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Sega is working on Gunstar Super Heroes

lol..sega fanboys are so bitter. Especially since sega kicked the bucket as a console manufacturer. Some of thjem still huddle up beside their dreamcasts in a fetal position despite it being technically outclassed by the PS2 in half a generation. Yet, somehow DS' graphical inferiority to PSP is an immediate dealbreaker. Would be funny Gunstar Heroes turns out to be for DS, just for the whingeing that would ensue.

However, I do think PSPs wide screen would fit this kind of sidescroller exceptionally quite well. I played a little of it sometime ago. Great sense of speed and frantic action while being surprisingly easy to play.
 
Make it for everthing! Every console and both new handhelds. PSP and DS could easily support some kind of 2.5D engine and do the game a justice :)
 
Gunstar Heroes sequel? Sign me up.

I predict:

1) It will be good
2) It will not meet people's inflated expectations
3) It will get average or below average marks in Game Informer and EGM.
4) It'll be for a handheld


I want:
1) Make the original unlockable! Hooyeah!
2) Keep it 2D
3) Prefer it on a console(PS2), but won't bitch if its on Gameboy Advance. If its on PSP or DS, my wallet will cry.
 
Spike said:
OMG!! Nooooo.

Sega and Treasure both suck pretty bad nowadays. Do not tarnish the legendary GunStar Heroes!! Do not. Please.

You´re joking about Treasure, right?

I mean

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and

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Musashi Wins! said:
I'd like a competent sequel on a good machine. Sorry if that makes you sad.

Console, preferably.
So by competent - you mean that you hope Treasure is involved. Makes sense.

By 'on a good machine,' you mean what exactly? Are you trying to say that Nintendo handhelds aren't good machines? That doesn't make me sad, it just makes me realize that you might have a disconnect somewhere in your brain pathways.
 
Come on, this is Sega we're talking about. Get ready to cry when they put out the press release announcing Gunstar Super Heroes as a Gizmondo exclusive that promises to push the system's 3D abilities to the MAXX!
 
Gaia Theory said:
By 'on a good machine,' you mean what exactly? Are you trying to say that Nintendo handhelds aren't good machines? That doesn't make me sad, it just makes me realize that you might have a disconnect somewhere in your brain pathways.

Yea, I'd prefer console, then PSP, then DS/GBA. This is a wish period for this game right? Why on earth would I prefer it on the smallest format when I could still wish for all other factors to be competent? No disconnect, I just prefer "better" to supporting "worse". That doesn't seem to be a concern you share.
 
Father_Brain said:
BTW, does anyone know whether Treasure developed the Game Gear versions of Gunstar Heroes and Dynamite Headdy?
They didn't, Sega handled them internally.


eso76 said:
When i read this i got visions of metal slug 3d (btw, was it canned? hope so)
Nope, Metal Slug World is still coming. And according to Ben Herman, we're getting a US release too.



I do enjoy all the premptive DS bashing in this thread though. Just implies what we all already know deep down, this game is undoubtedly DS bound. Just give up now drohne, give Nintendo their $150. :P
 
It's undeniably good news to know that it's being worked on at all. I hold a fear that they may screw it up, but there's always the chance it could knock one out of the park too. Sega isn't all bad, they still make games I enjoy.
 
Here's hoping that if it's on a portable it still has multiplayer (hopefully single cart/umd if it's for ds or psp). Because as good as Gunstar is single, the level of fun goes up by the power of 12 when you play with a friend. Even if it does have multi, it's harder to come across people who also have the handheld and are willing to shell out the money to play with you (assuming it's a multi-cart multiplayer game). Here's hoping it's for a console.
 
Heliocentric said:
If this game is developed by Treasure in 2d for ps2 I will shoot a wad of my fluids in a not so discreet fashion as I eat a raw beet.


there would be a nerdsplosion the size of a 40megaton bomb.
 
If this came out for the PSP, I'd have to buy a PSP for this.


Hell, if this came out for the 3D0, I'd have to dig one out in a games shop. :P Gunstar is all-powerful, I just HOPE Treasure's involved. No, I beg Treasure be involved. If Sega's making the sequel by themselves... I really don't see how it could match the excellence of the original, or even be worthy of the same name.

...Think of the horror, what if Sega passed it off to someone like THQ?
 
How about we all go nuts if the game is designed by Treasure. Period.

Why do we have to attach consoles/portables to the want list. If it's by Treasure, get the system you need to play it on. Plain and simple.
 
Gaia Theory said:
There certainly does seem to be a lot of DS bashing around here...

