Paul Alexander
Member
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Such an unsettling game.
whoa, blast from the past!
Surprised no one's mentioned Passage. What a fucking punch to the gut that game is.
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Such an unsettling game.
I think depression is a very serious mood disorder, but this is cracking me up. This is like "educational video you watch in health class" funny.
Yume Nikki is pretty pretty grim and depressing.
I was thinking the exact same thing. It and Nier were the first 2 things to come to mind when I saw the thread title.I'm sad that it took 3 pages to mention Drakengard.
Digital Devil Saga (1+2).
DDS series deserves more love in it being an attempt to be the antithesis of persona games. The characters in these games are just as enigmatic as ones from persona but devoid of all the childishness of the latter, something which I really appreciated. Oh, and the combat was really fun too.
Half Life 2 is pretty grim, when you think about it.
...City 17 was an American East Coast-like city based on Washington, D.C., with many huge skyscrapers, and had a very basic, blocky FPS design. It was more faithful to the concept art seen in Raising the Bar: darker, gothic, sinister, rainy, foggy, gritty, with a lot of brick, metal and glass, getting along well with the cut concept of the Combine replacing the air with poisonous gas and draining the oceans. It was therefore a much more dystopian, Orwellian universe (even though the final product is still quite Orwellian) even with touches of cyberpunk/steampunk style, in the vein of the book/film 1984 or other films such as Dark City, City of Lost Children, Avalon or Blade Runner. It was also more faithful to Viktor Antonov's early concept art and work on the game.
Oh god, which is why I made this image in an old thread "What if boxarts told the truth." or something like that.Fragile dreams: Farewell ruins of the moon: The Thread