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Sega, Capcom & 38 others makes XBL Arcade titles

Just how new a game could we expect from this? as late as the mid 90's? Early 80's only? Even 2000+ stuff like the latest Cave shooters?
 
Taker666 said:
Do you honestly think Microsoft would have made this much effort if not for Nintendo making a big deal out of their download service and the positive response it has received. Xbox Live Arcade up until now has been an afterthought.
Yes, you're definitely clueless. Gathering such an huge support of developers and games isn't something you get done in a bunch of months, like since the E3 Nintendo announcements. It requires havy technological and marketing planning, many discussions with software developers and so on. If you really thing after E3 MS wake up and said: "hell! we've got to do semthing like Nintendo!", you are totally clueless.

And, BTW, your logic is quite faulty too: why don't you rather think that Nintendo copied or "expanded" the Xbox Live concept? ;-)
 
Mrbob said:
According to Jesiatha downloading the front end for Live Arcade wasn't possible for Xbox.

Besides, MS plans seem much more exquisite for XBox 360. Live Arcade will work much better with the new front end. Being able to set up games with people will be so easy with the new guide system. Plus this gives MS time to flesh out their plans more with Indie developers. Remember Live Arcade just isn't for replaying old games.

I've been thinking about it, but where will 2D developers go in the future on consoles? They can't compete with these expensive cinema style games. What if companies like Treasure start designing brand new 2D games available for download over live arcade? :)

Give me Guardian Heroes plzzzzzzzz thx. :D

The 50 meg limit on the game size is a limit on XBLA's potential. We won't see great games or many classics on the service as long as that's in place. We especially won't see many of the games you guys are requesting such as Treasure classics. It's a fucking shame too.
 
Not if this thing takes off. You can bet they'll be larger memory cards released by Microsoft to satisfy the demands to download the games.
 
D3VI0US said:
The 50 meg limit on the game size is a limit on XBLA's potential. We won't see great games or many classics on the service as long as that's in place. We especially won't see many of the games you guys are requesting such as Treasure classics. It's a fucking shame too.

The maximum size for N64 games was 64 MB and unless you want HUGE saturn or PSOne 2D classics ported or some humongous exact arcade games running under MAME and not ported, you will be able to get just about everything made in the 16 bits and 8 bits generations as well as N64 games ;).
 
I do want HUGE Saturn and PSX games and arcade titles and new original titles. I don't see why we shouldn't be able to get them. I haven't gotten an online Last Blade 2 yet and with SNK on board it's possible, that size restriction is the only hurdle. How stupid is it to limit the potential cause of memory card sizes when most people buying the games are going to have HDs anyways. Yet another example of the core pack screwing the rest of us.
 
D3VI0US said:
I do want HUGE Saturn and PSX games and arcade titles and new original titles. I don't see why we shouldn't be able to get them. I haven't gotten an online Last Blade 2 yet and with SNK on board it's possible, that size restriction is the only hurdle. How stupid is it to limit the potential cause of memory card sizes when most people buying the games are going to have HDs anyways. Yet another example of the core pack screwing the rest of us.


how do you know it's the core pack's fault?
cry0jo.gif
 
Panajev2001a said:
The maximum size for N64 games was 64 MB and unless you want HUGE saturn or PSOne 2D classics ported or some humongous exact arcade games running under MAME and not ported, you will be able to get just about everything made in the 16 bits and 8 bits generations as well as N64 games ;).
good point :) .. as you point out, the limit should allow for almost all games that were made before the consoles that started using CDs as their ROM storage medium :) ....... after CDs started being used, the storage space went up into the hundreds of MB, and some games like FF VII were even on multiple CDs ..
 
The maximum size for N64 games was 64 MB and unless you want HUGE saturn or PSOne 2D classics ported or some humongous exact arcade games running under MAME and not ported, you will be able to get just about everything made in the 16 bits and 8 bits generations as well as N64 games ;).

Better compression would certainly allow many of the larger ones like 64MB N64 games to get substantially smaller. Even MOD music could be further compressed by compressing the samples with lossy formats like MP3/WMA (first you'd decompress the samples, then mix them through the MOD/tracker engine).

I don't see why we shouldn't be able to get them. I haven't gotten an online Last Blade 2 yet and with SNK on board it's possible, that size restriction is the only hurdle.

No hurdle at all. With lossless compression, the full arcade version Last Blade 2 takes up a measly 30MB.
 
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