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Rumor-Castlevania: Lords of Shadow sequel in development

Ah right. I forgot about the GBA games. I can't remember who you were in Circle of the Moon. You used a whip, so maybe that was Belmont too? My memory sucks.

Nathan, nor anyone else in the game for that matter, is a Belmont. The Vampire Killer isn't in the game.
 
I don't know. My memory is pretty bad, but if I remember right
In all the "metroidvania" games, you
aren't a Belmont. In fact, in Dawn/Aria of Sorrow, you are Dracula. So Belmont vs. Dracula hasn't really been the core in the series for a while now.

Well in the Sorrow games
Julius Belmont
is about equally as important as Soma (and he's a playable character once you beat the game) and
the Battle of 1999 which is alluded to throughout the game is a pretty big deal in the timeline.
 
havent played it, but i did buy the soundtrack from Amazonmp3. sounds great. Did the first game get strong sales?

edit

just loaded up my cloud drive. Its actually the Curse of Darkness soundtrack.
 
I wouldn't mind if they dropped Castlevania from the title. It serves no real purpose being there and the game wouldn't suffer for it.
 
havent played it, but i did buy the soundtrack from Amazonmp3. sounds great. Did the first game get strong sales?

edit

just loaded up my cloud drive. Its actually the Curse of Darkness soundtrack.


I think the sales were basically middling in the triple A arena. It definitely didn't haul like some other prized franchises, yet Castlevania has never really done that period.
 
I'm all in for this. I'm a diehard fan of 2D Castlevanias, but LoS impressed the hell out of me. That ending...wow. I'm excited to see where they go from there.
 
I always get that urge to pick up the DLC when rumors of LOS2 come about.

Christ, but its supposed to be pretty bad right? And it seems like they've never dropped the prices for it.
 
Christ, but its supposed to be pretty bad right? And it seems like they've never dropped the prices for it.

They're not terrible, but I expected so much more from them. There's some okay stuff in the DLC but I would say that both of them combined should have been $10 instead of $10 separately.
 
I always get that urge to pick up the DLC when rumors of LOS2 come about.

Christ, but its supposed to be pretty bad right? And it seems like they've never dropped the prices for it.

They did, but as a huge fan of the game, watch them on YouTube. They're not worth the asking price for such little content. The second DLC is basically just one boss battle with 2 plat forming sections splitting it up.
 
They're not terrible, but I expected so much more from them. There's some okay stuff in the DLC but I would say that both of them combined should have been $10 instead of $10 separately.
Yeah...I might bite the bullet or take a cold shower. It's just so odd the DLC has never been on sale, at least in the states it hasn't (I believe).
 
Yeah...I might bite the bullet or take a cold shower. It's just so odd the DLC has never been on sale, at least in the states it hasn't (I believe).
It was on sale on Xbox (no Gold required) a month ago along with a lot of Konami products.
 
It was on sale on Xbox (no Gold required) a month ago along with a lot of Konami products.
Ah. I've got the PS triple copy. Weird, I don't remember the Xbox one though as I usually keep my ears up for sales. It wasn't on sale for PSN at the same time was it?
 
LoS felt like kind of a guilty pleasure...I really enjoyed the experience even if the gameplay itself was somewhat lackluster. At the end of the day it just felt greater than the sum of all its parts.

That said, I'm totally in for a sequel.
 
Loved the first.

Kind of hope they ditch the Medieval fantasy setting and go back to 17-1800s style setting though. or keep the theming of everything from the Snow/Vampire village onward.

OST needs many more classic tracks this time.
 
Wonder how the nay-sayers would have received LoS if it wasn't branded as Castlevania.
Large part would have probably gobbled it up and made statements like "A Castlevania in this style would be sooo amazing!"
 
Wonder how the nay-sayers would have received LoS if it wasn't branded as Castlevania.
Large part would have probably gobbled it up and made statements like "A Castlevania in this style would be sooo amazing!"

Can't speak for everyone, but at least for me it was just boring with a terrible frame rate and a combat system that just wasn't fun to me.

The fact that they used Castlevania but dropped all the characters and the story I liked weighed very little into my dislike. I was willing to sacrafice Alucard/Richter/Trevor for Patrick, sadly Gabriel was terrible and Patrick sounded bored as hell.
 
Wonder how the nay-sayers would have received LoS if it wasn't branded as Castlevania.
Large part would have probably gobbled it up and made statements like "A Castlevania in this style would be sooo amazing!"

If they dropped the names from Castlevania series, I would just say it was a nice action game without a identity.
 
Wonder how the nay-sayers would have received LoS if it wasn't branded as Castlevania.
Large part would have probably gobbled it up and made statements like "A Castlevania in this style would be sooo amazing!"

I would much prefer a 3D Castlevania to be in the style of Dark Souls.
 
I would much prefer a 3D Castlevania to be in the style of Dark Souls.
Still no Castlevania.

I think that's the problem with the series, many people have many concepts of what CV is. I bet there are people out there for whom CV is a fighter. And nothing else.
 
