This is true. The N64 controller's one flaw is that the stick wears out quickly.
Mario Party was the most destructive video game every released.
This is true. The N64 controller's one flaw is that the stick wears out quickly.
Is this how inbred people think the dualshock is held?
If by worst you mean best, then sure!So we can all agree that the N64 is one of the worst controllers in console history, right?
Because it's not terrible, though I have sometimes wondered how Sony did so well, with a controller as bland and subpar as theirs is... (I know, it was the games, not the controller.)I absolutely hated the N64 controller.
How the system was so successful with such a terrible controller is beyond me.
The PS1 controller (or its PS2/PS3 clones) are so much worse than the N64 controller, in my opinion... the Dualshock has nothing on the N64 controller. It's smaller, less comfortable, more poorly laid out, has analog sticks that are worse in everything other than durability, pioneered that awful "analog sticks stuck down in uncomfortable corners of the controller" design too many pads have copied (this is why the N64 had three prongs, people, so the dpad and stick would BOTH actually be comfortable to hold! And it worked, brilliantly!), and more. Sony had by far the worst controller of the big three that generation...Especially having owned a playstation, going over to a friends house who had only a N64 was always a dreadful experience.
Um, so? This is a negative how?Since different games had you hold it in different ways
It's more comfortable than many console gamepads, and certainly not worse than average.and to this day I still don't find it very comfortable.
For people with two hands and enough of a brain to realize that it's designed for multiple play styles. It's REALLY not that complex, except for N64-haters like you. (I assume you prefer Sony?)Are you kidding? Look at this fucking thing:
Three fucking handles.
Who the fuck is that designed for? Last time I checked normal humans were born with two hands.
N64 analog sticks generally should least a few years each, on average. Perhaps Mario Party 1 ruined them faster than that, but for just about anything else, it's not like they break down in weeks or something, like you suggest here. And if you do have bad sticks, they're fortunately quite easy to replace -- all you need is a normal screwdriver and a replacement stick from the internet, they're not hard to find and the swap is simple. I got all four of my controllers' sticks replaced, oh, ~6 years ago now, or so, with new sticks identical to the original ones (not those GC-like sticks you also see out there). None are so bad now that they need immediate replacement, though one or two are fading enough that I have thought about getting a new stick or two. Haven't done it yet, but I'm sure I will eventually.The N64 controller was an awesome design for a one-analog controller. Too bad the analog stick sucked and wore out so quickly. I always held it the right ways, but probably used the D-pad more often just because of how often we played the Aki wrestling games.
Thinking back, we pretty much had to play 4 player wrestling just because everyone's analogs were a crunchy, broken, wore out mess. I remember playing the first Mario Party and not letting anyone play the stick twirling mini-games when they came up because one round of that would pretty much demolish a brand new controller.
Bomberman 64 can do some stick destruction too -- you recover from being stunned by spinning the stick. That's stick-killing right there. Star Soldier: Vanishing Earth, if you play it with the analog stick as I usually did, can do some stick destruction too, if you use the stick movement based Rolling mode option. The game has this shot-deflection shield, you see, and either it can be based on a button press, but with a timer between activations, or it can be free to use anytime, but only activates when you quickly reverse direction while moving. Ie, quickly move the stick back and forth to bounce back shots. Yes, that does some damage to the stick.Mario Party was the most destructive video game every released.
This is true. The N64 controller's one flaw is that the stick wears out quickly.
Mario Party was the most destructive video game every released.
I NEVER ONCE held it with my left hand in the middle. I would hit Z with the middle finger of my right hand. I used my pointer finger + thumb to control the joystick.
EDIT: I just held it the way it was most comfortable and precise to me. Controlling the joystick with just the thumb gave me less control/precision than using two fingers (same goes for GCN - I use two fingers on the left joystick there).
What a fail, OP :lol
Three fucking handles.
Who the fuck is that designed for? Last time I checked normal humans were born with two hands.
Even in google images I only find things like this :
As opposed to the right way, with your left hand in the middle.
I never used it the way I was supposed to either btw.
So? Denounce yourselves.
Everyone I knew, being of this planet, held the controller like this (myself included).
Who the fuck is that designed for? Last time I checked normal humans were born with two hands.
My main gripe with the N64 controller is the horrendous analog stick, which tends to go numb after a certain amount of use.. After which it's virtually unusable to play games.Now it makes sense why so many people dislike N64's controller after all.
