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SEGA 32X is 18 today, who owned one?

i almost bought one close to launch. tested the games at my local store every other day and decided against it. but i remember being impressed by that star wars game at the time. everyone knew it was going to be a flop.

the mega cd was rad, and i still love that machine. it's not comparable to 32X.
 
I owned a 32x, and I don't regret it. I got pretty decent mileage out of it. I loved Star Wars Arcade, Space Harrier, Virtua Fighter, and Virtua Racing, and I played the crap out of the 32x version of Doom. My PC at the time could only run it smoothly if I minimized the display to roughly the size of a postage stamp, so being able to play it fullscreen at a decent framerate was a huge deal at the time. I also remember enjoying Knuckles Chaotix after coming to grips with the whole rubberband thing, though I wished (and still wish) that it had been more of a traditional Sonic-style game where you just controlled a single character.
 
Wow, eighteen years, huh? I still have mine, from Christmas of '94. It became a de facto Virtua Racing Deluxe machine, due to that being the only game I've ever owned for it. I did however rent almost every game available for it, during that brief period where you could actually rent 32X games.

I bought a Genesis earlier in the year specifically because of the promises that the 32X held; mostly that being the idea of playing an arcade perfect version of Mortal Kombat II at home. Well, they must have been using arcade screenshots in that early advertising, because aside from the health meters looking similar, the rest of the game looked almost exactly like the Genesis version. One of gaming's biggest disappointments for me.
 
How could you not love her?

nZxB7.jpg
 
I still have mine, but somehow I can't find it atm. Just found the box and the AC adapter... I wonder where the 32x is hiding.

back than, my mother bought one for me because the guy in the store told her it would make the grafics look better...
oh and btw I never got a 32x game, and playing "genesis" games through it made them look distorted, not better.
A year later I got a sega cd btw. (and 1 actually own a game too)
 
Man, back then I though that with 32X add-on, every genesis game will have a graphical boost. U know, genesis is 16 Bit game console and 32X is ...well, 32 Bit. Glad I didn,t get one.
 
I wouldn't call the Sega CD a colossal failure. It had a decentish number of games several of which were very, very good. Compared to the Duo in the US it was the CD system to own (I loved my TG-CD though.) Sega made bigger cartridges as well, but it was simply not as powerful as the SNES, and they were reaching the end of their console being able to in any way compete on graphics.

It's also amazing considering how well the system started out sales wise, with only 4 titles. Sega actually couldn't keep up with the demand for the thing. But that wasn't the problem.

The issue of the 32X is really all about the bickering between SoJ and SoA. Essentially Tom Kalinske thought that the 32X would be a good way to extend the life of the Genesis by a couple of years to allow enough time for the Saturn to get a foothold. SoJ thought that the Saturn would be their be all end all system. Each side of Sega was mistaken, but they were looking at their side of the pond. In the US the Genesis was hugely successful, and Sega was making a ton of money selling cartridges. In Japan, the Mega Drive was a distant third place, and the Japanese execs wanted it gone as soon as possible.

Kalinske also thought that there would be more time between the launch of the 32X and the launch of the Saturn in the US. The Saturn had already launched in Japan when the 32X launched, and it was a much superior system, in the US though there was supposed to be roughly a year in between the release of the 32X and the Saturn. However, when Sega of Japan saw their first real success in their home territory, they wanted it out in the US before the market here was ready for it. So instead of launching in Fall of '95 they launched in May of that year, 6 months after the 32X launch. At $399 the system was too expensive and didn't have enough games ready, third parties who were readying for the US launch were annoyed, and retailers who weren't part of Sega's early launch of the Saturn were pissed too. Even though initial sales of the 32X were strong in the US (500,000 in the first month or so) SoJ wanted the thing gone, along with the Genesis too. So it was

Looking back the 32X reminds me of a less successful Kinect, something brought out to keep an aging system fresh while we waited for the next gen. Honestly had it come out a year earlier it might have had a modicum of success. Launched when it was, and killed as quickly as it was, the system, which let's be honest was still going to have issues, was doomed to failure.

Of course Sega's hard core early adopters were pissed, and Sega's brand which had taken some lumps already, was pretty much in the shitter. When the Saturn failed in the US, the writing was already on the wall that the company was gonna die, just no one knew it at the time.

