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Rumor: Fallout 4 might take place in Boston

I don't care where it takes place, just work out all the bugs and redesign the save system so that the large saves don't end up destroying the game.

I love all the game ideas, it's just the damn technical hiccups that are so devastating.
 
Am I the only one anticipating this to be a Durango/Orbis game that will hit shortly after the consoles launch (thinking March 2014)? Basically the next gen's Oblivion.
 
I also agree that they should maybe move it to China even though it isn't a wasteland over there. I am kind of burnt out from the wasteland.
 
Am I the only one anticipating this to be a Durango/Orbis game that will hit shortly after the consoles launch (thinking March 2014)? Basically the next gen's Oblivion.

The time frame seems to indicate so. Its obviously not going to be Elder Scrolls VI and they have had quite a few years to work on it already so.......
 
Well, one game had actual consistent themes and a morally gray conflict between multiple sides with no easy answer, while the other was Americana Wacky Blood Land where the knights in shining armor fought the monsters and also the bad people who are bad because they're bad and there was a Jesus analogy.

Yep. NV made me remember what I missed in FO3. I will be content to ignore FO4 entirely in favor of WL2.
 
Well, one game had actual consistent themes and a morally gray conflict between multiple sides with no easy answer, while the other was Americana Wacky Blood Land where the knights in shining armor fought the monsters and also the bad people who are bad because they're bad and there was a Jesus analogy.

IMO the interesting settings in FO3 make up for it. There isnt a single place in NV that made you sit back and say wow like Tranquility Lane, Little Lamplight, the Liberty Prime sequence, or Oasis. The settings in NV go from Casino, sand, more sand, shack, repeat.


Also and ill repeat, Fallout NV is the poster child of why it may be a bad idea to buy a game at launch. It was unplayable. Game breaking bugs were around every corner. Their involvement in Wasteland 2 is nothing but a huge DANGER: STAY AWAY sign for me.
 
Well, one game had actual consistent themes and a morally gray conflict between multiple sides with no easy answer, while the other was Americana Wacky Blood Land where the knights in shining armor fought the monsters and also the bad people who are bad because they're bad and there was a Jesus analogy.

And yet every conversation I had with New Vegas NPCs was just as poorly developed as the ones I had in F3. Perhaps the overarching story of New Vegas was better, but it was still the same mundane experience.

IMO the interesting settings in FO3 make up for it. There isnt a single place in NV that made you sit back and say wow like Tranquility Lane, Little Lamplight, the Liberty Prime sequence, or Oasis. The settings in NV go from Casino, sand, more sand, shack, repeat.

Agreed. That was my experience with NV. Just a really poorly imagined world. That's why I call Obsidian professional modders. They rarely make fully-fledged games, they just add a twist on the existing foundation.
 
I hope that the game has a 'feel' more like Far Cry 2. That was actually totally intense, your weapons degraded very quickly and jammed often, situations would turn sour and you'd frantically have to scramble around to react. You felt very situated in the world because of the quality of the gunplay.

In the Bethsoft Fallout games (I'm including NV in this because it was on the same engine), I never really felt immersed because the gunplay was so monumentally awful.
 
And yet every conversation I had with New Vegas NPCs was just as poorly developed as the ones I had in F3. Perhaps the overarching story of New Vegas was better, but it was still the same mundane experience.



Agreed. That was my experience with NV. Just a really poorly imagined world. That's why I call Obsidian professional modders. They rarely make fully-fledged games, they just add a twist on the existing foundation.

All of this is objectively false. NV's NPCs were infinitely more developed, and the world was imagined perfectly. FO3 didn't have a world, it had a collection of unconnected ideas thrown into a sandbox.

IMO the interesting settings in FO3 make up for it. There isnt a single place in NV that made you sit back and say wow like Tranquility Lane, Little Lamplight, the Liberty Prime sequence, or Oasis. The settings in NV go from Casino, sand, more sand, shack, repeat.

I play NV for a world, not lame gimmick theme park attractions in the middle of a desert.
 
