iOS is going crazy lately. I wonder how well it did on the 3DS?
Does it have any exploration like Layton series or just scene-gameplay-scenes etc?
I was looking through Sega's IR information just now and it turns out they forecasted just 20k for the US total. D:Great news! I loved the demo on 3DS, but wasn't able to find it anywhere(did they print like, 1000 copies?!). Looking forward to getting it on iOS.
Definitely. Though I think being on iOS might help out with some of the gyro stuff if they retooled how clunky it was in the original.Well I guess this could help towards a sequel, an okay game but it has some noticeable issues, like gyro stuff.
The thing that puzzles me here is that release was a few months after the one here in Europe, it's like they went out of their way to time the release as awkwardly as possible.Would have been way smarter releasing it last year on 3DS, at least.
Releasing it the same week as Theatrhythm was just silly. Neither game was going to do great, but for people in the mood for a 3DS rhythm game, Rhythm Thief was not the more alluring option.