charlequin
Banned
Fladam said:
Interesting! They weren't doing this for Tiger. I guess I am mistaken about that.
Lothars said:I believe that with all online passes it saves it to the gamertag and specific console basically the same thing with all DLC, so anyone that uses the console even with another gamertag should be able to play online with no issues.
So you're saying that with every publisher who's implemented a system like this, I get a double-bound license such that on the first console I use, any account can play online, and on my account, I can play online on any console? Even on PSN where this isn't how DLC works normally? Want to document that for me?
Jocchan said:Besides being too simplistic, it's fundamentally shortsighted: damaging the used market has sizable consequences on the new market as well, as sellers end up with less cash they can spend on new products. If the number of sellers is wide enough to make the used market a concern (by definition, used games only exist if someone bought them in the first place), then damaging the purchasing power of said sellers would be affecting a wide enough number of customers to create potentially even bigger problems in the future.
Right. The way it works now, the used business filters a huge amount of money from low-price customers (people who buy $5-15 used games) back into the pockets of high-price customers (via trade-ins) and thereby subsidizes their "day one!" habits. If you remove used sales, and therefore trade-ins, a lot of people will move from buying every new game they want day one to getting only the ones they want the most or would definitely keep (since they can't subsidize the cost by getting rid of the games they're finished with anymore.)
There are ways you could design the market to actually capture all those low-price dollars directly, but it'd involve a system where games aren't all $60 at launch and where they drop in price for reasons other than bombing or making the selective Greatest Hits lineup. Without pricing changes like those, destroying the used market actually takes away cash from new purchases.
Projectjustice said:Gamestop, the savoir of our gaming industry. All hail Gamestop!!!
One doesn't have to support Gamestop to oppose these policies. I certainly don't -- Gamestop is a terrible business and makes the gaming hobby much worse. The problem is that, with consoles sold at zero margin and games not nearly profitable enough at retail to make up the difference, all the mom-n-pop game stores and even the less-shitty chains have been driven out of business and crappy Gamestop is all we have left as a specialty retailer.