The Take Out Bandit said:Eh, I just found that parries made me use more of my move set and play the game more actively. Plus you could bait parries and then toss an EX move and get a free hit. There was much to do in the game.
Unless your opponent was better at parrying and could parry an EX move on reaction. Not that hard.
No, 3 really needed at least one unparriable move for everyone. Hopefully fireballs would be unparriable to fix the fireball zoning game. Baiting is good and all, but it's no replacement for a countermechanic.
The Take Out Bandit said:Completely agree. I admit I'm not fond of double button inputs in SF games, especially vertical double button inputs. I didn't like it in A3, I didn't like it in 3S, and for some reason in 4 it just feels even worse. Not sure what it is, but it doesn't feel like it's something I can do on reaction.
That stuff works fine in Virtua Fighter because a digit is always over guard, so it's just a matter of adding in a P or a K. I think it's just the vertical orientation honestly. If there was some way to do these inputs horizontal, it would be less of a brain twister for me.
I don't think I have a problem with double button presses, but fadc being a dash out of a focus into a special move is too much.
To be honest, I am still angry that grabs are commands now, instead of just a direction + strong/fierce/forward/roundhouse.