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Sega: Sonic quality to be fixed "over time"

Why do people keep saying "Make Sonic 2D again!" like it's the automatic fix for all of Sonic's problems?

In this case, you guys are just as clueless as Sega.
 
The fact that this guy cites the iPhone emulation of Sonic as a step in the right direction and something people loved shows how out of touch / full of shit he is. That port is a an abomination; proof that Sega really doesn't care about the quality of the games as long as people continue to buy them on name alone.

I can't wait until that well runs dry, although it shows no signs of stopping anytime soon.
 
perfectchaos007 said:
Sonic Adventure 3. Do it SEGA.

Just don't fuck it up
I don't get it, Sonic Adventure 2 had a sequel, it was called Sonic Heroes. Sonic Heroes had a sequel, it was called Sonic the Hedgehog [2006]. Sonic had a sequel, it was called Sonic Unleashed.

Calling it SA3 would just be a dumb marketing gimmick, it's not like a new title and branding will help cure Sonic Team's short-comings as a studio. ;)

we've had Sonic Adventure three, four and five, you're just in denial!
 
upandaway said:
Sonic Unleashed did not need the super expensive lighting and graphics, and it did not need the super detailed background, and it did not need running aimlessly on water with the worst drift controls and so much motion blur it's barely a gameplay component. There were also too many cutscenes and too many filler missions.
It had those things because Sega was using it to show the power of the Hedgehog Engine, which they wanted to license out.
 
perfectchaos007 said:
Sonic Adventure 3. Do it SEGA.

Just don't fuck it up
It's been done.
sonic_adventure_3_HUELEN10.png
 
Catalix said:
Why do people keep saying "Make Sonic 2D again!" like it's the automatic fix for all of Sonic's problems?

In this case, you guys are just as clueless as Sega.

Automatic fix? No.
Big step in the right direction, from my point of view? Yes.

Sonic never seemed the type of game I needed to turn to 3D. I mean, look at the abortion that was Sonic-3D for the 32x. Ugh. From what I've heard, I guess SA for the DC was pretty alright... but I always felt that trying to do sonic type things in 3D might look nice, but the gameplay would be wonky as hell. I think the exploration mechanic of Mario/Zelda/Metroid translated better than the speedy platforming of Sonic. He was pidgeon-holed from the start. But that doesn't mean he has to be... I can understand whoring Sonic out to new game types to make them accessible... I, for one, liked Sonic Spinball. Then again, I like Metroid Prime Pinball too.

Long story short, personally, I'd like to see a Sonic game that was 2D based, but not necessarily for a portable system. Rip Nintendo off for all I care, and make a New Sonic the Hedgehog. Then follow it with New Sonic the Hedgehog Wii... just put in the development time to make the game worthwhile. If they have to start out on portable systems to test the waters for the re-visioning, fine, do it. But use what you learn there and improve it for a console version that should hopefully do the series some good instead of perpetuating the laughing stock it has become.
 
ShockingAlberto said:
If bad wish-fueled fanart is Sonic canon, then there's going to be a lot of happy Sonadow fans.
:lol Yeah, just a poor old shoop for a thread a while back. Seriously though, nothing scares me more than Sonic fan-fiction. 99.99999999999 percent of the time...

GOO GOD!
 
As I said in the other thread, I'm utterly disenfranchised with SEGA now and their revisionist-history of what the original Sonic games were all about. This, and only this, will make me not see the next project as shite:

thesonictest.gif


A criticism made was that this essentially means remaking the original games. To this I say yes that's kind of the point: have SEGA remake the originals and remind themselves what a good Sonic game actually is (because god knows they don't currently know and haven't for the last 15 years). When they have the basics again, then I'll permit them to evolve and expand.

