This is true, you also have to know what to do...but having a high K/D can reflect on your knowledge of maps (where weapons are) and skills (eg. Warhawks)traveler said:Not necessarily.
This is true, you also have to know what to do...but having a high K/D can reflect on your knowledge of maps (where weapons are) and skills (eg. Warhawks)traveler said:Not necessarily.
Uh joining the winning team will only help your win/lose ratio. You can have a high K/D ratio and always be on the losing team.MidiSurf said:K/D-Ration is bad m'kay. I hate when you are on team that totally sucks ass and you pretty much can't do anything to improve your ration... Well okay there is something you can do and that's joining the winning team (WTJ) and that sucks.
K/D-ration must die.
deepbrown said:Uh joining the winning team will only help your win/lose ratio. You can have a high K/D ratio and always be on the losing team.
Not true in WH....I'm often on the losing team. And if my team are crap, I just get all of their kills.MidiSurf said:Uuum, no. Even the best player can't have good K/D ration if he gets killed all the time and don't get any frags. And if al your team mates are crappy players in team based game you can't do shit, except you can die.
deepbrown said:Not true in WH....I'm often on the losing team. And if my team are crap, I just get all of their kills.
Warhawk. Well my Win/Loss ratio is 0.7 (my team loses more than we win) but my K/D is 1.7MidiSurf said:WH ?
That is true that you might get more kills if all other players are bad in your team, but if the players in other team are all good it's kinda hard to get any kills.
deepbrown said:K/D ratio is very helpful for me to gage the usefulness of a player in a team death match, and even overall in Zones etc. If you're a player who kills a load more people than you get killed, then you are very useful for holding down bases, making us win etc. My K/D is 1.69 in WH (went down from 1.72) and I think I'm very useful - especially on the ground.
Generally, among other factors, this is how I gaged how good my team players were and how experienced they were.
When I started WH my K/D was 0.5 I improved. You've only just started...
cultofweaver said:I have no problem with the stat being there. If you play team games then just learn to ignore your ratio and win the match for the team. My Halo 3 ratio is something like 0.97 (I think it's about 20 kills away from 1:1) from memory, my CoD4 is about 0.9x as well. But I win a lot of matches because I don't care about dying for the team. If it stops the other side taking the Headquarters I'll gladly bumrush the whole lot of them to let a team mate take the kill from the blindside. I'll welcome the chance to throw myself in front of bullets to protect the VIP.
It's why I prefer team games to straight versus to be honest. And I'm English so the Dunkirk spirit allows me to take glorly in cataclysmic failure.
Get better @ playing other ways.Thrakier said:It's not the problem that I'm bad, neither is my friend, I have a positive K/D ratio. But I had to play in a certain way to get it and that was certainly not teamplay...
Warhawk does this, and it still comes down to k:d. Shit, BF2 players should know this all too well also. PEACE.knee said:My thought is that they should track stats in so many categories that no one could possibly hope to be the best in more than one.
They should track EVERYTHING--headshots, even crouch / prone time, miles ran, cars exploded, suicides, etc.
Thrakier said:I talked with a friend last night and we both agreed that team-based shooters like Warhawk or Call of Duty (except Deathmatch of course) would work a LOT better without K/D-Ratio. I just can stand it if my K/D ratio is negative and it gets worse when it's not only for one match but for the whole game-stats. We both agreed that the would work much more for a team if there wasn't the K/D ratio. I know that it's stupid in a way but I think that much online-gamers are this way and that hinders teamplay because everything is just looking for frags and not for helping the team...do you agree?
If a team was a single player, it wouldn't matter at all. Unfortunately, not everyone is a team player.Evander said:The ratio exists whether or not they display it.
The problem is you.
IF it bothers you that you care, then stop caring.
Pimpwerx said:If a team was a single player, it wouldn't matter at all. Unfortunately, not everyone is a team player.
Without that single number, what reason is there for someone to run around playing deathmatch in a team game? Out of curiousity, what team games do you play?Evander said:If someone is a shitty teammate, the availability of a single number to them after a match isn't going to be the factor that makes the difference there.
Folks need to learn to control themselves, and stop making excuses for why they run out and steal other people's kills, etc.
Pimpwerx said:Without that single number, what reason is there for someone to run around playing deathmatch in a team game?
Evander said:If some one is going to be an inconsiderate asshat, they're going to be an inconsiderate asshat. One number at the end of the match isn't going to do a 180 on some one's personality.
The folks complaining in this thread either need better friends, or better self-control.
Stop making excuses for your own bad behavior, and just grow up, and quit kill-stealing, etc.
woodchuck said:in the case where people don't try to defuse the bomb because they're afraid of getting killed, I think that without a K/D ratio stat, people would actually try to defuse the bomb. The only thing preventing them now is the fear of getting killed. But without that stat, there really isn't a fear of getting killed.
woodchuck said:in the case where people don't try to defuse the bomb because they're afraid of getting killed, I think that without a K/D ratio stat, people would actually try to defuse the bomb. The only thing preventing them now is the fear of getting killed. But without that stat, there really isn't a fear of getting killed.
