Well, most likely just one core for that. But since they are (apparently) using Broadway again, they probably thought it would be best to update it to a triple core CPU for general gaming purposes. Shoveling in two different CPU's would be expensive.
But the Wii-U would have all the hardware components necessary for perfect Wii/ GameCube backwards compatibility.
-Three core processor based on Broadway.
-32MB of eDRAM (substitute for the Wii's 24MB of 1T-SRAM?)
-GX2 API with ATI Graphics (Wii had a GX1 API?)
-1GB GDDR3 (I'm speculating that it will be GDDR3) would replace for the Wii's 64MB of GDDR3.
All the hardware would be there.
Actually the Wii-U isn't a perfect fit for BC. Unless there were TEV units in the GPU, the current GPU wouldn't be any more of a fit for BC than say an Nvidia GPU. They are so wildly different than what was in the GC/Wii that it doesn't really matter it's coming from the same company (outside from a licensing POV).
The context of the post was this was the first time the weakest has "won."
It wasn't. PS2 was the least powerful and PS1 was less powerful than the N64.
Counting Saturn and Dreamcast is bizarre world since SEGA was off in their own half generation tangent. Between the real console wars, the past three generation the weakest system has won.
Sega was not in a half gen tangent. The Saturn was well within the 32-bit generation and Sega was in an unfortunate situation with the DC. They didn't have the money to create their own chips like Sony did with the PS2 and they launched right before we saw a pretty big leap in off the shelf parts. If they waited and used newer chips, it would have been more expensive and they would have lost out on their first move advantage.
well... it's nice to believe in an universal rule that the weakest console will win (even with the "Sega doesn't count" exception).
but the reason for the success of Wii, PS2 and PS1 are different.
Wii - cheapest console, motion controller
PS2 - big hype (technolgy monster), dvd player, superior exclusive games
PS1 - cheaper than Saturn and N64, easy to develop for it, first real 3d console for the mainstream target group, great software support because of Nintendo's bad relationship with pretty much all software developers.
Exactly this. There are very specific, logical, reasons why these console "won" their respective wars.
Right, "core" gamers, as I said. They are an increasingly small segment of the market, but as I said, they exist.
I do think it's odd, however, that the supposed "elites" of the gaming world are the most concerned with appearances and superficialities. Imagine if, for example, it was the film buffs who cared about special effects, or the music critics who were wowed by bombastic presentation and high production values! It's an odd situation that's not mirrored in any of the other major media.
Well, the visuals are a more integral part in gaming than they are in film. I think this is due to the interactive nature of gaming versus the passive entertainment found in films.
Its nothing against you, I just love discussion like this
Anyway, I definitely think dreamcast was meant to compete with the PS2. Everybody knew a successor was coming. And as far as the whole half-generation thing, PS2 was first announced at E3 about 4 months before dreamcast launched in NA. LOL Sony was really going at Sega back in the day...
Edit:
Heres a good article.
http://archive.gamespy.com/articles/february04/ps2timeline/index2.shtml
Yeah how anyone can argue that the DC shouldn't be included in that generation is beyond me.
True, but I would find it amazing if something as important the CPU was radically changing ~1 year before a console goes into mass production.
It didn't change since there was never a Power 7 CPU in the Wii-U. How that tweet is worded can be spun in a few different directions.