No, you are talking about Alessandro Taini.Doc Evils said:Is that the Italian artist they had that did stunning artwork?
wut.Captain Glanton said:YOU DON'T TALK ABOUT NARIKO THAT WAY. WHAT WE HAD WAS REAL.
Yup.Doc Evils said:Is he still there?
Kintaro said:Their previous game was Kung Fu Chaos. I know Heavenly Sword is a hated game on these forums, but it was a MAJOR step up for a company with almost zero resume.
Kutaragi returning to SCE confirmed!Pancakes R Us said:Oh dear, how disconcerting. It's the casual games guys, SCEE is canning all these games to make Crossword challenge and Pimp Training
Nostromo said:A couple of ppl leaving doesn't mean that the team has disbanded. NT is full of amazingly talented individuals (from programmers to artists..).
pieyow said:Heavenly Sword is hated on these forums? That's strange I remember seeing a lot of love for it before launch on the forums.
Jtrizzy said:Ninjas can't jump Kittonwy. The game would have been much better with God of War controls.
Seriously though, stuff like this is the reason people are looking towards sales-age in the first place. Good luck with whatever project NT is doing next.The game was axed after months in development because it is no longer seen as commercially viable, our source tells us.
GenericPseudonym said:Sony fans needed to point to something, they gave up on it once Uncharted came out and was legitimately great.
Haunted One said:Year of the PS3 continues.
Kittonwy said:Generalize much?
ItAintEasyBeinCheesy said:OK since this whole thing has been disproven by the ACTUAL developer and someone in the know why does the argument continue?
Anyways these new guys at SCEE and SCEA are pretty fucking awesome, glad to see they are cancelling titles that people KNOW wont do to well, kudos to them! frees up resources for other areas and titles.
AAK said:Didn't HS cost like $20 million and 4 years to make? I remember hearing that in one of those developer commentaries that was released online.
Sony banked on this, Lair, EOJ, Motorstorm, and Folklore to carry the PS3 throughout 2007. And everyone knows the result.
This should be good news. Sony should just use the money to moneyhat Big devs. Microsoft is smart by using their money to get exclusives like GTA DLC, Last Remnant, Bioshock, etc. Sony should follow, and maybe the PS3's debacle run would finally end.
AAK said:Didn't HS cost like $20 million and 4 years to make? I remember hearing that in one of those developer commentaries that was released online.
Sony banked on this, Lair, EOJ, Motorstorm, and Folklore to carry the PS3 throughout 2007. And everyone knows the result.
This should be good news. Sony should just use the money to moneyhat Big devs. Microsoft is smart by using their money to get exclusives like GTA DLC, Last Remnant, Bioshock, etc. Sony should follow, and maybe the PS3's debacle run would finally end.
shintoki said:Blame Sony? Heavenly Sword was development for like 3 to 4 years now? And it seems Sony was extremely gracious with the funding.
What? Sony had a huge stable of games in the west last generation and even Sony Japan was reasonably prolific... It's THIS generation that the well has seemingly run dry, though that's in part because they don't have any 3rd party support to keep them going in between releases. I'd argue they're in a worse position than they were last generation. SCE in the West is trying to compete with FPS and TPS games to be even with MS, but in doing so have summarily ignored the genres they were KNOWN for with the PS2. SCE Japan is laughable at best, a couple PSN games and some low budget productions from GR aren't going to cut it. They've seemingly done NOTHING to expand or even announce any projects, and even their one big title, White Knight is looking like Sony's TFLO...Kittonwy said:Over-reliance on third-party publishers was what got them in this mess in the first place, they didn't have enough first-party IPs to be in a position where, no matter what third-party publishers do, they can still push their console with software.
See this is bad economics, having 1st parties duke it out in bidding wars for 3rd party titles isn't smart... it's just a battle of attrition and money is better spent investing inwards building the company up... it works great when a new company needs a way in to an industry (sorta seeding their position in a market), or for companies to make an occasional bold statement about their product (kinda like an ad)... but when every side partakes it's a bad thing...This should be good news. Sony should just use the money to moneyhat Big devs. Microsoft is smart by using their money to get exclusives like GTA DLC, Last Remnant, Bioshock, etc. Sony should follow, and maybe the PS3's debacle run would finally end.
I agree. I enjoyed the Folklore demo way more, and oh course I enjoyed the full game of Folklore more. IMO, I wish Folklore sold as well as Heavenly Sword did in NA and Europe.Nolan. said:Folklore had nowhere near the budget of most of those. Which is a bit of a shame I think. I enjoyed folklore a lot more than ''$20 million'' budget heavenly sword.
Agreed. I felt SCE WW took on too many projects (especially SCEE London). IMO, stick to making 1-2 games per team (or fewer) and work on getting them out quicker, rather than work on several projects slowly. Also, I think it's a good idea they are removing games. Lair and Heavenly Sword should have been dropped IMO.ItAintEasyBeinCheesy said:Anyways these new guys at SCEE and SCEA are pretty fucking awesome, glad to see they are cancelling titles that people KNOW wont do to well, kudos to them! frees up resources for other areas and titles.
Why do people keep saying this? Would you really be happier if there were fewer games, so long as the best ones were exclusive to your system of choice?Hunter D said:Sony should have spent that money on securing a 3rd party exclusive or an rpg.