It certainly looks identical. It wouldn't surprise me if they reused SNES d-pads. It feels slightly different -- N64 dpads are usually stiff, while SNES ones are often loose. I'm not sure if they made them stiffer, or if it's because SNES dpads see so much more use than N64 ones that the N64 ones never loosen. I'm not sure though, but it feels just fine. The only other difference is that the N64 dpad is in that little indentation, but that shouldn't make too much of an impact on feel.
It's understandable they were hesitant to have the control stick as a d-pad replacement being so early on. But if it's true (not having owned an N64) that both devs and gamers basically abandoned the d-pad grip, then the lack of a revision was a gross oversight on Nintendo's part. An even bigger slap in the face is the fact that they chose to instead focus on unnecessary peripherals like the RAM expansion pack.. You have a useless section of the controller, why not redesign it for the most optimal and common use? It's a trainwreck of a design. There's a reason they never iterated on this three-pronged misfire of a controller.Actually it was a thing where they didn't know if the analog stick was going to take off, so they put the d-pad there so you could hold it on the left for d-pad games.
Similarly that's why the Dual shock has analog sticks in a stupid fucking place. When the analog stick DID take off Sony was like "fuck" and just stuck the analogs wherever they'd fit on their standard d-pad controller. Then they kept the analogs in the same place afterwards because it worked okay.
These gifs infuriate me. He goes from grasping the xbox controller like a normal human, to suddenly devolving into some spastic chimp like seizing motions for the dualshock. Fuck that guy. Palms on grips, thumbs on sticks, very simple.
It's understandable they were hesitant to have the control stick as a d-pad replacement being so early on. But if it's true (not having owned an N64) that both devs and gamers basically abandoned the d-pad grip, then the lack of a revision was a gross oversight on Nintendo's part. An even bigger slap in the face is the fact that they chose to instead focus on unnecessary peripherals like the RAM expansion pack.. You have a useless section of the controller, why not redesign it for the most optimal and common use? It's a trainwreck of a design. There's a reason they never iterated on this three-pronged misfire of a controller.
I've seen it used in legitimate arguments against the dualshock before. It better be a jokeIt's a sarcastic joke. How is that not obvious.
On the contrary this thread has many that were uncomfortable with that third grip like myself. And I did attempt to play in this style only for it to end up feeling extremely unnatural and uneven. I suppose having come from the dualshock didn't make this transition any easier.Because while it was a silly and unorthodox design, it wasn't bad. It worked just fine. It was perfectly comfortable. Everyone else in the world except for you was able to figure out how to hold it and got over it after like a minute. There was no need for a redesign.
Maybe if there had been a universally negative backlash against it like with the Xbox controller, they would have considered a redesign. But there wasn't, so they didn't.
WTF, there are people on Earf who didn't hold the middle?
You people crazy.
Sorry. Guess I was a smart kid... :/
If the N64 controller had a more modern button configuration it would have been the ultimate controller, imagine it to have a second analog where A and B are and use the C buttons as ABXY plus add ZR and ZL better analogs and other stuff stuff but with the same structure as it is now. It simply is confortable for any type of game, you always have the "movement side" of the controller in primary position not like dualshock which is good for 2d games (dpad in primary position) and sucks for 3d games and viceversa for the 360 pad.
Nah. Just a recommended way.
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I've seen it used in legitimate arguments against the dualshock before. It better be a joke![]()
I've seen it used in legitimate arguments against the dualshock before. It better be a joke![]()
Don't worry left-holders, you're not alone in the world:
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These gifs infuriate me. He goes from grasping the xbox controller like a normal human, to suddenly devolving into some spastic chimp like seizing motions for the dualshock. Fuck that guy. Palms on grips, thumbs on sticks, very simple.
These gifs infuriate me. He goes from grasping the xbox controller like a normal human, to suddenly devolving into some spastic chimp like seizing motions for the dualshock. Fuck that guy. Palms on grips, thumbs on sticks, very simple.
It's understandable they were hesitant to have the control stick as a d-pad replacement being so early on. But if it's true (not having owned an N64) that both devs and gamers basically abandoned the d-pad grip, then the lack of a revision was a gross oversight on Nintendo's part. An even bigger slap in the face is the fact that they chose to instead focus on unnecessary peripherals like the RAM expansion pack.. You have a useless section of the controller, why not redesign it for the most optimal and common use? It's a trainwreck of a design. There's a reason they never iterated on this three-pronged misfire of a controller.
Sojgat said:
That RAM expansion pack gave us Majora's Mask, Perfect Dark, and 640x480 Rogue Squadron so you can take your hypothetical redesign and stuff it.
(also two late-era N64 first party games DID actually use the D-Pad: Sin and Punishment for a left handed control setup, and Kirby 64 for moving)
Holding the controller properly?
Depends on the game