CharpyImpact
Member
Clearly the main offender is Mario Kart Wii. I just stopped playing the game due to the stupidness of it. Even the online, though fun, is still broken due to the way items are given.
CharpyImpact said:Clearly the main offender is Mario Kart Wii. I just stopped playing the game due to the stupidness of it. Even the online, though fun, is still broken due to the way items are given.
Future said:Rubberbanding sucks when it is obvious. But if its not there, it makes races less exciting. I'm replaying SSX3 (fuckin awesome game, where is my next gen sequel), and once you know all the routes the races simply become time trial mode. No competition in sight.
The trick is to put some less obvious rubberbanding in. Maybe when they are behind, racers are less prone to make mistakes and always take the fastest routes to catch up. So if you are getting top times in every lap, then the AI cant win. But getting top times consistently for that long is very hard to do.
Minsc said:Crashing in a racing game should make you almost always lose the first few places imo. I tend to enjoy games that HEAVILY penalize crashing, I'd much rather be rewarded for slowing down enough to make the turn than feeling fine to risk crashing in to everything along the way and still be in the race. Nicking off the wall a little is different than a head on crash that flips you over or stops you completely because you were going to fast to turn.
Is this a joke post? :lol :lol :lolCaptain Chaos said:Mario Kart Wii rules, anybody who whines about rubber banding or unfair items just havent got the skills.
You think Nintendo would fuck up gameplay to give novices a chance? This is one of Nintendos biggest franchises, they have hundreds of people working on each iteration, Nintendo just wouldnt let its hardcore down.
Edge Magazine and any one else who says 'SNES MarioKart was better' please go play both versions and come back to me.
Retro gaming is just rose tinted bullshit
Sho_Nuff82 said:Of course, none of these games touches Fzero GX's f'n legendary rubber-banding in Story mode.
The AI can beat you out of the gate if you have max accell., beat you on a straightaway if you have max top speed, make impossible corners, and of course race right past you in the middle of a boost.
Such fucking bullshit. And if it was a story-based mission, it didn't even matter what the "other" racers were doing, they'd all get the fuck out of the way so your rival could cheat up front.
Android18a said:Utterly agreed. RPGs with level scaling annoy the hell out of me. I'm a Disgaea fan, I like to grind beyond what's neccessary and pound enemies into dust. I don't want to have enemies that match me every step of the way. Why even have EXP and levels at all, if they're going to get stronger with you?
legend166 said:I have no problem with it in Mario Kart. I plsy the game all the time with my sisters, and without it it would be boring as hell.
When playing single player, I can understand the compliants, but in multiplayer, it's essential in my eyes.
You're wrong. F-Zero GX's Grand Prix mode has definitively proved that you can have exciting races without any rubberbanding or AI cheating whatsoever. Your proposals would decrease the excitement because it would mean the AI isn't playing at their full potential until they feel like punishing you for doing well.Future said:Rubberbanding sucks when it is obvious. But if its not there, it makes races less exciting. I'm replaying SSX3 (fuckin awesome game, where is my next gen sequel), and once you know all the routes the races simply become time trial mode. No competition in sight.
The trick is to put some less obvious rubberbanding in. Maybe when they are behind, racers are less prone to make mistakes and always take the fastest routes to catch up. So if you are getting top times in every lap, then the AI cant win. But getting top times consistently for that long is very hard to do.
DrLazy said:You rock. I agree sooooo much.
My personal gripe goes to BURNOUT. Why BURNOUT why do you punish me for being awesome? Why do I race awesome only to lose because I crash on the final lap? You can do multiple awesome boosts and gain virtually no distance between you and second place.
HOW TO WIN AT BURNOUT.
1. Race poorly for 2/3 of race.
2. Save full boost for last half of final lap.
3. Use well timed boost.
4. Win.
The rest of the game is awesome. The graphics, the sound, the sense of speed, the crashes, the reward system for agressive driving. But the A.I. rubber-banding sucks balls.
Also, Mario Kart may be a bit different. It is more of a party game... there needs to some balance.
Hcoregamer00 said:That's why I HATE Final Fantasy 8's level up system, it was the only final fantasy with level scaling.
All Hail C-Webb said:I'm astounded by all the people listing Mario Kart Wii. Rubberbanding has always been a huge problem in Mario Kart, but this iteration does so much to fix that. Just switching the weapons to balanced makes a huge difference. There will very rarely be more than 1 blue shell per map, and sometimes there won't be any. You can also turn weapons off entirely, turn off CPU's, or play Online.
I don't think it's fair to blame the game when plenty of people have no trouble winning consistently, even when the weapons are going nuts.
MicVlaD said:By the way, Minsc: if you want to play another racing game that has F-Zero GX-ish A.I., try Flatout: Ultimate Carnage (Xbox 360 / PC). It's a ton of fun and the races never turn out to be the same, though I have noticed some rubberbanding in the final three - four cups of the game. It doesn't become frustratingly hard at that point though and you still have a reasonable chance of beating the A.I. if you're good by then, compared to other games listed in this thread.
I haven't played DiRT yet, though I'd be surprised if it had excessive rubberbanding since people seem to be happy with GRID's artificial intelligence.Minsc said:Thanks, what about DiRT? There's a new '09 release for PCs, and I've not really followed the series.