• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Schreier: Bloodborne still 'choppy' on PS5 using BC

Oh god fucking dammit. FROM should have been ready and waiting with a patch for PS5 launch. Yuck. Good to see so many other games putting out good BC results, though Bloodborne was one i was really hoping for major improvements.
 
Oh god fucking dammit. FROM should have been ready and waiting with a patch for PS5 launch. Yuck. Good to see so many other games putting out good BC results, though Bloodborne was one i was really hoping for major improvements.
Do you believe a developer that never fixed Demon's Souls, Dark Souls, Dark Souls II, Dark Souls III, Bloodborne on PS4 and Sekiro even with tons of fans complain will fix Bloodborne on PS5 BC?

:messenger_grinning_sweat: :messenger_grinning_sweat: :messenger_grinning_sweat:

I don't know what to tell you.

You need to be happy that Demon's Souls remake is not using the From's Engine anymore and so it looks to not have frame pace issues.
 
Last edited:
From software out here pretending like this game doesn't exist.
lol this the funniest weepy tantrum i've seen forever.

yes the game they created from scratch and made DLC from, they pretend it doesn't exist. jfc

From is already two games on! they created two entire new franchises! Sekiro! now Elden Ring! and you want them to go back and patch a 5 year old game!

it's hilarious. yes unlike other companies FROM doesn't constantly re-release their shit, instead focusing on new games. thank god none of you have any influence or we would be yawning at Demon's Souls 7 rn.
 
Last edited:
Do you believe a developer that never fixed Demon's Souls, Dark Souls, Dark Souls II, Dark Souls III, Bloodborne on PS4 and Sekiro even with tons of fans complain will fix Bloodborne on PS5 BC?

:messenger_grinning_sweat: :messenger_grinning_sweat: :messenger_grinning_sweat:

I don't know what to tell you.

You need to be happy that Demon's Souls remake is not using the From's Engine anymore and so it looks to not have frame pace issues.

That's true! But like you said if they at LEAST increase framerate it will be less noticeable so they should at LEAST have offered that for all the games on the PS5.
 
That's true! But like you said if they at LEAST increase framerate it will be less noticeable so they should at LEAST have offered that for all the games on the PS5.
I just don't believe From will do anything to fix or even unlock the framerate.
But I hope Sony that owns the IP and source code can do something in the future.
 
etVopS.jpg




Disappointing - the issue must lie in the engine which makes the lack of patch last gen understandable.


A. It's not choppy, it's frame pacing. It is not sub-30fps it just has some duplicate frames.
B. While everything is the "engine" that is no reason it can't be fixed. They can just unlock the frame rate, DS3 is the same engine and did just that.
 
A. It's not choppy, it's frame pacing. It is not sub-30fps it just has some duplicate frames.
B. While everything is the "engine" that is no reason it can't be fixed. They can just unlock the frame rate, DS3 is the same engine and did just that.
Its not as easy as just unlocking the framerate. The game was designed with 30fps in mind, so just "unlocking the framerate" could break things.

Someone (i forgot his name) actually made a 60fps hack for BB, and he mentioned having to go in and update some stuff in order to get it to work properly and not break the game. Now, if a single random coder can do it, i have no doubt a company with much more resources like From can. Why they don't, idk. Maybe they have a separate team working on a remaster. Maybe they are waiting for sony to do it (sony owns the IP so probably has the source code and could do it themselves I think). Maybe they just don't want to do it because they want to focus primarily on Eldin Ring? Who knows.

Personally, I hope the rumors of a remaster for ps5/pc is true, though I still hope they release a patch for the ps4 version to fix the frame pacing issues the original version has so BC can work. The reason to get the remaster would be more content, better visuals, and full use of ps5/pc hardware, whereas the ps4 version running in BC has the same resolution, but more stable performance when running on ps5 BC.
 
What would From get (benefit) for patching this game?
It a basement bargain game at this point and included with your PS+ sub.

