M3wThr33 said:It works just fine on the N64 cart that holds 64Mb.
That was actually never true.
M3wThr33 said:It works just fine on the N64 cart that holds 64Mb.
Basch said:Oh, f*(c)k Wollan. He's been undone. Its time for Kittonwy!
Just kidding. Wollan can never be replaced!
Busty said:JStevenson just PM'd me and said the reason Resistance2 will be shipping on 50gig Blu Ray is because they are including the first season of The Cosby Show on the disc.
....we're through the looking glass here people.
And that's probably on the lowest compression setting, no doubt.diddlyD said:before running it through winzip? sure. after? 7GB max.
WinRar man.diddlyD said:before running it through winzip? sure. after? 7GB max.
chubigans said:He was killed in the ensuing aftermath of his promises of Killzone 2 glory at Play.com last weekend.
He's just banned from our hearts and minds.Tieno said:Why does everyone think Wollan is banned? He posted this morning and his tag is not "banned"
Pristine_Condition said:If you had a 7.1-capable receiver, you'd have at least part of the answer to this question.
I have been playing R:FoM for a long time on a good 5.1 system, then I went to a buddies house and played it on a 7.1 system. It was a revelation. I've been saving for my new HDMI-capable 7.1 receiver and two additional speakers ever since.
traveler said:I haven't been reading any of these threads, but I keep seeing these titles pop up so I'm wondering- how the hell are they using up 25GB, much less 50GB? I don't have a problem with it or anything since, hey, if you got the space, use it, but I'm really not seeing a substantial enough difference between these games and those on DVD to warrant the added space.
A good thing yes. A very good thing? Depends on how great you pretend your hearing is. I also remain unconvinced that texture quality is limited by disc space rather than physical memory.drakesfortune said:I don't care what people say, non compressed audio is a VERY good thing, less compression used for textures is another great thing. If it's there, WHY wouldn't they use it.
I rather think it takes a certain kind of person to actually care either way about a number with a GB suffix, rather than the end quality of the title. Further, I also doubt it's disc space which affects level size and number in games. I suspect that is a financial decision. Free disc extras are hard to fault though, ceteris paribus.Only the have nots would be pissed off by this news. Every PS3 owner is thrilled that they're getting higher quality sound/textures, larger and more levels, and more features packed on a disk on exclusive titles than they would if the devs tried to randomly slim it to 7gb. Sure they could have compressed it, and they could compress it down to fit on a CD Rom too if they compressed it enough, but it wouldn't be the same game.
Perhaps, but I'd be more inclined to accept that when I see the correlation in a chart of disc size vs average review score vs console generation. Is there a resource with that former data set available?More capacity has always been viewed as a good thing in video gaming. Always. It's not until this gen that people have felt differently about it. It was good for gaming in the past, and it is good for gaming now. If nothing else, the scratch resistant coating on BluRay disks is absolutely amazing.
Basch said:Uncompressed audio for 7.1 Surround Sound systems. High-Res textures and streaming. Higher efficiency for engines. Shifting entire systems of code and files to SPUs/Cell. Incredibly fast loads. More onscreen action. GIGANTIC levels filled with thousands of intricate visual effects being performed simultaneously and uninterrupted. Fast transitions provides for a robust framerate despite influx of information processing (I think they will be able to manage 60 FPS and still maintain that unrivaled image quality).
Want to know anything else?![]()
The short and simple? Can only mean good things for R2. Technical achievement in the making. Awesome.
I was thinking more along the lines of Internet: Serious Business.Sir Fragula said:[And yes, I know. Cry Moar etc...]
While I somewhat agree with the point you're making here, although Resistance used most of a 25gb disc, the textures are far from 'next-gen'. In fact, the game looks incredibly ropey in places.drakesfortune said:I don't care what people say, non compressed audio is a VERY good thing, less compression used for textures is another great thing. If it's there, WHY wouldn't they use it.
Only the have nots would be pissed off by this news. Every PS3 owner is thrilled that they're getting higher quality sound/textures, larger and more levels, and more features packed on a disk on exclusive titles than they would if the devs tried to randomly slim it to 7gb. Sure they could have compressed it, and they could compress it down to fit on a CD Rom too if they compressed it enough, but it wouldn't be the same game.