It's a pretty safe bet that if it's on the DS, there's going to be pressure from Nintendo to incorporate the touchscreen/stylus into the gameplay somehow, and as a major fan of the original (it's one of my all-time favorite games), I do not want that! I want something that plays like the original, perhaps with some new crystals and crystal combinations for the weapons. I do not want 'Gunstar Stylus Heroes', and I think that if the game were to be developed for the DS, that's what we'd end up with. So no. It has nothing to do with hating the DS per se, and everything to do with getting the type of sequel I'd actually want to play. :p
 
Kulock said:
...Think of the horror, what if Sega passed it off to someone like THQ?
Well, they passed Advance Guardian Heroes off to UbiSoft. I wouldn't be surprised to see that happen again.
 
Castlevania is comming to DS and as far as we knowit isnt being turned into Caslevania-stylus-ds. So please.

And also, I doubt nintendo forces anyone to use the ds hardware in any particular way. Try again.
 
Tellaerin said:
It's a pretty safe bet that if it's on the DS, there's going to be pressure from Nintendo to incorporate the touchscreen/stylus into the gameplay somehow
I'm sorry, I don't mean to be cruel... but what planet do you come from? Do you honestly believe that Nintendo pressures companies to utilize the touchscreen on the DS? Or could it possibly be that, for the first time in gaming, the developers have a new interface to create games with and are actually interested in testing it out.

Believe me, Nintendo has absolutely no ability to pressure an outside studio to use a specific feature of the DS. Why would they have any such ability? The whole point of the DS is to offer developers many ways to make a game. No point forcing them to use it in a specific way then. The touch screen just happens to be a developer preference from the looks of things.
 
Tellaerin said:
It's a pretty safe bet that if it's on the DS, there's going to be pressure from Nintendo to incorporate the touchscreen/stylus into the gameplay somehow, and as a major fan of the original (it's one of my all-time favorite games), I do not want that!
Er, why would Nintendo suddenly take an interest in forcing anything on a no name IP like Gunstar Heroes? They're leaving everything up to the developer with DS, there's no 1st party mandates or pressure to use it's extra features.

Plus, Nintendo's the one 1st party to have a close working relationship with Treasure. You're totally off on this one.
 
jarrod said:
Er, why would Nintendo suddenly take an interest in forcing anything on a no name IP like Gunstar Heroes? They're leaving everything up to the developer with DS, there's no 1st party mandates or pressure to use it's extra features.

Plus, Nintendo's the one 1st party to have a close working relationship with Treasure. You're totally off on this one.

I'm inclined to believe there's a standing mandate for developers to try to include some form of DS-specific functionality (touchscreen and Wi-Fi) in any title for the platform, regardless of the nature of the title, Jarrod. Whether or not it's a matter of public record is another question entirely. :) And the fact that Nintendo has such a close working relationship with Treasure makes me more inclined to think that Nintendo would prevail upon them for such a favor (as the 'senior' in that relationship), and that Treasure would assent. So I can't say I agree with your analysis of the situation this time, friend. :)
 
Tellaerin said:
I'm inclined to believe there's a standing mandate for developers to try to include some form of DS-specific functionality (touchscreen and Wi-Fi) in any title for the platform, regardless of the nature of the title, Jarrod. Whether or not it's a matter of public record is another question entirely. :) And the fact that Nintendo has such a close working relationship with Treasure makes me more inclined to think that Nintendo would prevail upon them for such a favor (as the 'senior' in that relationship), and that Treasure would assent. So I can't say I agree with your analysis of the situation this time, friend. :)
You can be 'inclined' to believe all of that stuff you've made up in your head all you'd like. It doesn't change the fact that Treasure, as an independent studio, can do whatever they'd like, on any system they'd like - as long as they've got the funding. DS or not, touchscreen or not.
 
jarrod said:
Well, they passed Advance Guardian Heroes off to UbiSoft. I wouldn't be surprised to see that happen again.

That was just for publishing, the game itself was deved by Treasure. (And I actually quite enjoyed it, once you get past the first stage where you're so frail to attacks.)

I meant what if they passed it off to THQ for development, like they did for some of the Sega GBA titles.
 
Tellaerin said:
I'm inclined to believe there's a standing mandate for developers to try to include some form of DS-specific functionality (touchscreen and Wi-Fi) in any title for the platform, regardless of the nature of the title, Jarrod. Whether or not it's a matter of public record is another question entirely. :)
So, what's this inclination based on exactly? Because the public record shows Nintendo making things clear that it's entirely up to the developer as to how to exploit the DS featureset. I even remember a quote from Iwata or someone mentioning a game maker didn't even need to use both screens if they didn't feel it appropriate.