They have to drag the code base out, dust it off, (folks think that because it uses the DS3 engine all would be copacetic....far from it).
  • Once the code base is stable they have to decide what they are going to fix out of the massive list of bugs present in the release version of BB.
  • Then they have to make sure their game doesn't violate any new PS policy's that would boot the update patch out of review.
  • Then on top of all that when they release the game, every From fan that DOESN'T have a PS to play the game on, is going to scream they shouldn't divert dev time from Elden Ring.
The only ROI I see is good will from the player base....and that doesn't go far in a board room.
Give it to Bluepoint, get a multiplat remaster out of it and tease a follow up game at the end.
*edited for formatting
 
Last edited:
I died alot in this game die to frame drops. I also feel that it has some sort of bad input latancy.
I played the game recently and it's still gorgeous and atmospheric
 
I think Sony is more to blame on this one. They own the game and have to pay for any extra development and testing. While it might sound simple to just put in a patch it is not that simple. They need to test the entire game to ensure that the patch does not break anything.

We all know Lance McDonald made a patch but he didn't test every aspect of the game but it is something that may need to happen.

There has to be some reason there is no patch yet and I am betting it is something technical. Maybe some issue happens specific to the PS5 when it is patched that causes issues? Maybe they are working on a PS5 version that is optimized and updated? Personally, I am hoping for the latter.
 
True, but even if From could magically make the framepacing go away with 1 line of code, Bloodborne still wouldn't be patched because it's simply not From Software's proprierty.

Most likely, a patch will never be released.

Yes, but would be a more enjoyable game
 
From games since Dark Souls 2 look and play beautifully on the PC. Sekiro is honestly gorgeous and plays amazing at 4k/60fps. It is a gaming tragedy that Bloodborne was locked to PS4 all gen and still has issues on PS5.

They should have just ported the game to PC in 2018, I mean they put the game on PS+ so sales were a nonfactor by then, it would have sold millions of copies and we would have a definitive version of it, instead of dealing with this piddly console shit.
 
I bet its way less noticable at 60FPS. BB being my second favorite game of last gen I still play it a lot and wish it got a remaster for PS5.
 
We can just prolly wait until they release the PS6.. When bluepoint would remake it like they did Demon's Souls lol.
 
Oh yeah, absolutely!
It won't happen though, because:

1) From can't work on Bloodborne without Sony's permission, which brings us to the next point:

2) Sony doesn't care.

From doesn't care, if not, Sekiro and Dark Souls 3 wouldn't have released on that state on consoles. Sony usually don't patch games don't developed for first party studios.
 
I'm just hoping for it to be the 'next' PlayStation release for PC. It would probably sell more than Horizon IMO. There are A LOT of PC people who have not played it yet and people like me, who would play it again.

This is easily Game of the Generation. Issue is/was, it wasn't accessible to everyone. If Xbox and PC got to play Bloodborne, they would feel the same.... but instead.. we got Witcher
 
Last edited:
Oh yeah, absolutely!
It won't happen though, because:

1) From can't work on Bloodborne without Sony's permission, which brings us to the next point:

2) Sony doesn't care.

They can't do whatever they want, they just remastered Demon's Souls, they own the IP for both it and Bloodborne (and they worked on it).

They probably don't care because it is a very small problem 99% of the gamers don't know exists. It is just exaggerated around here.
 
Issue with this game, how we learned from that PS4 CFW owner who is hacking Bloodborne to 60FPS is that game logic is bound to framerate and all of that synchronization shit with this type of approach possibly cannot be solved even by Zen 2 Threadripper, because it has very little to do with power, but rather timing.
 
There's a reason it hasn't been done yet, and it surely will in some form. The game is way too beloved in their community.
 
Its not really choppy, as in dropping frames, its the frame pacing that is the problem. And frame pacing is something that would probably need a patch to fix.
Imo they will probably remaster this game at some point anyway.

I will be honorary conductor of the "Yes I will pay $60 for a completely remastered Bloodborne, and it better fund the sequel" train.
 