Mefisutoferesu said:What? Sony had a huge stable of games in the west last generation and even Sony Japan was reasonably prolific... It's THIS generation that the well has seemingly run dry, though that's in part because they don't have any 3rd party support to keep them going in between releases. I'd argue they're in a worse position than they were last generation. SCE in the West is trying to compete with FPS and TPS games to be even with MS, but in doing so have summarily ignored the genres they were KNOWN for with the PS2. SCE Japan is laughable at best, a couple PSN games and some low budget productions from GR aren't going to cut it. They've seemingly done NOTHING to expand or even announce any projects, and even their one big title, White Knight is looking like Sony's TFLO...
Maybe, it's because of the huge upfront losses and an uncertain market, but there's certainly not much effort from their side... IMO.
See this is bad economics, having 1st parties duke it out in bidding wars for 3rd party titles isn't smart... it's just a battle of attrition and money is better spent investing inwards building the company up... it works great when a new company needs a way in to an industry (sorta seeding their position in a market), or for companies to make an occasional bold statement about their product (kinda like an ad)... but when every side partakes it's a bad thing...
Kittonwy said:I would rather have them grow their teams into ones that can make popular IPs than simply forking over money for market deals to secure every single third-party title up for sale, have their own DQ instead of having to lose sleep over which way Yuji Horii is going to swing.
pswii60 said:Heavenly Sword didn't exactly set the world on fire, makes sense to concentrate on a new IP rather than a sequel.
Nostromo said:A couple of ppl leaving doesn't mean that the team has disbanded. NT is full of amazingly talented individuals (from programmers to artists..).
xbhaskarx said:If only there was some way to easily crosscheck "Who cares, Heavenly Sword sucked anyways" comments against "WOW, Heavenly Sword is an amazing AAA game!" comments...
I have nothing wrong with insomniac or ND or SP branching into other genres, nor did I mention wanting them to continue their previous franchises (I'd prefer Insomniac quit with Ratchet, myself and I don't really want another Jak game... I'd be happy with another Sly game unless it's more like 3, if so I'd rather it just die), however their shift in genre's leaves a pretty sizable hole in others and since Sony sorta became well known for them, not having anything in their portfolio sorta pigeon holed them and left those, like myself, wanting to see the next big platformer from Sony disappointed. I want originality just as much as the next guy, probably more going off of what I read on GAF. Perhaps, my "what they're known for" comment threw you off, but I was talking about genres, not franchises.Kittonwy said:No kidding.
My point was that they left it up to third-party publishers to put together the line-up for them, but when third-party publishers delay their products on the PS3, well you've got the PS3 launch.
I don't know why there's a problem with Insomniac going with Resistance, I like them branching out into the FPS genre, more importantly they've shown they can actually make a great FPS, not to mention we got Ratchet right after.
And maybe, perhaps, that the folks at Naughty Dog wanted to make something OTHER than YET ANOTHER JAK GAME? I figure the game just kind of evolved into this third-person shooter because they probably only have enough time to concentrate on specific things, puzzles take a long time to design and iterate.
And inFAMOUS isn't even a shooter, Dylan can't even use firearms because the electricity coursing through his body would set off gunpowder. Warhawk was around since the PS1 era, whatelse was Incog going to do? Yet another Twisted Metal game? It's too bad for Sly Cooper and Jak fans but both of those studios are working on great IPs, personally I'm looking forward to UNCHARTED 2!!!111!!!and inFAMOUS!!!111!!!more than I ever looked forward to a Jak title or a Sly title.
Mefisutoferesu said:I have nothing wrong with insomniac or ND or SP branching into other genres, nor did I mention wanting them to continue their previous franchises (I'd prefer Insomniac quit with Ratchet, myself and I don't really want another Jak game... I'd be happy with another Sly game unless it's more like 3, if so I'd rather it just die), however their shift in genre's leaves a pretty sizable hole in others and since Sony sorta became well known for them, not having anything in their portfolio sorta pigeon holed them and left those, like myself, wanting to see the next big platformer from Sony disappointed. I want originality just as much as the next guy, probably more going off of what I read on GAF. Perhaps, my "what they're known for" comment threw you off, but I was talking about genres, not franchises.
I played through it when it came out and remember being more impressed by the cut scenes than by the gameplay, but I didn't think it was absolutely terrible...just somehow, unfinished. It definitely wasn't this vision of perfection that the media previews made it out to be.GauntletFan said:I've yet to play this game all the way through, but I do remember this being hyped to the high heavens by GAF when it came out. So no-one likes it now?
Holy shit, beautiful!twinturbo2 said:
WORLDWIDEWII said:bads:
villain characters are not interesting at all.
long load time.
few unexplained story line
combat system is not great
DrXym said:HS was a good game, it was just too short and a little bit samey. I think review scores reflect that and thus dampened sales. Fundamentally I think the principle of the game's design was sound and the plot was great but I don't see how the blame for low sales lies with Sony unless they somehow interfered with the game, such as pushing it out too soon or whatever.
Kittonwy said:They've had a long time with the game, I thought the gameplay just wasn't fleshed out enough, not enough variety and not enough freedom even within what they were doing. Things like having to press a button when walking up to a ladder just to go up the ladder, and no jump button and platforming, and minimal traversal, just takes away from what could have been a great experience.