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Rumor: NX controller supports Wii-like motion control and force-feedback.

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Wow. That sounds... extremely uncomfortable for long couch play sessions. Really hope Nintendo doesn't do that.

I don't know, man. Split controllers are extremely comfortable. Can rest your arms in whatever position you want. My wife used to play Xenoblade lying on the bed with the remote and nunchuck above her head. Not sure how that was comfortable, but it worked for her. Can't do that with a regular controller.
 
Well this makes sense. People seemed to have difficulty perceiving how the system could have two detachable controllers but if it's Wiimote + Nunchuk 2.0 it makes perfect sense.

It'd also be super good if Nintendo really doubled down on the "content is king" mantra and had VC support for everything bar Wii U.

A modern Tegra based system can emulate GCN and Wii to some extent and if the system can be played in portrait mode then DS and 3DS should be possible.

The real issue is how you manage to power a screen and two controllers separately on a handheld. Including three batteries seems expensive.
 
It's very simple. He was talking about the sword fighting. Because the SS sword fighting is not in BotW. Even if NX has detachable Wiimotes, it won't have SS combat because it has BotW combat which functions inherently different from SS. That is all. Mystery solved. :)

Look, NIntendo knows full well that the majority of their fans that love Zelda and Mario want a normal controller with dual analog, and not forced motion controls. Spending five years making the biggest Zelda they've ever made, and deliberately not incorporating motion controls should assure us of that approach. Not saying they won't continue to use it sporadically for more experimental, low-key releases, like Pikmin 4 or Kirby
 
I know this is just my issue, but for medical reasons I can barely feel rumble in controllers. If this is heavily dependent on it, I may not be able to play.
 
Yay! Gimmicks!
:-(

Sometimes I wish they wouldn't innovate so hard.
Hopefully I'm proven wrong here.

Xbox One is literally the only modern gaming system without motion controls and that's only since they ditched Kinect. It's hardly a gimmick.

Edit:
This sounding more like Jack of all trades, Master of none: console and handheld, normal and waggle.

3DS, Vita and mobile all have gyroscopes.
 
How so? Having your arms restricted is more comfortable to you?

Have you ever heard of Xbox or Playstation? Xbox One controller is widely considered to be the best traditional controller ever made. It's the perfection of all dual analog/ controller designs before it. Nintendo needs to make something similar to that if they want millions of lapsed fans to be interested in their next system. The stick placement on the Wii U Pro controller was horrible. You literally can't use arrows in Wind Waker HD, because in order to do you have to use your index finger right above your right thumb, and human hands aren't designed that way.
 
I honestly liked what I read, especially that bit:
“very similar to the Vive controller, in that it alters intensity, pulsing patterns and duration of vibration to mimic the sensation of a range of different movement types. It’s not just one vibration for all situations, there’s a notable difference between the hard abrupt feedback of a sword clash or the softer, longer thud of something like hitting a tennis ball.”
 
So, if this rumour turns out to be true... you'll have a portable system that can be plugged into a dock so you can play on your TV with traditional controls that are fully removable and can be used as Wii Remotes, while also supporting current Wii Remotes, but isn't backward compatible with the Wii, and is meant to attract casual smartphone and lapsed Wii gamers.

This sounds really unfocussed to me.

Nowhere it's said that NX can't run Wii game as VC. No BC refers to Wii U.

Every negative rumor you mean. :)

This is a very positive rumour.
 
Oh, yeah, that would make sense for just dance.
Sounds cool, Wii motion plus is pretty good and having two bundled in the box sounds great
 
More unique, interesting, and emergent interactive concepts were explored with the Wii's split gyro plus IR pointer control scheme than the Wii U's overly safe touch screen. The tech went a long way to differentiate the Wii from its competitors, and for the first time in a long time peaked my curiosity towards application of non-standardised technology to interacting with virtual spaces. Even when it was rough and prototype in execution, I was at least intrigued as to how the game systems would explore the tech, in a way I wasn't getting anywhere else.

I openly welcome the return of a standardised split motion control scheme and hope as many developers utilise it as possible.

I felt exactly the same way. With the Wii, For the first time i started to think about games beyond the conventional way of playing them and it's why i am always advocating new tech and ideas in gaming. Sometimes they work, sometimes they don't but i rather companies did experiment than not.

The force feedback thing is encouraging too, perhaps we will see some aspect of the vitality sensor in play too. Resi 4 Vitality Edition.
 
Have there been any sources confirming Nintendo will have a conference in September to finally announce some details?

CEO of Nintendo Canada said back in june:
We decided to focus on Zelda (at E3). We'll talk about the NX by the end of the year. At that time, it will be 100% NX.

Here's the link to the interview. In french though.

So yeah, “end of the year” could mean anything from august 27th to december 31st.
 
Well this makes sense. People seemed to have difficulty perceiving how the system could have two detachable controllers but if it's Wiimote + Nunchuk 2.0 it makes perfect sense.

It'd also be super good if Nintendo really doubled down on the "content is king" mantra and had VC support for everything bar Wii U.

A modern Tegra based system can emulate GCN and Wii to some extent and if the system can be played in portrait mode then DS and 3DS should be possible.


The real issue is how you manage to power a screen and two controllers separately on a handheld. Including three batteries seems expensive.


I'd think 3DS emulation would be trickier than Wii emulation for VC. Is that wrong?
 
