• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

SEGA's Sonic's 20th Anniversary teaser site

Shiloa said:
Was Sonic 4 really that bad?

I mean, it was mostly a rehash of the old classic Sonic games which are much loved albeit with some improvements. Yeah it feels odd at first, and the physics aren't nailed but when it flows it flows well. The added targeting was an improvement

I welcome more Sonic if SEGA can actually continue to take on board what people want, as they did with 4 (went back to basics, then delayed the game after the backlash on the leak).

I say give them a chance.
Not technically bad, but in terms of living up to the legacy of the original genesis titles, not that great. The title of great goes to Sonic Colors. People are writing Sonic off forever, but the games we're getting today are a far cry from his pistol weilding, final fantasy, werehog days. Sega needs to stay on this path of quality.

Anyway, I want a Sonic Colors-esque title running on the hedgehog engine. With how long they've been working on this, it should at the very least offer some amazing eyecandy. Can't wait to see what they're up to.
 
Won't this be the Sonic 1, 2 and 3 game remade in the Sonic 4 engine that was rumoured a few months back?
 
Shiloa said:
Was Sonic 4 really that bad?

I mean, it was mostly a rehash of the old classic Sonic games which are much loved albeit with some improvements. Yeah it feels odd at first, and the physics aren't nailed but when it flows it flows well. The added targeting was an improvement

I welcome more Sonic if SEGA can actually continue to take on board what people want, as they did with 4 (went back to basics, then delayed the game after the backlash on the leak).

I say give them a chance.
Exactly how many chances am I supposed to give Sega before losing every ounce of self respect?
 
Diablohead said:
2mi21vn.jpg

What's wrong with you?
 
most likely the next big game will contain new and classic playable characters but i think they will go the Sonic Adventure route this time. unlockable/selectable characters.
i don't mind it that much as long as i can get a solid sonic experienece like in Sonic Unleashed.
improving over what they achieved with the HEDGHOG Engine would be expected and i can't wait to see the results.
 
DSc said:
Won't this be the Sonic 1, 2 and 3 game remade in the Sonic 4 engine that was rumoured a few months back?

You best be joking. Not even Sega could so fucking dumb so as to rape their own classic Sonic games by remaking them in the broken-ass shittastic Sonic 4 engine.
 
Both Sonic 4 and Sonic Colors were good games, I'm looking forward to what ever they have for the 20th.
 
Foil said:
That's not saying much...

Compared to previous years, no, it's not.

But if you haven't played Colors you need to. It's fantastic.
 
red shoe paul said:
I don't give a fuck about Sonic, just give me my Puyo! :D :D
Downloadable versions of Puyo Puyo and Chu Chu with lagless online multiplayer would go a long way towards redeeming Sega this gen.
 
Plinko said:
Compared to previous years, no, it's not.

But if you haven't played Colors you need to. It's fantastic.
I finally got to play it over the weekend, and I was ready to be surprised, but not blown away. Even the caliber of the visuals had me impressed. My only complaint is the controls, which still feel slippery to me. But fuck, the game is the fantastic. They let their imaginations go wild and made a Sonic game out of it. I want more.
 
If this Sonic 20th anniversary is just a collection of classic Sonic stages ( from 1,2,3,CD, and Knuckles) but done Sonic Colors style, it'll be another great titles.
 
Zen said:
Yeah everyone booing Sega needs to play Sonic Colors. It's a great game.
Colors can only buy Sega so much good will. They gotta keep the train going with a continuous release of quality titles.
 
Teknoman said:
Go play Sonic Colors.

If that rumoured PS360 port appears, then maybe (as I don't own a Wii).

Still, it won't be enough to wash the bad taste of Sonic 4 and 15 years of shitty Sonic games out of my mouth.
 
Teknoman said:
Go play Sonic Colors.

Why should I? If it's not momentum-based Sonic, then it's nothing that I need to concern myself with. I, personally, have had my fill of "rollercoaster Sonic". :lol
 
TreIII said:
Why should I? If it's not momentum-based Sonic, then it's nothing that I need to concern myself with. I, personally, have had my fill of "rollercoaster Sonic". :lol
I fully agree with you but sonic colours is a really good game, and i'm a pure sonic 1 nut.
 
Big One said:
Sonic Colors is momentum-based, with some 3D Sonic segments

Exactly what kind of "momentum" are we talking about? :lol

Everything that I have seen showcases the same thing I've seen in Unleashed's day stages, right down to QTEs. Thus, I am unmoved when people say "Play Sonic Colors".
 
They're going to be celebrating Sonic and Puyo Puyo?

New Dr. Robotnik's Mean Bean Machine game incoming.
 
Big One said:
Sonic Colors is momentum-based, with some 3D Sonic segments
While I really like Sonic Colors, this is hardly true. Yeah, its side scrolling through a good chunk of the game, but it has hardly "momentum based", and this shows very well in the pretty awful platforming jump physics. It still controls almost exactly like Sonic Adventure 1 especially the floaty feeling jumping.
 