I always kind of wonder what might of happened in the US and Japanese branches never got into their dick-measuring contest though. We might even still have a Sega console today.

Well written.

Man, back then I though that with 32X add-on, every genesis game will have a graphical boost. U know, genesis is 16 Bit game console and 32X is ...well, 32 Bit. Glad I didn,t get one.

When I first heard about it as a kid, I thought the same thing.
 
I really do wish it had caught on at least a little bit. I think there was enough horsepower there to get a bunch of really good games on it. The Neptune is so sexy. That is a cool looking device!
 
I bought one knowing the Saturn was coming out soon. Doom, Virtua Racing, and MKII made the thing a worthy purchase. But for what it was Sega actually did get some solid titles on the thing.
 
LOL me and the old man were huge sega fanboys. we hyped this thing up so bad. We even had Night Trap when that came out ......
Edit Question I never bothered to ask until this thread was the 32x required in addition to the sega cd?
 
It's also amazing considering how well the system started out sales wise, with only 4 titles. Sega actually couldn't keep up with the demand for the thing. But that wasn't the problem.

The issue of the 32X is really all about the bickering between SoJ and SoA. Essentially Tom Kalinske thought that the 32X would be a good way to extend the life of the Genesis by a couple of years to allow enough time for the Saturn to get a foothold. SoJ thought that the Saturn would be their be all end all system. Each side of Sega was mistaken, but they were looking at their side of the pond. In the US the Genesis was hugely successful, and Sega was making a ton of money selling cartridges. In Japan, the Mega Drive was a distant third place, and the Japanese execs wanted it gone as soon as possible.

Kalinske also thought that there would be more time between the launch of the 32X and the launch of the Saturn in the US. The Saturn had already launched in Japan when the 32X launched, and it was a much superior system, in the US though there was supposed to be roughly a year in between the release of the 32X and the Saturn. However, when Sega of Japan saw their first real success in their home territory, they wanted it out in the US before the market here was ready for it. So instead of launching in Fall of '95 they launched in May of that year, 6 months after the 32X launch. At $399 the system was too expensive and didn't have enough games ready, third parties who were readying for the US launch were annoyed, and retailers who weren't part of Sega's early launch of the Saturn were pissed too. Even though initial sales of the 32X were strong in the US (500,000 in the first month or so) SoJ wanted the thing gone, along with the Genesis too. So it was

Looking back the 32X reminds me of a less successful Kinect, something brought out to keep an aging system fresh while we waited for the next gen. Honestly had it come out a year earlier it might have had a modicum of success. Launched when it was, and killed as quickly as it was, the system, which let's be honest was still going to have issues, was doomed to failure.

Of course Sega's hard core early adopters were pissed, and Sega's brand which had taken some lumps already, was pretty much in the shitter. When the Saturn failed in the US, the writing was already on the wall that the company was gonna die, just no one knew it at the time.

I always kind of wonder what might of happened in the US and Japanese branches never got into their dick-measuring contest though. We might even still have a Sega console today.

The existence of the Saturn was the main issue. But since the Genesis was so popular in the US/EU, thus came the proposed 32X idea.
(The deathknell was basically once the Saturn got its release date in Japan.)

It was doomed from the start given how much time they had to make the thing, not to mention the price and ever-eventual release of the Saturn.
Funny enough, it is built similarly to the Saturn, albeit with some significant differences here and there (the designers actually used some of the Saturn's technical specs at the time that they received from SoJ).

Pretty surprising it managed to sell what it did, given how many got pushed initially.

This goes over some of what I mentioned, since I can't find the original article itself.
http://www.gamepilgrimage.com/book/export/html/10962
 
LOL me and the old man were huge sega fanboys. we hyped this thing up so bad. We even had Night Trap when that came out ......
Edit Question I never bothered to ask until this thread was the 32x required in addition to the sega cd?

Night Trap was one of 6 titles (5 release in the US) that saw 32X CD releases. All were FMV games like Night Trap. Generally, the extra power of the 32X allowed for more colors and a larger screen for the video over the regular Sega CD version.
 