Tellaerin said:
And the fact that Nintendo has such a close working relationship with Treasure makes me more inclined to think that Nintendo would prevail upon them for such a favor (as the 'senior' in that relationship), and that Treasure would assent. So I can't say I agree with your analysis of the situation this time, friend. :)
Unless Nintendo's publishing and funding Gunstar Super Heroes, they're not the "senior" here. Besides, Nintendo's worked with Treasure because they share philosophies and ideas as game makers, Nintendo actually respects Treasure. They're not going to go out of their way to force anything here, your little theory here is pure fantasy.
 
Gaia Theory said:
You can be 'inclined' to believe all of that stuff you've made up in your head all you'd like. It doesn't change the fact that Treasure, as an independent studio, can do whatever they'd like, on any system they'd like - as long as they've got the funding. DS or not, touchscreen or not.

First off: If you think that companies announce everything they do to the rest of the world, you're either impossibly naive or an utter moron. I doubt you'd say I was 'making it up in my head' if I were to say I think MS is pushing Xbox developers to make downloadable content a part of their titles, since this is a big part of their current business strategy. Yet you honestly believe that Nintendo isn't doing everything in their power to 'encourage' companies developing for the DS to use the touchscreen somehow, when it's the entire reason for that platform's existence? Please.

Should this game end up on the DS, I'm willing to bet you $50 USD that there will be some sort of stylus-based gameplay shoehorned into it, just as there has been in practically every DS title to date. Much like the 'draw magic circles to finish off the bosses' in the upcoming DS Castlevania. If you're that confident that the fans will get a straight-up Gunstar Heroes sequel on the DS without any of the stylus nonsense, then with the rest of the forum as your witness, put up or shut up.
 
Kulock said:
That was just for publishing, the game itself was deved by Treasure. (And I actually quite enjoyed it, once you get past the first stage where you're so frail to attacks.)

I meant what if they passed it off to THQ for development, like they did for some of the Sega GBA titles.
This game isn't high profile enough for THQ to want. Seriously, Treasure's likely the sole reason this got off the ground, just like AGH.
 
Tellaerin said:
First off: If you think that companies announce everything they do to the rest of the world, you're either impossibly naive or an utter moron. I doubt you'd say I was 'making it up in my head' if I were to say I think MS is pushing Xbox developers to make downloadable content a part of their titles, since this is a big part of their current business strategy. Yet you honestly believe that Nintendo isn't doing everything in their power to 'encourage' companies developing for the DS to use the touchscreen somehow, when it's the entire reason for that platform's existence? Please.
As Jarrod already pointed out, Nintendo and it's President, have stated publicly that it's up to the developer to use the DS how they see fit, your analogy to Microsoft is wrong, because, MS has gone on record stating that they are doing exactly what you said they are - more downloadable content etc... as part of their business strategy.

So I guess the real question is - Why do you believe what MS tells when they say that is their strategy, but when Nintendo says that the DS should be used any way that the developer wants, you suddenly are 'inclined' to believe they are forcing developers hands with development?

Tellaerin said:
Should this game end up on the DS, I'm willing to bet you $50 USD that there will be some sort of stylus-based gameplay shoehorned into it, just as there has been in practically every DS title to date. Much like the 'draw magic circles to finish off the bosses' in the upcoming DS Castlevania. If you're that confident that the fans will get a straight-up Gunstar Heroes sequel on the DS without any of the stylus nonsense, then with the rest of the forum as your witness, put up or shut up.
Hey, you're putting words in my mouth now. Never did I say that Gunstar Heroes on the DS would be a 'straight-up' Gunstar Heroes sequel (I'm not sure what you mean by 'straight-up' sequel either btw), I have said that Treasure would be free to develop how they'd like to. I couldn't possibly guess how they'd develop it for the DS. And just to reiterate, don't put words in my mouth to help support your case. Arguments don't work that way.
 
If GSH is riddled with "stylus nonsense" you can propbably thank Treasure directly and give on the Nintendo conspiracy theory. It's not like Treasure isn't attracted to new game possibilities themselves. :)
 
how about using the touch screen for quick weapon managment/combination. I think that'd be pretty cool. Although didn't play stop when you cycled through weapons? I might be thinking of ALien Solider with how play would continue while you were managing weapons.
 
Gaia Theory said:
As Jarrod already pointed out, Nintendo and it's President, have stated publicly that it's up to the developer to use the DS how they see fit, your analogy to Microsoft is wrong, because, MS has gone on record stating that they are doing exactly what you said they are - more downloadable content etc... as part of their business strategy.

