Virtual Fighter Crossroads?
Bone bone bone bone, bone, bone, bone, bone, bone.....
Great idea tbh.Hopefully they got yakuza characters in it
It lLooks pretty much like the previous real showing of the game in style, effects etc., so why assume it's fake? If it is, it's a very good one. Honestly it doesn't look like the revolution I hoped for but I'm sure it's gonna be great all the same, just more conventional than implied by the first tech demo.
Maybe toned down the weird glowy red status effects, that would be a good thing if it's the case.
There was a 4th button the evade button in VF3 which they took out never brought back. I wish they'd kept it. One of the old interviews on VF6 mentioned not being limited to the old control scheme so it may not remain 3 buttons. The evade button in VF3 allowed for some crazy movement without breaking your arm like you would in VF4.I was never a fan of the 3 button Guard Punch Kick layout, but I have to admit the graphics and animations are outstanding. RGG's graphics team is really impressing me.
Great idea tbh.
If Sega throws Kiryu and Majima into the base game, they'll sell a lot more copies. Gimme Yagami from Judgment too. They could even put some Streets of Rage characters as DLC.
Just keep their move set grounded in VF realism.
There was a 4th button the evade button in VF3 which they took out never brought back. I wish they'd kept it. One of the old interviews on VF6 mentioned not being limited to the old control scheme so it may not remain 3 buttons. The evade button in VF3 allowed for some crazy movement without breaking your arm like you would in VF4.