• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

SFIII series or SFIV series?

Imm0rt4l said:
I miss the special sf3 intros.

IyQFJ.gif
 
agreed with Imm0

even though they're crappy little sprites (sarcasm), they've got a lot more character than SF4's crappy intros. Who doesn't just skip right past those? The one's in SF3 are great. They're quick, and add a nice little touch before you get to fighting.

That said, I'm heavy into SSF4AE right now, because it's the game that's getting all the coverage in tourneys and what not (also play mvc3 for the same reason). I'll be picking up 3SOE, and hope to play that game proper, since I never got to play as much as I wanted to when it was first released (time to get bodied).
 
I'm on no side of this old argument, but a few things I feel are worth mention:


DR2K said:
Facial expressions for one play a big impact in SFIV. Pretty hard to understand a character when their face is nothing but pixels.

You kiddin' me? You're absolutely playing the wrong genre of game if you're trying to "understand a character" based on facial expression.

ARXIN said:
Yeah I wish the characters were a bit less muscular but seeing Dhalsim's limbs rubberband back to his body is amazing.

I agree, it's cool. They also rubberband in SvC, which is a shitty game on ancient hardware. With modern hardware they could easily do something similar.

charsace said:
The interaction between characters when they are touching in SF4 for example would be hell to do in 2D. The way the camera changes along the axes in SF4 would also be hard to emulate in 2D.

I don't really think it'd be too difficult. You can animate anything, really. It's up to the artist(s). But if you're going there, for SF4 every time characters are close limbs go through each other. 3D has its drawbacks too. Wonder why this doesn't ruin the game for DR2K, must be pretty hard to bond with a character when they have an arm protruding through their chest.

Oh, and SF4's engine is ugly as hell. The effort was amazing, but the action figure models, the iffy textures and the art are just ugly. It was mission accomplished, though: They were going for that late 80s, early 90s look that SF2 had. I hope they go for something less goofy next time, but 3D is fine.
 
qcf x2 said:
Oh, and SF4's engine is ugly as hell. The effort was amazing, but the action figure models, the iffy textures and the art are just ugly. It was mission accomplished, though: They were going for that late 80s, early 90s look that SF2 had. I hope they go for something less goofy next time, but 3D is fine.

People think I hate 3D street fighter. Problem is simply Dimps / Capcom didn't try hard enough. Folks may not remember, but I proposed a 3D main line street fighter years ago. B*tches, I see the future! :P

Where SF4 fails is it's just not as visually interesting as it could be. Something that looks more "artistic" is what I would like.

Not addressing you specifically here qcf x2, just want to put this out there:

Take a look at the look and characters in La Main des Maîtres. Something like this could probably be adapted to look like SF3 concept art if Capcom were willing to spend the money. If you're doubting the 3D models then feel free to read the interview with the creators of the short.

2r2uc69.jpg


If a handful of students can create something that visually stunning, using software available to them at school, there's no reason Capcom can't pay someone to do the same for a game engine.

I wouldn't mind a 3D Street Fighter. Just not SF4, because it looks less like Street Fighter and more like a generic 3D fighter. :\

It can be done, but will they be willing to spend the money to do it?

A visually amazing 3D Street Fighter may never happen, like future Space Shuttle missions.
 
The Take Out Bandit said:
People think I hate 3D street fighter. Problem is simply Dimps / Capcom didn't try hard enough.


Where SF4 fails is it's just not as visually interesting as it could be. Something that looks more "artistic" is what I would like.


It can be done, but will they be willing to spend the money to do it?


.
This is basically the bottom line.Capcom was lazy and cheap with SFIV.
 
So... kinda to derail here, but Seth and the producer guy of this have stated that DLC is coming out for SFIII:OE ... besides the Gill unlock, wtf else is there to add to this????

Doubt it, but a SFIII: Fourth Strike would be insanely interesting.
 
RelentlessRolento said:
So... kinda to derail here, but Seth and the producer guy of this have stated that DLC is coming out for SFIII:OE ... besides the Gill unlock, wtf else is there to add to this????

Doubt it, but a SFIII: Fourth Strike would be insanely interesting.

New Generation and Second Impact backgrounds and music, i'd say.
 
