[Nintex] said:MS should just pump that money into Rare, add more teams and designers and watch the magic happen.
I don't think Rare's Natal PR division needs any more resources.
[Nintex] said:MS should just pump that money into Rare, add more teams and designers and watch the magic happen.
[Nintex] said:MS should just pump that money into Rare, add more teams and designers and watch the magic happen.
Mad_Ban said:Can't be any worse spent than the $370m they doled out on Rare.
Windows Phone 7 Series.Jet Grind Radio! said:Farmville for XBLA confirmed?
The "could" buy any studio in the world.Nirolak said:It seems that Microsoft may be trying to buy CrowdStar, and perhaps for $200 million.
CrowdStar is best known for the facebook game Happy Aquarium.
Source: http://www.bloomberg.com/apps/news?pid=20601204&sid=aUYXtsK5u5uw
Source: http://www.industrygamers.com/news/...in-talks-to-buy-social-games-maker-crowdstar/
Mad_Ban said:Can't be any worse spent than the $370m they doled out on Rare.
xbhaskarx said:So if they do sell for $200 million that would be $10 million per employee...
Or are they paying for all their well established surefire money-making IPs?
Actually it's more likely the opposite will happen where essentially MS has guaranteed their jobs in case the facebook gaming goes tits up.DarkoMaledictus said:Lol dont think it works that way ! I would imagine a lot of employees jumping ship after this happens. Probably one of the reasons rare is shit right now: all the good programmers, artists probably got jobs elsewhere! Kind of pointless if you ask me... abour rare anyway.
DarkoMaledictus said:Lol dont think it works that way ! I would imagine a lot of employees jumping ship after this happens. Probably one of the reasons rare is shit right now: all the good programmers, artists probably got jobs elsewhere! Kind of pointless if you ask me... abour rare anyway.
Tobor said:You're making a lot of assumptions here. You think these companies don't have a development roadmap? They're not throwing darts at a board to see what sticks, these guys have real world experience in catering to and maintaining large social gaming groups successfully. That's valuable right now.
Of course they'll move on from Farmville at some point, and the smart companies will have product waiting for them.
StoOgE said:Right, and typically companies are bought at 7x their annual profit. So this is probably a bit overvalued.. likely because people are expecting explosive growth in this space.
Bonus Round described it well enough, you're really only spending money to either a) be different, b) save yourself some time, or c) a combination of both.mescalineeyes said:how do these facebook games even make money? is this in-game dlc stuff that they were talking about in this week's bonus round really such a strong money-making vehicle?
Winterblink said:Bonus Round described it well enough, you're really only spending money to either a) be different, b) save yourself some time, or c) a combination of both.
They make money in much the same way as mobile providers do with their bite sized content. There's plenty of people willing to drop a couple of bucks on a ringtone, wallpaper, etc. with barely a thought. Personally, I wouldn't bother -- but there's tons of people out there who do, as evidenced (in FB's case at least) of immensely successful companies raking in the dough.
NemesisPrime said:Oooohhh please. One of those again.
Mad_Ban said:Can't be any worse spent than the $370m they doled out on Rare.
HungryHorace said:This is redolent of the dotcom bubble with investors, paranoid about being left behind, paying over the odds for ephemeral companies & neglecting existing, proven businesses.
In MS's case, the latter is Ensemble & 'neglecting' is a massive understatement.
Windows Phone 7 Series games and Xbox Live Arcade.Zeitgeister said:okay, one quick question: why?
Dark Machine said:My thoughts exactly, this whole thing stinks of the .com era and the race for a fickle, casual and bored userbase.
Maybe this is the dinosaur in me talking but browser based gaming isn't the future. Hell mobile gaming isn't the future really, more convenient would be putting something like 3G onto a PSP and adding a phone hands-free set to make an all in one device, the iPhone is pretty close to that, it's less of a phone and more of a 'mobile media consumption device' as some blogger I can't remember put it.
Anyway, these people are going to move on from game to game and site to site very quickly, they're using stuff like this to distract themselves at work or wherever...I just couldn't see microtransactions lasting as long as you can get A) A similar experience elsewhere for free on the net or B) A much better experience on a console game or PC.
Having played a couple of these games at the insistance of friends. I can safely say I'd rather read a book or magazine than waste my time with them. I'm in the camp saying this can't and won't last.