Red Scarlet
Member
If 'gambit system ftw', why would you be inputting every character's action every time on active mode, dralla?
Red Scarlet said:She can walk through my teammates, and when Elmdor almost kills her, she sometimes will try to attack one of the assassins. Maybe they changed her AI in the PSP version (I don't know what version you're playing, but you spelled Rafa differently), but in the PS1 version it is a flip of a coin for what she does. It's not my fault at all for what the computer does when it's probably impossible to block her escape route.
dralla said:I used the gambit to level my characters, I also didn't see the battle options until a long ways into the game so I used it for quite a bit. gambit system is great
Red Scarlet said:You could cure blind from the start, which made not buying too many gambits really easy to go through the game with. You could just set 'any ally->eyedrop (or the spell)' and it would use an eyedrop to cure blindness. There was pretty much no point to get the status-specific ones.
You basically program your allies' AI in FFXII. :lolduckroll said:Are there more examples than FFXII and P3? It didn't bother me at all in either game, but I can see how it could be really fustrating if it didn't do what you wanted at a vital moment. For P3 I felt it simulated the idea of crawling with friends really well though. You can tell them what you would prefer them to do, but sometimes they would still fuck up. :lol
Joule said:I have no idea why that didn't cross my mind all those times I got blinded. I still think they should give you all the gambits outright though.
dralla said:it could get boring letting the CPU do all the work for me, good change of pace. I would switch between the 2 methods
That always drove me crazy. I guess you could look at it as added challenge... harRed Scarlet said:Ah yeah, if it counts as someone just mentioned, FF Tactics. AI Rafa is sooooooooooooooo stupid, let's walk INTO THESE NINJA or THESE ASSASSINS.
lyre said:Artificially inflated difficulty.
"Obey my command!" No, kill it!vertopci said:I don't get why everyone has a problem with the P3 AI. They pretty do whatever you tell them to if you give them the command.
The only problem I had was Mitsuru constantly using Marin Karin when she first joins you.
This doesn't have to be the case though. The AI in a lot of games isn't advanced because not enough attention is paid to it because of time or money restrictions, but even with current technology, AI could be made a lot better to keep up with complex game systems with just some actual effort.Chairman Yang said:* They are effective, and basically do what you want them to do. Because AI just isn't advanced enough in any field, let alone game development, this means that the combat system is shallow enough that the few basic actions the AI can handle (heal when wounded, attack most of the time, use magic occasionally) can suffice. Which means combat sucks.
Himuro said:I thought it was manageable in Fallout, haven't played NWN1.
Ranger X said:AI controlled characters DO suck in real time RPGs too.
shidoshi said:AI controlled party members are the future, a future I await with open arms and a smiling face.
You people who hate them are helping to keep me from this future, and that instead makes me sad.
I was actually being sarcastic.Flynn said:Could that be it? I get that same feeling from the damn escort quests in Mystery Dungeon. The more I think about it the more I believe that Shiren, simpler, is a vastly better game.
I don't mind AI controlled characters, when done well (ie Persona 3) it can feel immersive. Sure, there were times I wondered why the AI was so dumb, but other times I actually cheered whenever they did something that impressed me. Koromaru sure was one intelligent dog!Red Scarlet said:You wanting the game to play the game for you makes me sad.![]()
justchris said:Persona 3, for the most part, wasn't that bad, but having to change the AI every round in some fights got tedious. In that scenario, I'd rather just control my characters.
Don't think the Hardware has anything to do with that, it's a rule of the game and the game is balanced around that rule.You might be thinking of the spell queue problem (cannot cast different magic at once, damn limitations of PS2) which indeed sucks ass.
Red Scarlet said:Give me a hollar when you play the game on active and controlling everyone's single action, okay?
Error said:Don't think the Hardware has anything to do with that, it's a rule of the game and the game is balanced around that rule.
Do you mean, when they do a couple of hits consecutively? If so, that's normal. You can do the same. I don't know, I never felt I was gimped by that Queue thing.Grimm Fandango said:Balanced? Enemies can (and do) physically attack you while you're waiting for the previous spell to clear. If all actions were delayed, I would understand but it's not the case.
Error said:Do you mean, when they do a couple of hits consecutively? If so, that's normal. You can do the same. I don't know, I never felt I was gimped by that Queue thing.
So it's okay to justify a horrible design decision with "That's part of the challenge." these days? When did this happen?
lyre said:I was actually being sarcastic.
Tho considering Pokemanz has 493 monsters, over 500 moves, and who knows how many items plus TMs and HMs, that sort of thing really throws a few things (like gameplay balance, difficulty, AI schemes, etc) right out the window. While I love the PMD games personally, the games really could use a hell of a lot of streamlining when it comes to ... everything.
And yes, with a very few exceptions, simpler is always better.
Yellow why are you so USELESS?!Dirtbag 504 said:Could only find a japanese screen...
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But I'm sure if you played this level, you remember it in every language.