Right, this bit of PR just hit the wire after the panel at Anime Expo 2016.
LOS ANGELES July 3, 2016 Sekai Project, a rising publisher and licenser of Japanese new media and electronic entertainment today announced, during their live panel at Anime Expo in Los Angeles, their plans to publish and localize several new titles for PC and bring a highly-popular PC series to the PlayStation®4 computer entertainment system and PlayStation®Vita handheld entertainment system.
Fans attending Anime Expo can visit Sekai Project at Booth #4416. Fans can also share their excitement and interact with Sekai Project during Anime Expo on social media using the hashtag, "#SPAX2016," and can also chat in real-time with the team on Discord using the following URL: discord.gg/KBS75pN.
A synopsis for all of the newly announced titles and updates can be found below.
Baldr Sky Dive1 Lost Memory & Baldr Sky Dive2 Recordare
Developer: Team Baldrhead
Product page: https://sekaiproject.com/products/baldr-sky/
Dive1 Trailer: https://youtu.be/RlAeXj8mQ-E
Dive2 Trailer: https://youtu.be/TdUFY5Hu7os
Part visual novel, part cyberpunk action RPG, the hit duology, Baldr Sky Dive1 Lost Memory and Baldr Sky Dive2 Recodare are finally coming to western audiences via Steam!
In an alternate future where Nanomachines have helped shape a new world and humanity has embedded always-on access to the Internet, a virtual war is waged online. Using the aid of Nanomachines, a young boy by the name of Kou Kadokura seeks to restore his memory and avenge the death of his girlfriend, Sora, whose life was taken from her during the tragedy known as Gray Christmas. With a deep, story-driven narrative and the opportunity to pilot, upgrade, and modify their simulacrum (mechs), players will take to the virtual battlefield in top-down battles against virus-infected simulacrum.
A Magical High School Girl
Product page: https://sekaiproject.com/products/a-magical-high-school-girl/
Scheduled for release later this summer on iOS and PC from illuCalab, A Magical High School Girl is an enchanting magic-crafting role playing game with real time battles. Limited only by the imagination and creativity of the player, craft and create magical spells using almost any word or word combination to fend off a wide range of spirits, monsters, and fiends. Specific keywords will determine the power, element and various other parameters of the spell. Get crafty!
WORLD END ECONOMiCA
Developer: Spicy Tails
Product page: Coming Soon
WORLD END ECONOMiCA, the hit three-part visual novel series from Spice and Wolf writer, Isuna Hasekura, is coming to PS4 and PS®Vita in 2017. The console and handheld release of WORLD END ECONOMiCA will feature all three chapters combined into one package and will be made available digitally on PSN and physically (in limited quantities) via a partnership between Sekai Project and Limited Run Games. Both physical versions will feature reversible covers and come a pre-order bonus gift that will be revealed closer to release. As thanks, supporters of the WORLD END ECONOMiCA Kickstarter campaign will have early access to pre-orders!
Set in the far future on the moon, a mere 16 years after humans have begun to colonize it, a young boy named Haru has been chasing his wildest dream a dream to stand where no man has stood before. But in order to do so he needs capital, a ludicrous amount of capital! What better place to seek out and raise that capital than the stock market? However, there are two key rules that govern the stock market:
The first rule: Never take a loss.
The second rule: Never forget the first.
Only those who follow these rules are able to obtain enormous wealth....
Product page: https://sekaiproject.com/products/koi-ga-saku-koro-sakura-doki/
Coming soon to Steam from Palette is SakuSaku. A tale about Yuma, a second-year student at Mihaya Academy who has heard more than a lifetimes worth of gossip, romance, and love-related troubles. And as much as Yuma would like to roll his eyes and toss his head back in exasperation, he has no one to blame but himself. By offering up a listening ear and providing personal advice to the girls in his school his interest in love has reached an all-time low. However, could a mysterious girl who believes in the power of love, but has actually never been able to fall in love, get Yumas heart beating once again?
Shining Song Starnova
Developer: Love in Space
Product page: https://starnova.moe
Voice Actress Interviews: https://youtu.be/fpNFm9uj2Dw
Shining Song Starnova from Love in Space is an idol-themed visual novel featuring energetic anime-style illustrations, a dramatic story about the trials of the entertainment industry, and songs and vocals from Japanese voice talents MI-KO (vocalist, MOSAIC.WAV) and himari (Chocola, NEKOPARA), among others.
Players will assume the role of Mr. Producer, who takes seven imperfect talents under his wing at Shining Productions. When the girls debut as the idol group STARNOVA, the task of lifting these starlets to fame rests solely on the shoulders of Mr. Producer. As they face various trials and hardships, the aspiring idols soon discover that the industry is nowhere near as perfect as it is portrayed by media.
This is the story of STARNOVAs trials, their laughs, and their tears, as the seven girls walk the thorny path to stardom...
A star's death is only rebirth.
Boku to Koisuru Ponkotsu Akuma
Product page: https://sekaiproject.com/products/boku-to-koisuru-ponkotsu-akuma/
From SMILE, featuring the vibrant and lovable artwork of Sayori, the creator of everyones favorite catgirl comedy series, NEKOPARA, comes the hilarious nukige tale, Boku to Koisuru Ponkotsu Akuma.
After being kicked out and mistakenly placed into the school's special dormitory overrun by ponkotsu, or seemingly useless demons, Ren is by default assigned the task of supervising and watching over this group of misfits. But will Ren be able to survive his new job as teacher and mediator for these ponkotsu demons, or will he find himself succumbing to their every beck and call? Find out in Boku to Koisuru Ponkotsu Akuma, coming soon exclusively to Denpasoft.com.
Japanese School Life
Product page: Coming Soon
Previously announced as Sekai Project's first original IP, Japanese School Life will be developed and published in-house under the newly established brand, Code:jp. As a result of in-house development with newly added features including e-mote functionality, new and upgraded illustrations, in-game facts and tips to help players better understand Japanese life and culture, bilingual in-game text, the Japanese vocal talents of Takada Hatsumi as Suzuki Arisa and Taneda Risa as Honda Chiyoko, Sekai Project has decided to forgo plans for a crowdfunding campaign and will look to release Japanese School Life in October 2016.
Following the release of Japanese School Life, Code:jp will look to release two additional visual novels in 2017: a moe-action series set in America, and a ghostly series that takes a deep look into Japanese mythology.
More details on all of the titles listed above to be revealed in the coming months.
For those who missed out on some of the products offered by Sekai Project at Anime Expo, the publisher has opened the doors to their online shop. By visiting sekaiproject.com/shop, fans can purchase game-related goods and limited-edition items.
Also just unveiled at Anime Expo, Sekai Project and NEKO WORKs have opened up pre-orders for the NEKOPARA collectible trading figure sets. Scheduled for shipment in December, each boxset comes packed with 8 collectible figurines, one of each of the NEKOPARA catgirls, and every pre-order will come with an exclusive NEKOPARA shikishi. Don't miss out, pre-order today from preorder.sekaiproject.com!
Additional information on the NEKOPARA trading figure sets can be found by visiting the product page at sekaiproject.com/products/nekopara-figures.
About Sekai Project
Sekai Project is a Los Angeles-based publishing, licensing, and localization company. Comprised of a diverse enterprising group of industry professionals, Sekai Project is focused on bringing new media, games, and pop culture from Asia to the western world. Founded in 2013, the company continues to improve upon the way in which fans can connect with creators through the creative use of marketing, crowdfunding, and social media. www.sekaiproject.com