This is expected already. Game needs a patch. Idk why From doesn't give it one already.
From Software has been very quite for awhile now. We haven't seen or heard anything from them, i wonder whats going on. They might just be very busy with Elden Ring 🤔
 
Last edited:
Play the infinitely better Sekiro instead

Infinitely better == lower opencritic score. Bloodborne is a generation defining game, don't be pissy because it's a PS4 exclusive.
 
Infinitely better == lower opencritic score. Bloodborne is a generation defining game, don't be pissy because it's a PS4 exclusive.
I'm a PS4 only, and soon to be PS5 only, gamer who has the Sekiro and Bloodborne platinums. Sekiro is a better game. Bloodborne is "baby's first Souls game" in terms of difficulty. Sekiro is a brilliant challenge thus, to me, a much more enjoyable experience. Opencritic don't mean shit when you've put more hours in to the games than critics have.
 
Last edited:
From Software doesn't own the IP. They need Sony's permission to touch the game. Why don't you ask Sony why they won't give oneof the best ps4 games a boost patch?
 
I'm a PS4 only, and soon to be PS5 only, gamer who has the Sekiro and Bloodborne platinums. Sekiro is a better game. Bloodborne is "baby's first Souls game" in terms of difficulty. Sekiro is a brilliant challenge thus, to me, a much more enjoyable experience. Onlycritic don't mean shit when you've put more hours in to the games than critics have.

Orphan am sad. 😔
 
Not sure how I'd feel about a Bluepoint Bloodborne remaster. I have a feeling that some of the main bosses would be redone in a way that would not be my cup o'tea.
 
I understand the inclination to defend Bloodborne, it's a great game. But the frame pacing and judder in the game is pretty bad. I wouldn't call it a mess but it is noticeable to me. It's a bit disappointed that From never fixed it with the effort they put into decreasing load times.
 
From games since Dark Souls 2 look and play beautifully on the PC. Sekiro is honestly gorgeous and plays amazing at 4k/60fps. It is a gaming tragedy that Bloodborne was locked to PS4 all gen and still has issues on PS5.

They should have just ported the game to PC in 2018, I mean they put the game on PS+ so sales were a nonfactor by then, it would have sold millions of copies and we would have a definitive version of it, instead of dealing with this piddly console shit.
All these games you listed suffer from the same framepace issues found in PS4/XB1 versions on PC... it just you probably did not realize them due the higher framerate.

Sekiro is the last released and the framerate issue is there.
 
Last edited:
Issue with this game, how we learned from that PS4 CFW owner who is hacking Bloodborne to 60FPS is that game logic is bound to framerate and all of that synchronization shit with this type of approach possibly cannot be solved even by Zen 2 Threadripper, because it has very little to do with power, but rather timing.
Yeap I read that increasing the framerate increase the speed of animation.
I believe Durante had the same issues when trying to fix the framepace issues on PC Dark Souls... he ended having to make a lot of changes to make it works.

Of course it is a way easier task to fix these with the source code like Sony or From could have done... but From never fixed any of the precious games and Sony never fixed Demon's Souls too.
 
Last edited:
Yeap I read that increasing the framerate increase the speed of animation.
I believe Durante had the same issues when trying to fix the framepace issues on PC Dark Souls... he ended having to make a lot of changes to make it works.

Of course it is a way easier task to fix these with the source code like Sony or From could have done... but From never fixed any of the precious games and Sony never fixed Demon's Souls too.
Well not only speed of animation, but for example damage can be increased x fold and stuff like that, it's really tricky to do stuff like that. It's really tricky to say at least, especially if you have coded there separately anything with time difference, which I already seen in code, which I have for fix, thankfully it was small project, creative coders are the worst.
 
Oh so this is that little nugget that Schreier was eluding to in that tweet. I was hoping it'd be confirmation of remaster on PC/PS5 with frame pacing issues fixed. Bummer.
 
Top Bottom