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Rubberband AI sucks

Clearly the main offender is Mario Kart Wii. I just stopped playing the game due to the stupidness of it. Even the online, though fun, is still broken due to the way items are given.
 
Rubberbanding is annoying, but on the other hand, a game with fair yet too easy AI will eventually become boring when you get better than the AI. I remember this being the case in e.g. Waverace. Of course, the route of, say, F-Zero is the best in the sense that you need a lot of practice before consistently beating the AI on the higher difficulties while the easier settings provide a suitable challenge while you train. (Anyone claiming that the cups on Master in GX are too difficult is weaksauce - any difficulty level below that is not challenging at all. The story mode is another thing altogether, though.)
 
CharpyImpact said:
Clearly the main offender is Mario Kart Wii. I just stopped playing the game due to the stupidness of it. Even the online, though fun, is still broken due to the way items are given.

I remember being hit by about 5 different things about 2 meters from the finish line. I was 1st at that point, came last.

Fuck rubberbanding.
 
Rubberbanding sucks when it is obvious. But if its not there, it makes races less exciting. I'm replaying SSX3 (fuckin awesome game, where is my next gen sequel), and once you know all the routes the races simply become time trial mode. No competition in sight.

The trick is to put some less obvious rubberbanding in. Maybe when they are behind, racers are less prone to make mistakes and always take the fastest routes to catch up. So if you are getting top times in every lap, then the AI cant win. But getting top times consistently for that long is very hard to do.
 
Rubberband A.I. Single-handedly made me never pick up MK Wii again.

It's so annoying, and why I'm scared to play any Racer that isn't Gran Turismo or Forza
 
Future said:
Rubberbanding sucks when it is obvious. But if its not there, it makes races less exciting. I'm replaying SSX3 (fuckin awesome game, where is my next gen sequel), and once you know all the routes the races simply become time trial mode. No competition in sight.

The trick is to put some less obvious rubberbanding in. Maybe when they are behind, racers are less prone to make mistakes and always take the fastest routes to catch up. So if you are getting top times in every lap, then the AI cant win. But getting top times consistently for that long is very hard to do.


.
 
Freekstyle on the PS2 had the worst rubberbanding I've ever experienced.

http://en.wikipedia.org/wiki/Freekstyle

The first PSP Burnout suffered from it horribly too. I don't find Midnight Club LA too bad as I'm finding I can still get ahead of the pack and build a decent lead if I know the route well. Motorstorm 1 was pretty sucky though.
 
Minsc said:
Crashing in a racing game should make you almost always lose the first few places imo. I tend to enjoy games that HEAVILY penalize crashing, I'd much rather be rewarded for slowing down enough to make the turn than feeling fine to risk crashing in to everything along the way and still be in the race. Nicking off the wall a little is different than a head on crash that flips you over or stops you completely because you were going to fast to turn.

Well, I could agree for regular racers, but in Full Auto crashing your car (and more importantly, your opponents) is part of the fun. Missing a sharp turn is like getting hit by an item in Mario Kart, it has to happen and it would be boring if it didn't.
Of course there is the "sands of time" trick in Full Auto to get back to the race without much penalty, but a little help from the AI doesn't hurt either. :)
 
Captain Chaos said:
Mario Kart Wii rules, anybody who whines about rubber banding or unfair items just havent got the skills.

You think Nintendo would fuck up gameplay to give novices a chance? This is one of Nintendos biggest franchises, they have hundreds of people working on each iteration, Nintendo just wouldnt let its hardcore down.

Edge Magazine and any one else who says 'SNES MarioKart was better' please go play both versions and come back to me.

Retro gaming is just rose tinted bullshit
Is this a joke post? :lol :lol :lol
 
I used to love Daytona in the arcade precisely because of the rubberbanding. Do people particularly hate rubberbanding AI, or is it rubberbanding in general?
 
Burnout is unplayable for me because of this; Mario Kart as well, for that matter.

How did I not mind this when I played MK on SNES/N64 when I was like 10?

