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RUMOR - Modern Warfare 4 to use Unreal Engine 4?

Well, this rumor does make sense. I mean, now that the folks from Infinity Ward are gone, Activision can't leave it up to Treyarch to lay the ground work for the series nextgen. Going to UE4 seems like the likely way to go.
 
I'm pretty certain that whatever engine they might use for their next game, they will still release it on as many plattforms as possible. And not releasing on the current gen plattforms seems like a (financially) pretty dumb idea.
And I also don't believe creating a game on a completely new (I guess even unfinished (?) engine) would allow them to release a new MW until 2013.
 
Well, this rumor does make sense. I mean, now that the folks from Infinity Ward are gone, Activision can't leave it up to Treyarch to lay the ground work for the series nextgen. Going to UE4 seems like the likely way to go.

This is why I think it's more likely that Treyarch is going to merely iterate on IW's tech, rather than switch things entirely around. They've been talking up the engine improvements for Black Ops 2 a great deal, and I don't see why there's much of a reason for them to move away from it.
 
This would be pretty awesome. ( I am still a fan of MW Campaigns)

Providing they really had it looking amazing on UE4 and proper hardware.
 
There is no way CODMW4 wont come out on Wii U so... things are looking good on that UE4 Wii U support (if the rumor true, which its probably not)
 
If they can make it run at 60fps than more power to them, however I see them going 1 of 2 scenarios, and neither involves UE4.

1: Iterate on current engine as IW has done in the past (they brought the Quake 3 engine into the current generation, whats to stop them from bringing it up again)

2: Migrate to UE3 (I honestly don't see Unreal Tech being used to be honest, but who knows. It may all depend on what their IdTech contract looks like moving into the next gen and UE3 makes FAR more sense than UE4, especially given the comapnies past for utilizing older(read: cheaper to license) tech on newer hardware.)

I just don't see UE4 anywhere in the equation.
 
i dont see anywhere that the "rumor" talks about ue4. isnt that just the author's speculation?
 
i wouldnt mind if they used their current engine (quake2/3?) and made it full 1080p/60fps and add some some more little things to their engine. bigger maps, more players and so on
 
The rumor doesn't make sense. Aren't there royalty fees involved with the Unreal Engine? The CoD franchise is a billion dollar seller. There is no way Activision is going to cut into a profit that large with a third party engine and royalty fees, if they apply, when they can save costs by creating their own that revolves around the existing engine. They have the money and manpower to do it with three dedicated studios, IW, Sledgehammer, and Treyarch, and maybe even more, working on the franchise.
 
M°°nblade;38300598 said:
Because it's another engine?

Because it will be running on different hardware?

I'm not assuming anything, you are. I'd just like to know where this is theoretically based on, apart from the observational part on UE3.

This is based on my opinion, my feeling. We'll see how everything will play out. Like you said, I have no inside knowledge about UE4, but I think I've been around long enough to know how to set my expectations when it comes to certain companies.

And I hope that I'm wrong - it would be cool to see 60FPS common in UE4 games.
 
Would be a good move honestly. Take a few years to create a really great game targeted for next gen systems that doesn't just follow the same COD formula. Even the fan-boys will get sick of it after a while. Could revitalize interest in the series (even though the series is doing just fine, never hurts to have a boost).
 
I doubt it since I doubt Activision would want to share their revenue as opposed to sledghammer and Infinity ward building their own engine.
 
Wow, reading the source article; that's ALLOT! of speculation from the authors part.

In no way or form does the job description sound anything near them licencing or requiring unreal engine experience, which is basically /thread since it will never happen.

They don't pay any quake3 licence fee since quake 3 source became free, so its "free" tech.
They have years and years of experience with their current engine because they built it from the ground up, so if they want to push their engine next gen I think they will keep using their in house framework and build from that.

They want a quick engine that can run at 60 fps minimal, with all their needs (good netcode, decent lighting, good "interactive" cut scene creation tools) etc. So why would they choose an engine that is fat with features that IW doesn't need, and pay big bucks for it.

the UE3/4 engines are a great investment if you are a studio that does everything, and want an easy to use all round engine that can do everything you want and is filled to the brim with features.
 