LOL me and the old man were huge sega fanboys. we hyped this thing up so bad. We even had Night Trap when that came out ......
Edit Question I never bothered to ask until this thread was the 32x required in addition to the sega cd?

Night Trap was one of 6 titles (5 release in the US) that saw 32X CD releases. All were FMV games like Night Trap. Generally, the extra power of the 32X allowed for more colors and a larger screen for the video over the regular Sega CD version.

To further clarify, there multiple releases of Night Trap. You can get it in regular or 32X flavors.
 
back than, my mother bought one for me because the guy in the store told her it would make the grafics look better...
oh and btw I never got a 32x game, and playing "genesis" games through it made them look distorted, not better.
Actually, for some Geneses, the composite output of the 32X is better than the composite output of the Genesis itself. Slightly duller, but less prone to rainbow-banding.

But then, the Genesis's composite output was utter shit, so it's not hard to top it.
 
The Saturn was a wreck people thought the slot was for 16-bit games and they still went for $450 after that E3 with Sony. The Dreamcast they got right but too late it was basically a super N64 system.
 
Look at this beast: http://www.youtube.com/watch?v=h7E4J6_EPsw

Damn, Sega.


The Saturn was a wreck people thought the slot was for 16-bit games and they still went for $450 after that E3 with Sony. The Dreamcast they got right but too late it was basically a super N64 system.

The cartridge slot on the Saturn always looked like a Mega Drive slot to me, too. I thought it was cool they added BC... of course, on further investigation I realised the truth.
 
The existence of the Saturn was the main issue. But since the Genesis was so popular in the US/EU, thus came the proposed 32X idea.
(The deathknell was basically once the Saturn got its release date in Japan.)

It was doomed from the start given how much time they had to make the thing, not to mention the price and ever-eventual release of the Saturn.
Funny enough, it is built similarly to the Saturn, albeit with some significant differences here and there (the designers actually used some of the Saturn's technical specs at the time that they received from SoJ).

Pretty surprising it managed to sell what it did, given how many got pushed initially.

This goes over some of what I mentioned, since I can't find the original article itself.
http://www.gamepilgrimage.com/book/export/html/10962

It's an interesting article, though I disagree with it's conclusion that the 32X was not a factor in Sega's eventual downfall. Was it the only reason? No, not at all, but it did have a huge impact on the company's image at the time, and Sega was expecting a lot more from it than was feasible. It was the rock that started the avalanche.

This interview with Tom Kalinske has some great nuggets of info on the problems with management and the Saturn/32X issues:

http://www.sega-16.com/2006/07/interview-tom-kalinske/
 
The Saturn was a wreck people thought the slot was for 16-bit games and they still went for $450 after that E3 with Sony. The Dreamcast they got right but too late it was basically a super N64 system.

That's really downplaying the Dreamcast. The thing was actually pretty beastly hardware wise and had some amazing software, the PowerVR chipset however did things differently than well anyone else and that would cause issues. Add that on top of the fact that burned third parties were jumping ship and Sony was at the peak of its ridiculous PS2 hype, and yeah it's easy now to see why it failed. Sega also simply did not have the cash to sell at a loss, and they were losing a shitload on that system.

Saturn was $400 at launch, the problem was soon after they announced that price and that it was in stores, Sony said $299 and the game was over.
 
I've had one for over 10 years now. Zaxxon motherbase and Knuckles were the standouts for me. Can't believe I got trolled into getting Kolibri and Tempo (those colors were just awful...)
As far as add-ons go, I'd say Sega CD is better even with all of the FMV titles...which reminds me, I never did try fahrenheit (a sega CD game that also uses the 32X) despite owning it for quite a while.
 
Right here buddy.

Virtua Racing Deluxe, Knuckles Chaotix, and Shadow Squadron were my mainstays.

I think I even owned Fred Couples Golf at one point in time.

Shadow Squadron was my baby......I just loved the full campaign replay mode. Thought it was the most revolutionary feature back then.
 
I really do wish it had caught on at least a little bit. I think there was enough horsepower there to get a bunch of really good games on it. The Neptune is so sexy. That is a cool looking device!

I always thought that image you commonly see as the "Neptune" was just an EGM April Fools mockup and there was no report of the combined Genesis/32X ever being in production.
 
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