Just do what Forza 2 does and be done with it.
 
Mario Kart wii is horrible at that.

What's the point of getting first when you're going to get bombarded with blue shells and special items?
 
Sho_Nuff82 said:
Of course, none of these games touches Fzero GX's f'n legendary rubber-banding in Story mode.

The AI can beat you out of the gate if you have max accell., beat you on a straightaway if you have max top speed, make impossible corners, and of course race right past you in the middle of a boost.

Such fucking bullshit. And if it was a story-based mission, it didn't even matter what the "other" racers were doing, they'd all get the fuck out of the way so your rival could cheat up front.

As much as I loved F-Zero GX, you're absolutely right. The only way I could beat chapter 7 on higher difficulties was by killing Black Shadow as soon as the race started, and even then, it was hard as hell to beat that race, just one mistake and you better restart because you're not going to finish first. That was, by far, the hardest part in the game

I hate rubberbanding with a passion
 
The items in Mario Kart are not unfair rubberbanding in the sense that it's not a cheat favoring just the AI drivers - the player can also get good items when not in the lead. You don't have to like it, but the items are a central part of the way MK plays, definitely not cheating.
MK Wii has some real rubberbanding AI as well, but nothing as bad as MK 64.
 
I have no problem with it in Mario Kart. I plsy the game all the time with my sisters, and without it it would be boring as hell.

When playing single player, I can understand the compliants, but in multiplayer, it's essential in my eyes.
 
Android18a said:
Utterly agreed. RPGs with level scaling annoy the hell out of me. I'm a Disgaea fan, I like to grind beyond what's neccessary and pound enemies into dust. I don't want to have enemies that match me every step of the way. Why even have EXP and levels at all, if they're going to get stronger with you?

That's why I HATE Final Fantasy 8's level up system, it was the only final fantasy with level scaling.
 
You rock. I agree sooooo much.

My personal gripe goes to BURNOUT. Why BURNOUT why do you punish me for being awesome? Why do I race awesome only to lose because I crash on the final lap? You can do multiple awesome boosts and gain virtually no distance between you and second place.


HOW TO WIN AT BURNOUT.

1. Race poorly for 2/3 of race.

2. Save full boost for last half of final lap.

3. Use well timed boost.

4. Win.



The rest of the game is awesome. The graphics, the sound, the sense of speed, the crashes, the reward system for agressive driving. But the A.I. rubber-banding sucks balls.


Also, Mario Kart may be a bit different. It is more of a party game... there needs to some balance.
 
legend166 said:
I have no problem with it in Mario Kart. I plsy the game all the time with my sisters, and without it it would be boring as hell.

When playing single player, I can understand the compliants, but in multiplayer, it's essential in my eyes.


I agree. Without the item system, I would never be able to get my casual friends to play the game.
 
Diddy Kong Racing didn't have anything like the shells in Mario Kart so if you built up a huge lead you didn't have to worry. I like getting huge leads in racing games without rubber band AI. It's unfair and unreasonable when you make one mistake in a game that costs you two seconds and the guys that were 10-20 seconds behind you appear magically. If I remember right, Road Rash on the 3DO was pretty fair. You could get a huge lead, and if you made a mistake, you could get back on your bike and still get to first. You only had to worry about cops pulling you over, and not cheating AI.
 
Future said:
Rubberbanding sucks when it is obvious. But if its not there, it makes races less exciting. I'm replaying SSX3 (fuckin awesome game, where is my next gen sequel), and once you know all the routes the races simply become time trial mode. No competition in sight.

The trick is to put some less obvious rubberbanding in. Maybe when they are behind, racers are less prone to make mistakes and always take the fastest routes to catch up. So if you are getting top times in every lap, then the AI cant win. But getting top times consistently for that long is very hard to do.
You're wrong. F-Zero GX's Grand Prix mode has definitively proved that you can have exciting races without any rubberbanding or AI cheating whatsoever. Your proposals would decrease the excitement because it would mean the AI isn't playing at their full potential until they feel like punishing you for doing well.
 