Have you ever heard of Xbox or Playstation? Xbox One controller is widely considered to be the best traditional controller ever made. It's the perfection of all dual analog/ controller designs before it. Nintendo needs to make something similar to that if they want millions of lapsed fans to be interested in their next system. The stick placement on the Wii U Pro controller was horrible. You literally can't use arrows in Wind Waker HD, because in order to do you have to use your index finger right above your right thumb, and human hands aren't designed that way.

Split controllers are def way better than the traditional ones. My ideal controller would basically be an Xbox 360 controller split in two.

Btw, nothing you said explains why a split controller would be bad. You can have the same exact functionality.
 
Have you ever heard of Xbox or Playstation? Xbox One controller is widely considered to be the best traditional controller ever made. It's the perfection of all dual analog/ controller designs before it. Nintendo needs to make something similar to that if they want millions of lapsed fans to be interested in their next system. The stick placement on the Wii U Pro controller was horrible. You literally can't use arrows in Wind Waker HD, because in order to do you have to use your index finger right above your right thumb, and human hands aren't designed that way.

Why don't we wait to see what it looks like before making assumptions like this?

This is a very positive rumour.

Not based on this thread. Hell, I know several people who were on the fence but will definitely no longer have Nintendo on their radar after hearing this. At best, it's mixed.
 
More unique, interesting, and emergent interactive concepts were explored with the Wii's split gyro plus IR pointer control scheme than the Wii U's overly safe touch screen. The tech went a long way to differentiate the Wii from its competitors, and for the first time in a long time peaked my curiosity towards application of non-standardised technology to interacting with virtual spaces. Even when it was rough and prototype in execution, I was at least intrigued as to how the game systems would explore the tech, in a way I wasn't getting anywhere else.

I openly welcome the return of a standardised split motion control scheme and hope as many developers utilise it as possible.

I agree 100%. I'll be looking forward to the NX now if this is true.
 
YES!!!!!!!!!!!!

I was scared there would be no motion control from Nintendo this gen. The Wii U was a mistake because they backtracked on the motion control concept too much.

I'm fucking pumped about this if true.
 
Remember how the Wii U gamepad had a sensor bar for no reason?

Well, here it has a reason. When docked at home, the NX screen will double up as sensor bar. That's also the reason Zelda has no second screen functionality - either you are playing on the mobile screen, or it's your sensor bar by the TV.
 
Razer was first :)

Razer%20Edge%20(1)_575px.png
 
Have you ever heard of Xbox or Playstation? Xbox One controller is widely considered to be the best traditional controller ever made. It's the perfection of all dual analog/ controller designs before it. Nintendo needs to make something similar to that if they want millions of lapsed fans to be interested in their next system. The stick placement on the Wii U Pro controller was horrible. You literally can't use arrows in Wind Waker HD, because in order to do you have to use your index finger right above your right thumb, and human hands aren't designed that way.

Nintendo should do things like everyone else. Only then will millions of people come back.

They should make a Scorpio-killer while they're at it, that'll show 'em.
 
But didn't they say it won't be another Wii? For me it sounds like a mix of their previous consoles and they all weren't relevant in the industry the last 6 years. Sure the Wii brought us the motion controls but the honeymoon is over and others took the technology so no one would be excited to see them again in a Nintendo console.
Using my Wiimotes again? God, we want a clear cut and a restart and not a mixed generation again were they are to afraid to let their past behind them.
And at the very last it sounds like a design were kids could easily lose a part of the handheld...
 
CEO of Nintendo Canada said back in june:

Here's the link to the interview. In french though.

So yeah, “end of the year” could mean anything from august 27th to december 31st.

So, we're most likely looking at December or even January. Great. September is looking extremely unlikely at this point, and it probably wouldn't be November, so it's either October, very late December, or a delay to January. I think Nintendo wanted to reveal before TGS but is now running scared from Sony. They could go with late October, but that might be too close to Sun/Moon. Early January makes the most sense, though NX hype will be killed by rumors by then.
 
Remember how the Wii U gamepad had a sensor bar for no reason?

Well, here it has a reason. When docked at home, the NX screen will double up as sensor bar. That's also the reason Zelda has no second screen functionality - either you are playing on the mobile screen, or it's your sensor bar by the TV.

The Wii U Gamepad sensor bar is fully functional. You can play pointer games on the Gamepad.
 
Look, NIntendo knows full well that the majority of their fans that love Zelda and Mario want a normal controller with dual analog, and not forced motion controls. Spending five years making the biggest Zelda they've ever made, and deliberately not incorporating motion controls should assure us of that approach. Not saying they won't continue to use it sporadically for more experimental, low-key releases, like Pikmin 4 or Kirby

There's still big budget games that could benefit from motion controls too.

Metroid.
 
Remember how the Wii U gamepad had a sensor bar for no reason?

Well, here it has a reason. When docked at home, the NX screen will double up as sensor bar. That's also the reason Zelda has no second screen functionality - either you are playing on the mobile screen, or it's your sensor bar by the TV.

If they brought back the IR pointer which hasn't been brought up in the article. I'd rather much prefer using the sensor bar you put on the TV. I don't have space to put a docked hybrid in front of the TV for IR Pointer controls.

That's why I think gyros are more likely for aiming. Just like with the Wii U Gamepad and 3DS.

Edit: Also, what? The Wii U had backwards compatibility, so the Gamepad was used as an alternate screen.
 
For the love of god why can't we get some blurry cam photos or at the very least a crude drawing from developers or a factory worker. I refuse to believe Nintendo has tighter security than Apple.
 
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