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Rumor: Resistance 2 on a 50GB BR disc too?

Busty said:
JStevenson just PM'd me and said the reason Resistance2 will be shipping on 50gig Blu Ray is because they are including the first season of The Cosby Show on the disc.










....we're through the looking glass here people.

:lol
 
chubigans said:
He was killed in the ensuing aftermath of his promises of Killzone 2 glory at Play.com last weekend.

Oh noez.
cry.gif
 
I haven't been reading any of these threads, but I keep seeing these titles pop up so I'm wondering- how the hell are they using up 25GB, much less 50GB? I don't have a problem with it or anything since, hey, if you got the space, use it, but I'm really not seeing a substantial enough difference between these games and those on DVD to warrant the added space.
 
Pristine_Condition said:
If you had a 7.1-capable receiver, you'd have at least part of the answer to this question.

I have been playing R:FoM for a long time on a good 5.1 system, then I went to a buddies house and played it on a 7.1 system. It was a revelation. I've been saving for my new HDMI-capable 7.1 receiver and two additional speakers ever since.


When I got my HDMI receiver I restarted resistance in it's LPCM glory it was like playing for the first time again. Everything just sounded "right"/
 
traveler said:
I haven't been reading any of these threads, but I keep seeing these titles pop up so I'm wondering- how the hell are they using up 25GB, much less 50GB? I don't have a problem with it or anything since, hey, if you got the space, use it, but I'm really not seeing a substantial enough difference between these games and those on DVD to warrant the added space.

Uncompressed audio for 7.1 Surround Sound systems. High-Res textures and streaming. Higher efficiency for engines. Shifting entire systems of code and files to SPUs/Cell. Incredibly fast loads. More onscreen action. GIGANTIC levels filled with thousands of intricate visual effects being performed simultaneously and uninterrupted. Fast transitions provides for a robust framerate despite influx of information processing (I think they will be able to manage 60 FPS and still maintain that unrivaled image quality).

Want to know anything else? :D

The short and simple? Can only mean good things for R2. Technical achievement in the making. Awesome.
 
drakesfortune said:
I don't care what people say, non compressed audio is a VERY good thing, less compression used for textures is another great thing. If it's there, WHY wouldn't they use it.
A good thing yes. A very good thing? Depends on how great you pretend your hearing is. I also remain unconvinced that texture quality is limited by disc space rather than physical memory.

Only the have nots would be pissed off by this news. Every PS3 owner is thrilled that they're getting higher quality sound/textures, larger and more levels, and more features packed on a disk on exclusive titles than they would if the devs tried to randomly slim it to 7gb. Sure they could have compressed it, and they could compress it down to fit on a CD Rom too if they compressed it enough, but it wouldn't be the same game.
I rather think it takes a certain kind of person to actually care either way about a number with a GB suffix, rather than the end quality of the title. Further, I also doubt it's disc space which affects level size and number in games. I suspect that is a financial decision. Free disc extras are hard to fault though, ceteris paribus.

More capacity has always been viewed as a good thing in video gaming. Always. It's not until this gen that people have felt differently about it. It was good for gaming in the past, and it is good for gaming now. If nothing else, the scratch resistant coating on BluRay disks is absolutely amazing.
Perhaps, but I'd be more inclined to accept that when I see the correlation in a chart of disc size vs average review score vs console generation. Is there a resource with that former data set available?

[And yes, I know. Cry Moar etc...]
 
Basch said:
Uncompressed audio for 7.1 Surround Sound systems. High-Res textures and streaming. Higher efficiency for engines. Shifting entire systems of code and files to SPUs/Cell. Incredibly fast loads. More onscreen action. GIGANTIC levels filled with thousands of intricate visual effects being performed simultaneously and uninterrupted. Fast transitions provides for a robust framerate despite influx of information processing (I think they will be able to manage 60 FPS and still maintain that unrivaled image quality).

Want to know anything else? :D

The short and simple? Can only mean good things for R2. Technical achievement in the making. Awesome.

