iirc most attacks in SoM are unavoidable unless you're way out of range. i don't think i've ever avoided that breath attack
battle system is basically ATB without turn base, and you can move around obviously. as opposed to something like zelda or Ys
I was thinking more about the mantis fight, however you're right for the most part.
Magic is mostly the one thats fully unavoidable full stop. Non-magic based moves especially projectiles of certain enemies (the bee for example) are avoidable even without moving far out of range, they were doable albeit some of the attacks of certain enemies and bosses was very sketchy/impossible. You had to get out of the way right before it attacked and depending on how far you made it to the side or back.
It's basically a hybrid of sorts, it gives you some leeway to avoid them (possible) while not giving you any room to dodge certain other kinds of attacks. This can include some non-magic based ones. It's unrefined is all i can say about it....which is why i am hoping they could refine it and fix a few other flaws, they had/have the chance to make it into what i feel it could of been and probably what should of been and personally it would have been not only a better single player experience but especially the multi-play portion would get a nice boost.
That breath attack in the remake seems like it is more of the same which is a shame if that is the case but i need to seem more of the remake in action. I can only imagine the fights that are purely magic-based unless they change things up for the remake.