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Serious Sam 3 gameplay vid (lags like crazy)

LOL Some of you guys whine over some of the dumbest shit. If you don't want to use iron sights then dont use it. Problem solved.
 
Labombadog said:
LOL Some of you guys whine over some of the dumbest shit. If you don't want to use iron sights then dont use it. Problem solved.
Are you serious? If a game has iron sights than it is normally balanced and designed with them in mind, meaning you have to use them. That said, it doesn't look like too much of an issue in this video, and it's only on 2 (maybe 3?) weapons, I'm more concerned about sprinting...
 
Looks VERY early.

Labombadog said:
LOL Some of you guys whine over some of the dumbest shit. If you don't want to use iron sights then dont use it. Problem solved.
They wouldn't implement them if they didn't provide necessary benefits (better accuracy over long distances for instance) so you need to use ADS in certain instances. That's the concern I think - that it will change the flow of the game. Usually I don't have a lot of problem with ADS if it fits but if you opt for something that takes a lot from the predecessors why fix something that wasn't broken?
 
Labombadog said:
LOL Some of you guys whine over some of the dumbest shit. If you don't want to use iron sights then dont use it. Problem solved.
It doesn't seem to be the case here, but a game having CoD-style iron sights generally means that the game was designed around the console-friendly stop 'n shoot style Call of Duty popularized. Some of us don't like that very much.
Phife Dawg said:
They wouldn't implement them if they didn't provide necessary benefits (better accuracy over long distances for instance) so you need to use ADS in certain instances. That's the concern I think - that it will change the flow of the game. Usually I don't have a lot of problem with ADS if it fits but if you opt for something that takes a lot from the predecessors why fix something that wasn't broken?
From what we've heard so far, only some weapons will have iron-sights anyway, so I don't see what the big deal is. It's not like they CoDified the entire game, just a few aspects here and there.

And yeah, this is definitely a low quality video. Nothing new, but it certainly isn't doing the game any favors.
 
Sprint? Generic assault rifle? Iron sights? I know they're trying to parody modern shooters but I think they're taking it 30 steps too far and totally diluting their own god damn formula.
 
Phife Dawg said:
They wouldn't implement them if they didn't provide necessary benefits (better accuracy over long distances for instance) so you need to use ADS in certain instances. That's the concern I think - that it will change the flow of the game. Usually I don't have a lot of problem with ADS if it fits but if you opt for something that takes a lot from the predecessors why fix something that wasn't broken?
They get to axe a specific weapon and ammo type and free up the space for something new this way. TSE's sniper rifle encouraged (and because it did jack all unless you zoomed in, required) that sort of stop-and-aim gameplay, and that's gone now. The AR lets you run and gun and snipe a little all in one weapon. From an encounter design standpoint, not having a dedicated extreme range weapon will probably reel in the average monster spawn distance somewhat from TSE's insane ranges.

edit: Another bit from Alen:

forumgoer said:
Just noticed that the crosshairs do not change colors as you damage the enemy (green > yellow > Red > dead)... Love that feature, hopefully it's in the final game, I always found it useful to know how much more lead you had to pour into a monster.
Alen Ladavac said:
It is just temporarily disabled due to some issues.
 
Combichristoffersen said:
That didn't look particularly impressive. Hope it's an old as fuck build.

Hopefully it's a mix of " old build/bad pc + bad player + uninteresting spot in game"
 
Corky said:
Sprint? Generic assault rifle? Iron sights? I know they're trying to parody modern shooters but I think they're taking it 30 steps too far and totally diluting their own god damn formula.
I don't see those things making any difference as long as the enemy counts are where they need to be.

But one recent shooter trend that I would actually like to see them borrow is specific vulnerabilities on the enemies. Headshots were fun in Orcs Must Die.
 
Okay, what?
That's not Serious Sam, that's Call of Duty with Serious Sam enemies D:

My list of complains about that video (apart from the laggy framerate):
- Too much grey/brown
- Generic weapons (what happened to the Tommy Gun? GIVE ME MY TOMMY GUN!!!)
- Weapons other than the Revolver (which is now an ordinary handgun) have to reload? That's stupid. When I play Serious Sam I wanna hold down my left mouse button and never let go of it for nonstop bullet action.
- Not a real complain but...Egypt again? We had that in First Encounter FOR THE WHOLE GAME. :(

My list of positive things:
- Serious Sam gameplay
- AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
- No health regen bullshit
- No limited weapon capacity bullshit
- At least some of the old weapons are in there (double barrel shotgun, Rocket Launcher of Yellowness)

Please, Croteam. Don't fuck that up. Make Serious Sam colorful and more cartoony like the other games. With many stupid jokes from Sam.

Grey and brown is NOT the way to go D:
 
Ryuuga said:
t9kzu.gif

OMG...best GIF ever.

-
"What no! A lot more and you could too!"

-
"As much as he made in college?"

"WHAT?!?"
 
The M.O.B said:
Can someone please tell me that the whole game does not take place in Egypt again :(
From the site:

Battle across the expansive battlefields of near-future Egypt bursting at the seams with total chaos. The shattered cities of tomorrow lined with the crumbling temples of an ancient world become your destructible playground.

Looks like it does.
 
darkpaladinmfc said:
I'm more concerned about sprinting...