RelentlessRolento said:
So... kinda to derail here, but Seth and the producer guy of this have stated that DLC is coming out for SFIII:OE ... besides the Gill unlock, wtf else is there to add to this????

Doubt it, but a SFIII: Fourth Strike would be insanely interesting.

Hopefully as others have mentioned; the music and backgrounds from previous games.

That would be an ultimate edition for sure.

I want Ken's Yacht back!
 
kokujin said:
Yep, they took the easy route.
I think they took the route that would attract the most people. A strictly 2D fighter doesn't have the same flash or impact that a complete visual reboot has to the larger gaming audience. It's only the hardcore and purists who want these games to stay strictly 2D and those people will probably buy it regardless.
 
kokujin said:
Yep, they took the easy route.

Easier, maybe. I think it's a bit insulting to the people who made the game to call them lazy and cheap. I doubt it was easy taking all those 3D models and applying 2D hitboxes, for one. I may not care for the game, but it's a pretty amazing package overall. Me not liking the art style doesn't make the developers lazy or cheap. Sprites don't appeal to the masses. This way, we've got Capcom making fighters. With sprites, probably not so much.

Now that we've got our SF4 and 3s is about to release, and I'm sure it will be the most popular version of the game ever, maybe we can get a sprite based capcom fighter.
 
Busaiku said:
Or how about an update that lets you make it like Street Fighter II Anniversary Edition.
2nd Impact Sean would rule.
Hyper Street Fighter III. I'd buy ten.
 
The Take Out Bandit said:
Just not SF4, because it looks less like Street Fighter and more like a generic 3D fighter. :\

At least it actually attempts to play like a Street Fighter game.
 
Skilletor said:
Easier, maybe. I think it's a bit insulting to the people who made the game to call them lazy and cheap. I doubt it was easy taking all those 3D models and applying 2D hitboxes, for one. I may not care for the game, but it's a pretty amazing package overall. Me not liking the art style doesn't make the developers lazy or cheap. Sprites don't appeal to the masses. This way, we've got Capcom making fighters. With sprites, probably not so much.

Now that we've got our SF4 and 3s is about to release, and I'm sure it will be the most popular version of the game ever, maybe we can get a sprite based capcom fighter.
It was a lazy attempt, I am sure Capcom put much less effort into SFIV when comparing it to SF3.The whole game just feels half assed, and to make matters worse, they had 2 chances to fix it, and barely any real changes were done.

robor said:
At least it actually attempts to play like a Street Fighter game.
Yeah, one from 1993, and that's not a good thing.
 
you know if Third Strike was an enormous hit I think it would be cool if a rebalanced version with a few new characters and backgrounds was sold as a DLC add on kinda like AE but Titled 4th Strike. I wonder if they dlc system is capable of character downloads and if creating two from scratch or bringing in some that were never in 3rd strike from other games would be too difficult?
 
kokujin said:
Yeah, one from 1993, and that's not a good thing.

Nope, it doesn't entirely succeed in replicating ST (and has it's own issues for sure) but it's certainly better for not ignoring it.
 
kokujin said:
It was a lazy attempt, I am sure Capcom put much less effort into SFIV when comparing it to SF3.The whole game just feels half assed, and to make matters worse, they had 2 chances to fix it, and barely any real changes were done.


Yeah, one from 1993, and that's not a good thing.

I guess we have different definitions of lazy.

SF3 was a shit fighter and its 2nd version not much better. 3s is decent. Has nothing to do with the spritework, though. That's only fodder for people to post gifs and say look how pretty this is. Doesn't sound like you would have liked SF4 any better if it was sprites, though. Still would have been a throwback to SF2.
 
robor said:
Nope, it doesn't entirely succeed in replicating ST (and has it's own issues for sure) but it's certainly better for not ignoring it.

Skilletor said:
I guess we have different definitions of lazy.

SF3 was a shit fighter and its 2nd version not much better. 3s is decent. Has nothing to do with the spritework, though. That's only fodder for people to post gifs and say look how pretty this is. Doesn't sound like you would have liked SF4 any better if it was sprites, though. Still would have been a throwback to SF2.

