Starstruck
Banned
They really want to do a remaster, eh?
Do you believe a developer that never fixed Demon's Souls, Dark Souls, Dark Souls II, Dark Souls III, Bloodborne on PS4 and Sekiro even with tons of fans complain will fix Bloodborne on PS5 BC?Oh god fucking dammit. FROM should have been ready and waiting with a patch for PS5 launch. Yuck. Good to see so many other games putting out good BC results, though Bloodborne was one i was really hoping for major improvements.
lol this the funniest weepy tantrum i've seen forever.From software out here pretending like this game doesn't exist.
Do you believe a developer that never fixed Demon's Souls, Dark Souls, Dark Souls II, Dark Souls III, Bloodborne on PS4 and Sekiro even with tons of fans complain will fix Bloodborne on PS5 BC?
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I don't know what to tell you.
You need to be happy that Demon's Souls remake is not using the From's Engine anymore and so it looks to not have frame pace issues.
I just don't believe From will do anything to fix or even unlock the framerate.That's true! But like you said if they at LEAST increase framerate it will be less noticeable so they should at LEAST have offered that for all the games on the PS5.
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Disappointing - the issue must lie in the engine which makes the lack of patch last gen understandable.
Its not as easy as just unlocking the framerate. The game was designed with 30fps in mind, so just "unlocking the framerate" could break things.A. It's not choppy, it's frame pacing. It is not sub-30fps it just has some duplicate frames.
B. While everything is the "engine" that is no reason it can't be fixed. They can just unlock the frame rate, DS3 is the same engine and did just that.
True, but even if From could magically make the framepacing go away with 1 line of code, Bloodborne still wouldn't be patched because it's simply not From Software's proprierty.
Most likely, a patch will never be released.
Oh yeah, absolutely!Yes, but would be a more enjoyable game
Oh yeah, absolutely!
It won't happen though, because:
1) From can't work on Bloodborne without Sony's permission, which brings us to the next point:
2) Sony doesn't care.
Oh yeah, absolutely!
It won't happen though, because:
1) From can't work on Bloodborne without Sony's permission, which brings us to the next point:
2) Sony doesn't care.
Its not really choppy, as in dropping frames, its the frame pacing that is the problem. And frame pacing is something that would probably need a patch to fix.
Imo they will probably remaster this game at some point anyway.
From Software has been very quite for awhile now. We haven't seen or heard anything from them, i wonder whats going on. They might just be very busy with Elden RingThis is expected already. Game needs a patch. Idk why From doesn't give it one already.
Play the infinitely better Sekiro instead
I'm a PS4 only, and soon to be PS5 only, gamer who has the Sekiro and Bloodborne platinums. Sekiro is a better game. Bloodborne is "baby's first Souls game" in terms of difficulty. Sekiro is a brilliant challenge thus, to me, a much more enjoyable experience. Opencritic don't mean shit when you've put more hours in to the games than critics have.Infinitely better == lower opencritic score. Bloodborne is a generation defining game, don't be pissy because it's a PS4 exclusive.
I'm a PS4 only, and soon to be PS5 only, gamer who has the Sekiro and Bloodborne platinums. Sekiro is a better game. Bloodborne is "baby's first Souls game" in terms of difficulty. Sekiro is a brilliant challenge thus, to me, a much more enjoyable experience. Onlycritic don't mean shit when you've put more hours in to the games than critics have.
That fight is great, I can't lie. Old Hunters was a great piece of content.Orphan am sad.![]()
All these games you listed suffer from the same framepace issues found in PS4/XB1 versions on PC... it just you probably did not realize them due the higher framerate.From games since Dark Souls 2 look and play beautifully on the PC. Sekiro is honestly gorgeous and plays amazing at 4k/60fps. It is a gaming tragedy that Bloodborne was locked to PS4 all gen and still has issues on PS5.
They should have just ported the game to PC in 2018, I mean they put the game on PS+ so sales were a nonfactor by then, it would have sold millions of copies and we would have a definitive version of it, instead of dealing with this piddly console shit.
Yeap I read that increasing the framerate increase the speed of animation.Issue with this game, how we learned from that PS4 CFW owner who is hacking Bloodborne to 60FPS is that game logic is bound to framerate and all of that synchronization shit with this type of approach possibly cannot be solved even by Zen 2 Threadripper, because it has very little to do with power, but rather timing.
Well not only speed of animation, but for example damage can be increased x fold and stuff like that, it's really tricky to do stuff like that. It's really tricky to say at least, especially if you have coded there separately anything with time difference, which I already seen in code, which I have for fix, thankfully it was small project, creative coders are the worst.Yeap I read that increasing the framerate increase the speed of animation.
I believe Durante had the same issues when trying to fix the framepace issues on PC Dark Souls... he ended having to make a lot of changes to make it works.
Of course it is a way easier task to fix these with the source code like Sony or From could have done... but From never fixed any of the precious games and Sony never fixed Demon's Souls too.
yup, another case of shameful behavior from IP owners :-/