Crytek cares about PC gamers, that much is certain.Fantastic news : Ryse on PC will support Mantle.
http://www.hardwareluxx.de/index.php/news/software/spiele/32322-amd-mantle-fuer-ryse-son-of-rome-bestaetigt.html
Crytek cares about PC gamers, that much is certain.Fantastic news : Ryse on PC will support Mantle.
http://www.hardwareluxx.de/index.php/news/software/spiele/32322-amd-mantle-fuer-ryse-son-of-rome-bestaetigt.html
Crytek cares about PC gamers, that much is certain.
The upcoming PC port of Xbox One launch title Ryse: Son of Rome is a genuine port and not just a way for Crytek to rake up some funds in light of its recent financial issues. That's according to senior producer Brian Chambers, who acknowledged in an interview with Kotaku UK that "revenue's always good," but development on the game actually began months ago.
"We've been working on this for months," he said. "It's nothing we've pulled together. I've personally been on this project as a senior producer for months."
Mechanically, the PC version of Ryse is on par with the Xbox One version. But to beef the game up with PC-exclusive features like 4K support required extra technical work. "It's important that it's not just a port," Chambers said. "We didn't go, 'Let's just shove it on PC and be done.' We dug into it and did a lot on the engineering side to actually get it to 4K. So it's the first 4K game to come out of Crytek.
Fantastic news : Ryse on PC will support Mantle.
http://www.hardwareluxx.de/index.php/news/software/spiele/32322-amd-mantle-fuer-ryse-son-of-rome-bestaetigt.html
Fantastic news : Ryse on PC will support Mantle.
http://www.hardwareluxx.de/index.php/news/software/spiele/32322-amd-mantle-fuer-ryse-son-of-rome-bestaetigt.html
I wonder how much of a difference that will truly make.
Fantastic that Cryengine is getting proper Mantle support. Means that Kingdom Come: Deliverance will have it too, and my GCN won't have to wait for my sandy bridge.
There are cases however where even games running on an engine having support for Mantle don't actually support it, NFS Rivals for instance.
Didnt NFS rivals launch quite a bit before mantle made its way into frostbite?
""We didn't go, 'Let's just shove it on PC and be done.' We dug into it and did a lot on the engineering side to actually get it to 4K. So it's the first 4K game to come out of Crytek."
Ok, now i'm curious, because Tiago Sousa in his presentation talked about how 4k resolution is not that sensitive to compression, which means that they can use some lower precision techniques in 4k to save some resources or use some compression for subpixel aliasing to blur it out without big impact on clarity.
I wonder if they followed this logic in this release and research something new.
It should be noted that one reason Mantle gains are impressive in CPU bound scenarios is that AMD's DX11 drivers are simply less CPU efficient than NVs.A very significant one in CPU bound scenarios. Ryse must have a few just like pretty much every other game.
I'm a Geforce owner and not at all interested to switch to AMD but Mantle is very impressive thus far and this will push Nvidia to do better.
Mantle vs D3D11 in Thief :
http://www.computerbase.de/2014-03/amd-mantle-thief-benchmarks/2/
It should be noted that one reason Mantle gains are impressive in CPU bound scenarios is that AMD's DX11 drivers are simply less CPU efficient than NVs.
(That is, you can push more draw calls in DX11 using the same CPU with Nvidia than with AMD)
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Ryse 4k PC gameplay presentation (off-screen)
http://www.pcgameshardware.de/Ryse-PC-259308/Videos/PC-Gameplay-Praesentation-in-4K-1132639/
SSAA support confirmed
Ryse 4k PC gameplay presentation (off-screen)
http://www.pcgameshardware.de/Ryse-PC-259308/Videos/PC-Gameplay-Praesentation-in-4K-1132639/
SSAA support confirmed
Opening cinematic was a video, not a real-time ;\
Ryse 4k PC gameplay presentation (off-screen)
http://www.pcgameshardware.de/Ryse-PC-259308/Videos/PC-Gameplay-Praesentation-in-4K-1132639/
SSAA support confirmed
Opening cinematic was a video, not a real-time ;\
Now that's neat.SSAA support confirmed
So Ryse on PC should sport the following AA options :
SMAA (3 modes)
MSAA (3 modes)
TXAA (I don't see why it would be removed given that it was in Crysis 3)
SSAA (2 modes).
I expect 4 modes - add SMAA 1TxSo Ryse on PC should sport the following AA options :
SMAA (3 modes).
Fantastic news : Ryse on PC will support Mantle.
http://www.hardwareluxx.de/index.php/news/software/spiele/32322-amd-mantle-fuer-ryse-son-of-rome-bestaetigt.html
So Ryse on PC should sport the following AA options :
SMAA (3 modes)
MSAA (3 modes)
TXAA (I don't see why it would be removed given that it was in Crysis 3)
SSAA (2 modes).
I expect 4 modes - add SMAA 1Tx
PCGH asked Crytek about Mantle support and got a negative answer.
CRYENGINE ‏@cryengine
@PCGH_Redaktion No, there is actually no Mantle support for Ryse on PC.
https://twitter.com/cryengine/statuses/501300530292224000
Thanks again for this piece of information. Damn, I feel out of the look on this stuff.Only problem is that MSAA currently does not work at all with the 3.6+ Cryengine EaaS. It could not have been updated and will not work on Ryse.
Thanks for the update. It's unfortunate for a game likely falling under the Gaming Evolved umbrella. It ran on Radeon hardware at Gamescom.
I'm hoping for DX11.1 support.
Thanks again for this piece of information. Damn, I feel out of the look on this stuff.
It's possible MSAA is too expensive for its own good hence why Crytek decided to substitute it with SSAA like 4A Games did with Metro Last Light.
If MSAA is out of the equation TXAA ipso facto is, isn't it ? Not that I like TXAA at all (superb image stability but too blurry for my tastes) but I like when games feature plenty of AA methods.The MSAA just does not work because of compatibility problems since they updated their shading (if you turn it on, it distorts the image incorrectly). Given their stance on MSAA since Crysis 3... I imagine it is just a temporary thing.
But still, Ryse may have SSAA being advertised because they are too lazy to code up proper MSAA again for the game. SSAA is piss easy to program in comparison to proper MSAA in a complex Forward plus / tiled Deferred engine that CE really is.
If MSAA is out of the equation TXAA ipso facto is, isn't it ? Not that I like TXAA at all (superb image stability but too blurry for my tastes) but I like when games feature plenty of AA methods.
Yeah, that would kill TXAA support for the most part. Technically it could still use "TXAA Medium 2XT" since it does not use MSAA samples as far as I know.
Didnt know that, interesting.Only problem is that MSAA currently does not work at all with the 3.6+ Cryengine EaaS. It could not have been updated and will not work on Ryse.