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Ryse: Son of Rome confirmed for Xbox One

Everything but the graphics looked mediocre at best, this gen's Too Human or Lair, what have you.


Although this thread is great for seeing bias come out in certain poster's posts full force, claiming the graphics looked bad? Heh.
 
The Omaha beach scene was.........odd.

Other than that, it was ok. Not really original. I think it would have been way more interesting seeing it as a Kinect game instead.
 
There's actually only like a dozen different names for males in Rome. It's a surprise that they actually got it accurate. Unless you were noble you didn't have more than one or two names.

Things like Caesar or Augustus were nicknames given afterwards. So Caesar is actually Gaius Julius.

Had to look it up and you're actually right (as far as historians know). But Marius actually isn't on that list. http://en.wikipedia.org/wiki/Praenomen#Masculine_Names
[edit] actually it is under the Oscan and Umbrian praenomen...
 
Good lord.

I don't hate QTE but there were WAY too many in that demo. I'm not even sure I even want to play this.

Its a shame too because I love the Roman setting they were going for.
 
Way too QTE-based. Also I didn't think it looked very good...maybe its something they can clean up before launch but it appeared the framerate was dropping down all over the place.
 
The presentation reminded me of Call of Duty, only in Rome.

The squad stuff looks neat. The actual combat looked like pure ass. One of the better looking games graphically, I thought. I enjoyed the crumbling towers and the ships crashing into the beach and all that stuff. It all felt very scripted, but it was impressive anyway.
 
I love Greek & Roman themed games & I got taken in by the graphics here. Then the gameplay started -- just watching it, I was annoyed by how scripted it was (you know that "Jesus Christ, just let me play the damn game" feeling you get when games get too cinematic for their own good? It was that one). Looks like a somewhat interactive movie.
 
Imagine like most games with finishers you don't have to use them constantly, can just use standard attacks to finish them off. I'm to read they had sped it up though, but at the same time it made the game look really silly on stage. Hoping this turns out well, certainly looked beautiful.
 
They said they had lots of QTE for the e3 demo, that there will be deeper combat.

I call bullshit

There's that part where you're in a defensive position and you're trying to take out their archers. It tells you to push a button to throw a spear at some random enemy when you get the prompt. You don't even get to aim! Rinse and repeat until there aren't any archers left.

There's another part you push the trigger to use a catapult that you "captured" even though you're a good twenty meters away, and again, you're not even aiming at anything. But hey, pushing that trigger wins you that scenario for some reason.

Are these stupid ass sequences going to be deeper too? I somehow doubt that.
 
*take five steps*
LOOK METEORS
*Take five steps*
LOOK FALLEN COMRADE
*Take five steps*
LOOK BOAT

Immersive.
*Takes five steps*
Prompt: PRESS (A) TO DO THE THING
*Presses A*
"DO THE THING!"
*Watches the thing happen*
(enemies appear)
Press X to kill
*presses X*
ARRGHHHHH
Press Y to Kill
*presses Y*
BLORGSPLAT YARRGGG!
Press X again to really kill
*presses X*
(cinematic angle) WHOOSH RRGGGUNPFLRD!
*Takes five steps*

repeat as many times until 5 1/2 hours have passed
 
Looks like GOW with armies. QTE finishers everywhere.
God of War gameplay runs circles around this.

Ryse looks really really good visually. The intro was amazing, but then the gameplay started and showed how clueless Crytek is at creating the kind of fight mechanics that this concept deserves. Shouldn't be a surprise, but damn...

Absolutely love the concept, but Crytek is all wrong for this kind of game.
 
Looks very much like a slower God of War.

It's a shame to because the graphics are awesome and the setting could be amazing if done right. No chance I'm playing a game with a QTE per enemy.
 
I would buy this game, but QTE's are keeping me away. Don't care if there's fewer of them than the video implied, QTE's were annoying in Shenmue back on the Dreamcast, and they're annoying still today. I came to the first boss in Remember Me and quit because of the QTE needed to kill him. Well, to explain that a bit more, I'd re-assigned the kick button and the QTE didn't like it.

I fucking hate this tired old mechanic. It's lazy and indicative of a lack of imagination. Are we going to memorise a sequence of button presses or play the goddamned game?
 
lol @ how they basically recreated the Normandy intro scene from Saving Private Ryan in ancient Rome.

Nothing about this game impressed me. (Well, the scene with the shield wall was kinda cool, I guess.) Even the facial animation was weird and creepy.
 
Yeah, this game was certainly stunning visually. The QTE finisher prompts need to be toned down some though, but I expect that's the whole point of the game - cinematic finishers to showcase the visuals and detail.
 
I liked the look of Rome. As many have mentioned, it does look like a FPS-style scripted events kind of game, but that hasn't been done much outside of the shooter genre.

Now, the combat will have to be more complex for it to be effective, and a little less QTE fest, but hopefully it can come together. I question the GOW comparisons, as the combat does not look fast enough for the comparisons and it lacks the fantasy elements and large scale epic boss encounters.
 
Graphically, it looks extremely impressive. However, as many people have said before me, the gameplay looks... Almost non existent. You stun an enemy? QTE. You do a counter move? QTE. You get hit? QTE. FFS.
 
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