I know he didn't direct it, but he did create the story and oversee it at least. Sure, maybe not as deeply involved as he was in ANH, but was still a part of it.
why isnt it bannable to say something outragous without backing it up?
I love smash 4 for what it is. It's not anywhere close to what Melee is for me, and I've dropped it to go back to Melee, but I really enjoyed it for several months.
I really just don't understand why dash dancing was removed. The ability to dash back and forth without stopping allows you to feel out your opponent, and it's not even a difficult input at all. It's the one mechanic which clearly is a stupid removal. I understand things like multishining, wavedashing, waveshine, aerial interrupts, l cancelling, and hax-dashing are incredibly frightening for beginners, but the removal of dash dancing ruins the flow of the whole game for me and its a bummer.
PUT DASH DASHING BACK IN PLEASE GOD.
I will never understand a man's ignorance to take something that already works (so much that people are still playing it after 13 years) and build upon it. Copy and paste, throw in new characters, and balance the roster.
I actively play Sm4sh for 8-player and the new characters, but it's a slower, more defensive game like Brawl. It will die upon the arrival of the new game while Melee continues to be played by thousands of people.
Unlike people who tell them to "get over" the game they like and go play ones they don't because they're part of the same franchise?
I will never understand a man's ignorance to take something that already works (so much that people are still playing it after 13 years) and build upon it. Copy and paste, throw in new characters, and balance the roster.
I actively play Sm4sh for 8-player and the new characters, but it's a slower, more defensive game like Brawl. It will die upon the arrival of the new game while Melee continues to be played by thousands of people.
I said no such thing, sir. The idea of slandering an innocent poster like that. And on Christmas eve, even!
We play Project M.You imply the same people will play this theoretical "build upon it" game.
We play Project M.![]()
Lucas had almost nothing to do with TESB. He didn't write it, he didn't direct it.
LMAO there's people that actually believe this? Is this what you guys tell yourself to make yourself feel better for loving a movie George Lucas made?
He may not have direct it, but there's no way he gave free reign of his baby to Irvin Keshner. He probably had to completely adhere to Lucas's demands.
People believe it because that's literally all that is ever talked about with the behind the scenes information that we know. Lucas barely had a hand in Empire or Jedi. And even A New Hope was heavily edited from his original "intent".
Brawl is pretty bad.
There was already a door in that wall!But that makes the living room more accessible.
A casual will play the new game because it's new. A hardcore will play the new game if it has the speed and depth to make it as worthwhile as the other one.
What's wrong with this again?
Edit: Also, peeps should try to keep the Star Wars talk elsewhere unless it's about the games.
I respect Sakurai experimenting with new things in every game. But I'm not a fan of those ideas being left in the game if they don't work. Things that used to seem like content are starting to just come off as bloat. I miss the hand-crafted trophies and single-player modes etc, the current copy-paste trophies and clusterfuck "classic" mode feel so off to me.
Yeah to be honest it's pretty low on my list of criticisms but most of my problems with Smash 4 are either omissions or weird design choices surrounding new features so it doesn't compare to previous games very well.I defend the trophy thing by virtue of there's really not to copy-paste back in Melee. I'd argue it took them time that would be given to elsewhere
I think that the series going online probably had something to do with it. There are ways of fixing that problem though so yeah it's not something I've ever really understood either. I'm not that good at Smash but I prefer the feel of Melee/Project M because it's a lot easier to improvise decent followups and I find that really satisfying.The weird thing I don't get is that the complicated mechanics are somehow offputting to bad players? Melee is just as accessible to new players as the other games and people aren't really going to be playing casually with competitive players. I say all this as someone who can't wavedash or L-cancel that it's not off-putting at all to me that there is a way higher ceiling than I will ever reach. The game is still super fun and was the best-selling GCN title, I don't understand where this notion comes from.
Yeah to be honest it's pretty low on my list of criticisms but most of my problems with Smash 4 are either omissions or weird design choices surrounding new features so it doesn't compare to previous games very well.
The weird thing I don't get is that the complicated mechanics are somehow offputting to bad players? Melee is just as accessible to new players as the other games and people aren't really going to be playing casually with competitive players. I say all this as someone who can't wavedash or L-cancel that it's not off-putting at all to me that there is a way higher ceiling than I will ever reach. The game is still super fun and was the best-selling GCN title, I don't understand where this notion comes from.
Again, I play pretty casually and enjoy 4 a whole lot, so this isn't a hypercompetitive player that's upset about "muh mechanics", but people can appreciate and have a deep game without scaring off newcomers/casuals. It's not like Melee didn't have items or wacky stages.
I don't get though is how "Melee is also good for casual" somehow puts it above the rest though, since if we look things casually the later games are "better".
Not much to debate with here besides disadvantages for beginners.On one hand, people need to realize that Sakurai created Smash Bros. with the idea that its simplicity would be the main tenet of the game and attract beginners. While its latent features would be taken advantage of by people who learned about the game in greater depth, once they continued to play it more often and consistently. Certain features weren't going to make it past Melee because of how much it disadvantages the beginner. Smash was never a traditional fighting game, and even Sakurai pondered the issues of traditional fighting games in terms of business and appeal.
On the other hand, it's not unheard of to continually play old games to revisit the competitive side of things. People still play MVC2 for its hilarious bugs (I still do in spite of UMVC3's faster gameplay), people still play Smash 64/Melee for the depth that it provides, and so on. Even if the features you like never made it to Smash Brawl/4/etc., that doesn't mean you can't still enjoy Melee. The game's still there for you to play.