I take it you two guys like the slow plodding mess that was SF2.The game was great for the time it came out in, but after that not so much.For you claim that SF2 got it right leads me to believe that just hate the fact your old tricks just don't work anymore.You can stagnate if you want, but I will play games that have progressed past it's predecessor.It's sad to say, but the last SF game to do this came out in 1999, because IV certainly didn't make things fresh.SFIV would still suck if it had sprites, I am not playing SF2 or derivatives anymore, I have moved on.
 
robor said:
Nope, it doesn't entirely succeed in replicating ST (and has it's own issues for sure) but it's certainly better for not ignoring it.

Yeah, ST had better controls.

Skilletor said:
I guess we have different definitions of lazy.

SF3 was a shit fighter and its 2nd version not much better. 3s is decent. Has nothing to do with the spritework, though. That's only fodder for people to post gifs and say look how pretty this is. Doesn't sound like you would have liked SF4 any better if it was sprites, though. Still would have been a throwback to SF2.

Pretty much right.

Even if SF4 used 2D sprites, but had the game engine we have now it would still feel chunky and sluggish.

It can't win on any front, graphics - could have been better; game play - could have been better.

In the main line SF franchise I'd rank the series in this order:

Street Fighter 2 (using my yardstick of having played it the most)> Street Fighter 3 > Street Fighter 4 > Street Fighter 1

Alpha gets ranked separately for being a side story and series.
 
Skilletor said:
I guess we have different definitions of lazy.

SF3 was a shit fighter and its 2nd version not much better. 3s is decent. Has nothing to do with the spritework, though. That's only fodder for people to post gifs and say look how pretty this is. Doesn't sound like you would have liked SF4 any better if it was sprites, though. Still would have been a throwback to SF2.

Vanilla SF3 was shit more because of the poor roster. Had they spent less effort in the art and animation and more effort in getting in more, better characters they wouldn't have to release 2 other versions of the game.
 
kokujin said:
I take it you two guys like the slow plodding mess that was SF2.The game was great for the time it came out in, but after that not so much.For you claim that SF2 got it right leads me to believe that just hate the fact your old tricks just don't work anymore.You can stagnate if you want, but I will play games that have progressed past it's predecessor.It's sad to say, but the last SF game to do this came out in 1999, because IV certainly didn't make things fresh.SFIV would still suck if it had sprites, I am not playing SF2 or derivatives anymore, I have moved on.

No, I wager that the problem here is gamers not understanding what made Super Turbo great in the first place and that what you consider "progression" in my eyes is actually "regression".

The Take Out Bandit said:
Yeah, ST had better controls.

It's not slow as fuck either.
 
kokujin said:
I take it you two guys like the slow plodding mess that was SF2.The game was great for the time it came out in, but after that not so much.For you claim that SF2 got it right leads me to believe that just hate the fact your old tricks just don't work anymore.You can stagnate if you want, but I will play games that have progressed past it's predecessor.It's sad to say, but the last SF game to do this came out in 1999, because IV certainly didn't make things fresh.

Except that ST is nowhere close to being slow, in fact it's a faster game than 3rd strike and the damage output is absolutely insane so a match can end in a matter of seconds. I fail to see how SFIII "progressed" past ST, if not for EX moves or cancelling into super from normals/specials and eliminating a portion of the classic SF gameplay (fireball game, zoning, etc) . Can you really call those changes progression?
 
kokujin said:
I take it you two guys like the slow plodding mess that was SF2.The game was great for the time it came out in, but after that not so much.For you claim that SF2 got it right leads me to believe that just hate the fact your old tricks just don't work anymore.You can stagnate if you want, but I will play games that have progressed past it's predecessor.It's sad to say, but the last SF game to do this came out in 1999, because IV certainly didn't make things fresh.SFIV would still suck if it had sprites, I am not playing SF2 or derivatives anymore, I have moved on.

You like 3s and you say ST is a slow, plodding mess? lol

I didn't say ST got it right. I like ST. I think 3S is okay. I dislike 4. Alpha 2 is my favorite Street Fighter.

SF series is like Final Fantasy. They each play different enough to attract a different group of people. They're also different enough to maintain a fanbase even when a newer version is released.

