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Sega Rally demo up on XBLM!

Jirotrom said:
umm...there are tuning options in DiRT, you know... the cars do handle differently.

I plan to give it more time when I buy it at a discount price. There's so many things I like about the game for me not to own it. But the handling and physics...can't really pay full price for it.
 
FightyF said:
I plan to give it more time when I buy it at a discount price. There's so many things I like about the game for me not to own it. But the handling and physics...can't really pay full price for it.
I think the game is more of an arcade racer, than past games, it really feels like an arcade racer. Give it arent and you'll see what I mean when I say handling can drastically change. You can fly through the game on easy but if you want to compete time wise you really need to tune the car you choose to the track you choose, and with the ridiculous number of tracks it can get pretty deep.
 
It seems that they actually did a fantastic job creating this game for both machines. I tested out the PS3 demo yesterday and it looks EXACTLY the same as the 360 demo. Even things that tend to vary slightly between GPUs are identical (such as motion blur). They even share the same application of anti-aliasing.
 
dark10x said:
It seems that they actually did a fantastic job creating this game for both machines. I tested out the PS3 demo yesterday and it looks EXACTLY the same as the 360 demo. Even things that tend to vary slightly between GPUs are identical (such as motion blur). They even share the same application of anti-aliasing.

Yes, I tried that too. They look exactly the same, I couldn't tell any difference.
 
AgentOtaku said:
I tried them both as well....i mean they reaaally are that identical!....crazytown indeed!
good news for all... though... i do have to wonder how long it'll be until people start complaining about how 'the lowest common denominator is holding PS3 games back'.

sega rally revo looks pretty good to me, espescially with that real terrain deformation.
 
put me in the 'looks like a high rez ps2 game' camp, came 3rd on both tracks and then deleted the demo. give me next gen WRC please
 
lambchop said:
put me in the 'looks like a high rez ps2 game' camp, came 3rd on both tracks and then deleted the demo. give me next gen WRC please
Yes and no.

(highly unfair random rally comparison ahead)

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Really impressive shot from WRC PS2...
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dark10x said:
It seems that they actually did a fantastic job creating this game for both machines. I tested out the PS3 demo yesterday and it looks EXACTLY the same as the 360 demo. Even things that tend to vary slightly between GPUs are identical (such as motion blur). They even share the same application of anti-aliasing.


The only differences I see is the 360 looks ever so slightly blurry compared to the ps3 version. Just the differences in AA. nothing dramatic.
 
Witchfinder General said:
Downloaded the demo. Looks fantastic, music's nice but the handling is way off resulting in cars that handle like a Russian ice skater.
Yeah, that's my biggest problem. If the handling was there, I'd be thrilled with the game, but it just feels wrong. They should have stuck with actual Sega Rally handling (perhaps with minor improvements).

The only differences I see is the 360 looks ever so slightly blurry compared to the ps3 version. Just the differences in AA. nothing dramatic.
I'd chalk that up as a difference in connection. You're PS3 is likely HDMI, right? Perhaps the TV simply processes things a bit differently? 360 image quality via component is a tad softer than PS3 via HDMI (in general), so I'm not too surprised.
 
in all honestly the handling is good fun....its the painful AI and difficulty they decided to throw in the demo that quickly makes it unfun =(
 
sprocket said:
The only differences I see is the 360 looks ever so slightly blurry compared to the ps3 version. Just the differences in AA. nothing dramatic.

while I only played the PS3 version for a bit last night, I will say that maybe the textures along side the cliffs and such, certainly appeared sharper initially

..but this could just be attributed to running it through HDMI, like i've stated before....
 
dark10x said:
I'd chalk that up as a difference in connection. You're PS3 is likely HDMI, right? Perhaps the TV simply processes things a bit differently? 360 image quality via component is a tad softer than PS3 via HDMI (in general), so I'm not too surprised.

Both my ps3 and 360 run through HDMI. Its very subtle nothing dramatic.
 
dark10x said:
Yeah, that's my biggest problem. If the handling was there, I'd be thrilled with the game, but it just feels wrong. They should have stuck with actual Sega Rally handling (perhaps with minor improvements).

The analog stick is way too loose. Try it with the D-pad and you'll find similar to Sega Rally handling.
 
I'm pretty impressed that the PS3 version is not shit like most multi-titles after trying both. Heck since it's a d-pad based game the PS3 version even felt a little better.

