Am I the only one anticipating this to be a Durango/Orbis game that will hit shortly after the consoles launch (thinking March 2014)? Basically the next gen's Oblivion.
Well, one game had actual consistent themes and a morally gray conflict between multiple sides with no easy answer, while the other was Americana Wacky Blood Land where the knights in shining armor fought the monsters and also the bad people who are bad because they're bad and there was a Jesus analogy.
Well, one game had actual consistent themes and a morally gray conflict between multiple sides with no easy answer, while the other was Americana Wacky Blood Land where the knights in shining armor fought the monsters and also the bad people who are bad because they're bad and there was a Jesus analogy.
Yep. NV made me remember what I missed in FO3. I will be content to ignore FO4 entirely in favor of WL2.
Well, one game had actual consistent themes and a morally gray conflict between multiple sides with no easy answer, while the other was Americana Wacky Blood Land where the knights in shining armor fought the monsters and also the bad people who are bad because they're bad and there was a Jesus analogy.
IMO the interesting settings in FO3 make up for it. There isnt a single place in NV that made you sit back and say wow like Tranquility Lane, Little Lamplight, the Liberty Prime sequence, or Oasis. The settings in NV go from Casino, sand, more sand, shack, repeat.
And yet every conversation I had with New Vegas NPCs was just as poorly developed as the ones I had in F3. Perhaps the overarching story of New Vegas was better, but it was still the same mundane experience.
Agreed. That was my experience with NV. Just a really poorly imagined world. That's why I call Obsidian professional modders. They rarely make fully-fledged games, they just add a twist on the existing foundation.
IMO the interesting settings in FO3 make up for it. There isnt a single place in NV that made you sit back and say wow like Tranquility Lane, Little Lamplight, the Liberty Prime sequence, or Oasis. The settings in NV go from Casino, sand, more sand, shack, repeat.
And yet every conversation I had with New Vegas NPCs was just as poorly developed as the ones I had in F3. Perhaps the overarching story of New Vegas was better, but it was still the same mundane experience.
Agreed. That was my experience with NV. Just a really poorly imagined world. That's why I call Obsidian professional modders. They rarely make fully-fledged games, they just add a twist on the existing foundation.
All of this is objectively false. NV's NPCs were infinitely more developed, and the world was imagined perfectly.
I play NV for a world, not lame gimmick theme park attractions in the middle of a desert.
Why all the hate for Bethesda, they did 3 right?
Also and ill repeat, Fallout NV is the poster child of why it may be a bad idea to buy a game at launch. It was unplayable. Game breaking bugs were around every corner. Their involvement in Wasteland 2 is nothing but a huge DANGER: STAY AWAY sign for me.
I play NV for a world, not lame gimmick theme park attractions in the middle of a desert.
You do know that Obisidian has since gone on to make their own engine in-house and it's far more stable than any of the hand-me-downs that they've been forced to use in the past, right?
What does this even mean? You play NV to walk around a barren desert? Kudos. Fallout 3 actually has surprises for the explorer.
Have they shown off this engine, I'd be curious to see what it looks like.
People act like NV and Fallout 3 actually have radically different mechanics or something. The biggest difference is the poor world design in NV.
Anyone want to see fallout in someplace other than an American City perhaps? Maybe Prague, Berlin, or london?
People act like NV and Fallout 3 actually have radically different mechanics or something. The biggest difference is the poor world design in NV.
Have they shown off this engine, I'd be curious to see what it looks like.
IMO the interesting settings in FO3 make up for it. There isnt a single place in NV that made you sit back and say wow like Tranquility Lane, Little Lamplight, the Liberty Prime sequence, or Oasis. The settings in NV go from Casino, sand, more sand, shack, repeat.
That's why they're getting hate. Their specialty is in Elder Scrolls-like exploration but they are awful at most other RPG stuff. New Vegas coming out later only exposed those problems more because Obsidian ran circles around them in plot, quest structure, RPG gameplay and writing.
That's only thing Bethesda does right. NV is infinitely better in every other respect.
New Vegas isn't about water. Like, at all.Give examples rather than listing abstractions out of thin air. Ran circles in plot? No. The two games have a similar focus: water.
