bloodforge
Member
sweetwasabi said:Why would the bow string be across her chest?!?!
How else would she hold it on her back? People do that all time.
sweetwasabi said:Why would the bow string be across her chest?!?!
Vinterbird said:Fucking awesome, so this is done and confirmed then.
Thats what I thought too. :lolbatbeg said:Is this an enemy leaping, or Lara with blade arms? Because the way this is going, it could go either way really...
Phantast2k said:No no wait, it's just a focus test. It could change and turn around 180°
But yeah, they'll probably hold on to it.
I are no good with NDAs
bloodforge said:How else would she hold it on her back? People do that all time.
When a sudden storm destroys her research vessel, a young and inexperienced Lara Croft finds herself stranded on a mysterious and remote island hiden of the shores of Japan. Despite several signs of various inhabitants the island is oddly deserted, and an uneasy feeling settles in as strange sounds emerge from the shadows. With only her deterination, inner streinght, and resourcefulness to help her, Lara must overcome the chalnges of a harsh and unforgiving jorney that will take her across a vast island wilderness and deep into the claustrophobic and menacing underground tombs from the island's past. As she struggles to prevalil through brutal combat encounters and trecherous exploration, Lara will be pushed to her limits and forced to adapt to her situation in order to survive and escape from the lethal predators that stalk her every move.
Hunt or be hunted: Evade outsmart, track and kill the mysterious enemies that hunt you as prey
Survival Action: Brutally attack and defend as you fight gto survive through visceral one on one mlee combat.
Strategic Weapons: Gain an advantage in combat by finding an array ofdifferent mlee and ranged weapons including a variety of guns and the hunters ultimate weapon, the bow.
Creative Survival: React and adapto to teh island by using only that wich you can salvage from the enviroment like climbing axes, rope, and machetes that can be used to unlock new traversal and combat gameplay options.
Free Movement: Scrale up a vertical cliff wall, sprint and leap across a huge chasm, steer mid air to land a misderected jump there is no one right way to traverse, survive, and explore the harsh enviroment of the island.
One Cohesive World: The diverse multi region island is an open playground alive with creatures, weather and natural events.
Origin Story: This new Tomb Raider concept reboots the franchise by exploring the orgins of Lara Croft's transformation into a hardened adventurer as unravel the story behind the island's misterious past.
It's still too thin. If she is going to have enormous tits, they need to be in proportion with the rest of her body.ShockingAlberto said:
Something about her arm bothers me, but I can't quite place it.
SolidSnakex said:I actually like this.
This could be pretty amazing if they can pull it off. And one thing that gives me some faith that they can is that Toby Gard is now a lead designer at CD (he'd previously had much smaller roles in Legend and Underworld). There's no way that he's going to screw up TR.
Y2Kev said:Is it really being rebooted again? Another origin story?
radioheadrule83 said:Whatever happened to raiding tombs?
Lara must overcome the chalnges of a harsh and unforgiving jorney that will take her across a vast island wilderness and deep into the claustrophobic and menacing underground tombs
Darkflight said:Man I hope it doesn't have a stupid horror style, I'd like to be able to play a Tomb Raider and just be afraid of the environment, not the enemies, first sodding great terrifying spiders in Underworld, now people with blade arms?
Pfft, Eidos has no monies and fired loads of people at Crystal Dynamics. I find this very hard to believe.Vinterbird said:Yup, along with the series orignal creator. According to a job listing, they are seeing it as a AAA production.
She needs to be modeled and mocapped on a real chick.Y2Kev said:It's still too thin. If she is going to have enormous tits, they need to be in proportion with the rest of her body.
That's supposing they're aiming for realism.
Y2Kev said:It's still too thin. If she is going to have enormous tits, they need to be in proportion with the rest of her body.
Stairs said:This sounds nothing like a Tomb Raider game. How can you have an open world Tomb Raiding game?
AdventureRacing said:Kate Beckinsale?
ShockingAlberto said:
Something about her arm bothers me, but I can't quite place it.
I think she was mocapped using a real chick for Underworld and I hated it. The key framing is much more weighty and aesthetically pleasing.Visualante said:Pfft, Eidos has no monies and fired loads of people at Crystal Dynamics. I find this very hard to believe.
She needs to be modeled and mocapped on a real chick.
Y2Kev said:I think she was mocapped using a real chick for
For real?SolidSnakex said:Yeah, they got a former gymnast named Heidi Monkeymaker (I guess her parents like James Bond) to do the mocap for Lara.
Jaded Alyx said:For real?
sweetwasabi said:Don't they get why the latest game was horrible?!?!
They should just scrap combat altogether ( ok a little combat is ok, but just a little)
A sandbox? Horses? And what was wrong with Lara's design? She looked great in Underworld.
Know what, they should remake the old game with the new engine. Anniversary was amazing.
Zen said:Hopefully they model the combat more around Uncharted if they have to pick between that at the combat in the previous game, but honestly this sounds good to me. There's nothing wrong with a sandbox. Personally I've always found the hints of actual exploration/traversal from area to area to be cool, why not make Tomb Raider, a game about exploring, have more real exploring than just levels with linear transitions.
Yep. Anniversary and Legend were great.BarrelMakingPenguin said:This negativity is hilarious. Have any of you even played a Tomb Raider in the past couple of years?
Kolgar said:Time to let this franchise die, folks.