Its time to update Darksiders II list of features:
- Great mix of agile combat [no block, only dodging], agile traversal [much faster than in DS1] and puzzles.
- Storyline that will greatly expand upon the lore of DS1, new & old chars. Story is running in parallel with DS1 during majority of the game, far away from Earth and War. We dont known if there will be reunion of horsemen.
- Four big playing areas. Each in new environment, each large as entire DS1.
- 25+ hours for main storyline, with crapton of sidequests and sidejobs.
- Expanded character building options - fully featured skill trees, and fully customizable gear.
- Loot, loot, loot.
- NO MULTIPLAYER
- NO COOP
- You get badass looking horse from very beginning of the game.
- Voiceactor for Death is
Michael Wincott, and you main couselor is
James Cosmo
Fresh info from Vigil gaffer
- Confirmed
no tearing in PS3/X360 version of the game. X360 gets the game on one disc.
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Diablo 3 Hardcore mode is in [under the name of Nightmare mode]. One death in combat = permanent death and total loss of campaign progress.
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MAGs are in. Possessed Weapons [rare&unique weapon lootz] must be fed with other random items to enable them to level up and gain more abilities and damage.
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Trading of items between players is in.
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Fast Travel. You can go into your map and instantly teleport to any location that you previously visited.
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New Game+ is in. You keep all your loot.
- In addition to traditional weapon combos, your secondary weapons can be chained-in for their "signature attack", Scythe has its own rhythm-based/delayed-button press combos, and legendary weapons have their own special attacks.
MY QUESTION for
hdn is:
Does NewGame+ has its own set of upgraded loot drops? Does enemies get tougher also? Do they get new combat abilities?