Interesting seeing all of the different reactions to the game. Sea of Thieves is definitely polarising a lot of the content creators I watch. In general, it seems to come down to two groups: people who love making their own fun and thus don’t mind the lack of structured content, and people who’d prefer that the game was structured more traditionally while giving them room to goof around when they wanted. I suspect the price tag colours expectations, too.
For my part, I’m loving the game, and enjoy its free form gameplay that really leaves you to your own devices. The emergent moments are pretty damn special, and are some of the most fun I’ve had online with my friends in a long, long time. With that said, Rare’s post launch support needs to be on point to justify that price tag, and my long term enjoyment rests on whether or not they add and expand to the sandbox that’s driving the fun.
Side note: this is really the type of experience I wanted when developers talk “shared world” games. The fun on offer here eclipses anything Destiny 2 has to offer, which says a lot about the depth of Bungie’s failure there.