More capacity has always been viewed as a good thing in video gaming. Always. It's not until this gen that people have felt differently about it. It was good for gaming in the past, and it is good for gaming now. If nothing else, the scratch resistant coating on BluRay disks is absolutely amazing.
kaching said:I was thinking more along the lines of Internet: Serious Business.
traveler said:I suppose, but, I mean, if you look at something like Crysis, doesn't it accomplish all those things in a much smaller amount of space? (aside from the uncompressed audio- I don't know anything about it, but I assume Crysis doesn't have it)
Sir Fragula said:I rather think it takes a certain kind of person to actually care either way about a number with a GB suffix, rather than the end quality of the title. Further, I also doubt it's disc space which affects level size and number in games. I suspect that is a financial decision. Free disc extras are hard to fault though, ceteris paribus.
Choke on the Magic said:You mind if I make that my avatar Firewire?:lol
Firewire said:50gbyouknowitbitches.jpg
:lol
M3wThr33 said:Fuck. Why does it need to be on a DVD on the PS2?
It works just fine on the PS1 on a CD.
Fuck. Why does it need to be on a CD on the PS1?
It works just fine on the N64 cart that holds 64Mb.
traveler said:I suppose, but, I mean, if you look at something like Crysis, doesn't it accomplish all those things in a much smaller amount of space? (aside from the uncompressed audio- I don't know anything about it, but I assume Crysis doesn't have it)
Firewire said:![]()
:lol
Perhaps. To Blu-Ray's credit I did just notice that Video Gaming Live has 10 gigs to date. That's not possible on DVD.Barakov said:Have we entered a brave new era where the copious amount of gigs will crush the non-believers?
Well I'm waiting to see what the discs for MGS4 and Resistance 2 look like. It'd be interesting to see which 'side' here is right and which is wrong. Not important, just interesting.You also should accept within your rationale that this decision has actually gone through a cost/benefit analysis. Every GB that has to be burned is lost man hours (see also Ted's comments on reducing Resistance 1's footprint) and going to dual layer isn't a decision that's taken lightly or just done to add a bullet point when you add up the fabrication costs,yield issues, etc.
Basch said:Not in the same way you would expect. Think more effects, same quality, all at the same time. Sexy framerates. More animations. More complex AI (but I bet it is really hard to pull off). Textbooks full of physic's calculations and the such. It just allows for a lot MORE. We'll only be able to find out how much that difference is when the game releases. Until then, we can only hope.
Hang on, 50GB gives more effects, sexy framerates, more complex AI and better physics calculations now? 50GB discs include SFX chip confirmed! :lolBasch said:Not in the same way you would expect. Think more effects, same quality, all at the same time. Sexy framerates. More animations. More complex AI (but I bet it is really hard to pull off). Textbooks full of physic's calculations and the such. It just allows for a lot MORE. We'll only be able to find out how much that difference is when the game releases. Until then, we can only hope.
Ploid 3.0 said:If true learn to use compression devs. Jeez
I bet it can fit on one 360 dual layered dvd. 7gb is what they should have shot for, CG, and sound files confirmed.
:lol :lolFirewire said:![]()
:lol
Now we know where Argonaut Software went!pswii60 said:Hang on, 50GB gives more effects, sexy framerates, more complex AI and better physics calculations now? 50GB discs include SFX chip confirmed! :lol
Norml said:Cool news.
It also made me think what if the GTA4 content was really going to be for Bluray and thats why MS paid so much.
Digital-Hero said:ou shouldn't have even mentioned the 3-shitty.
Elbrain said:Love the picture of Ted with the gigaton on the background real nice stuff! Again.
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Really? Sure, as in definite? Or just some random speculation?ypo said:If it is released on a single DVD you can be sure they have cut things out.
I haven't installed/played a PC game for ages. But when you install a PC game these days (eg Crysis), does it expand to 3-4 times the size, or is the same as it used to be where by it installs a few executables, but the game assets remain accessed and uncompressed on the DVD?No Means Nomad said:Eh, people take this argument too seriously on both sides, but mostly on the defensive side of it.
I find it hard to believe it's beneficial to games to use that much space when top tier PC games are at the most five times as small, sometimes with an expansion pack.