featuring Scribblenauts 2 (DS), Super Mario Bros 3 (NES), WarioWare DIY (DS), New Super Mario Bros Wii (Wii)
Not that anybody listened to what I said, but I considered Scribblenauts a massive disappointment. While the core functionality spell it and it appears was amazing, the actual game sort of sucked. Controlling Maxwell was abysmal, leading to ridiculous, obnoxious deaths. The snapping camera was terrible, also leading to ridiculous, obnoxious deaths. The par mode for the levels rewarded simplistic solutions, rather than encouraging creativity. But Scribblenauts quickly became one of those games that you dare not criticize because it represented a bold new vision and gave new life to the DS in non-kiddie circles.
Unless, of course, you are the developer. Then you can criticize the first installment and, more importantly, fix what went wrong.
This is all very good news, as it promises to raise an incredible concept apart from the serious flaws that ruined it.
Scribblenauts 2 (which does not yet have an official title) has two ways to control Maxwell d-pad AND touch screen whereas the first game only has a dastardly touch screen option. This is all I needed to hear:
you can move Maxwell directly via the Control Pad while using the touch screen to move the camera and interact with objects. Well, duh.
The camera will no longer snap back to Max after a few seconds. Nintendo Power points out how annoying this was in the first game, but I dont recall that affecting the games 9-out-of-10 score. Objects now have improved physics and weight, plus you can attach ropes to any part of an object rather than certain pre-selected vertices.
The par system is out and a lot more post-level merits (sort of like Achievements) are in. The level editor is back and cleaned up. And while the game only has 120 levels compared to 220 in the first the new levels are more complex and less regimented into types of action vs puzzle boards.
Thats all fixing what came before. Scribblenauts 2, however, has a very big trick up its sleeve: 10,000 adjectives. The original game has 10,000 nouns (which return in the sequel, plus more!) that you can now modify with words like fiery, supersonic and magnetic. Take a look at this poor cow:
How long until we can solve Scribblenauts puzzles by writing complete sentences?
Seems like I no longer have anything to complain about. Scribblenauts 1 sold a million copies, but #2 is going to be the one to get.