At least 16 gigs.How much RAM did you guys think it takes to run a shooter at 1080p?
I should make a clarification, when we refer to RAM in earlier devkits, we are speaking explicitly about video memory. Some of these articles written by Kotaku confuse readers by talking about System and Video memory as one large bank which is not the case. As far as I know it went like this:
1st Devkits: 2 GB of RAM (1.5 GB Video Memory)
2nd Devkits: 4 GB of RAM (3+ Video Memory) - if I am reading this right, decision was made in September to up it, and machines were shipped in January.
Finally, Cerny's promise: 8 GB of RAM (6 GB Video memory at max since 176 GBS / 30 = 5.86)
If any one needs me to clarify this post I can.
At thirty frames you have access to 5.87 GB of RAM because the bandwith of the memory is 176 GB/S. This leaves 2+ GB of space for OS functions, which sounds similar to MS's setup.
A tech demo is a non playable cutscene designed to show off a feature. This is a playable demonstration, a vertical slice, in other words, gameplay. He even let that tool Jimmy Fallon play it.
Evilore should just get it over with.
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I was told Killzone couldn't possibly be done on a mid-range PC.
I want my money back gaf.
Higher resolution textures, faster load times, more efficient streaming of large levels, more diverse animations. Might increase AA. So not a mindblowingly night and day difference from what we saw in the announcement trailers, but subtle improvements.
I'm sure it isn't automagically this way but if this demo was done with access to only 1.5GB VRAM wouldn't that mean they could make it 60 FPS because if they have 8 GB RAM in total they could spare 176 / 60 = 2.933GB for that?At thirty frames you have access to 5.87 GB of RAM because the bandwith of the memory is 176 GB/S. This leaves 2+ GB of space for OS functions, which sounds similar to MS's setup.
PS4 was only using 18% of it's maximum power.
You can't improve framerate with more RAM, that's not how it works.I think they don't have to increase the sharpness of it, they should just aim for 60FPS now that they have more RAM to work with
It won't double frame-rates. So, let's avoid those posts.
You can but I know what your saying. A better GPU and CPU is ideal but we aren't talking about a PC here.You can't improve framerate with more RAM, that's not how it works.
When we refer to RAM in earlier devkits, we are speaking explicitly about video memory. Some of these articles written by Kotaku confuse readers by talking about System and Video memory as one large bank which is not the case. As far as I know it went like this:
1st Devkits: 2 GB of RAM (1.5 GB Video Memory)
2nd Devkits: 4 GB of RAM (3+ Video Memory) - if I am reading this right, decision was made in September to up it, and machines were shipped in January.
Finally, Cerny's promise: 8 GB of RAM (6 GB Video memory at max since 176 GBS / 30 = 5.86)
If any one needs me to clarify this post I can.
Developers have long been clamoring that 2 GB of system memory isn't enough, and now we're to expect that they'd be fine with less than that while we fill the majority of the memory space with textures? That's the vibe I'm getting from the thread anyway.
I could use a clarification. When talking about the different amounts of RAM in different devkits, are you talking about total amounts that the devkits had or target amounts for the final retail box? If it's the former, is VGLeaks then incorrect (they claim that all the currently available Orbis devkits have 8 GB total)? If it's the latter (and VGLeaks is right), did the amount dedicated to tools and debugging decrease with every new devkit revision?
Not all that surprising to me. While the trailer looked insane, there was nothing really that seemed to demand more than 1.5GB of VRAM. 1080p and some AA with those textures does not need more than 1.5 GB.
lol, 6.5GB for video memory, good thing the OS has no overhead. We should tag all these threads. In 10 years when we look back to the "RAM days", it'll be a good laugh.
Guerilla Games does what Crytekan't
RAM stuff
I think they don't have to increase the sharpness of it, they should just aim for 60FPS now that they have more RAM to work with
At thirty frames you have access to 5.87 GB of RAM because the bandwith of the memory is 176 GB/S. This leaves 2+ GB of space for OS functions, which sounds similar to MS's setup.
Explain.It can and will. Not sure why you posted that.
You can but I know what your saying. A better GPU and CPU is ideal but we aren't talking about a PC here.
Forgivez me sirz, for I know not the ways of a programmer .why would they write in/out all of the available ram per frame? So no caching, nothing stays in memory, textures are loaded in/out every frame? Thats hell of a streaming engine there
thats not the way it works.
put your keyboard in a drawer and don't remove it until expressly requested.
God knows the game needs the bolded more than anything after that demo. What good is a game that amazing looking with such janky NPC animations?
PS4 was only using 18% of it's maximum power.
I will make this short and sweet. A long time ago, Sony only had plans for 2 GB of RAM (total). Dev's bitched. Sony upped it to 4 GB of RAM. Dev's bitched. Sony has now upped it to 8 GB of RAM.
Guerilla apparently, has been using the very first kits this entire time, which is shocking if true.
Why would you think he knows?Thanks.
The user Shayan who purports to know everything these big companies do said that GG was solely responsible for getting Sony to boost the ram to 8GB. I wonder if you can lend any credence to that statement.
Also, any comments on how much of the RAM may be reserved for OS at launch?
And finally, will the final dev kit releasing this summer see a ram boost for overhead (provided the current dev kits have 8GB overall)?
There was one point in the demo where the soldier looked weird walking down steps. Maybe the added RAM will allow for better animations as others have mentioned.
So we've got Dragon Ball Z for comparing consoles as a whole and now YuYuHakusho for RAM analogies...
How long until we're doing Jojo's for GPUs setups? Rurouni Kenshin for CPU speeds?
A tech demo is a non playable cutscene designed to show off a feature. This is a playable demonstration, a vertical slice, in other words, gameplay. He even let that tool Jimmy Fallon play it.
Thanks.
The user Shayan who purports to know everything these big companies do said that GG was solely responsible for getting Sony to boost the ram to 8GB. I wonder if you can lend any credence to that statement.
Also, any comments on how much of the RAM may be reserved for OS at launch?
And finally, will the final dev kit releasing this summer see a ram boost for overhead (provided the current dev kits have 8GB overall)?
Less than that.Most kits until pretty recently had only 1.5 GB usable for graphics
For the love of God can someone reply seriously to the question what way more RAM actually improves? No unfunny jokes please, I want an actual answer.
I'd like to know too.For the love of God can someone reply seriously to the question what way more RAM actually improves? No unfunny jokes please, I want an actual answer.
RAM thread?
RAM thread.
Basically like going from a flaccid penis to a fully erect one.
Several posts does what you ask.
That's a ewe with a lamb.