Kotick would be looking how to achieve the biggest profit rather than spending money on licensing a new engine.

I mean they've already got such a marvelous (outdated) engine already. Why buy a new one?
 
It's more believable that MW4 using UE3 before it uses UE4. Will UE4 even be ready by then?

I do believe I've seen this rumor/speculation from a few months ago... except at the time the rumor also included something like Microsoft will buy Epic and the MW4 would be Xbox720 exclusive. Still sounds like BS.
 
If I remember the Bungie leak correctly, Destiny will be out next year on 360/720 in the same window as the annual CoD releases. Could Activision actually skip a year to give their other flagship FPS some breathing room?

Put out an UE4 powered MW4 in fall of 2014, while they simply support Black Ops 2 with DLC and a full expansion in fall 2013. It would slow the franchise fatigue for CoD while still leaving Activision a big selling AAA shooter for every fall.

Edit: Hah, reading the OXM story, it doesn't even cite a source, it's entirely speculative.
 
They don't pay any quake3 licence fee since quake 3 source became free, so its "free" tech..

It is open source, but that doesn't mean it isn't still licensed for commercial projects. It is free to use on projects that aren't for profit (i.e. Nexuiz (not the CryEngine one). If you make a commercial product out of the source code, that requires money.
 
if true then this is a huge loss for Zenimax, they could license id-tech 5 to Activision who will most likely want that since it made for 60fps games and then swim in money, but they don't want anyone to touch their beloved engines for some unknown reasons.
 
if true then this is a huge loss for Zenimax, they could license id-tech 5 to Activision who will most likely want that since it made for 60fps games and then swim in money, but they don't want anyone to touch their beloved engines for some unknown reasons.

Zenimax won't license out idTech to publishers. If you want to license idTech, you have to have your game published by them.
 
This would be huge, and the move I have been waiting for from CoD Since MW.

But fuck me, MW4? Just call it CoD5, go for the oh shit its new new feeling, not another MW.

COD5 is Modern Warfare 2 actually. It'd be COD7.
Anyway, this rumour smells like bullshit a mile away, they aren't going to license engine middleware for an entire new generation of Infinity Ward's COD games.
 
COD5 is Modern Warfare 2 actually. It'd be COD7.
Anyway, this rumour smells like bullshit a mile away, they aren't going to license engine middleware for an entire new generation of Infinity Ward's COD games.

5 is MW2, 6, 7 and 8 are Black Ops, MW3 and Black Ops 2. This would be COD9!?

Also, they've been licensing the Quake 3 engine for the COD games so far, so it isn't out of the realms of possibility. The only way to use the Quake 3 GPL and not pay a licensing fee is to release your source code alongside the game at release. If you want to keep it "secret" you have to pay a fee for the engine per release.
 
Zenimax won't license out idTech to publishers. If you want to license idTech, you have to have your game published by them.

Yeah,it's a huge mistake from Zenimax part imho, they are just losing money here really, I think many FPS developers will pay gold to have an engine that can do 60fps with good visuals (even on outdated hardware).
 
Yeah,it's a huge mistake from Zenimax part imho, they are just losing money here really, I think many FPS developers will pay gold to have an engine that can do 60fps with good visuals (even on outdated hardware).

UE3.x can do 60fps, but most games run at 30.

By default, UE3.x is capped at 30fps + vsync to avoid horrible tearing. If you change the MaxSmoothFrameRate value in the config files you can remove it, but on the current generation of consoles you'd suffer a massive visual hit.
 
5 is MW2, 6, 7 and 8 are Black Ops, MW3 and Black Ops 2. This would be COD9!?

Also, they've been licensing the Quake 3 engine for the COD games so far, so it isn't out of the realms of possibility. The only way to use the Quake 3 GPL and not pay a licensing fee is to release your source code alongside the game at release. If you want to keep it "secret" you have to pay a fee for the engine per release.

Nope. Only IW's CODs are numbered, look at the .exe's code.
COD4:MW is COD3, MW2 is COD4 and MW3 is COD5. I'm obviously kidding, but that's what Infinity Ward believes. Basically they're just reaffirming at any given chance that TA are just puny plebe in their eyes :P
 
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