And yet every conversation I had with New Vegas NPCs was just as poorly developed as the ones I had in F3. Perhaps the overarching story of New Vegas was better, but it was still the same mundane experience.



Agreed. That was my experience with NV. Just a really poorly imagined world. That's why I call Obsidian professional modders. They rarely make fully-fledged games, they just add a twist on the existing foundation.

What? I don't remember a single NPC from Fallout 3 other than Liam Neeson.

New Vegas had fantastic characters.
 
Fallout 3 is not only the best Fallout game but one of the best games ever made.

Skyrim's success may make them dumb it down more though :(
 
All of this is objectively false. NV's NPCs were infinitely more developed, and the world was imagined perfectly.



I play NV for a world, not lame gimmick theme park attractions in the middle of a desert.

What does this even mean? You play NV to walk around a barren desert? Kudos. Fallout 3 actually has surprises for the explorer.
 
Why all the hate for Bethesda, they did 3 right?

That's why they're getting hate. Their specialty is in Elder Scrolls-like exploration but they are awful at most other RPG stuff. New Vegas coming out later only exposed those problems more because Obsidian ran circles around them in plot, quest structure, RPG gameplay and writing.
 
Also and ill repeat, Fallout NV is the poster child of why it may be a bad idea to buy a game at launch. It was unplayable. Game breaking bugs were around every corner. Their involvement in Wasteland 2 is nothing but a huge DANGER: STAY AWAY sign for me.

You do know that Obisidian has since gone on to make their own engine in-house and it's far more stable than any of the hand-me-downs that they've been forced to use in the past, right?
 
I play NV for a world, not lame gimmick theme park attractions in the middle of a desert.

They may be lame gimmicks to you but the environments play a huge part for me in a game that relies on exploration so much. I need a reason to want to keep playing and look over that next hill, NV didnt do that for me at all. I knew what was over that next hill, more desert.
 
People act like NV and Fallout 3 actually have radically different mechanics or something. The biggest difference is the poor world design in NV.
 
You do know that Obisidian has since gone on to make their own engine in-house and it's far more stable than any of the hand-me-downs that they've been forced to use in the past, right?

Have they shown off this engine, I'd be curious to see what it looks like.
 
What does this even mean? You play NV to walk around a barren desert? Kudos. Fallout 3 actually has surprises for the explorer.

I play New Vegas for a world that actually makes sense, with inhabitants who are aware of the environment they live in, who have lives and motivations during a time of change. Not an empty boring pile of rubble filled with substance-less gimmicks. I knew that every place I'd turn in New Vegas, I'd find someplace with a story to tell that fit in with the world. Not something annoyingly "wacky" like the Republic of Dave or Little Lamplight.
 
People act like NV and Fallout 3 actually have radically different mechanics or something. The biggest difference is the poor world design in NV.

They share a lot of mechanics but Obsidian had more crafting skills, better FPS aiming and made skills have a much bigger effect on the world. It was also possible to finish the game without killing anyone as water_wendi proved.
 
Anyone want to see fallout in someplace other than an American City perhaps? Maybe Prague, Berlin, or london?

Only if people from that region and know it well were responsible for it. FO and WL are rooted in American ideals and concepts, so I'd rather see someone create a new franchise built for those cultures.
 
IMO the interesting settings in FO3 make up for it. There isnt a single place in NV that made you sit back and say wow like Tranquility Lane, Little Lamplight, the Liberty Prime sequence, or Oasis. The settings in NV go from Casino, sand, more sand, shack, repeat.

Liberty Prime was hilariously terrible.

Did you somehow ignore Jacobstown, all of the vaults (Vault 22 is better than all of Fallout 3), Caesar's camp, Camp McCarran, Nellis Air Force Base and a few others I'm probably forgetting?

The Oasis and Little Lamplight were pretty cool but everything else was pretty gimmicky or unmemorable.
 