ImNotLikeThem said:
While I really like Sonic Colors, this is hardly true. Yeah, its side scrolling through a good chunk of the game, but it has hardly "momentum based", and this shows very well in the pretty awful platforming jump physics. It still controls almost exactly like Sonic Adventure 1 especially the floaty feeling jumping.
It's true that the jump physics are still not that good, but I feel a part of Sonic Colors design is very based on momentum. I mean the game forces you to make stops and actually time your jumps in legit platforming sequences, something that has everything to do with handling momentum. This wasn't the case with Sonic Adventure through Unleashed. Sonic 4 is the same way, but the problem with Sonic 4 is that the level design isn't complimentary to the actual physics in the game. The levels in Sonic 4 have some legit good design, but it's hard to tell when you're slipping and sliding all over the place in a game world where Sonic is too big and fast for the environment he's in (which is partially why I'm looking forward to seeing hackers make a Genesis version of Sonic 4). Sonic Colors is basically a lot like that only with complimentary level design, beautiful environments, fantastic music, etc.
 
I'm not opposed to having platforming(or sword fight, swimming, or any other mechanic) in sonic, so long as it is good. The platforming in Colors is very generic and simple, with its most memorable sections being average at best. In some ways, it is literally the epitome of what people dislike about sonic, especially when levels like Starlight are literally more roller coaster than any level ever in sonics history(for those that haven't played it, you don't control it at all for the most part until you reach a subpar platforming piece). The game sounds much better on paper than it turns out to be during gameplay, but that is entirely sega's fault. You would think that, it being much more platform based, the game would focus on better control, better momentum/physics, and a higher framerate...but its the exact opposite coupled with weak level design. Both act 1 of Sweet Mountain and Planet Wisp were the most decent of all the levels, but it is a far cry from what I would call "Sonic's back!"

This style of game IS what sonic should be...but Colors did a terrible job at pulling it off. There is literally no point to even put in the time when other platformers out there are FAR better and for the same price.
 
Starwolf_UK said:
Did they ever? If they did it wasn't to the crazy extent of the rest of the world.
Actually, one thing I've wondered is why Europe seems to be the biggest collection of Sonic fans worldwide.
 
So what is the story on Sonic 4 Eps. 2 and 3? Do they even have release dates?

Generally the whole point of the episodic thing is that you release them in rapid succession, so I would've expected to see at least one more by now.

Wonder if the feedback on Sonic 4 delayed 2 and 3, so they could improve them further?
 
TreIII said:
Exactly what kind of "momentum" are we talking about? :lol

Everything that I have seen showcases the same thing I've seen in Unleashed's day stages, right down to QTEs. Thus, I am unmoved when people say "Play Sonic Colors".

People say "play Sonic Colours" because it's a good game. Simple as that.

You can judge from videos all you want, but in the end it's you who will be depriving yourself of a good game. Whether or not that bothers you is up to your good self.
 
Teknoman said:
If this Sonic 20th anniversary is just a collection of classic Sonic stages ( from 1,2,3,CD, and Knuckles) but done Sonic Colors style, it'll be another great titles.
How? Sonic Colours, fun as it is, controls nothing like the old Sonic games. Translating classic Sonic stage design (based around classic Sonic gameplay) to Sonic Colours gameplay would result in something terrible.
 
TreIII said:
Exactly what kind of "momentum" are we talking about? :lol

Everything that I have seen showcases the same thing I've seen in Unleashed's day stages, right down to QTEs. Thus, I am unmoved when people say "Play Sonic Colors".
I disagree. Videos may make the two seem similar, but I think Colors controls much better and more smoothly than Unleashed. Also, I feel that the physics engine is superior... gotta agree with a few folks here, there's definitely no (in my experience, anyway) wall-gluing, momentum-crushing walls, etc...
 
It will be interesting if this includes Sonic 1 to Sonic Colors (yes, this means it will also include Sonic 2006).
 
Suairyu said:
How? Sonic Colours, fun as it is, controls nothing like the old Sonic games. Translating classic Sonic stage design (based around classic Sonic gameplay) to Sonic Colours gameplay would result in something terrible.

They wouldnt be the exact same stages.
 
...People have pointed out that most of the *-1 "Sonic Simulator" levels in Sonic Colors are in fact remakes of Sonic 1 stages, at least structurally. The scale is a little different, and they don't include all of the same gimmicks, but... they did stick classic Sonic stages in Sonic Colors, and it worked fine.

ULTROS! said:
It will be interesting if this includes Sonic 1 to Sonic Colors (yes, this means it will also include Sonic 2006).

Just a reminder, Nintendo put out an unchanged 1993 SNES ROM for their 25th anniversary of Super Mario. Sega does not have a high bar to shoot for here.

In fact, they should probably just stick Sonic Jam on a disc. People would probably love them for it.
I refuse to believe emulation of an underachieving 1994 console on 2005/2006 powerhouses is as impossible as people say. Or even then, hell, just remake it. I just watched a video today where someone ported Vector the Crocodile into Sonic 1, complete with proper collision, different physics, his moves from Knuckles Chaotix. "Easy Mode" would be a joke to add in comparison.

Edit: Fixed 2010 to 2005/2006.
 
Kulock said:
In fact, they should probably just stick Sonic Jam on a disc. People would probably love them for it.
I'd go for a vastly improved version of Sonic Jam's Sonic World.
 
Sonic Colors was great fun. Maybe this the rumored 'compilation' game that leaked earlier, so a mix of the most popular levels of various Sonic games remade in 3D or upgraded to today standards.
 
Top Bottom