So I guess the real question is - Why do you believe what MS tells when they say that is their strategy, but when Nintendo says that the DS should be used any way that the developer wants, you suddenly are 'inclined' to believe they are forcing developers hands with development?

Because as I spelled out in my previous post, the touchscreen, microphone, and Wi-Fi functionality are pretty much the reason for the DS' existence. The entire point of the platform is to offer 'gaming experiences you can't get elsewhere'. Are you going to argue that this isn't the case, or that no one at Nintendo's expressed this sentiment? Now given that this is the case, I'd like you to explain to me why Nintendo wouldn't be making every effort to push developers to use the system's unique functions, regardless of what Iwata may say for PR purposes.


Gaia Theory said:
Hey, you're putting words in my mouth now. Never did I say that Gunstar Heroes on the DS would be a 'straight-up' Gunstar Heroes sequel (I'm not sure what you mean by 'straight-up' sequel either btw),

By 'straight-up', I mean without any stylus or microphone gimmickry. Maybe two-player co-op over Wi-Fi, but nothing that fundamentally alters the basic game mechanics established in the original Genesis/Megadrive game.


Gaia Theory said:
I have said that Treasure would be free to develop how they'd like to. I couldn't possibly guess how they'd develop it for the DS.

And my contention was that if the sequel lands on DS, the core game mechanics would be compromised by the addition of stages that require gratuitous doodling or blowing into a mic. I don't think that this would be due to the guys at Treasure getting excited about the stylus, if it happened. I honestly believe that it'd be at the behest of people at Nintendo, possibly to the effect of, 'We can't force you to do this, but we'd really like it if you were to work the DS features into the game somehow,' with the unstated understanding that doing so might lead to more projects with Sega/Treasure in the future.

That's neither here nor there, though. Regardless of any behind-the-scenes maneuvering in the development process, the fact of the matter is that if this game ends up on DS, it's extremely likely to suffer from gimmicky stylus-based gameplay, which a Gunstar Heroes title doesn't need. The core gameplay of the original is extremely strong, and adding stylus-based doodling segments would dilute that, not improve on it. The easiest way to ensure the creation of a sequel I'd actually want to play would be for Treasure not to develop it for the DS in the first place, since that would eliminate any danger of them trying to incorporate the nontraditional DS interface stuff.

Gaia Theory said:
And just to reiterate, don't put words in my mouth to help support your case. Arguments don't work that way.

I didn't put words in your mouth, but you're quite adept at putting your own foot there.
 
CrisKre said:
Castlevania is comming to DS and as far as we knowit isnt being turned into Caslevania-stylus-ds. So please.

And also, I doubt nintendo forces anyone to use the ds hardware in any particular way. Try again.


not only that, its treasure people. even if they turned it into GUNSTAR TOUCHED!! you *know* it will *still* be awesome.
 
When I was working with Treasure on Tiny Toons, Stretch Panic and Bangaio Mr. Maegawa told me that it is very unlikey they would ever do another Gunstar Heroes. He said the only way he would want to do it would be to bring the original team back together, but since they are all leads now it would be very expensive.

Believe I was pushing for a 2.5D Gunstar Sequel from them years ago!
 
Spike said:
OMG!! Nooooo.

Sega and Treasure both suck pretty bad nowadays. Do not tarnish the legendary GunStar Heroes!! Do not. Please.

Treasure has had some stinkers, but they did Gradius V and Astro Boy GBA, so at least some of their people are still awesome. Good chance for this game to be great if Treasure is indeed doing it.
 
treasure aren't the type of developer to let the touchscreen and second screen sit idle. if this is on ds, i'm sure it'll meaningfully incorporate ds gimmickry. and from what i've played of feel the magic and wario ware, i doubt whether touchscreen play is basically any fun.

i worry that the psp and ds have vacated the center of portable development...you have precocious almost-console games on psp and nugatory minigame sorta-game trifles on ds. the ds is by default the new destination for low-budget 2d development, and i worry that its slapdash "innovations" will hobble developers like treasure who've flourished on gba. all the more reason to anticipate the ds's early demise. sony can't quite do it alone; here's pulling for gb next.
 
This is the reason why I hate handheld systems. If they weren't popular, this game would appear on one of the home systems. Imagine Astroboy GBA on the home sytems in high-res 2D instead of that craptacular 3D version.

I know there are no guarantees, but if they were set on making this sequel, and the handhelds weren't around, we'd be playing this game on our PS2/Xbox/Cube. Otherwise, they wouldn't make it and that would be fine too.
 