Still, I'm not buying it on either system because the game is too hard for an arcade racer. I want to have fun when playing arcade racers, not feeling like I'm struggling the entire time. Like Dirt I don't really feel like I have a good grip on the car >_<
 
sprocket said:
Both my ps3 and 360 run through HDMI. Its very subtle nothing dramatic.

Please don't start another fucking Oblivion argument. People who haven't started inane Oblivion comparisons in the past say that it's identical - I'm much more inclined to believe them.

PowerSmell said:
The analog stick is way too loose. Try it with the D-pad and you'll find similar to Sega Rally handling.

I actually tried the D-pad and couldn't work with it. On the other hand, I've found the analogue stick to feel just just SR2 dreamcast. As an aside, I've been more successful using the road tires (on both tracks). Go figure!
 
after playing the game with joypad and the g25 i have to say - man, joypad sucks, play it with the g25 and its like a total new world of joy! the difference is really, really big!
 
gkrykewy said:
Please don't start another fucking Oblivion argument. People who haven't started inane Oblivion comparisons in the past say that it's identical - I'm much more inclined to believe them.
Oblivion? Oblivion was far from identical.

Sega Rally, however, is.
 
dark10x said:
Oblivion? Oblivion was far from identical.

Sega Rally, however, is.

Oh God what have I done. Look, I've never played any version of Oblivion, but there was a lengthy discussion where Sprocket was alone in a bunker, claiming that the PS3 version was significantly superior, even after the 360's graphical patch which added many of the same processing revisions. He could be right, for all I know, but the stubbornness of the whole thing was ridiculous. Now let us never speak of it again.

BTW I'm very jealous of that "STILL" feature on your TV.
 
gkrykewy said:
Oh God what have I done. Look, I've never played any version of Oblivion, but there was a lengthy discussion where Sprocket was alone in a bunker, claiming that the PS3 version was significantly superior, even after the 360's graphical patch which added many of the same processing revisions. He could be right, for all I know, but the stubbornness of the whole thing was ridiculous. Now let us never speak of it again.
Err, they both have issues. I'll make it simple and end it; PS3 version used anisotropic filtering while the 360 version used anti-aliasing. It had nothing to do with that terrain patch. That's it. That's the difference.
 
gkrykewy said:
Oh God what have I done. Look, I've never played any version of Oblivion, but there was a lengthy discussion where Sprocket was alone in a bunker, claiming that the PS3 version was significantly superior, even after the 360's graphical patch which added many of the same processing revisions. He could be right, for all I know, but the stubbornness of the whole thing was ridiculous. Now let us never speak of it again.

BTW I'm very jealous of that "STILL" feature on your TV.


Well thats because when ever I say a 360 looks better of a game no one argues or freaks out. :lol
 
lambchop said:
put me in the 'looks like a high rez ps2 game' camp, came 3rd on both tracks and then deleted the demo. give me next gen WRC please

Don't most next gen games look like high-res PS2/Xbox games? What's important is if a game is fun and Sega Rally has that in spades. I don't care if it's on Wii, PS2 or Xbox 360, if the games fun, the games fun regardless of graphics. As far as deleting the demo after you got 3rd place, how many times did you race a track? Did you try both cars? I first tried the Mitsubishi and got my butt kicked, then swiched over to the Subaru and got first place immediately. After playing the demo awhile, I've actually gone back to Mitsubishi which I now feel handles better.

To the people complaining about controls, not every game controls the same. There is a learning curve to adjust to. This is an arcade racer (about freakin time!) and not another sim/street racer that can be found for a dime a dozen. Arcade racers (arcade games in general) are few and far between now days. I for one relish in the greatness that is Sega Rally.
 
dark10x said:
I tested out the PS3 demo yesterday and it looks EXACTLY the same as the 360 demo.
For a minute there I thought you might have killed the thread.

sprocket said:
The only differences I see is the 360 looks ever so slightly blurry compared to the ps3 version. Just the differences in AA. nothing dramatic.
Thread saved!
 
PowerSmell said:
The analog stick is way too loose. Try it with the D-pad and you'll find similar to Sega Rally handling.

I'm not having any issues with the analog stick.

For SR on the Saturn, when using the analog nub, I used to push it upwards, and then tilt left and right. That resulted in real smooth inputs, which really helps in SR. I did the exact same in SR2 on the DC.