EDIT: The missing entries are:

Sonic does not have any form of homing attack. ( TRUE / FALSE )

The overwhelming majority of badniks are based on animal-inspired designs. ( TRUE / FALSE )
 
Mama, he's always been Eggman dammit. The 2 things on your list that will never happen are the Eggman thing, and the lack of green eyes. If it passed your list except for those 2 things that we know will never change, would it still be shit to you? Does that really deserve euthanasia to you? Come on man! :D
 
HUELEN10 said:
Mama, he's always been Eggman dammit. The 2 things on your list that will never happen are the Eggman thing, and the lack of green eyes. If it passed your list except for those 2 things that we know will never change, would it still be shit to you? Does that really deserve euthanasia to you? Come on man! :D

Didn't Sonic come out in the USA first, and was he not called "Doctor Ivo Robotnik" or am I mistaken?

And the green-eyes thing: it looks awful, from the first moment I saw it when the Dreamcast previews came out it looked awful, and it still to this day, looks awful.

Though I'll admit its subjective.
 
Mama Robotnik said:
Didn't Sonic come out in the USA first, and was he not called "Doctor Ivo Robotnik" or am I mistaken?
By a few days yes, but I was referring specifically to the creation of the finalized character.
 
Tellaerin said:
What's good to you and what's good to a kid aren't always the same thing.
No, I think a terrible camera and awful controls are pretty much universal. Being "for kids" is so often used as an excuse for being terrible.

Just because a game is terrible for adults doesn't mean it's good for kids.
 
If Sega gave Sonic to another developer, it wouldn't be Tokyo EAD or Platinum Games. It would be Backbone or, at best, Dimps.

Shit, look at what happened when Bioware took the license. They made a mediocre game because they just plain didn't care.
 
SpacLock said:
Sonic is supposed to be super fast. If they want to make a slower game then choose another character. What the hell...
I WILL STAB YOU WITH A KNIFE AND DANCE UPON YOUR GRAVE
god
why
ugh
 
ShockingAlberto said:
If Sega gave Sonic to another developer, it wouldn't be Tokyo EAD or Platinum Games. It would be Backbone or, at best, Dimps.

Shit, look at what happened when Bioware took the license. They made a mediocre game because they just plain didn't care.
:lol :lol :lol :lol :lol
You're too nice.
 
Slavik81 said:
No, I think a terrible camera and awful controls are pretty much universal. Being "for kids" is so often used as an excuse for being terrible.

Just because a game is terrible for adults doesn't mean it's good for kids.

Seriously. When I was a kid I could tell if I wasnt having any fun or getting frustrated. The old Sonic games were fun for anyone who liked platformers for the most part. It just seems like most of the older people involved with Sonic arent around anymore, unlike (I think) the teams involved with staple Nintendo series.
 
Ok I have a great idea for you guys at Sega. Scrap what ever Sonic title you are working on. Then take Yakuza 3, localize it and put a "Sonic the Hedgehog's" above the Yakuza 3 title. Congratulations Sega you just improved the Sonic game quality and made alot people happy. You can thank me later.
 
CAPCOM should just buy the franchise. They can't fuck it more than it already is and the games are bound to be, at least, decent.

I would have said Nintendo years ago, but we all know what would happen now.
 
“The quality is something that will be fixed over time. It's not something where you wake up one morning and say, 'You know what, we're going to improve our quality on this franchise,' and it magically happens. A lot of hard work goes into striving for quality. Interestingly, I think Sonic Unleashed was very well received by the kids. There was some talk about the werehog aspect, the slower pacing and more combat-oriented gameplay, but when we go out and test this stuff and sit down with the consumers, kids actually like that. I think older, die-hard Sega fans who grew up with the franchise and the first Sonic the Hedgehog associate Sonic more with 2-D side-scrolling super fast, and they liked the daytime gameplay, but when it came to the slower paced gameplay they were fairly critical of that, and that's fine – they have their opinions,” he responded.

Yes it is, you ass. You look at the good Sonic games and take notes on what works. You look at the shitty Sonic games and you takes notes on what not to do. Then you do the good things and don't do the bad things with the next release.

