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SCEA gives a timeline on full digital distribution...

I'd also like to point out that not one of these companies gives actual download numbers for their software, not Valve, not MS, not Sony.

If anything that indicates to me that they aren't as big of numbers as people pretend, if they were we'd here people backing up their PR with facts.
 
They should move to the detachable HDD with the PS4 like the 360. Makes it so easy to move your Full Digital games to a friends house or another console in your home.
 
Tylahedras said:
I don't want digital because I don't trust Microsoft or Sony or Nintendo. These are guys who make a living on planned obsolescence. Until they start doing things like not limiting the total number of downloads I get of something or allowing me to move the media onto memory sticks, etc, I'm not buying.

But hey I would never buy from itunes and I'm looking forward to the day that Apple isn't the industry top dog and their stuff isn't format compatible with the new big dog.

Good for you.

But that shouldn't stop us people who DO want digital from getting it at well.
 
UMDless psp will be introduced into the market only when all kids are given credit cards to set up their own psn accounts. Right now kids buy shit, for the most part, in cold hard cash.
 
They're probably not going to risk straining their relationship with retailers to fully embrace DD.

If Sony was still at the top of its game then it'd be a totally different story.
 
Once Sony does go DD, they better do it.

They aren't just competing against the DS, but other entertainment as well.

I buy games on Steam, GoG, Gamersgate, Xbox Live. These are four services besides PSN which offer content, and unless the future PSP DD games are competitively priced I'll skip them and the system in favor of continuing to purchase product on these other services.

Tylahedras said:
I'd also like to point out that not one of these companies gives actual download numbers for their software, not Valve, not MS, not Sony.

If anything that indicates to me that they aren't as big of numbers as people pretend, if they were we'd here people backing up their PR with facts.

I agree that the numbers are not as high on Live or PSN, but it is tough to say with steam. The closest Valve has come to stating actual numbers is that steam purchases are starting to reach about 50 percent of their retail sales.

But then PC gaming is way ahead of the curve of consoles and portables in terms of DD gaming, and retail has tended to toss pc gaming to the curb.
 
Mutanthands said:
http://www.gamesindustry.biz/articles/sony-digital-releases-as-standard-could-be-five-years-away





I find it difficult to believe that one branch of the company can go in one direction, while every other territory goes in another. It's absolutely surreal.

This statement, plus the slow trickle of titles into the Playstation store, does not bode well for digital distribution in North America.

I wouldn't hold my breath waiting for SCEA to see the digital distribution light. So, if you want your games on the memory stick, and your favorite PS1 games on your PSP, you need to:

A. get a pandorable psp
B. get custom firmware
C. rip those games yourself

Who knows, maybe SCEA will say something new next week.

I'm all for DD, but I absolutely demand some reasonably method for either converting my existing UMD games to ISOs (or whatever), or allowing me to download the digital version, free of charge.

Overall, I prefer the physical media because it allows me to sell my games down the road (rarely do though). However, digital games won't require physical space. That's a win!

Oh, one final thing. If Sony is going to create some kind of PC game management app, said app must be available for Linux, Macs, and Windows. Macs and Windwos only is not going to work.
 
bcn-ron said:
The biggest owners of shelf space (Walmart and other all-in-one store chains) actually do both "grocery" and "videogame specialty" under the same roof. That makes these avenues quite comparable actually. They do compete for space within the same store after all.

Sure, and you'll notice that Wal-Mart doesn't sell used games. They make up for the low margin on videogames through volume and by incorporating them into an overall store. In short, videogames don't have to pay the rent. They only have to pay for their floor space, and get people into the store where they'll also buy other things (which they certainly do).

Name a videogame specialty store that doesn't sell used games. Give up? There aren't any. Because it's probably not possible to stay in business that way--margins are just too low. What I propose is that Sony (and the others) give the retailer a double incentive: a lower MSRP and a lower cost: both lower because Sony's cut is removed, or partially removed. And in addition, the online price will match rather than being lower than MSRP.

For example, on a typical game, Sony's license fee and the retailer's cut are both ~20%. For simplicity's sake, on a $50 game, Sony gets $10 and the retailer buys the game for $40 cost, so they also make $10.

What Sony wants to do is either:
A. Sell this game online at the same $50 price, taking the extra $10 for themself.
B. Sell this game online for $40, cutting out the retailer's margin, as an incentive for customers to buy digitally (giving up the ability to re-sell, loan, etc).

What I'm proposing is for Sony to sell the game to the retailer for, say, $35, and setting the retailer MSRP at $45, and the online price also at $45. Sony makes $5 less off retail copies but $5 more (not including saved manufacturing costs) from digital sales. The retailer still makes $10, but pays less to buy copies up front, and the game may sell better at the lower price, possibly making up the difference from sales lost to online customers.

Truthfully, any situation is a win for Sony, Nintendo, and Microsoft. For retail copies, they get their license fee up front based on copies produced, not sold to customers. For digital sales, they get the retailer cut as well as the license fee, although they only get the license fee on copies sold because there is no "production".

The one caught in the middle is the 3rd-party publisher. They don't have any breathing room.
 