That's why they're getting hate. Their specialty is in Elder Scrolls-like exploration but they are awful at most other RPG stuff. New Vegas coming out later only exposed those problems more because Obsidian ran circles around them in plot, quest structure, RPG gameplay and writing.

Give examples rather than listing abstractions out of thin air. Ran circles in plot? No. The two games have a similar focus: water. Quest structure? HELL NO! New Vegas was just one fetch quest after another. RPG gameplay? Like what? Weapon modification? Cooking food? First off, it was poorly executed because Obsidian half-asses even their good ideas. Secondly, it was almost as pointlessly irrelevant in New Vegas as eating and working out were in GTA San Andreas. Writing-wise, again not really. If you happen to remember the characters from New Vegas, that doesn't mean they're memorable in their own right. I remember how annoying they were. The Elvis guy. The King gang. They're not good characters. New Vegas lacks the appropriate nihilistic tone that Fallout 3 carries. The lame-ass attempts at humor should not be appreciated.
 
The news source is a reddit post?

Also, I can't really see Boston being a wholly different offering than D.C. Particularly in a post-apocalyptic world.
 
Are you guys sue you want to use Dungeon Siege 3 as the shining example of what Obsidian can do? Who is to blame for the mediocrity of that game?
 
Give examples rather than listing abstractions out of thin air. Ran circles in plot? No. The two games have a similar focus: water.
New Vegas isn't about water. Like, at all.

Quest structure? HELL NO! New Vegas was just one fetch quest after another.
There's barely any fetch quests in New Vegas.

RPG gameplay? Like what? Weapon modification? Cooking food? First off, it was poorly executed because Obsidian half-asses even their good ideas. Secondly, it was almost as pointlessly irrelevant in New Vegas as eating and working out were in GTA San Andreas.
Like the skill system is overhauled to be far more balanced than FO3 (where you can become an invincible demigod early on) and there's far more ways to complete quests and roleplay a character.


Writing-wise, again not really. If you happen to remember the characters from New Vegas, that doesn't mean they're memorable in their own right. I remember how annoying they were. The Elvis guy. The King gang. They're not good characters. New Vegas lacks the appropriate nihilistic tone that Fallout 3 carries. The lame-ass attempts at humor should not be appreciated.

Chris Avellone is far better at writing dry witty humor than Bethesda's "lol monkey cheeze!!" jokes like Liberty Prime. A gang that mistakes Elvis for a religious leader and emulates him as a cult-like activity is funny and plays with the Vegas setting and the theme of legacies in New Vegas.

FO3's tone was unearned. It shoved "THIS IS BAD IT'S THE APOCALYPSE" down your throat even though it took place after FO1 and FO2, where big cities and farming were thriving on the West Coast and fledgling governments were forming.
 
Are you guys sue you want to use Dungeon Siege 3 as the shining example of what Obsidian can do? Who is to blame for the mediocrity of that game?

I was talking specifically about the engine itself, since it was coming up about how "bad" Obsidian is at programming when their games have often been marked with having to work with hand-me-down engines that barely worked in the first place.
 
People are using dungeon siege 3 as an example that Obsidian can make a polished game with their new engine.

A polished game that isnt good. Is that something to brag about?

It seems like Obsidian needs to be bought out by someone so they can just take someones idea, tweak a few things, then hand it back off to the original team.
 
Are you guys sue you want to use Dungeon Siege 3 as the shining example of what Obsidian can do? Who is to blame for the mediocrity of that game?

Err no, DSIII is used to say that since they have their own tools to work with for once, they can make a well-programmed game.
 
Give examples rather than listing abstractions out of thin air. Ran circles in plot? No. The two games have a similar focus: water. Quest structure? HELL NO! New Vegas was just one fetch quest after another. RPG gameplay? Like what? Weapon modification? Cooking food? First off, it was poorly executed because Obsidian half-asses even their good ideas. Secondly, it was almost as pointlessly irrelevant in New Vegas as eating and working out were in GTA San Andreas. Writing-wise, again not really. If you happen to remember the characters from New Vegas, that doesn't mean they're memorable in their own right. I remember how annoying they were. The Elvis guy. The King gang. They're not good characters. New Vegas lacks the appropriate nihilistic tone that Fallout 3 carries. The lame-ass attempts at humor should not be appreciated.

