Anandtech have posted an article on three new Samsung monitors, which are the first to support AMD's new Freesync 2 standard for adaptive frame-rate and HDR.
What's Freesync 2?
Freesync 2 is an extension of the Freesync standard with two main additions. The first is that all monitors must support full-range adaptive-sync with low framerate compensation (LFC). This effectively means that a game running at anywhere from 0fps up to the maximum framerate of the monitor will get all the benefits of adaptive sync. Many Freesync monitors already support LFC, but not all do.
The second, and much more important, aspect of Freesync 2 is a standardised way of dealing with HDR monitors. Instead of using an intermediate colour space like HDR10, Freesync 2 allows games to tone map directly to the display's internal colour space, eliminating the need for an extra tone-mapping step on the monitor, which would add lag (this is why latency typically increases on TVs when you enable HDR). It also, in theory at least, allows for the support of arbitrarily wide colour gamuts, beyond that of HDR10 or Dolby Vision.
It does have some drawbacks, though. Firstly, unsurprisingly enough, it will only work with AMD graphics cards (while I believe it's technically open for Nvidia to adopt, I wouldn't hold your breath). The second is that games actually need to explicitly add support for it, so it's all dependent on how many developers do so.
Samsung C49HG90
Samsung's flagship Freesync 2 monitor is a slightly ludicrous 32:9 aspect ratio, 49", 3840 × 1080 curved display.
It supports 144Hz, 1 ms moving picture response time (MPRT) and 95% DCI-P3 at up to 600 nits, with a quantum dot VA panel. It's due to be available in late June for $1499.
Samsung C32HG70 and C27HG70
The other two Freesync 2 displays (which I can't find any photos of) are somewhat more traditional 16:9 ratio 2560 × 1440 curved displays, at 32" and 27" respectively. Like the 49" model, they use quantum dot VA panels which operate up to 144Hz, 1ms MPRT, 95% DCI-P3 and 600 nits. The 32" model is $699 and the 27" is $599.
Software
Interestingly enough, the article also gives some hints on software support for Freesync 2:
Having EA and Ubisoft onboard seems like a good start, hopefully we get some more news over the next few weeks before these hit shelves.
What's Freesync 2?
Freesync 2 is an extension of the Freesync standard with two main additions. The first is that all monitors must support full-range adaptive-sync with low framerate compensation (LFC). This effectively means that a game running at anywhere from 0fps up to the maximum framerate of the monitor will get all the benefits of adaptive sync. Many Freesync monitors already support LFC, but not all do.
The second, and much more important, aspect of Freesync 2 is a standardised way of dealing with HDR monitors. Instead of using an intermediate colour space like HDR10, Freesync 2 allows games to tone map directly to the display's internal colour space, eliminating the need for an extra tone-mapping step on the monitor, which would add lag (this is why latency typically increases on TVs when you enable HDR). It also, in theory at least, allows for the support of arbitrarily wide colour gamuts, beyond that of HDR10 or Dolby Vision.
It does have some drawbacks, though. Firstly, unsurprisingly enough, it will only work with AMD graphics cards (while I believe it's technically open for Nvidia to adopt, I wouldn't hold your breath). The second is that games actually need to explicitly add support for it, so it's all dependent on how many developers do so.
Samsung C49HG90
Samsung's flagship Freesync 2 monitor is a slightly ludicrous 32:9 aspect ratio, 49", 3840 × 1080 curved display.
It supports 144Hz, 1 ms moving picture response time (MPRT) and 95% DCI-P3 at up to 600 nits, with a quantum dot VA panel. It's due to be available in late June for $1499.
Samsung C32HG70 and C27HG70
The other two Freesync 2 displays (which I can't find any photos of) are somewhat more traditional 16:9 ratio 2560 × 1440 curved displays, at 32" and 27" respectively. Like the 49" model, they use quantum dot VA panels which operate up to 144Hz, 1ms MPRT, 95% DCI-P3 and 600 nits. The 32" model is $699 and the 27" is $599.
Software
Interestingly enough, the article also gives some hints on software support for Freesync 2:
Anandtech said:Samsung says that it had collaborated with DICE and Ghost Games to enable HDR in the upcoming Star Wars Battlefront II and Need for Speed Payback games, which may indicate that these two titles will be among the first to support AMDs FreeSync 2.
Anandtech said:Samsung plans to demonstrate its CHG70- and the CHG90-series monitors in action at the Ubisoft booth at the E3 convention this week, just a couple of weeks before the devices will hit the market. This in turn implies that this Ubisoft is also set to support AMDs FreeSync 2 (good news for the GPU developer) in at least some of its titles, but this is a speculation for now.
Having EA and Ubisoft onboard seems like a good start, hopefully we get some more news over the next few weeks before these hit shelves.