Capcom was pushing the narrative at the time, too, but people tend to forget this was "Our games need to sell 10,000,000 copies to turn a profit" Capcom. They were operating from a fundamentally broken set of assumptions in their business strategies.
They seem to be learning (somewhat) how to mitigate risks and expenses to make money selling games to their current audience, rather than constantly seeking out (unreasonable) audience expansion to cover the costs of games. Hopefully that means that projects like DMC5 that will "only" sell 4,000,000 - 5,000,000 are back on the table, if possibly requiring mitigations (exclusivity deals for partial development and publishing support, etc.).