Fuck the portables, put it on a home console, and make it either straight up 2D or polygonal graphics confined to a 2D plane (like Contra:Shattered Soldier)... and seriously, if SEGA fucks either this or Phantasy Star Universe up I'll burn down their HQ.
 
jetjevons said:
When I was working with Treasure on Tiny Toons, Stretch Panic and Bangaio Mr. Maegawa told me that it is very unlikey they would ever do another Gunstar Heroes. He said the only way he would want to do it would be to bring the original team back together, but since they are all leads now it would be very expensive.

Believe I was pushing for a 2.5D Gunstar Sequel from them years ago!

Is defenders of the looneyverse still never coming out?

I know there are no guarantees, but if they were set on making this sequel, and the handhelds weren't around, we'd be playing this game on our PS2/Xbox/Cube. Otherwise, they wouldn't make it and that would be fine too.

How is "not coming out" better than "coming out on a portable system?"
 
I'd contend DS seems to be the primary destination for 2D development at large regarding dedicated game platforms, not simply just low tier/budget stuff. Not that PSP is loaded with high budget software either, but it's clear that machine's abilities, maker and intended market are all much friendlier to polygons.

Sooner or later, you'll have to break down and get a DS drohne. And you know it. Boo-hoo!
 
levious said:
How is "not coming out" better than "coming out on a portable system?"

Why should I settle for a game to come out on DS-level technology, when I could play the game on PS2-level technology? Imagine how much better it would be on the PS2/Xbox/Cube on your big screen tv, with ultra high-res graphics like Guilty Gear, audio coming out of your surround sound system, and a regular controller.

It works for other games as well:

- Imagine Metal Gear Ac!d on the PS2

- Imagine Ridge Racers on the PS2

- Imagine Fire Emblem on the Cube

- Imagine Mario and Luigi on the Cube

- Imagine Wipeout Pure on the PS2

I'm just saying that if the handhelds weren't around, then we'd hopefully see these titles on the home platforms. Why settle for lesser technology/visuals/audio/controllers when you have the best platform already sitting in your living room?
 
Otherwise, they wouldn't make it and that would be fine too.

Maybe I misunderstood what you said there. Of course I'd rather any game come out on a better platform. But I really believe that if not for the GBA, or portables in general, games like Astro Boy, Advanced Guardian Heroes, 2d Castlevania, etc. just wouldn't get made anymore. At the least, I think they way things are now maximizes the amount of traditional 2d content we see on all platforms.
 
Spike said:
OMG!! Nooooo.

Sega and Treasure both suck pretty bad nowadays. Do not tarnish the legendary GunStar Heroes!! Do not. Please.

The company that made Astro Boy, Ikaruga, and Gradius V sucks? True, their output since Sin & Punishment has been uneven, to say the least (Dragon Drive, Buster's Bad Dream), but they're still a long way from sucking.
 
Tellaerin said:
I honestly believe that it'd be at the behest of people at Nintendo, possibly to the effect of, 'We can't force you to do this, but we'd really like it if you were to work the DS features into the game somehow,' with the unstated understanding that doing so might lead to more projects with Sega/Treasure in the future.
What corner of your brain comes up with this stuff? So Nintendo suggests to use the DS specific (ie: touchscreen/mic) features in Gunstar Heroes and that somehow translates to Treasure getting the 'unstated understanding' that by implementhing this at the request of Nintendo it will lead to more work with... SEGA? :lol Your logic is truly odd. You also make it sound as if Treasure is in need of assurances of future work - which they clearly do not need to worry about.

There is no point arguing any furthur, as Gunstar Super Heroes does not have any platform announced yet. The underlying fact is - if Treasure is involved in ANY way, you can be assured they are going to make the game that THEY want to make. You could assume that Sega, as the publisher might have some influence on development - but to suggest that Nintendo, who is neither funding, publishing or co-developing would be given any input - is rather ridiculous. I guess everytime a developer chooses to use the touchscreen on the DS, it must be because Nintendo forced them to do it. Or hey, better yet, any time a developer chooses to develop for the DS, it must be because Nintendo forced them to.
 
Father_Brain said:
The company that made Astro Boy, Ikaruga, and Gradius V sucks? True, their output since Sin & Punishment has been uneven, to say the least (Dragon Drive, Buster's Bad Dream), but they're still a long way from sucking.

Stretch Panic alone took them into the depths of suckage. Yes, Astro Boy, Ikaruga, and Gradius V are godly, but just as they help them rise, so too does Dragon Drive, Advance Guardian Heroes, Tiny Toons, and Wario World pull them back down into the abyss.

Okay, maybe suckage is kinda harsh. Mediocrity is more like it.
 
Advance Guardian Heroes rules. Not only is it deeper and more rewarding than "good looking" Astro Boy, it's better than it's Saturn predecessor too.
 
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