Zelda never really bothered to grow with its audience. Every modern Zelda begins with a game called Manbaby Adventure, where you prance around a saccharine village collecting bugs and stuff. Characters will slowly explain the world to you, administering a series of tests before letting you handle sharp objects.
My overall problem with SS is not unlike my problems with the Star Wars prequels: nothing is discovered from the actions of the characters. Instead characters (along with the audience) are told what's going on. There's no sense of discovery or wonder.
Imagine in Link to the Past if you were TOLD to go buy flippers from Zora as soon as you get the 500 ruppees and once you do that, you have to sit through a cutscene that highlights the Waterfall of Wishing and the hobo under the bridge, two key locations now accessible with the flippers. Yawn.
My overall problem with SS is not unlike my problems with the Star Wars prequels: nothing is discovered from the actions of the characters. Instead characters (along with the audience) are told what's going on. There's no sense of discovery or wonder.
Imagine in Link to the Past if you were TOLD to go buy flippers from Zora as soon as you get the 500 ruppees and once you do that, you have to sit through a cutscene that highlights the Waterfall of Wishing and the hobo under the bridge, two key locations now accessible with the flippers. Yawn.