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Sam Fisher isn't very good at sneaking

Dice

Pokémon Parentage Conspiracy Theorist
So I finally got around to playing a Splinter Cell game (Pandora Tomorrow) and I'm really surprised at how bad Sam is at being sneaky. He tromps around flatfooted everywhere, even when sneaking along a wall he just walks regularly. It doesn't matter how lightly you push the stick, he just doesn't believe in tip-toe walking. He also doesn't know how to crawl, which doesn't make any sense. Splinter Cell is a good game (though I wish you could customize the controls) but I think Sam really kinda sucks at sneaking. Take away the night vision goggles and Sam Fisher is nothing compared to Solid Snake. Do they improve his sneakiness in Chaos Theory?
 
Wha? It's really easy. I don't mean the way a ballerina does.
 
snakeclunk3kc.gif


Clunk...clunk..clunk
 
Dice said:
So I finally got around to playing a Splinter Cell game (Pandora Tomorrow) and I'm really surprised at how bad Sam is at being sneaky. He tromps around flatfooted everywhere, even when sneaking along a wall he just walks regularly. It doesn't matter how lightly you push the stick, he just doesn't believe in tip-toe walking. He also doesn't know how to crawl, which doesn't make any sense. Splinter Cell is a good game (though I wish you could customize the controls) but I think Sam really kinda sucks at sneaking. Take away the night vision goggles and Sam Fisher is nothing compared to Solid Snake. Do they improve his sneakiness in Chaos Theory?

I think the problem is you - not the game. I can sneak just fine.
 
It doesn't make it that much harder, but then you don't need to stand on them to shoot a gun. Have you played MGS2 or 3? I'm just saying that Snake is way better at moving slowly/quietly.

I think the problem is you - not the game. I can sneak just fine.
*rolleyes* I don't get caught, I'm just commenting on the nature of the two characters. Sam seems reckless, his lightest movement is pretty fast/heavy in comparison to Snake (or even myself if I were to sneak around in real life).
 
Dice said:
So I finally got around to playing a Splinter Cell game (Pandora Tomorrow) and I'm really surprised at how bad Sam is at being sneaky. He tromps around flatfooted everywhere, even when sneaking along a wall he just walks regularly. It doesn't matter how lightly you push the stick, he just doesn't believe in tip-toe walking.

James Earl Cash can sneak. And then shatter some hood's skull like a watermelon with a baseball bat.

Tom Clancy's gotten lazy, I guess. :lol
 
Dice said:
It doesn't make it that much harder, but then you don't need to stand on them to shoot a gun. Have you played MGS2 or 3? I'm just saying that Snake is way better at moving slowly/quietly.

:lol Oh man thanks. I really needed that laugh.
 
sirris said:
:lol Oh man thanks. I really needed that laugh.
What's funny? Are you assuming I haven't shot a gun while sneaking? I've gone hunting before, and you have to be sneaky.
 
Dice said:
*rolleyes* I don't get caught, I'm just commenting on the nature of the two characters. Sam seems reckless, his lightest movement is pretty fast/heavy in comparison to Snake (or even myself if I were to sneak around in real life).

Uh, ok. Whatever you say.

I disagree though. It's not fast or heavy. Barely pushing the analog stick results in Sam moving extremely carefully.
 
Dice said:
What's funny? Are you assuming I haven't shot a gun while sneaking? I've gone hunting before, and you have to be sneaky.

Just to be sure, you do know that most of the time you should be moving around in the crouched position, right?
 
Yeah, this thread seems like a troll to me.

Tip-toes? :lol

You're kidding me right?

You know, if this was a real issue with the game that many people had a problem with, I would imagine I would have read about it long before now in some sort of review.
 
Taibhse said:
Perhaps you should play the tutorial again or remove the wool mittens you have on your hands.
Perhaps you should go compare the two games so you know what I'm talking about.
 
Dr_Cogent said:
Yeah, this thread seems like a troll to me.

Tip-toes? :lol

You're kidding me right?

You know, if this was a real issue with the game that many people had a problem with, I would imagine I would have read about it long before now in some sort of review.
If it seems like a troll then forget it. I was just making a simple comment on the characters, not saying the game sucked or anything. Seriously just try to sneak as slowly and quietly as possible in MGS2 or 3 then try to do the same in Splinter Cell. Sam isn't as good, that's all I was saying.

I guess you guys can't handle reading threads on things you don't care about without making fun of the person who brought it up. Forget I said anything if you really don't give a shit about the design of the character's movements.
 