The important part is that the relevant stats are wiped every time you disconnect from the server. (Or when a new game starts, I forget)Confidence Man said:TF2 still tells you how many deaths you have vs. kills. It doesn't spit out a ratio but it's still there on a game by game basis.
No one's arguing that point. The main thing that turns people into raging assholes is the inclusion of a publically viewable ratio.Evander said:You will ALWAYS have a ratio of deaths to kills, regardless of whether it is displayed or not. Even if the game doesn't track it, the folks who really care will still keep track themselves.
epmode said:The main thing that turns people into raging assholes is the inclusion of a publically viewable ratio.
While I agree that there are quite a lot of people that fit into this category, I also feel as though there are a lot of others who are influenced into playing stupidly due to such a ratio.Evander said:No, it doesn't.
Those people aren't turned into assholes, they ALREADY ARE assholes.
They just use the ratio as an excuse. If there was no ratio displayed, they'd come up with another excuse.
Thrakier said:I talked with a friend last night and we both agreed that team-based shooters like Warhawk or Call of Duty (except Deathmatch of course) would work a LOT better without K/D-Ratio. I just can stand it if my K/D ratio is negative and it gets worse when it's not only for one match but for the whole game-stats. We both agreed that the would work much more for a team if there wasn't the K/D ratio. I know that it's stupid in a way but I think that much online-gamers are this way and that hinders teamplay because everything is just looking for frags and not for helping the team...do you agree?
I disagree. I feel that in objective based games unless the game is catering to a small niche (dystopia, shadowrun) there will always be assholes that think that every mode is team deathmatch. It doesn't matter if the stats are visible or not. This problem has existed since CTF in Quake 1.epmode said:The main thing that turns people into raging assholes is the inclusion of a publically viewable ratio.
epmode said:While I agree that there are quite a lot of people that fit into this category, I also feel as though there are a lot of others who are influenced into playing stupidly due to such a ratio.
epmode said:The main thing that turns people into raging assholes is the inclusion of a publically viewable ratio.
besada said:Shadowrun's scoring is probably the best I've seen, in regards to rewarding treamplay. Everyone gets a bonus per kill, so heavy hitters score highly, but you also get bonuses for resurrecting (percentage of money received on each of your resurrectees), bonus for healing people with trees, big bonuses for running the artifact.
I'm not close to being the best shot, but I routinely score in the top two or so, just from my facility at running the artifact and rezing people. It's the best game I've played in terms of really rewarding teamplay.
knee said:My thought is that they should track stats in so many categories that no one could possibly hope to be the best in more than one.
They should track EVERYTHING--headshots, even crouch / prone time, miles ran, cars exploded, suicides, etc.
FF_VIII said:No, get better.
I'm sorry
knee said:My thought is that they should track stats in so many categories that no one could possibly hope to be the best in more than one.
They should track EVERYTHING--headshots, even crouch / prone time, miles ran, cars exploded, suicides, etc.
This is why some of us are in favor of dropping the stat. It's been an albatross around the neck of team-based games for a ling time. It's a legacy, and serves no real purpose in modern CTF/Zones/etc matches where there is a team objective. It only counts towards stat-padding. PEACE.Kite said:Honestly if you want to play in a game where k/d doesn't matter, play with friends or join a clan and play in scrims or official matches in online leagues. Expecting any real sort of teamwork in a public server with random people is kinda silly. People aren't going to meatshield you while you diffuse the bomb because the win doesn't mean anything so why bother?
I disagree. I do so b/c I was very worried about k:d in fpses for a long time. Hell, I spent a good amount of time dogfighting and tow-spamming in Warhawk to pad that stat. But it's not a useful stat at all. And as someone who started out being a Q1 camper, I can tell you that the stat is a hindrance to people like me.Gattsu25 said:Fuck the people that think that kill counts are the #1 priority in objective based rounds.
Those people are assholes, but they are assholes with or without the game keeping count of kills and deaths...it's not something that removing a stat will fix.
edit: Evander sums up my argument better than I did. Agreed 100%
edit2: The simple fact is that most players do not care about the objective. It doesn't matter how in depth the stat tracking is or even if the game doesn't track stats at all...most players think that every Objective based game mode is an extension of Team Deathmatch.
Why not find a more meaningful metric for determining winners, losers and valuable contributors? This isn't some PC bullshit, this is about directing the focus of the game on the gameplay. Team-based games are supposed to be about fulfilling and objective AS A TEAM. What roles do personal stats play in that? PEACE.dork said:Lets just get ride of the entire scoreboard and not know who won the game, because losing sucks
Here I've got one: the inability to find the "Edit" button makes someone the loser.Pimpwerx said:Why not find a more meaningful metric for determining winners, losers and valuable contributors?