I'm all in for this. I'm a diehard fan of 2D Castlevanias, but LoS impressed the hell out of me. That ending...wow. I'm excited to see where they go from there.

Don't have a problem with the direction Castlevania has taken, but I'd wish it would develop its own identity rather than merely a God of War clone.

Just look at El Shaddai to see how you can develop both an excellent and original 3D game.
 
Don't have a problem with the direction Castlevania has taken, but I'd wish it would develop its own identity rather than merely a God of War clone.

Just look at El Shaddai to see how you can develop both an excellent and original 3D game.

You mean how it developed it's own identity by being merely a Super Metroid clone?
 
A bad God of War clone is getting their own identity? How about getting the Castlevania identity back? LOS wasn't a very good game, let alone Castlevania game of any kind.

the point being made is that Castlevania has gotten a "new identity" before by ripping off something else.
 
you obviously didn't play it.

and then there's this. I agree. it looks like God of War but... well I'm no stranger to GOW, and I would not say that LOS "feels" like it. it's very easy to draw comparisons on a visual basis but I did not feel like I was playing GOW at any given moment.

I'm not saying that there's no similarities, but at the same time I didn't feel like it was a GOW retread or clone.
 
and then there's this. I agree. it looks like God of War but... well I'm no stranger to GOW, and I would not say that LOS "feels" like it. it's very easy to draw comparisons on a visual basis but I did not feel like I was playing GOW at any given moment.

I'm not saying that there's no similarities, but at the same time I didn't feel like it was a GOW retread or clone.

yea, it starts off feeling like GoW in the early levels cuz we're stuck with very basic attacks/moves. but it's definitely not a retread. the combat system is pretty deep after you upgrade many of his moves and powers. enemies were way harder and you can't mash like a mofo like in GoW games as much. i think LoS got a bad rap from a glance.
 
and then there's this. I agree. it looks like God of War but... well I'm no stranger to GOW, and I would not say that LOS "feels" like it. it's very easy to draw comparisons on a visual basis but I did not feel like I was playing GOW at any given moment.

I'm not saying that there's no similarities, but at the same time I didn't feel like it was a GOW retread or clone.

Disagreed.

I will say they added some elements bto the system to try and make it unique , but I never felt like they mattered a great deal.

Hopefully they add more to change it up because there are many who felt it was too much like GoW and we can't write off all of them for not plaimg it when many did.
 
Hopefully they add more to change it up because there are many who felt it was too much like GoW and we can't write off all of them for not plaimg it when many did.

I'm fine with people disagreeing and I'm not even about to say that "none of them played it," I'm just speaking from my own experience having put a great deal of time into both franchises.

I'm just wondering how a team could put Castlevania in 3D without it being deemed a ripoff while keeping the feel of the franchise intact.
 
Just bought Castlevania The Dracula X Chronicle in anticipation, come at me bro.
 
I'm fine with people disagreeing and I'm not even about to say that "none of them played it," I'm just speaking from my own experience having put a great deal of time into both franchises.

I'm just wondering how a team could put Castlevania in 3D without it being deemed a ripoff while keeping the feel of the franchise intact.

I would imagine they can't.

At this point it will likely be those who enjoy it will accept and look at the point it adds to whatever systems it borrows from and those who dislike it (like me) will call it on it regardless of who big or small those things in common actually are.

Just like I don't mind the Metroid rip because I liked that set up and they made it better. Don't like GoW and they made it run worse so I dislike it.
 
I'm fine with people disagreeing and I'm not even about to say that "none of them played it," I'm just speaking from my own experience having put a great deal of time into both franchises.

I'm just wondering how a team could put Castlevania in 3D without it being deemed a ripoff while keeping the feel of the franchise intact.

- Emphasize the castle (only the N64 era did this)
- Have interesting level design (again, only the N64 era pulled this off)
- Make it atmospheric
- Make it challenging

What makes Lament of Innocence and Curse of Darkness falter IS the level design. What makes Lords falter is the game doesn't feel remotely akin to the style known for Castlevania, and this has to do with the environments you're passing through in the lycan and necromancer arcs.

I don't mind gameplay clones, but what Lords of Shadow absolutely lacks is the soul and spirit that the other Castlevania games genuinely have. The fact they chose to reboot it only emphasizes that there's very little desire from Konami and Mercury Steam in trying to bring the older elements of Castlevania into 3D, so they instead want to focus on a new style entirely.
 
Good post. I kind of disagree about emphasizing the castle; I don't think it should be restricted to it. Maybe emphasize it more, but I've always loved the outdoor countryside locales in the games that have had them. It helps it feel more like a journey IMO. I thought it was overdone in Shadow, but I wouldn't want them to completely joust it.

Just like I don't mind the Metroid rip because I liked that set up and they made it better. Don't like GoW and they made it run worse so I dislike it.

hah, fair enough. I'm not the biggest God of War fan out there. I thought GOW3 was pretty terrible, but I thought the first two were excellent. Still not my favorite games, but I liked them a lot.