DrLazy said:
You rock. I agree sooooo much.

My personal gripe goes to BURNOUT. Why BURNOUT why do you punish me for being awesome? Why do I race awesome only to lose because I crash on the final lap? You can do multiple awesome boosts and gain virtually no distance between you and second place.


HOW TO WIN AT BURNOUT.

1. Race poorly for 2/3 of race.

2. Save full boost for last half of final lap.

3. Use well timed boost.

4. Win.



The rest of the game is awesome. The graphics, the sound, the sense of speed, the crashes, the reward system for agressive driving. But the A.I. rubber-banding sucks balls.


Also, Mario Kart may be a bit different. It is more of a party game... there needs to some balance.

Wow, and to think Burnout has so many GOTY nominations, and it is fucking backwards, dumb ai that you have to purposively lose to win? Glad I read that here before I ended up buying the PC version.

Rallisport has no rubberbanding right?

I loved that game (will there ever be a third?), and remember being able to build up a large lead, and make a mistake and still be ahead by a fair amount sometimes.
 
Burnout isn't all about winning, it's about the insane adrenaline rushes and excitement from driving ridiculously fast and slamming into opponents.
 
this is why i hate the recent Mario Karts' rubber band AI the most:

blueshell.png


btw OP, check out PURE. there is no rubber band AI in that game from what i played cuz when you're doing well, the CPU won't automatically catch up.
 
Mario Kart is and always will be the biggest offender when it comes to rubber banding.... if a developer ever were to actually create a racer that did it worse, then everyone on that team should be dragged out back, beaten to death, and then buried under a mountain of old Mario Kart cartridges.
 
Hcoregamer00 said:
That's why I HATE Final Fantasy 8's level up system, it was the only final fantasy with level scaling.

At least with FF8 there are several ways to get around it and/or work it to your advantage(No random encounters ability, using GF attacks to avoid getting exp, etc).

Something like Lunar 1 & 2 Complete on the other hand...ugh.

Oh and Final Fantasy Tactics. Thanks to level-scaling on random encounters my game was completely ruined about 3/4ths of the way through. There was one fixed battle(Some team of Chocobos at a river or something) but they scaled to your level. Every time I attempted it I'd just get dominated by constant choco-meteors and whatnot. I had to use a gameshark just to get past that section.
 
I'm astounded by all the people listing Mario Kart Wii. Rubberbanding has always been a huge problem in Mario Kart, but this iteration does so much to fix that. Just switching the weapons to balanced makes a huge difference. There will very rarely be more than 1 blue shell per map, and sometimes there won't be any. You can also turn weapons off entirely, turn off CPU's, or play Online.
I don't think it's fair to blame the game when plenty of people have no trouble winning consistently, even when the weapons are going nuts.
 
I don't mind rubberbanding so much if that is kind of the "point" of the game; for instance, in Mario Kart Wii, the game is built around letting anybody pick up and play and compete fairly well, so I don't mind so much. You just have to know going what kind of game it is and accept that. I can't play F-Zero with the family at Christmastime because I would blow them all out of the water with ease, but we all have a great time playing Mario Kart together. The better players still win more often, but everybody has a chance, and that makes it fun.

What annoys me, though, is when a game built around rubberbanding and giving everyone a chance also implements some type of reward based skill system; for instance, in Mario Kart Wii, you have to get great rankings and/or stars on all the different cups to unlock characters and vehicles. That DOESN'T FUCKING WORK when the whole premise of the game is that first place is the worst place to be. The unlocks in MK Wii are one of the worst design decisions in recent memory. I got first in all the cups on basically my first try on all of them (I think I only had to redo one or two and got it on the second try) but I'll be damned if I'm going to waste the time to get stars on all of them.
 
Y2Kev is my new hero. Rubberband AI is evil, dirty and hateful.

If you want a competitive race, up the difficulty.

If you and your buddies on Mario Kart want to keep it competitive even though some or one of the players suck, have it as an option to speed up flaggers. You know, like a handicap?