There's barely any fetch quests in New Vegas.Quest structure? HELL NO! New Vegas was just one fetch quest after another.
Like the skill system is overhauled to be far more balanced than FO3 (where you can become an invincible demigod early on) and there's far more ways to complete quests and roleplay a character.RPG gameplay? Like what? Weapon modification? Cooking food? First off, it was poorly executed because Obsidian half-asses even their good ideas. Secondly, it was almost as pointlessly irrelevant in New Vegas as eating and working out were in GTA San Andreas.
Writing-wise, again not really. If you happen to remember the characters from New Vegas, that doesn't mean they're memorable in their own right. I remember how annoying they were. The Elvis guy. The King gang. They're not good characters. New Vegas lacks the appropriate nihilistic tone that Fallout 3 carries. The lame-ass attempts at humor should not be appreciated.
Are you guys sue you want to use Dungeon Siege 3 as the shining example of what Obsidian can do? Who is to blame for the mediocrity of that game?
Are you guys sue you want to use Dungeon Siege 3 as the shining example of what Obsidian can do? Who is to blame for the mediocrity of that game?
People are using dungeon siege 3 as an example that Obsidian can make a polished game with their new engine.
Are you guys sue you want to use Dungeon Siege 3 as the shining example of what Obsidian can do? Who is to blame for the mediocrity of that game?
I guess. It's more than Bethesda has.A polished game that isnt good. Is that something to brag about?
Give examples rather than listing abstractions out of thin air. Ran circles in plot? No. The two games have a similar focus: water. Quest structure? HELL NO! New Vegas was just one fetch quest after another. RPG gameplay? Like what? Weapon modification? Cooking food? First off, it was poorly executed because Obsidian half-asses even their good ideas. Secondly, it was almost as pointlessly irrelevant in New Vegas as eating and working out were in GTA San Andreas. Writing-wise, again not really. If you happen to remember the characters from New Vegas, that doesn't mean they're memorable in their own right. I remember how annoying they were. The Elvis guy. The King gang. They're not good characters. New Vegas lacks the appropriate nihilistic tone that Fallout 3 carries. The lame-ass attempts at humor should not be appreciated.
A polished game that isnt good. Is that something to brag about?
It seems like Obsidian needs to be bought out by someone so they can just take someones idea, tweak a few things, then hand it back off to the original team.
Give examples rather than listing abstractions out of thin air. Ran circles in plot? No. The two games have a similar focus: water. Quest structure? HELL NO! New Vegas was just one fetch quest after another. RPG gameplay? Like what? Weapon modification? Cooking food? First off, it was poorly executed because Obsidian half-asses even their good ideas. Secondly, it was almost as pointlessly irrelevant in New Vegas as eating and working out were in GTA San Andreas. Writing-wise, again not really. If you happen to remember the characters from New Vegas, that doesn't mean they're memorable in their own right. I remember how annoying they were. The Elvis guy. The King gang. They're not good characters. New Vegas lacks the appropriate nihilistic tone that Fallout 3 carries. The lame-ass attempts at humor should not be appreciated.
Give examples rather than listing abstractions out of thin air. Ran circles in plot? No. The two games have a similar focus: water. Quest structure? HELL NO! New Vegas was just one fetch quest after another. RPG gameplay? Like what? Weapon modification? Cooking food? First off, it was poorly executed because Obsidian half-asses even their good ideas. Secondly, it was almost as pointlessly irrelevant in New Vegas as eating and working out were in GTA San Andreas. Writing-wise, again not really. If you happen to remember the characters from New Vegas, that doesn't mean they're memorable in their own right. I remember how annoying they were. The Elvis guy. The King gang. They're not good characters. New Vegas lacks the appropriate nihilistic tone that Fallout 3 carries. The lame-ass attempts at humor should not be appreciated.
Republic of Dave is nihilistic as fuck.
Eh it's a mediocre game but they were trying to make a game in line with the series and the DS series is sub par so they didn't have much to work with. But like with the other series they were given control over for a game, they made a game that was the best one in the series.
But that's not the point. The point was "lol obsidian can't make a polished game" and when proven wrong it's "lol but it's a bad game".