I'm not sure exactly how much Sega West had to do with the development of Sonic Generations, but I imagine a lot of people in this topic are perhaps putting a little too much weight on the notion that this guy was responsible for a lot of it.
Well in this scenario at the very least there's a chance at a horrible franchise resurrection, Sabreman strikes back!I bet it's the same dude who greenlit Golden Axe: Beast Rider and all those Iron Man games.
Perfect fit for Rare.
Yeh, if no-one had told me they were British I would have automatically assumed they were Japanese with a decent translation unit. Like Intelligent Systems. Nothing about their Ninty games screamed British to me.
Everytime I think of Rare I just
How did Nintendo kill off Rare? And what revival did they have on the Xbox exactly? Conker's live and Reloaded was a remake of mainly the graphics and multiplayer, and Grabbed by the Ghoulies was ok, but no Zombie ate my neighbors. Star Fox Adventure was pretty damned good and I bet if it was still just adventure on dinosaur planet people wouldn't bitch about it as much.
Two wrongs don't make a right.
Given the sheer number of sports games for Kinect that are infinitely worse, I disagree. I do think Rare focusing solely on Kinect Sports is bitterly disappointing, but Kinect Sports still has a lot of Rare charm that countless developers simply wouldn't have bothered with.
It's certainly the most feature-packed motion sports collection I've ever played. Which isn't saying much to most of GAF since they don't give a damn about these types of games, but its appreciated by Kinect owners at least and it certainly proves that Microsoft were right to not just give it to any old studio. I really, really don't want a Kinect Sports 3 though.
Enjoy your endless sleep.Wake me when something good happens to their IPs.
Halo 4 got an entire new studio built from the ground up for it, What's stopping Microsoft from pulling in talent for stuff like Killer Instinct?
Two wrongs don't make a right.
Honestly, I just don't see why you would spend 400 million dollars on a company and not do anything with their IPs.Halo 4 got an entire new studio built from the ground up for it, What's stopping Microsoft from pulling in talent for stuff like Killer Instinct?
Rare still exists?
Nintendo could probably nail the gameplay, but Banjo would never be the same without Rare's sense of humor and awesome characters.and Banjo to Nintendo.
But 2 negatives can make a postive!
It truly is mind-boggling but I'm not sure I want current rare pissing on my nostalgia.
Nintendo could probably nail the gameplay, but Banjo would never be the same without Rare's sense of humor and awesome characters.
Naughty Dog might be a better fit for a new Banjo.
nintendo created development hell for a lot of the rare games. They turned out one game for the gamecube, which wasn't even based on the original concept and just shoehorned into the role. That's what killed the culture of the studio, just like MS did with ensemble and fasa. When studios get into situations like that, where they're stuck working on games that never see the light of day, people dont want to work on the games anymore, the quality suffers, key staff leave.
I have no argument against that. I have had a great deal of fun with Kinect Sports, but Rare fans being disappointed with their recent output isn't surprising to me and I can't blame them. I just like people to know that they didn't just shit out any old bog standard Wii Sports rip off. It has a genuine spark, as much as a game of that type can have I guess. They've taken it about as far as it can go now though. There really is no need for a KS3.I admit I'm being a bit bitter. I'm sure it is a fantastic sports game, but it's disgusting how they completely disregard their old IPs :/.
Nintendo's production standards and practices are notorius, but the results speak for themselves. There's a reason devs like Next Level, Monster, Silicon Knights, Leftfield, even Rare themselves, hit certain levels of quality under Nintendo that they seem incapable of meeting otherwise. It's a pretty huge thing having the people who made Turok turn out a game like Metroid Prime.nintendo created development hell for a lot of the rare games. They turned out one game for the gamecube, which wasn't even based on the original concept and just shoehorned into the role. That's what killed the culture of the studio, just like MS did with ensemble and fasa. When studios get into situations like that, where they're stuck working on games that never see the light of day, people dont want to work on the games anymore, the quality suffers, key staff leave.
Killer Instinct is irrelevant and has never been a good fighting game to begin with.Honestly, I just don't see why you would spend 400 million dollars on a company and not do anything with their IPs.
Halo 4 got an entire new studio built from the ground up for it, What's stopping Microsoft from pulling in talent for stuff like Killer Instinct?
Yeh, if no-one had told me they were British I would have automatically assumed they were Japanese with a decent translation unit. Like Intelligent Systems. Nothing about their Ninty games screamed British to me.
Killer Instinct is irrelevant and has never been a good fighting game to begin with.
A bold and bright future making simple, approachable, "get up off the couch" experiences for everyone with Kinect and Kinect Sports.
A new Killer Instinct made with sprites would be a good start.
He'll fit right in.um, sega west?
not even worth a thread. His game cv is ... averageness compiled.
I admit I'm being a bit bitter. I'm sure it is a fantastic sports game, but it's disgusting how they completely disregard their old IPs :/.
Well, they did try to revive Perfect Dark and Banjo/Kazooie, and failed. (plus the Conker remake for the original Xbox, I'm not sure it was successful either).
Those were the big Rare IPs, leaving only Killer Instinct but it never was a strong license to begin with. Jet Force Gemini might have been a better game, but is even lesser known.
They also tried several new IPs (Grabbed by the Ghoulies, Viva Pinata, Kameo) that were close to their traditional style.
Was. Nobody cares about it now. And even if they did, Rare won't deliver a game even worth renting. Their best bet would be making a Smash Bros-like party game.It was popular. That's all it needs. Deal with it.
That doesn't mean that you need to kill the entire studio. Just take a look at the success of NosyCrow or the Layton series. Wouldn't something like that would've worked pretty well on Kinect, even with the charming humour of Rare? Why let them produce only somewhat bland sport or racing games?
Technically they've only done 2 games for kinect, Kinect Sports 1 & 2... I don't think they're condemned to do only sport games, they probably have other projects (some of them for the 720), and in the meantime they're exploiting the only recent success they had.
Rare never was a very productive studio anyway, they used to be famous for their long development cycles.
They are actually pretty quick these days with KS2 being pushed out within a year.
Big Park did a lot of the work and is credited as the co-developer.
Well, they did try to revive Perfect Dark and Banjo/Kazooie, and failed. (plus the Conker remake for the original Xbox, I'm not sure it was successful either).
Those were the big Rare IPs, leaving only Killer Instinct but it never was a strong license to begin with. Jet Force Gemini might have been a better game, but is even lesser known.
They also tried several new IPs (Grabbed by the Ghoulies, Viva Pinata, Kameo) that were close to their traditional style.
Viva Pinata was also a solid title, but Microsoft never put advertisement into any of Rare's games
Didn't they produce a whole TV show based on those pinatas ?
Was. Nobody cares about it now. And even if they did, Rare won't deliver a game even worth renting. Their best bet would be making a Smash Bros-like party game.