It's got to be, it's like a gamefaq post bred with a seismologist post and the resulting offspring is this.

It does'nt make sense that Sam can't crawl, but it makes perfect sense that Snake can't crouch walk? I have played both games. Also while we're trolling, X IS NOT CANCEL KONAMI. YOU WHORES. X IS CONFIRM. O IS CANCEL.
 
Dice said:
If it seems like a troll then forget it. I was just making a simple comment on the characters, not saying the game sucked or anything. Seriously just try to sneak as slowly and quietly as possible in MGS2 or 3 then try to do the same in Splinter Cell. Sam isn't as good, that's all I was saying.

I guess you guys can't handle reading threads on things you don't care about without making fun of the person who brought it up. Forget I said anything if you really don't give a shit about the design of the character's movements.

Dude, seriously, it just seems like you are totally nitpicking. So you prefer Solid Snake - fine. But that doesn't mean that Sam Fisher walks around with clogs on his feet and isn't stealthy IMO. I think his movements are far more realistic looking than Snakes personally, but I don't go creating threads saying as much.

Basically the thread reads like, Sam stinks at stealth, Solid is better.

OK.
 
SolidSnakex said:
We should get a new one at the Games Conveition. Hopefully running on the MGS4 engine.

I thought that Kojima had said new trailer at Games Convention, but that we won't see an MGS4 trailer running on the actual MGS4 engine untill E3 2006. I'd love to be wrong though
 
Red Mercury said:
I thought that Kojima had said new trailer at Games Convention, but that we won't see an MGS4 trailer running on the actual MGS4 engine untill E3 2006. I'd love to be wrong though

He said that we won't see MGS4 till next E3. I don't think he's said anything about its actual engine though. As long as its just in teaser form, all we'd really get to see are the models so he wouldn't spoil where its taken place (cough middle east cough).
 
Dr_Cogent said:
Dude, seriously, it just seems like you are totally nitpicking. So you prefer Solid Snake - fine. But that doesn't mean that Sam Fisher walks around with clogs on his feet and isn't stealthy IMO. I think his movements are far more realistic looking than Snakes personally, but I don't go creating threads saying as much.

Basically the thread reads like, Sam stinks at stealth, Solid is better.

OK.
Yeah, I think we have established that you don't care, but there isn't really reason to make fun of me or say the thread is stupid because of it. You guys are being incredibly immature. There isn't a rule that says threads need to be important, it's just generic game discussion. If my friends were over here I would have mentioned my observation to them, but nobody was so I thought I'd post about it. You could have just said it doesn't really matter to you and left it at that.
 
Dice said:
Yeah, I think we have established that you don't care, but there isn't really reason to make fun of me or say the thread is stupid because of it. You guys are being incredibly immature. There isn't a rule that says threads need to be important, it's just generic game discussion. If my friends were over here I would have mentioned my observation to them, but nobody was so I thought I'd post about it. You could have just said it doesn't really matter to you and left it at that.

Well, I didn't think I was making fun of you, I just thought the tip-toe remark was funny - and thats the impression I got as well (the Sam stinks, Snake is better)

There is usually an argument about Sam/Snake every month here too.
 
You do realise that the joys of analog control allows you to walk slower/faster depending on the pressure applied?
 
I don't know about you, but I can walk around silently without standing on my toes.

I just finished MGS2 an snake is a good sneeker but it was annoying as shit not being able to crouch walk, and the way sam sneaks up to someone and pulls his knife out (in chaos theory) is way cooler than anything snake does..
 
Ronok said:
You're technically meant to stand still whilst shooting a gun, but, whatever. :P


well.. yeah. but if you were moving. you wouldnt want to be on your tip toes.

but hey. people dont want videogames to be realistic i guess. (see 'why cant we run and shoot in re4' complaints)
 
As an aside, I often walk on my toes without even realizing it. My cousin does it too. It's very easy!

I suppose it's pretty quiet, too.
 
What's funny? Are you assuming I haven't shot a gun while sneaking? I've gone hunting before, and you have to be sneaky.

Operation Storefront.

shop%20outside.jpg

Sneak point established.

helmet-Navy%20SEAL-4.jpg

Unit 1 - Flush out the teller.

sealteam.jpg

Unit 2- Remove cash from wallet. Look hard and shit.

nightops.jpg

Unit 3 - Morph into plastic. Remove cash from unit 2's hand, pay Teller..

010329seal2-h.jpg

SWARM SWARM GO SWARM GO GO!