You can try the same with the 360 analog stick. But thus far I've been playing it normally and it's great.
 
I downloaded both the ps3 and 360 versions of the demo. It looks really good, it's fun, I wanted to try even more tracks, but I won't buy it. There are too many great games coming and I have just bought a house.

Btw, I can't see any difference between the two versions.
 
AgentOtaku said:
I tried them both as well....i mean they reaaally are that identical!....crazytown indeed!


How about the frame rate? Are they both identical too?

I wonder if the game is Force feedback steering wheel compatible for the PS3? Because if it is then I'm going to buy it providing i can find one.
 
IGN's Sega Rally Revo preview said:
SEGA's target framerate is 60 FPS
What's up with this generation and developers aiming for 60fps but never reaching their target? It's getting annoying.
 
I finally played this with the d-pad and, holy shit, the game is pretty good. In fact, on my first d-pad attempt I came in first place! I may consider the game now.
 
Trojan X said:
I wonder if the game is Force feedback steering wheel compatible for the PS3? Because if it is then I'm going to buy it providing i can find one.

oh jes and believe me, it plays worlds better with the wheel - like sega rally in the arcade! g25 = thats the real deal!
 
This game drives like excite truck which on any system besides the wii it means it drives like crap. Graphics are ok somewhere between DiRT and Motorstorm.

itsme said:
Is it just me? The cars drove like it's on ice, I felt no friction of what so ever.

Holy crap thats the first time I've seen someones name answer his own question.
 
Well the controls are standard Sega Rally as far as I remember. Not as unrealistic as Ridge Racer maybe, but not at all realistic compared to reallife. I find that quite fun. I have kept replaying the demo over and over today...
 
Wasn't too impressed with this game, would be better if it had damaged, that would overshadow the simplicity of the game.
 
The more I play this game the more I love it. I just love the brightness of it doesnt look dull and drab. Its now a must buy.



dark10x said:
I finally played this with the d-pad and, holy shit, the game is pretty good. In fact, on my first d-pad attempt I came in first place! I may consider the game now.

The D-pad for a racing game? You're nuts.
 
RumpledForeskin said:
The D-pad for a racing game? You're nuts.
The D-pad is actually better than the analogue sticks for this game IMO. With the D-pad you can make little adjustments but the stick is too twitchy for me. (PS3 version)
 
ascii42 said:
The creator of Gran Turismo still uses the D-pad while playing it.

He should probably just have the steering wheel in his actual car replaced with a d-pad. Or two big buttons on the dashboard, one that says 'LEFT', and one that says 'RIGHT', since that's the same thing.
 
Wait people cannot beat the AI in the demo? oh come on :lol

There not on hard, felt more like normal. And people who say its too skiddy, if you want grip go play a game where you race on stuff other then mud and sand?
 
I played the demo last night and personally, I have no idea what you guys are talking about in regards to the analog stick complaints. It felt perfectly fine to me. Sure, you can't move it all the way to the side (unless you're coming into a hairpin) but that's why it's analog. I had no trouble nudging around slighter corners.

For what it's worth, my biggest complaint with the demo has to do with the sense-of-speed. Maybe it's just nostalgia talking but my favorite part of RSC2 was just how goddamn fast it felt you were always going. You would go careening down a hill knowing that the slightest fuckup would send your car hurtling off the road. It made things so awesomely tense. Since I'd heard that some of the RSC2 guys were tapped to do Sega Rally (?), I was hoping it would feature a similar sense-of-speed. Again, maybe it's just my nostalgia talking but I honestly don't think a racing game since has captured the energy of RSC2.
 
Angelus said:
Well thats what happens when some of these characters do nothing more than spend all their time playing wannabe CEOs within npd threads,they really don't know jack about playing a game and enjoying it. Constantly nitpicking graphics and frame rates will also do that to you as well. Some of the complaints given in this thread make you wanna slap these little skirt wearing gamers in the head already.

not being satisfied with the 30fps framerate is not nitpicking. it's a major design choice that many strongly disagree with, myself included.

30fps doesn't make Sega Rally Revo a bad game but does prevent it from being stellar in the best tradition of Sega racers. the graphics are nice in some ways, not so nice in other ways. overall the graphics are not technically good enough to justify cutting the framerate in half. It shows this new studio is not on the level of the DICE team that made the absolutely awesome RalliSport Challenge 2, a game that was indeed stellar.
 
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