The Wrongest Post, ladies and gentlemen.
 
No Obsidian, no party.

Skyrim proved Bethesda didn't learn anything from NV, they just like to fill their worlds with shitons of things but 0 C&C.
 
Meh, decent world with average writing again I guess, a pity. Hopefully Obsidian can pull another F:NV and get the rights to make a better game with the same engine.
 
A polished game that isnt good. Is that something to brag about?

It seems like Obsidian needs to be bought out by someone so they can just take someones idea, tweak a few things, then hand it back off to the original team.

Eh it's a mediocre game but they were trying to make a game in line with the series and the DS series is sub par so they didn't have much to work with. But like with the other series they were given control over for a game, they made a game that was the best one in the series.

But that's not the point. The point was "lol obsidian can't make a polished game" and when proven wrong it's "lol but it's a bad game".
 
Give examples rather than listing abstractions out of thin air. Ran circles in plot? No. The two games have a similar focus: water. Quest structure? HELL NO! New Vegas was just one fetch quest after another. RPG gameplay? Like what? Weapon modification? Cooking food? First off, it was poorly executed because Obsidian half-asses even their good ideas. Secondly, it was almost as pointlessly irrelevant in New Vegas as eating and working out were in GTA San Andreas. Writing-wise, again not really. If you happen to remember the characters from New Vegas, that doesn't mean they're memorable in their own right. I remember how annoying they were. The Elvis guy. The King gang. They're not good characters. New Vegas lacks the appropriate nihilistic tone that Fallout 3 carries. The lame-ass attempts at humor should not be appreciated.

Republic of Dave is nihilistic as fuck.
 
Give examples rather than listing abstractions out of thin air. Ran circles in plot? No. The two games have a similar focus: water. Quest structure? HELL NO! New Vegas was just one fetch quest after another. RPG gameplay? Like what? Weapon modification? Cooking food? First off, it was poorly executed because Obsidian half-asses even their good ideas. Secondly, it was almost as pointlessly irrelevant in New Vegas as eating and working out were in GTA San Andreas. Writing-wise, again not really. If you happen to remember the characters from New Vegas, that doesn't mean they're memorable in their own right. I remember how annoying they were. The Elvis guy. The King gang. They're not good characters. New Vegas lacks the appropriate nihilistic tone that Fallout 3 carries. The lame-ass attempts at humor should not be appreciated.

Cooking and eating were there to support hardcore mode, which I'm guessing you didn't play.

Most fetch stuff could be circumvented with skill checks, which is one of the major things NV does much better the FO3. All your skills become useful, and all your skills get used in speech checks, instead of just basically speech.

Also, NV does a much better job carrying on the narrative tone and series plotline of Fallout 1 and 2 than Fallout 3 does.

For the rest of your points, I think I'll just respectfully disagree. I don't think Fallout 3 is a bad game. I wouldn't go nearly as far as Em Cee does. In fact, it's a game that I played and quite enjoyed. However, it is a much lesser game than NV was.
 
Eh it's a mediocre game but they were trying to make a game in line with the series and the DS series is sub par so they didn't have much to work with. But like with the other series they were given control over for a game, they made a game that was the best one in the series.

But that's not the point. The point was "lol obsidian can't make a polished game" and when proven wrong it's "lol but it's a bad game".

Polish up a turd and its still a turd. Not gonna give credit to something thats bad because it actually runs well for once. Make a good game that runs well.
 
I wonder if those who hate Bethesda's writing have completed The Pitt and Point Lookout.
 
When of the main issues with Fallout 3 and New Vegas both was the outdated graphics even at launch.

Now if one guys mods can do this with New Vegas then Bethesda has no excuse for not putting some more effort.





 
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