patrickthehedgehog
Member
Agh, why is Altered Beast the Genesis version?????
Gross!
Here you go: http://blogs.sega.com/2013/12/05/sega-3d-classics-%E2%80%93-3d-altered-beast-interview-with-developer-m2/
Agh, why is Altered Beast the Genesis version?????
Gross!
Agh, why is Altered Beast the Genesis version?????
Gross!
Agh, why is Altered Beast the Genesis version?????
Gross!
There’s an arcade version and a MegaDrive version of Altered Beast, and you’ve chosen to port the MegaDrive version for this project. Why is that?
YO: Well, we decided from the very beginning of this project that besides Sonic The Hedgehog, we wanted to port multiple games from the MegaDrive.
YO: Keep in mind that there’s an arcade version of Altered Beast, but unlike the arcade version, the MegaDrive version has two layer scrolling, and without those two layers, you really don’t have a foothold to start working on stereoscopic 3D. The arcade version basically doesn’t have any parallax scroll at all.
Dividing single image backgrounds into raster layers, and adding stereoscopic 3D!?
– So, this has been on my mind me since we talked about it in our last interview. Can you talk about how the GigaDrive[4]-related components are included in 3D Altered Beast?
NH: We’ve made some pretty fundamental revisions to the GigaDrive at this point. Every time we try porting a new MegaDrive title, we gain insight into what kind of features and specifications we need for it, and we put more work into the 3D so that it works better with the Gigadrive, beyond what we had in previous iterations.
An example would be how we added support for vertical parallax scrolling, etc. How can I put this… Basically, the GigaDrive spec I showed to you guys last time was from its initial development stage. Once that was in play, our team members had lots of feedback about how it should function as we go forward. Maybe that’s how building real hardware works? Anyways, Altered Beast more or less uses the same v1.0 hardware draft that Sonic used. So it wasn’t so much the GigaDrive components, but more making the game itself work with the Gigadrive that we wound up focusing on.
YO: Originally, we intended to wrap up Altered Beast with a bit less effort, but once we finished 3D Sonic, there were a lot of things we wound up obsessing over. We started going out of their way to look for more spots we could squeeze more 3D in. (laughs)
NH: A lot of them were in these really ordinary but very detailed spots. Like how we wound up adding 3D to stage 3 when that wasn’t in the original plan.
YO: Some of these 3D touches would be hard on the eyes, so we’d have the designer toss the changes out and revert back to the original. We also made the sky in the last stage 3D, right?
NH: That was probably the most extreme fix for this game. In the original game, the sky was a single graphic. But it was just screaming to be broken up and raster scrolled. And so we fed it to the GigaDrive’s stereoscopic 3D. Now the original MegaDrive version we’ve made uses parallax raster scrolling as well. Too bad there’s no way to show it to people though. (laughs)
YO: Multi-layer scrolling effects were added when the arcade version was ported to the MegaDrive, and when we ported this version to the GigaDrive, we wound up adding even more. (laughs)
Is Fantasy Zone 1 unlockable in this like it is in the Japanese version?
The whole release *is* the Japanese version. They didn't even rebuild it, they just changed the region.
EDIT: Ah, it's unlockable by having a save file from the other volume. That may complicate things.
Legacy
Unlike other works by Yu Suzuki, such as Space Harrier, OutRun, and After Burner. Power Drift skipped most home consoles and did not appear on a home Sega system until the release of a Sega Saturn conversion in 1998 (as Sega Ages Power Drift). It was instead ported to the PC Engine in Japan (by Asmik Ace Entertainment), and a variety of home computers in North America and Europe, including the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, TurboGrafx-16 and ZX Spectrum. All computer versions sacrifice many of the sprite effects, and though some were well received by the gaming press at the time, the limitations turn these versions into very different games.
The arcade version of Power Drift was also included in Yu Suzuki Game Works Vol. 1 for the Sega Dreamcast. The arcade version has never been re-released in the western world.
Unusual for Sega's "Super Scaler" arcade games, Power Drift was never ported to the Mega Drive console. Dempa was planning to port the game to the Mega Drive, but it was later moved to the Sega CD, before the project was eventually cancelled. When Dempa's license expired, Sega briefly worked on a Sega 32X version, which also did not see the light of day.