I thought we were talking about sprites.

scytheavatar said:
Vanilla SF3 was shit more because of the poor roster. Had they spent less effort in the art and animation and more effort in getting in more, better characters they wouldn't have to release 2 other versions of the game.


Nawp, it's shit because, like most of capcom's first releases, it's full of ideas that are implemented half assed and poorly. The roster only made it worse.
 
robor said:
No, I wager that the problem here is gamers not understanding what made Super Turbo great in the first place and that what you consider "progression" in my eyes is actually "regression".
In 3S I am more entitled to the sweat of my brow, in SF2, not so much.I have the potential to parry anything in the game, if I have the skill.I think people hated the fact people can now escape situations that were once cut and dry in 2.Parrying eliminates all problems with SF, the only flaw of 3S is balancing.If it was balanced it would easily be the greatest 2D fighting game ever made.

Skilletor said:
You like 3s and you say ST is a slow, plodding mess? lol

I didn't say ST got it right. I like ST. I think 3S is okay. I dislike 4. Alpha 2 is my favorite Street Fighter.

SF series is like Final Fantasy. They each play different enough to attract a different group of people. They're also different enough to maintain a fanbase even when a newer version is release.

I thought we were talking about sprites.
The game wasn't made to be played at higher speeds, they simply sped the game up and said, "and it was good".Alpha 2 is also very good, I think capcom should worked with that formula more instead going with what A3 came out as.
 
ARXIN said:
you know if Third Strike was an enormous hit I think it would be cool if a rebalanced version with a few new characters and backgrounds was sold as a DLC add on kinda like AE but Titled 4th Strike. I wonder if they dlc system is capable of character downloads and if creating two from scratch or bringing in some that were never in 3rd strike from other games would be too difficult?
This is actually a really good question. So long as the option to play in "arcade perfect" mode was prevalent, I think it would be awesome as hell to do a few things. Although, I'm not so sure about new characters, but I wouldn't be opposed to them. I'd love it personally, but it might be too much work for them unless they put another set of twins in to maximize the workload/output lol
 
kokujin said:
In 3S I am more entitled to the sweat of my brow, in SF2, not so much.I have the potential to parry anything in the game, if I have the skill.I think people hated the fact people can now escape situations that were once cut and dry in 2.Parrying eliminates all problems with SF, the only flaw of 3S is balancing.If it was balanced it would easily be the greatest 2D fighting game ever made.

Sounds like you suck at SF.
 
Skilletor said:
Sounds like you suck at SF.
Why because situations that were guaranteed ,I can now get out of with my skill at reading my enemy and parrying.I don't suck at SF, but I am no expert.
 
kokujin said:
In 3S I am more entitled to the sweat of my brow, in SF2, not so much.I have the potential to parry anything in the game, if I have the skill.I think people hated the fact people can now escape situations that were once cut and dry in 2.Parrying eliminates all problems with SF, the only flaw of 3S is balancing.If it was balanced it would easily be the greatest 2D fighting game ever made.

Very much inclined to agree.

As much as I enjoyed SF2 when it was out, matches could be very boring due to projectiles and zoning. SF3 made matches more intense and scrappy. You couldn't just fireball trap, but you could still zone and one up the less experienced player.

All this said - I would love a non-Udung'd SF2 for PS3/360. Some of the changes were neat, but I've run into some screwball auto correct situations that I never recall happening in my real SF2 game matches.

Correct me if I'm wrong here, but Guile flash kicks going off in the wrong direction is something I've only ever experienced in HDR and SF4. In SF4, it happened twice in a game and the opponent was no where close to crossing up. The game just randomly decided - hey, I don't want to hit Chun Li, I'll just flash kick this wall. TABLE FLIPPING MEME!
 
kokujin said:
Why because situations that were guaranteed ,I can now get out of with my skill at reading my enemy and parrying.I don't suck at SF, but I am no expert.

If you had skill at reading your enemy, you wouldn't be in a situation that guaranteed your opponent damage.
 
kokujin said:
In 3S I am more entitled to the sweat of my brow, in SF2, not so much.I have the potential to parry anything in the game, if I have the skill.I think people hated the fact people can now escape situations that were once cut and dry in 2.Parrying eliminates all problems with SF, the only flaw of 3S is balancing.If it was balanced it would easily be the greatest 2D fighting game ever made.

