I AM JOHN!
Banned
Waverace 64 wasn't the first Waverace, duder.master15 said:and whoever dares to put Waverace, I will hunt you down since I totally adore Bluestorm almost as much as the original.
Waverace 64 wasn't the first Waverace, duder.master15 said:and whoever dares to put Waverace, I will hunt you down since I totally adore Bluestorm almost as much as the original.
2 Minutes Turkish said:God of War (2 and COO are still phenomenal)
Halo (as much as it kills me to say it, but I still love 2 and 3)
Devil May Cry (no brainer)
Crash Bandicoot
Soulcalibur
Nights
Sonic Adventure (im talking 3D Sonics)
Daytona USA
Virtua Tennis (as great as 2 and 3 are, they just didn't capture that same simplicity 1 has)
NBA Street (although 2 was damn good, 3 was shit)
Banjo Kazooie
Def Jam Vendetta
Final Fight
There's more but that's all I could think of. Obviously some other posters reminded of many of these.
I AM JOHN! said:Haha no.
The correct answer is
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The later games in the trilogy may have been better games from a strictly-gameplay standpoint, but they never recaptured the magic of Sands.
Oh for Fuck's sake.
Atreides said:But that game is not the original:
http://i34.tinypic.com/107185v.jpg[IMG][/QUOTE]
Yeah but it's the first in it's respective trilogy and that counts as far as I'm concerned isn't this, like, the third time I've posted this, now I will end this run-on sentence with a smiley :|
But this post is not the original.I AM JOHN! said:Yeah but it's the first in it's respective trilogy and that counts as far as I'm concerned isn't this, like, the third time I've posted this, now I will end this run-on sentence with a smiley :|
Exactly. What a sorry piece of shit after what is arguably the greatest jRPG of all time.djtiesto said:Gonna open up a can of worms with this one: Chrono Trigger
Pedobear said:Exactly. What a sorry piece of shit after what is arguably the greatest jRPG of all time.
jmdajr said:![]()
(never played import sequels so yeah)
I AM JOHN! said:I wish we still lived in the day in which a man could challenge another man to a duel.
Fuu said:As a fan of the series:
NO.
ThisGlix said:
Death_Born said:Half Life hasn't surpassed HL2...yet. That will change once Black Mesa Mod is released.:lol
But Super Mario 64 wasn't the original Mario game. Epic fail.
Whoompthereitis said:Ninja Gaiden 2 is the one least up for debate....
raziel said:posting this on a new page:
I don't know, Half-life 2 just didn't seem as cleverly designed as the original.
The scripted sequences felt old hat, like the kind you see in FPS's that try to rip off Half-life.
The combine AI was busted and even through Episode 2, it still doesn't seem up to par with the marine AI in the now 10 year old original game. We may never know what happened there.
Vehicle sections dragged.
The level design was good but didn't have many spots that really tried to be risky or break ground. One exception I can think of right now was traversing the support structure underneath the bridge - that was good. Also, there weren't any levels that had any real verticality to them, like the cliff in HL1 (I remember hearing that was part of the reason Lost Coast was made). Between that cliff, Xen, and the more traditional areas, HL1's level design not only went from side to side, it went down, up, and down again.
There weren't many new enemies and the ones that were introduced weren't very interesting. Antlions - cool when they're on your side, not so much when they're not. Stalkers, while undeniably an awesome, striking looking enemy, weren't very fun to fight. Unloading 12-15 rockets into an enemy - yawn. Maybe cool the first time around, but very tedious on multiple go-arounds. This problem was addressed though in Episode 2 with the sticky bomb - much better and much more fun.
Also, the game made use of some video game conventions that I didn't like and frankly, that I thought Valve was above - infinitely respawning enemies (antlions when you stand on beached ground) and infinite ammo boxes (the ones placed in an area when you need to take out a flying enemy or stalker). Not only does it break the immersion, it just seems cheap and primitive as far as video game conventions go. Again, just not as cleverly designed.
Also this is just personal preference, but like someone mentioned in this thread, the feeling of isolation in the original game was awesome. Hearing the Black Mesa PA announcer as you're roaming the halls of the facility was incredibly effective and atmospheric for some reason.
Also like I said in the OP, the enemy variety is amazing.
pivot said:![]()
i'm done. there are so many games with sequels that have been shittier than the original.
K.Jack said:![]()
^Game was so brilliant, then the PS2 games lost that loving feeling.
koam said:You fail sir:
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LethaL ImpuLse said:
Oblivion said:Thread needs more drama (and yes, I know it's not the first in the series, but it IS the first 3D game):
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Haters destroyed.
I AM JOHN! said:Haha no.
DeaconKnowledge said:I have to agree.
The worst part about this is that I can't for the life of me point to what makes the first one so amazing.
Sorry duder, but Waverace has not been exceeded. I like Poo Storm just as much as the next guy but each and every course of Wave Race was designed phenomenally. All the courses stand up to time. All man, remember that shitty course in Blue Storm running thru the canals between buildings. Not that great. And the one at night next to the ships. Mediocre.master15 said:![]()
Still the best snowboarding game in my books. Sequel was just a mess, and whoever dares to put Waverace, I will hunt you down since I totally adore Bluestorm almost as much as the original.
This.LethaL ImpuLse said:
master15 said:whoever dares to put Waverace, I will hunt you down since I totally adore Bluestorm almost as much as the original.
Are you joking? Contra 4 is not that good, especially compared to the original NES version.koam said:You fail sir:
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TheExodu5 said:I personally think Contra 4 is awful. This difficulty from Contra 4 comes from 2 factors:
1) Dual screens (it's hard to watch a game vertically for moving projectiles, especially when they screens are seperated by an inch of space)
2) This is the big one: sprites and projectiles are barely distinguishable from the background. It feels incredibly cheap when you get hit just because enemies and projectiles are not visible enough.
To me, Contra III is the tops.
I hate you sir. Good day.TheExodu5 said:I personally think Contra 4 is awful.
You too. I hate your guts. Have a nice afternoon.PTCoakley said:Are you joking? Contra 4 is not that good, especially compared to the original NES version.
speculawyer said:Respect your elders.
http://www.gamerankings.com/htmlpages2/197462.asp?q=goldeneye
The music, variety of level design, and clever skill level system were really good.
Edit: GoldenEye even had a (primitive) cover system! Something that other FPS wouldn't adapt for long time until Gears of War (?).
And Stoney, that better not be sarcasm. (Edit: I see by the 2nd message you were not being sarcastic.)