What's with SEGA and their will to neglect other consoles? Dreamcast collection and now this
Is Fantasy Zone 1 unlockable in this like it is in the Japanese version?
M2 picked out a variety of more skill-based console and arcade games they knew diehard SEGA fans in Japan would love to play not just on handheld, but also with new features and immersive 3D unlike ever before. They actually considered Landstalker and (IIRC) Light Crusader, which are more stat-heavy and closer to Shining/Phantasy Star. Ultimately, despite liking and wanting to do one or two xRPGs, they've stuck with action/racing/shooting out of safety.No Shining Force 2 or Phantasy Star 4. What's the point?
No Shining Force 2 or Phantasy Star 4. What's the point?
Yes it is. And it's super simple to unlock.There's a separate Extras section with the Master System games. Just click on the touch screen in the green part a bit and you'll get it.
Just realized that the frame rate in Galaxy Force II is much more stable in this collection when compared to the standalone version that's on the 3DS eShop.
Just realized that the frame rate in Galaxy Force II is much more stable in this collection when compared to the standalone version that's on the 3DS eShop.
Hmm maybe they also re-coded it to use realtime music if this is the case.
Is Fantasy Zone 1 unlockable in this like it is in the Japanese version?
I want GP Rider receive the Power Drift treatment
I didn't know anything about it but today I saw it in the brand new Sega Interactive website and it's pretty impressive.
the point is more arcade oriented gamesNo Shining Force 2 or Phantasy Star 4. What's the point?
Yes it is. And it's super simple to unlock.There's a separate Extras section with the Master System games. Just click on the touch screen in the green part a bit and you'll get it.
Erring on the side of caution helps a lot, though I find the turrets easier to dodge than the armadillo creatures which can snake you into a corner. There is a trick to get additional lives, however, and it involves grabbing an Iron Bar at the right moment. USGamer calling this game boring and simplistic isn't fair given you have to learn maps and which items are good to carry for so and so maps/areas.Played Maze Walker for nearly 4 minutes and beat it...'s default high score before dying horribly to the first baddie with a projectile. What a surprise that was! The games name doesn't lie as your character walks at a very leisurely pace lol. 1-hit kills plus losing your powerups when ya die? This is a shooter without the shooting! Yet the slow pace makes it seem playable an compels me to try more~ this one could be a gem!
3D Power Drift really shines because of its awesome track design and controls suited to keeping you on the road while letting you battle with other racers. It helps that its audiovisuals, even in a portable arcade-perfect form, are still amazing. Beating Courses is easy, possible even on your first try with improvisation, but mastering each track and then the whole course in 1st place gets tough. Obviously a standalone eShop release would be the best option.Really want this for Power Drift but I don't feel like paying $30. Shame they didn't just release it on eShop. I've played the Saturn version but the 3D and 60FPS sounds really great... Honestly though I got more enjoyment out of a lot of these ports than many $60 releases so might as well pick this up.
I'm so pissed this won't come out over here... Sega EU is useless
Enjoy it you lucky sobs x_x
Homebrew doe.I'm so pissed this won't come out over here... Sega EU is useless
Enjoy it you lucky sobs x_x
Homebrew doe.
Fun fact: While I had a decent PC Engine / TG16 collection in the 90s, it was being able to play my Space Harrier, Outrun, and yes, Power Drift HuCards on my Turbo Express that motivated me to buy that fantastic handheld. I'm very, very happy to have these superior ports in 2016.
Now we need them all in 60fps for home consoles with 1:1 original assets and no filtering.
Fukkoku V1 JPN doesn't work fully with the region-free launchers. I'll try to launch this on my EU N3DSXL when I get a chance and report back.
This, yes.
Did you also have the PC Engine HuCard After Burner II ?
I've played it, and found it to be superior to the MD/Genesis version, visually.
I did not have it. Man, those ports were pretty good though.
Homebrew doe.
I'm so pissed this won't come out over here... Sega EU is useless
Enjoy it you lucky sobs x_x