Perhaps they should have designed the game more after the "bible" Lords was looking after, Super Castlevania IV. Set up a plot that involves a big baddy in a castle, and make the whole game focused on getting to that castle, getting through that castle, and concluded by going after the big baddy.
Instead we get a game that's essentially cut into three arcs (forests/caves for wolves, villages/castles for vampires, and then brown/brown for necromancers), and it's the middle one that seems to try to be a Castlevania game the most.