Having rubberbanding in a game and NOT being able to disable it is just wrong on so many levels.
 
This is the biggest issue I have with Rubberband AI.
I'm all for the design idea that the better you perform at a game the harder it should get and the rewards should be even greater.

Most of the time though all that happens is that the game becomes harder. It's not like 1st place turns into 1st place + $1 million if you play exceptionally well. You could either do your best and go through hell or learn the idiotic system and achieve the same results. Aside from that it's just straight-up lazy game design. Especially when the developers expect you to spend a substantial amount of time in the singleplayer modes to unlock everything.
 
All Hail C-Webb said:
I'm astounded by all the people listing Mario Kart Wii. Rubberbanding has always been a huge problem in Mario Kart, but this iteration does so much to fix that. Just switching the weapons to balanced makes a huge difference. There will very rarely be more than 1 blue shell per map, and sometimes there won't be any. You can also turn weapons off entirely, turn off CPU's, or play Online.
I don't think it's fair to blame the game when plenty of people have no trouble winning consistently, even when the weapons are going nuts.

Mario Kart is the worst because it punishes you for doing well. it's become incredibly predictable and takes away the fun of the core gameplay. if they took away the blue shell, i can live with the bad AI cuz many of the other weapons can be avoided with some skill.
 
By the way, Minsc: if you want to play another racing game that has F-Zero GX-ish A.I., try Flatout: Ultimate Carnage (Xbox 360 / PC). It's a ton of fun and the races never turn out to be the same, though I have noticed some rubberbanding in the final three - four cups of the game. It doesn't become frustratingly hard at that point though and you still have a reasonable chance of beating the A.I. if you're good by then, compared to other games listed in this thread.
 
Agree with pretty much all that's been posted. Rubberband and scripted AI are one of my two most hated concepts in modern games.

Forza 2 was almost perfect for me. Except the auto-repair on the AI parts of the cars it was a great experience racing with the AI.
 
Definitely agree with the poster, though Mario Kart as the worst offender? I think Midway and other arcade sports games were the worst, because it not only boosted the AI to Godlike levels, your character and teammates also suddenly became scrubs.

Take NBA Jam, for instance. I get ahead by 10, next quarter starts. Suddenly, not only is the computer able to hit anything it throws up, but my teammate misses my passes completely and I can't even hit fucking lay-ups/dunks/wide-open 3s/any-goddamn-thing.

At least with MK, it's not like your kart becomes hard to control or your top speed gets handicapped.
 
I think I'd put Super Mario Kart ahead of the other MK's in terms of bullshit simply cause of the character specials the AI characters pulled out of their ass (Mario star power, Peach poison mushroom, etc).
 
MicVlaD said:
By the way, Minsc: if you want to play another racing game that has F-Zero GX-ish A.I., try Flatout: Ultimate Carnage (Xbox 360 / PC). It's a ton of fun and the races never turn out to be the same, though I have noticed some rubberbanding in the final three - four cups of the game. It doesn't become frustratingly hard at that point though and you still have a reasonable chance of beating the A.I. if you're good by then, compared to other games listed in this thread.

Thanks, what about DiRT? There's a new '09 release for PCs, and I've not really followed the series.
 
Minsc said:
Thanks, what about DiRT? There's a new '09 release for PCs, and I've not really followed the series.
I haven't played DiRT yet, though I'd be surprised if it had excessive rubberbanding since people seem to be happy with GRID's artificial intelligence.
 
I've been replaying the original Mario Kart on SNES, and it reminded me of how annoying the computer AI was in that game.

Not only was there amazing rubberband AI, they also had special abilities that the human player couldn't have like jumping REALLY high like with the feather but whenever they want, using their special pickup whenever they want like mario's star, and also unnattainable items like peach and toad's mushroom, bowsers spinning fireball, and yoshi's egg. Whenever you get close to say mario, hell unleash his star every time.

All this on 150cc mode in Special cup makes for a nightmare.

Edit-I also just remembered that a bunch of times they pass through a wall of thwomps somehow on the bowser stages.
 
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