Cut and dry? Oh you mean you had to actually THINK about how to get out of a cornered situation instead of parrying the fuck out like a herp-derp zombie?

I also love how you homogenized a plethora of moves by using the word parry in ST. It's ironic because that's exactly what SFIII does, eliminating any sort of mindgames that actually took place in ST.

And I we haven't even TOUCHED the unbalanced issues yet.
 
kokujin said:
Why because situations that were guaranteed ,I can now get out of with my skill at reading my enemy and parrying.I don't suck at SF, but I am no expert.

Because the game then degrads into a contest of reading your opponent and parrying, rather than something where you can be creative and clever about?
 
Skilletor said:
If you had skill at reading your enemy, you wouldn't be in a situation that guaranteed your opponent damage.
Not with the way SF2 is designed,they would have to redo every character.If SF2 had parrying it would be a much better game, and if 3S didn't it would be infinitely worse.
 
robor said:
Hey guys! Check out how useful fireballs are in SFIII!

http://www.youtube.com/watch?v=9jEPVdhaz3M

Oh wait, they're completely fucking useless.

Awesome.

Charge partitioning is awesome, though.

kokujin said:
Not with the way SF2 is designed,they would have to redo every character.If SF2 had parrying it would be a much better game, and if 3S didn't it would be infinitely worse.

yeah, so you're just not very good. As I assumed from your comments that it's the game's fault that you're losing and not your own. Loser talk right there. I can't beat it, this is unfair, so the game sucks.

L2P

kokujin said:
Becuase there's absolutely nothing clever about reading your opponent and parrying.


That's why they added EX.Every SF game after 2 has addressed the fireball.In Alpha it was airblocking, with it's crux being supers and ground normals.In 3S it was EX versions.

EX fireballs are just as easy to parry. In fact, depending on the distance of Remy's EX, you don't even have to do two inputs to parry his booms. Just one.
 
scytheavatar said:
Because the game then degrads into a contest of reading your opponent and parrying, rather than something where you can be creative and clever about?
Becuase there's absolutely nothing clever about reading your opponent and parrying.

robor said:
Hey guys! Check out how useful fireballs are in SFIII!

http://www.youtube.com/watch?v=9jEPVdhaz3M

Oh wait, they're completely fucking useless.

Awesome.
That's why they added EX.Every SF game after 2 has addressed the fireball.In Alpha it was airblocking, with it's crux being supers and ground normals.In 3S it was EX versions.
 
It's still the fault of the player for being parried. If you know your opponent has gotten your routine down, of you decide to do the obvious wakeup DP, its still your own fault. You were predictable, and your opponent took a gamble to capitalize on said predictability. Parries are free by any means, and you give up A LOT to attempt one. Anyone who gets read like a book and parried because they want to pretend its SFII instead of SFIII, its their own fault. Play the game in front of you, not the game you wish it was.

At least, that's how it looks from my scrubby eyes.
 
robor said:
Hey guys! Check out how useful fireballs are in SFIII!

http://www.youtube.com/watch?v=9jEPVdhaz3M

Oh wait, they're completely fucking useless.

Awesome.

I'm not even mad.

If mashing crouching low kick close in is scrubby, so is sitting on the other side of the screen and tossing fireballs all day. At least the mashed low kicks don't deal chip damage.

This thread just seems to come back to one of two opposing camps:

Sprites Vs. Polygons

Fireballs Vs. Parries

AE Patch should bring back the isms. Throw the world into chaos. Let 3S fans choose P-Ism, and 2T fans choose F-Ism. :P
 
abstract alien said:
It's still the fault of the player for being parried. If you know your opponent has gotten your routine down, of you decide to do the obvious wakeup DP, its still your own fault. You were predictable, and your opponent took a gamble to capitalize on said predictability. Parries are free by any means, and you give up A LOT to attempt one. Anyone who gets read like a book and parried because they want to pretend its SFII instead of SFIII, its their own fault. Play the game in front of you, not the game you wish it was.

At least, that's how it looks from my scrubby eyes.

And the opposite is true, as well. Just because you can't get around fireballs/zoning due to lack of a parry doesn't mean the game sucks.
 
Top Bottom