That's your average saturday isn't it?
 
m0dus said:
Solid Snake is MAD SNEAKY compared to sam fisher! He's SO damn sneaky, if he gets spotted, all he gotta do is run out the room then come back in--the guards totally forget all about him! :)

:lol
 
m0dus said:
Solid Snake is MAD SNEAKY compared to sam fisher! He's SO damn sneaky, if he gets spotted, all he gotta do is run out the room then come back in--the guards totally forget all about him! :)
I guess that Solid Snake decided to complete his mission on an easier difficulty setting. :)
 
dark10x said:
I guess that Solid Snake decided to complete his mission on an easier difficulty setting. :)

Really? Because I played MGS2 at the default difficulty and I remember it being just like that.
 
Dr_Cogent said:
Really? Because I played MGS2 at the default difficulty and I remember it being just like that.
First of all, the default difficulty (normal) does indeed work like that. Game balance over realism? Perhaps. By upping the difficulty, guards do not simply forget about you.

This is not the case with MGS3, though, as loading points are far less common and most rooms and buildings can be entered without loading. The AI is a lot more aggressive in MGS3, but still retains the intelligence and entertainment value of 2's.

Realism isn't always the best path to take when designing AI, though. Splinter Cell's AI is hardly realistic, but it tries to be more so in SOME ways. Problem is, the AI just isn't fun to fight against. They are all trigger happy, spastic fellows who can go from sitting down to full on combat in less than a second. The AI is simply not interesting in the least. In fact, I'd say that I simply do not like Splinter Cell anymore and believe that most enjoyment I've had with the series was the result of its visuals (outside of multiplayer, which can be a blast). The game design is just not very good and it hasn't improved since the original. Chaos Theory was a MASSIVE disappointment in that regard. It was still a linear "trial and error" fest filled with brain dead AI.
 
I think you guys are missing the point the OP is trying to make. He's not referring to anything that affects gameplay, but more just the ways in which Ubi has allowed Sam to move, it doesn't seem as sneaky as he should be. And it's moot to argue that walking around on your tiptoes etc. would be too hard, I mean, this is Sam Fisher right?? :P

Anyway, I'm just reiterating the OP's point. I've never played Splinter Cell, only Twin Snakes.
 
Meh. The only problem I have with Sam's actual sneaking is that his arms don't look well in my eyes and remind me of gorilla arms...but that's hardly a major complaint.
 
dark10x said:
In fact, I'd say that I simply do not like Splinter Cell anymore and believe that most enjoyment I've had with the series was the result of its visuals (outside of multiplayer, which can be a blast). The game design is just not very good and it hasn't improved since the original. Chaos Theory was a MASSIVE disappointment in that regard. It was still a linear "trial and error" fest filled with brain dead AI.

Wow. Did we play the same game? The AI in CT was incredible compared to most games IMO. Guards were far more intelligent in CT than ever before.
 
Sam has three green spotlights attached to his head.

The crouch walk Sam Fisher displays, coming out of the shadows to grapple an enemy is way more realistic and has a much more stealth feel than dressing up Solid Snake like some Queer Eye fantasy and running away from exclamation points until the guards forget about the strange asshole wearing a crocodile as a hat.
 
Dr_Cogent said:
Wow. Did we play the same game? The AI in CT was incredible compared to most games IMO. Guards were far more intelligent in CT than ever before.
I guess we are looking for different things in AI. The reactions and action of the AI in CT were not conductive of good gameplay. There were improvement made, but I still did not enjoy playing against them. The AI along with the linear design once again prevented me from enjoying the experience.

I'm glad that you enjoyed it, but I could not. I gave the series a third shot and it let me down again. I gave it a chance based on the promise of a more opened ended game along with Amon Tobin's soundtrack. :P
 
dark10x said:
I guess we are looking for different things in AI. The reactions and action of the AI in CT were not conductive of good gameplay. There were improvement made, but I still did not enjoy playing against them. The AI along with the linear design once again prevented me from enjoying the experience.

Well, gotta disagree with you there. The gameplay in CT I think is stellar as far as stealth action goes.

Snake is just so weak on so many levels from my experience.
 
Dr_Cogent said:
Well, gotta disagree with you there. The gameplay in CT I think is stellar as far as stealth action goes.

Snake is just so weak on so many levels from my experience.
I couldn't care less about who is weak and who is not ("cool moves" do not make a game), though I get the feeling you haven't played MGS3.

Like I said, I'm glad you enjoyed it, but I detest its trial and error design. I gave them three chances, and I've decided that their approach to the genre is not what I am looking for.
 
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