I suppose, but, I mean, if you look at something like Crysis, doesn't it accomplish all those things in a much smaller amount of space? (aside from the uncompressed audio- I don't know anything about it, but I assume Crysis doesn't have it)
 
drakesfortune said:
I don't care what people say, non compressed audio is a VERY good thing, less compression used for textures is another great thing. If it's there, WHY wouldn't they use it.

Only the have nots would be pissed off by this news. Every PS3 owner is thrilled that they're getting higher quality sound/textures, larger and more levels, and more features packed on a disk on exclusive titles than they would if the devs tried to randomly slim it to 7gb. Sure they could have compressed it, and they could compress it down to fit on a CD Rom too if they compressed it enough, but it wouldn't be the same game.

More capacity has always been viewed as a good thing in video gaming. Always. It's not until this gen that people have felt differently about it. It was good for gaming in the past, and it is good for gaming now. If nothing else, the scratch resistant coating on BluRay disks is absolutely amazing.
While I somewhat agree with the point you're making here, although Resistance used most of a 25gb disc, the textures are far from 'next-gen'. In fact, the game looks incredibly ropey in places.
But then Uncharted came along and made me wet my pants.

Anyway, back to the game. Resistance felt very 'by the numbers' to me. Nothing particularly innovative, refreshing or new about it. I enjoyed it, and gave it some praise last year when I completed it (though Angel's Lair was awesome). But I hope Resistance 2 does more. Goes a step further to differentiate it from the mounds of FPS games out there now. And, no, I don't mean by offering a gazillion multiplayers and co-ops, I'm talking about the single player campaign. I was so hyped for Resistance early last year, I can't have been the only one who felt somewhat let down by the end experience (didn't get to play it until March - Eurolol). Halo 3 and COD4 are other games that I also felt let down by, again with nothing new happening in the single player campaign. I'm getting fed up of all this focus on multiplayer, Bioshock was the biggest breath of fresh air last year because they actually focussed on the single player.
 
kaching said:
I was thinking more along the lines of Internet: Serious Business.
:D

Hey, I've just become an analyst of sorts [waaay different industry] and so my day is spent in a very zen state of meditation around my spreadsheets. Or something. If someone told me the sun caused daytime I'd demand a graph to prove it.
 
traveler said:
I suppose, but, I mean, if you look at something like Crysis, doesn't it accomplish all those things in a much smaller amount of space? (aside from the uncompressed audio- I don't know anything about it, but I assume Crysis doesn't have it)

Don't compare PC disc space to Console disc space ever again.
 
Sir Fragula said:
I rather think it takes a certain kind of person to actually care either way about a number with a GB suffix, rather than the end quality of the title. Further, I also doubt it's disc space which affects level size and number in games. I suspect that is a financial decision. Free disc extras are hard to fault though, ceteris paribus.

You also should accept within your rationale that this decision has actually gone through a cost/benefit analysis. Every GB that has to be burned is lost man hours (see also Ted's comments on reducing Resistance 1's footprint) and going to dual layer isn't a decision that's taken lightly or just done to add a bullet point when you add up the fabrication costs,yield issues, etc.
 
M3wThr33 said:
Fuck. Why does it need to be on a DVD on the PS2?
It works just fine on the PS1 on a CD.

Fuck. Why does it need to be on a CD on the PS1?
It works just fine on the N64 cart that holds 64Mb.

Heh I remember everyone was so excited that one of the Street Fighters came in 16 Mb cart and magazines were hyping that fact like no tomorrow. Now more space = lazy developers according to certain dumbass fanbots.
 
traveler said:
I suppose, but, I mean, if you look at something like Crysis, doesn't it accomplish all those things in a much smaller amount of space? (aside from the uncompressed audio- I don't know anything about it, but I assume Crysis doesn't have it)

Not in the same way you would expect. Think more effects, same quality, all at the same time. Sexy framerates. More animations. More complex AI (but I bet it is really hard to pull off). Textbooks full of physic's calculations and the such. It just allows for a lot MORE. We'll only be able to find out how much that difference is when the game releases. Until then, we can only hope.