Ogrekiller said:

How about a shotgun blast to the back of the head? I'd rather see Sonic and his shitty friends (especially his shitty friends) dead and remember him as he was, once upon a time. I'm already trying to forget his friends.
 
Night_Trekker said:
Yes it is, you ass. You look at the good Sonic games and take notes on what works. You look at the shitty Sonic games and you takes notes on what not to do. Then you do the good things and don't do the bad things with the next release.



How about a shotgun blast to the back of the head? I'd rather see Sonic and his shitty friends (especially his shitty friends) dead and remember him as he was, once upon a time. I'm already trying to forget his friends.

cLOcJodXs.jpg

Like that?
 
Ogrekiller said:
cLOcJodXs.jpg

Like that?

Something like that, yeah :lol

But really, I understand what he means. Based on what we've heard about the way Sonic Team is run, and how its games are created, one game is "finished" (I use that term loosely), shipped out the door and they start on the next. Did the last game sell? If course it did. It stars Sonic and his various furry friends, coincidentally all fodder for creepy, poorly-penned slash fiction from the more demented of the devoted superfans!

What's that? The game recieved poor reviews? Sorry, you can't stop a train just like that, and the failure train never runs out of steam at Sega. Sonic Team is already hard at work on the next title, in which Sonic meets... uh... an orange... platypus, wearing, uh... wearing a bling'd-out backwards baseball cap. Yeah, that's the ticket! And they go on a magical adventure in which Sonic, uh... pilots a very slow, giant mech! Yeah, the kids will love that shit!
 
I'm still hoping for new Sonic games in the same vein as the older once with pretty HD graphics and effects and whatnot and release at as DD and budget retail release. Alas, Sonic Team are retarded.
 
Obviously nothing recently has been up to par with Sonic Adv 2 Battle, though the only recent Sonic games I flat out don't like are Sonic Rush Adventure and Sonic Unleashed. Everything else wasn't too bad.
 
Night_Trekker said:
Something like that, yeah :lol

But really, I understand what he means. Based on what we've heard about the way Sonic Team is run, and how its games are created, one game is "finished" (I use that term loosely), shipped out the door and they start on the next. Did the last game sell? If course it did. It stars Sonic and his various furry friends, coincidentally all fodder for creepy, poorly-penned slash fiction from the more demented of the devoted superfans!

What's that? The game recieved poor reviews? Sorry, you can't stop a train just like that, and the failure train never runs out of steam at Sega. Sonic Team is already hard at work on the next title, in which Sonic meets... uh... an orange... platypus, wearing, uh... wearing a bling'd-out backwards baseball cap. Yeah, that's the ticket! And they go on a magical adventure in which Sonic, uh... pilots a very slow, giant mech! Yeah, the kids will love that shit!

Sonic Team needs a Haze or a Lair. Sadly, with the stupidly fanatic fanbase out there, it won't happen for a while yet.
 
Sonic isn't for us, anymore. It makes its money from kids, and as such, it is targeted at kids. Everything from the story, to the art, to the simplistic gameplay design of Unleashed was tailor-made with the thought "hey, we could make a Saturday morning cartoon out of this world". It's not even necessarily a bad thing, it just is, and I wish people would accept it.

Go buy Splosion Man, that'll satisfy your old-school Sonic lusting.
 
The damage has been done. Saving Sonic is something that can be done but by time they get it right nobody will give a shit. Good luck fixing what you think may be wrong. Just don't take too long OK.
 
I must say that I was incredibly disappointed with what Bioware did with Sonic due to them being the mad geniuses behind MDK 2, one of my favorite games.

I was convinced that beautiful magic was going to be made on the platformer front, but then the whole RPG nonsense came into play. Don't get me wrong, I love me some RPGs, but not in that case.
 
legend166 said:
Oh man, rage incoming.
HUELEN10 said:
14warf4.png

I thought the fans of the older games want speedy to SLOW THE FUCK DOWN and be more momentum/platform based!