Why are you? It's not like we'll be able to escape our enemies, I think.

And hopefully the game will ship (on PC) with saturation and contrast controls, like SS:HD and everyone will enjoy the game however they want :D
 
The M.O.B said:
Can someone please tell me that the whole game does not take place in Egypt again :(
Roman Ribaric said:
As we've been hinting earlier, you'll fight both in city environments, as well as on historical Egyptian sites, but also in some other areas like villages, desert, underground tombs, and players will also visit some environments that are totally different than all seen before. But that shall be revealed a bit later.
.

Risk Breaker said:
And hopefully the game will ship (on PC) with saturation and contrast controls, like SS:HD and everyone will enjoy the game however they want :D
Visual controls are the same as SSHD's.

Bjoern the Smexy said:
- Generic weapons (what happened to the Tommy Gun? GIVE ME MY TOMMY GUN!!!)
Devolver keeps going on about how awesome something called the Sirian Mutilator is. You'll get some crazy guns, don't worry.
 
derFeef said:
From the site:



Looks like it does.

Ugh I want to go through snow cities, lush forests, etc like Second Encounter. The biggest problem with the first SS was that the entire game was brown :/. I don't mind the more realistic style but variety is the big killer for me.

I even liked SS2 because at least there were a lot of weird locations.
 
- shitty framerate
- looks like Serious Sam alright!
- guy playing was not bad
- CoD sprint, lol
- iron sights seem pretty damn useless
- just as hectic as previous games
- Day One
 
StoppedInTracks said:
- shitty framerate
- looks like Serious Sam alright!
- guy playing was not bad
- CoD sprint, lol
- iron sights seem pretty damn useless
- just as hectic as previous games
- Day One

Iron sights are only to be resorted to when the enemies are off in the distance. However, the fact that you'll spend most of your combat time at close-mid range makes me wonder why this particular aiming method is included at all. Even in the cases where enemies are too far away the instinctive act is to simply run towards them with guns blazing. This is Serious Sam, after all.
 
Really not impressed, I enjoyed 1 and 2 but seriously the only improvements look so small

Is this XBLA or Retail? Cant seem to find any info at all


Enemies on screen count is laughable (from whats shown)
Graphics are really sub-par
Environments are empty
22nd Century Egypt looks like Egypt now (boring)
Sprint and ADS looks sloppy

Biggest Bullshot award goes to
 
JaseC said:
Iron sights are only to be resorted to when the enemies are off in the distance. However, the fact that you'll spend most of your combat time at close-mid range makes me wonder why this particular aiming method is included at all. Even in the cases where enemies are too far away the instinctive act is to simply run towards them with guns blazing. This is Serious Sam, after all.
I see it to be more like a satire on modern days shooters.
 
The_Player said:
I see it to be more like a satire on modern days shooters.

Even Alen Ladavac of Croteam has said the iron sights are intended for "far sniping".

Edit: It's possible that it's uselessness otherwise is intentional satire, though.
 
Orayn said:
It doesn't seem to be the case here, but a game having CoD-style iron sights generally means that the game was designed around the console-friendly stop 'n shoot style Call of Duty popularized. Some of us don't like that very much.

From what we've heard so far, only some weapons will have iron-sights anyway, so I don't see what the big deal is. It's not like they CoDified the entire game, just a few aspects here and there.

And yeah, this is definitely a low quality video. Nothing new, but it certainly isn't doing the game any favors.
I don't have a problem unless it is required to advance, for instance by having too much spread when not ADS.

Sciz said:
They get to axe a specific weapon and ammo type and free up the space for something new this way. TSE's sniper rifle encouraged (and because it did jack all unless you zoomed in, required) that sort of stop-and-aim gameplay, and that's gone now. The AR lets you run and gun and snipe a little all in one weapon. From an encounter design standpoint, not having a dedicated extreme range weapon will probably reel in the average monster spawn distance somewhat from TSE's insane ranges.

edit: Another bit from Alen:
Could've just taken out the sniper rifle but I see your point and if they would've just taken it away others would've complained I guess. If it's not required it ain't a big deal (to me) anyway - see above.
 
Sciz said:
.


Visual controls are the same as SSHD's.


Devolver keeps going on about how awesome something called the Sirian Mutilator is. You'll get some crazy guns, don't worry.
Got a link to that interview with Roman?
 
Eh they implemented iron sights....whooptie fucking doo.

Im no COD fan at all. I despise it. But the game still seem to feel and look like Serious Sam. So I am at lost at why people are bitching. Gamers are highly spoiled.
 
At first I thought that someone had made a mod with the Crysis Engine ... but I guess not? That was the real Serious Sam 3?

Wow. Why would they show that?
 
The iron sights look like they are implemented well, and the sprint THANK GOD for it. I remember finishing areas in the previous Sam games and having to slooooooowly trundle my way to the exit. I also remember dodging to be pretty ridiculously hard to pull off at times because he moved so slowly.

Reloading, however. Ehhhhhhhhhh....
 
The idea wasnt bad (apart from reloading, iron sights ... absence of real jumping?) but the realisation ... OH GOD
 
please let it have the weird humor
please let it have the weird humor
please let it have the weird humor
 
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