No one objected to Melee having a steep learning curve or anything until the Melee vs. Brawl split happened. Obviously Melee isn't as good as later games if you mostly just care about getting to play as characters you like and having it for parties, but my point is that the casual vs. competitive split is artificial since we can have both. Smash doesn't have to gut the deeper mechanics to appeal to casual players, it already did appeal to them and they will play mostly oblivious to wavedashing or whatever.I don't get though is how "Melee is also good for casual" somehow puts it above the rest though, since if we look things casually the later games are "better".
Melee = accessible, high skill ceiling
Brawl and Smash 4 = accessible, lower skill ceiling
Sakurai punishes players who play the game competitively for no logical reason. There is no effect on "casual" players by doing this. He believe that by making the game more shallow (slower, less hitstun, less movement options) this somehow benefits beginners who just want to play as Pikachu randomly with their friends and down b against Mario with items on and on random stages.
The high level players pushing the skill ceiling in ANY smash bros game will still smoke casual players and make them want to unplug their controller and never play again, so I'll never understand his whole "Melee is too difficult" sentiment. Melee wasn't too difficult until he said so and compared it to Brawl.
No one objected to Melee having a steep learning curve or anything until the Melee vs. Brawl split happened. Obviously Melee isn't as good as later games if you mostly just care about getting to play as characters you like and having it for parties, but my point is that the casual vs. competitive split is artificial since we can have both. Smash doesn't have to gut the deeper mechanics to appeal to casual players, it already did appeal to them and they will play mostly oblivious to wavedashing or whatever.
Online is a decent argument I guess, except proper matchmaking would fix whatever issues are caused anyways.
I think you're overestimating how many of us actually have this attitude.My comment about you was towards certain attitudes of the competitive fanbase who wouldn't even nudge because it doesn't exactly play as their own version, regardless of whether it is good or not.
People are usually using Melee to illustrate a point that if we got Brawl: Alternate Melee Universe Edition most people wouldn't even notice the difference. Of course Melee itself isn't as good from a casual standpoint because it has less stuff.The crux of my argument is how Melee is better than Sm4sh or hell even Brawl in a casual standpoint, when they most care more about characters or all the flashy stages. It's not about "casuals growing into hardcore players" or shit like that, we're just talking plainly about the "casuals".
I think you're overestimating how many of us actually have this attitude.
Project M and Melee aren't even the same game yet we played former for a good while.
That was addressing some Melee fans like the sentence before it.
LMAO there's people that actually believe this?
I don't get though is how "Melee is also good for casual" somehow puts it above the rest though, since if we look things casually the later games are "better".
It gimps large, slow characters.
He added corren , no one asked for her/himExcept Sakurai hasn't made anything bad.
He added corren , no one asked for her/him
and i don't believe it was chosen from Poll.
He added corren , no one asked for her/him
and i don't believe it was chosen from Poll.
Nintendo did, I'm sure. Sorry you don't like the painting, though.He added corren , no one asked for her/him
and i don't believe it was chosen from Poll.
How is that an inherently 'bad' thing. You want Sakurai to gain the approval of everyone when deciding to add characters? Like he says in the article, everyone wants someone so no matter who you add, you upset people. There's people who are pissed that Bayonetta and Cloud are in for fucks sake. People just fixate on what's not. You build a house and people share their disdain for a piece of furniture.
Adding a shitty character who nobody wants to a game that's like 50% fanservice is an inherently bad thing, yes.
And even if somebody did want him, the Fire Emblem series was already disproportionately overrepresented. Fire Emblem fans should have been pleased with the FIVE characters already representing their series. If Corrin hadn't been announced, nobody - NOBODY - would be complaining that Fire Emblem is underrepresented and the final DLC character should've been a Fire Emblem character instead of whoever else it might have been. The time and effort and money that's going into making fucking Corrin could've been put towards pleasing another fanbase that isn't quite as well represented, or even introducing a new franchise to Smash. But no. They decided to add another Fire Emblem character instead.
Adding a shitty character who nobody wants to a game that's like 50% fanservice is an inherently bad thing, yes.
And even if somebody did want him, the Fire Emblem series was already disproportionately overrepresented. Fire Emblem fans should have been pleased with the FIVE characters already representing their series. If Corrin hadn't been announced, nobody - NOBODY - would be complaining that Fire Emblem is underrepresented and the final DLC character should've been a Fire Emblem character instead of whoever else it might have been. The time and effort and money that's going into making fucking Corrin could've been put towards pleasing another fanbase that isn't quite as well represented, or even introducing a new franchise to Smash. But no. They decided to add another Fire Emblem character instead.
So yes, adding Corrin was a shitty decision. I'd say almost objectively so, as the outrage over Corrin was far louder than any excitement that he made it in.
All that said, no, it doesn't make Sakurai a shitty person or a shitty game designer. Good people are allowed to make shitty decisions once in a while.
I think you're overestimating how many of us actually have this attitude.
Project M and Melee aren't even the same game yet we played former for a good while.
People are usually using Melee to illustrate a point that if we got Brawl: Alternate Melee Universe Edition most people wouldn't even notice the difference. Of course Melee itself isn't as good from a casual standpoint because it has less stuff.
Or he's just making shit up on the spot. We have no way of knowing how many Melee fans have that attitude. It's a shitty claim that's more slanderous than truthful.
but at least that's more objective than being a creep in this thread and making weird comments about "you melee fans" while at the same time telling them to stop "bitching":
"Playing like Melee/high skill ceiling" and "bigger number of characters and casual stuff" are not mutually exclusive. Why do you think anyone is saying "Melee itself is better than 3 and 4 for casuals," and that they're talking about the game in its current state? They are clearly referring to Melee's "high skill ceiling, wide appeal" approach — whether it was entirely intentional aside.
How? They can dash dance too. Speed is a strength regardless. Fast characters dominated both the Brawl and Smash4 meta without dashdancing. Really curious to see your logic on this one.