Gaia Theory said:
As Jarrod already pointed out, Nintendo and it's President, have stated publicly that it's up to the developer to use the DS how they see fit, your analogy to Microsoft is wrong, because, MS has gone on record stating that they are doing exactly what you said they are - more downloadable content etc... as part of their business strategy.
So I guess the real question is - Why do you believe what MS tells when they say that is their strategy, but when Nintendo says that the DS should be used any way that the developer wants, you suddenly are 'inclined' to believe they are forcing developers hands with development?
Because as I
spelled out in my previous post, the touchscreen, microphone, and Wi-Fi functionality are pretty much the reason for the DS' existence. The entire
point of the platform is to offer 'gaming experiences you can't get elsewhere'. Are you going to argue that this isn't the case, or that no one at Nintendo's expressed this sentiment? Now given that this is the case, I'd like you to explain to me why Nintendo
wouldn't be making every effort to push developers to use the system's unique functions, regardless of what Iwata may say for PR purposes.
Gaia Theory said:
Hey, you're putting words in my mouth now. Never did I say that Gunstar Heroes on the DS would be a 'straight-up' Gunstar Heroes sequel (I'm not sure what you mean by 'straight-up' sequel either btw),
By 'straight-up', I mean without any stylus or microphone gimmickry. Maybe two-player co-op over Wi-Fi, but nothing that fundamentally alters the basic game mechanics established in the original Genesis/Megadrive game.
Gaia Theory said:
I have said that Treasure would be free to develop how they'd like to. I couldn't possibly guess how they'd develop it for the DS.
And my contention was that if the sequel lands on DS, the core game mechanics would be compromised by the addition of stages that require gratuitous doodling or blowing into a mic. I
don't think that this would be due to the guys at Treasure getting excited about the stylus, if it happened. I honestly believe that it'd be at the behest of people at Nintendo, possibly to the effect of, 'We can't
force you to do this, but we'd
really like it if you were to work the DS features into the game somehow,' with the unstated understanding that doing so might lead to more projects with Sega/Treasure in the future.
That's neither here nor there, though. Regardless of any behind-the-scenes maneuvering in the development process, the fact of the matter is that if this game ends up on DS, it's extremely likely to suffer from gimmicky stylus-based gameplay, which a Gunstar Heroes title doesn't
need. The core gameplay of the original is extremely strong, and adding stylus-based doodling segments would
dilute that, not improve on it. The easiest way to ensure the creation of a sequel I'd actually want to play would be for Treasure not to develop it for the DS in the first place, since that would eliminate any danger of them trying to incorporate the nontraditional DS interface stuff.
Gaia Theory said:
And just to reiterate, don't put words in my mouth to help support your case. Arguments don't work that way.
I didn't put words in your mouth, but you're quite adept at putting your own foot there.