Firewire said:

:O :lol Quality stuff right there. Good job Firewire. There's a new man in town Kojima. Step aside.

Maybe we can get a little Ted Price humping monitor action in there as well. :lol
 
Barakov said:
Have we entered a brave new era where the copious amount of gigs will crush the non-believers?
Perhaps. To Blu-Ray's credit I did just notice that Video Gaming Live has 10 gigs to date. That's not possible on DVD.



You also should accept within your rationale that this decision has actually gone through a cost/benefit analysis. Every GB that has to be burned is lost man hours (see also Ted's comments on reducing Resistance 1's footprint) and going to dual layer isn't a decision that's taken lightly or just done to add a bullet point when you add up the fabrication costs,yield issues, etc.
Well I'm waiting to see what the discs for MGS4 and Resistance 2 look like. It'd be interesting to see which 'side' here is right and which is wrong. Not important, just interesting.
 
Basch said:
Not in the same way you would expect. Think more effects, same quality, all at the same time. Sexy framerates. More animations. More complex AI (but I bet it is really hard to pull off). Textbooks full of physic's calculations and the such. It just allows for a lot MORE. We'll only be able to find out how much that difference is when the game releases. Until then, we can only hope.

I'll take your word for it, but I wouldn't think framerates or AI would be affected by disc space, and Crysis' animations, effects, and quality are pretty ridiculous as it is. (Certainly above MGS4 level- the other purportedly 50GB game) The proof is in the pudding, though, so I suppose we just leave off here till the final games hit.
 
Basch said:
Not in the same way you would expect. Think more effects, same quality, all at the same time. Sexy framerates. More animations. More complex AI (but I bet it is really hard to pull off). Textbooks full of physic's calculations and the such. It just allows for a lot MORE. We'll only be able to find out how much that difference is when the game releases. Until then, we can only hope.
Hang on, 50GB gives more effects, sexy framerates, more complex AI and better physics calculations now? 50GB discs include SFX chip confirmed! :lol
 
50gb just gives more data. The way that data is used is still confined by the same hardware, software, and minds that surround it.
 
Cool news.

It also made me think what if the GTA4 content was really going to be for Bluray and thats why MS paid so much.
 
pswii60 said:
Hang on, 50GB gives more effects, sexy framerates, more complex AI and better physics calculations now? 50GB discs include SFX chip confirmed! :lol
Now we know where Argonaut Software went!
 
Norml said:
Cool news.

It also made me think what if the GTA4 content was really going to be for Bluray and thats why MS paid so much.

If it is released on a single DVD you can be sure they have cut things out.
 
Eh, people take this argument too seriously on both sides, but mostly on the defensive side of it.

I find it hard to believe it's beneficial to games to use that much space when top tier PC games are at the most five times as small, sometimes with an expansion pack.
 
ypo said:
If it is released on a single DVD you can be sure they have cut things out.
Really? Sure, as in definite? Or just some random speculation?

Was/Isn't 360 the lead platform for GTA IV? You have to create stuff in the first place to cut it out, and generally there are asset limits enforced early on in development so time isn't wasted in this respect.

If you were discussing a PS3 game port to 360 then I could understand that this could be a concern. But that isn't what you are discussing.

Either way, what does GTA IV have to do with this thread?
No Means Nomad said:
Eh, people take this argument too seriously on both sides, but mostly on the defensive side of it.

I find it hard to believe it's beneficial to games to use that much space when top tier PC games are at the most five times as small, sometimes with an expansion pack.
I haven't installed/played a PC game for ages. But when you install a PC game these days (eg Crysis), does it expand to 3-4 times the size, or is the same as it used to be where by it installs a few executables, but the game assets remain accessed and uncompressed on the DVD?
 
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