Karma said:
They should move to the detachable HDD with the PS4 like the 360. Makes it so easy to move your Full Digital games to a friends house or another console in your home.
You really would prefer them to use the 360 hard drive model? The one that costs 6x per GB as much as you'd pay for a standard laptop hard drive?

I recommend instead that they let you use a USB flash drive... Which I believe they already do.
 
Rapping Granny said:
Still waiting for Mirror's Edge on PSN for $20 with awesome DLC.

I'd buy it too. But when they discount games, they really need to discount them. I can still pick up old psp games cheaper in stores than off PSN.

Full ps3 games at 20 bucks would be awesome. First gen games (Resistance, Motorstorm, Heavenly Sword, Fight Night R3, F1) should all be available for $20 on the store.

Do it Sony. Criterion can do it with Burnout and it's not like it would affect retail. They probably don't even stock these games anymore and if they do, they wouldn't sell many
 
Tylahedras said:
But hey I would never buy from itunes and I'm looking forward to the day that Apple isn't the industry top dog and their stuff isn't format compatible with the new big dog.

Itunes has dropped DRM from a lot of their music and will be dropping DRM from all music shortly. With the death of DRM, format shifting is a non issue. It takes all of 10 seconds to convert an .AAC file to an .MP3 file. Also, for people who have the old (DRM protected) .m4p AAC files, there's an easy enough fix. Burn it to cd using itunes and then re-rip the cd. Poof, DRM is gone (granted it will cost you about 15 cents for the cd).

music DRM =/= Game DRM (especially console DLC)
 
shidoshi said:
Good for you.

But that shouldn't stop us people who DO want digital from getting it at well.

And for reference, I don't care if they want to give the option, it's just not one I would ever use. I'd also like to point out that for all my hate towards itunes, companies still put out CD's, hell they are cheaper now then they used to be.

So I guess I'm saying that I don't give a crap about DD one way or the other unless they try to force it (which is a possibility) if they try to force it they can fuck off and die.
 
kswiston said:
Itunes has dropped DRM from a lot of their music and will be dropping DRM from all music shortly. With the death of DRM, format shifting is a non issue. It takes all of 10 seconds to convert an .AAC file to an .MP3 file. Also, for people who have the old (DRM protected) .m4p AAC files, there's an easy enough fix. Burn it to cd using itunes and then re-rip the cd. Poof, DRM is gone (granted it will cost you about 15 cents for the cd).

music DRM =/= Game DRM (especially console DLC)

Got a link about them dropping DRM? I'd like to read up on that and see if it's for realz.
 
You guys are making the assumption that physical media == UMD. There is nothing prevent the future PSP revision to be UMD less and release the games on memory stick. The 1GB ones are probably cheaper to manufacture these days.
 
deadatom said:
UMDless psp will be introduced into the market only when all kids are given credit cards to set up their own psn accounts. Right now kids buy shit, for the most part, in cold hard cash.

Do you not use debit cards in the US? Pretty much every kid from the age of 13 has a debit card in the UK, and they work just fine in stores and online. If you've got a bank account then a debit card is a standard issued item, is that not the case in the US?
 
brain_stew said:
Do you not use debit cards in the US? Pretty much every kid from the age of 13 has a debit card in the UK, and they work just fine in stores and online. If you've got a bank account then a debit card is a standard issued item, is that not the case in the US?

:lol No, it's the same here, deadatom is just making a lousy argument.

Even the dirtiest poors with no bank accounts can get a Visa gift card from 7-11 and buy things online. Or buy PSN/XBLA/iTunes cards. Like I said, lousy argument.
 
Tylahedras said:
*back from reading* excellent I retract my verbose negativity aimed at Apple. This also means I might at some point use it... but I'd have to actually own an Apple product for that so maybe not.

Why would you have to own an Apple product? Zune / Xbox 360 / PS3 + plenty of other devices play AAC just fine.
 
shuri said:
Can you imagine going to a gamestop and finding out that they dont carry sony stuff anymore due to digital retailing? People would just say whatever and walk to the nearest walmart to buy that ps3 title they wanted to buy.

And that holds up for any console, obviously.. but i think that they need to realise that THEY are the ones doing the whole ball holding. Those stores are barely making money as it is, they will bow to them.

Stop carrying titles by a console maker because of digital distribution is pure suicide.

You're kidding, right?
 
Kintaro said:
Sad. Guess it's safe to sell my PSP now. They can do this right now but like I thought, they're too scared of retail and it's too entrenched.

With good fucking reason, too. And are all of you really so eager to hand over your nutsacks to the DRM gods? For fuck's sake, I want to be able to sell my media second-hand if I want.
 
bcn-ron said:
Legacy and catalog titles? Maybe. Titles releasing now or going forward? Definitely not.

When Gamestop switched to pushing used software before everything else, devaluing new product by gutting to boot, that was their declaration of war. This reluctance to push back is really puzzling to me. Is there a conception that if Gamestop is being a bitch about it and, say, ceases selling PSP hardware, there won't be another retailer picking that right back up and serving the demand?

It's all about who's willing to flinch. I do recall Gamestop being the #1 retailer of games in the US, even before walmart. I could be wrong about that, though, but either way it's a large gamble.
 
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