And I think the Metroid rip was more "acceptable" to people because it didn't require the games to move away from 2D platforming. What did happen was that the platforming elements were greatly reduced and it no longer felt like a 2D stage based game anymore. However it retained the look and atmosphere and still had the "upbeat" flow of the music and gameplay intact. It also helped that, for all intents and purposes, Symphony of the Night was an amazing game.
 
Good post. I kind of disagree about emphasizing the castle; I don't think it should be restricted to it. Maybe emphasize it more, but I've always loved the outdoor countryside locales in the games that have had them. It helps it feel more like a journey IMO. I thought it was overdone in Shadow, but I wouldn't want them to completely joust it.

Perhaps they should have designed the game more after the "bible" Lords was looking after, Super Castlevania IV. Set up a plot that involves a big baddy in a castle, and make the whole game focused on getting to that castle, getting through that castle, and concluded by going after the big baddy.

Instead we get a game that's essentially cut into three arcs (forests/caves for wolves, villages/castles for vampires, and then brown/brown for necromancers), and it's the middle one that seems to try to be a Castlevania game the most.
 
Perhaps they should have designed the game more after the "bible" Lords was looking after, Super Castlevania IV. Set up a plot that involves a big baddy in a castle, and make the whole game focused on getting to that castle, getting through that castle, and concluded by going after the big baddy.

Instead we get a game that's essentially cut into three arcs (forests/caves for wolves, villages/castles for vampires, and then brown/brown for necromancers), and it's the middle one that seems to try to be a Castlevania game the most.
I'm waiting to see what the next game entails. I hope they don't jump to the
future setting after the credits
right away because there's plenty of stories that should be told inbetween.

Seeing as this was an introduction to the new lore, I'm willing to give them a pass with the 2 untraditional settings featured in this game if we have something that consists of battles between the vampire killers and Dracula in new games.
 
I honestly loved everything after the castle. I thought the environments were pretty unique and creative and they worked with what was actually happening in the story. It was definitely paced better than the first third of the game IMO.

btw how does Dracula X look on Vita?
 
I honestly loved everything after the castle. I thought the environments were pretty unique and creative and they worked with what was actually happening in the story. It was definitely paced better than the first third of the game IMO.

btw how does Dracula X look on Vita?
I felt they blew their load with the castle chapters, but it was mainly because it was all really fucking good. The last third kind of dragged for me, but that's not to say it was all bad. I know they wanted to illustrate the decaying of the land as you got closer to the necromancers, but all the brown was probably one of the factors that turned it off for me. This really should not have been the case-the concept art for these areas (and all of it actually) is gorgeous. Polygons cannot do justice to some of the artwork and designs featured in the artbook and the extras.

The first few chapters are without a doubt the weakest parts of the game, though, and I'm sure there were a lot of fans turned off by the beginning.
 
I agree. I had to push through the beginning. I hated the game at first. But it got better and better as you got closer to the castle. The whole vampire section was amazing. I'm a little bit lukewarm on the stuff after it.

I just remember a lot of... brown.
I'm sure it wasn't that bad, but the castle stuff was so good, it just seemed mediocre to me.
 
I agree. I had to push through the beginning. I hated the game at first. But it got better and better as you got closer to the castle. The whole vampire section was amazing. I'm a little bit lukewarm on the stuff after it.

I just remember a lot of... brown.
I'm sure it wasn't that bad, but the castle stuff was so good, it just seemed mediocre to me.

All that happened after the castle was a forest and areas bathed in brown. You go through like four different areas, and they're just varied shades of brown...

And I for one welcome some IGAvanias. We know the 3DS and Vita could use some 'vania.
 
Quick question: Was there ever a 'full' OST release for LoS? I remember looking it up a fair bit back but finding out they only had the one included in the collector's Edition bundle of the game; and that didn't include every track in the game.

Dayum shame If they didn't. Listening to the soundtrack with headphones on is amazing.

http://www.youtube.com/watch?v=1NlXr6jqyXA
 
Quick question: Was there ever a 'full' OST release for LoS? I remember looking it up a fair bit back but finding out they only had the one included in the collector's Edition bundle of the game; and that didn't include every track in the game.

Dayum shame If they didn't. Listening to the soundtrack with headphones on is amazing.

http://www.youtube.com/watch?v=1NlXr6jqyXA
There isn't. There are plenty of full rips straight from the game, but there's just a ridiculous amount of music in them.
 
Was just thinking about it.

It might very well be only me, but I really think another thing that hurt LoS to me was that Iga's Castle got canceled.

It had been along time and alot of people had been asking for a SOTN 2 (yes we had Aria and the other portable titles but still) and all of a sudden we had a trailer that seemed to exactly that with a a decent looking Alucard.

Having this happen right before/after the horrible Judgement was enough to get me excited for Alucard again and a promise of Castle staring him then it just went up in smoke. A small part of me at least was and has always been a bit resentful towards LoS for that game being canned.
 
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