Sigh, the fanbase really IS fractured. We all clearly want different things. That's part of the problem. :(
I don't and I've played all the games in the series and love the genesis ones. But I think Sonic was about speed from the first day on and really profits from a high degree of speed. Sonic Unleashed was challenging because of the speed first and foremost and if your reflexes aren't broken, it's a lot of fun to navigate Sonic through the levels and react so fast. Sonic should always be fast, Sonic Unleashed's speed was perfect.
knitoe said:
Sega's answer to making Sonic better = making it faster to the point of auto control.

The answer should be reverse. Slow the game down and make it more like Mario / Metroid / Castlevania. Exploration with ability to unlock new areas with new skills. This will greatly increase playtime w/o shitty fluff, like Friends, Werewolf and etc, seem long.

Sonic is by no means on auto control in Sonic Unleashed, again, I challenge you, get an S-Rank on Jungle Joyride 1 and tell me it's auto-control! Exploration-based gameplay always sucked for Sonic and it just doesn't fit. I really think some of you want to ruin Sonic...
 
Take the unleashed daytime engine, make a new downloadable PSN/XBLA or retail Sonic title based solely around 2d perspective platforming.

SEGA won't do that though - so it goes on the list of 'things SEGA could do that would cause me to part with my cash, but won't' along with Valkyria Chronices sequel for the PS3, make a proper Shining Force game, make a sequel to Dragon Force and Yakuza Kenzan/3/4 released with English text.
 
What's needed is to make Sonic and Tails way more human, with super high-resolution.

You know, so it ends up kind of like this:
2856pf.jpg


I'd buy a Sonic-game looking like that. I fucking would.
 
It's just amazing that in an age of gaming where it's hard to make a genuinely terrible game with a decent budget, Sonic Team still doesn't fail to create horrendous new Sonic games.
 
They should make a 3D world which is so liniar its not funny, and make puzzles and areas to run and do shit in and make sonic real headgehoge size.
 
How HARD is it to make a Sonic game?

Dear Sega, here's a start: Sonic HD for PSN/XBLA/Steam. It'll be an HD remake of the original Sonic The Hedgehog with some new maps and ability to play as Knuckles and Tails with locations specific to them. Price it at $10 (or $15 if modes like time trial or race mode from Sonic 3 are being added with online. Can't be that hard to do) and see if people buy it.

If people buy it, you know you're in the right direction. The budget will not be massive (or as massive as the previous Sonic titles) but the profit will be the largest you'll have ever seen in a Sonic game this decade!

A year later, answer with Sonic HD 2. This can be remake of Sonic The Hedgehog 2 with similar features as mentioned above and an addition: Online/offline co-op. Bitches love Online co-ops! Again, see if people buy it.

A YEAR LATER, answer with Sonic HD 3. This is the remake of Sonic The Hedgehog 3 and Sonic & Knuckles bundled in.

Released all three of them later for retail with bonus features like soundtrack, making of, etc etc, and you got yourself double-dips.

Please don't go 3D. Don't even try 2.5D. 2D is the way to go. Use 3D models to create 2D sprites if you are have artists who would rather use 3D models instead of drawing by hand.

Seriously, you don't even NEED to think of a new story. You already have the damn story! People are not familiar with Sonic anymore! Don't waste money on 3D games and massive storyline with furry sex if people cannot relate to the DAMN character.

THIS. CAN. NEVER. FAIL! THIS IS A FREE ADVICE TO YOU ALL! A GODDAMN FREE ADVICE!!!

Sincerely, Me.
 
Catalix said:
Why do people keep saying "Make Sonic 2D again!" like it's the automatic fix for all of Sonic's problems?

In this case, you guys are just as clueless as Sega.

Indeed, a HD Sonic 4 that plays like Sonic Advance or Rush (stronger gameplay than the 3D games but still missing what made the originals great) would just be a dream killer even more.
 
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