DR2K said:Facial expressions for one play a big impact in SFIV. Pretty hard to understand a character when their face is nothing but pixels.
ARXIN said:Yeah I wish the characters were a bit less muscular but seeing Dhalsim's limbs rubberband back to his body is amazing.
charsace said:The interaction between characters when they are touching in SF4 for example would be hell to do in 2D. The way the camera changes along the axes in SF4 would also be hard to emulate in 2D.
qcf x2 said:Oh, and SF4's engine is ugly as hell. The effort was amazing, but the action figure models, the iffy textures and the art are just ugly. It was mission accomplished, though: They were going for that late 80s, early 90s look that SF2 had. I hope they go for something less goofy next time, but 3D is fine.
This is basically the bottom line.Capcom was lazy and cheap with SFIV.The Take Out Bandit said:People think I hate 3D street fighter. Problem is simply Dimps / Capcom didn't try hard enough.
Where SF4 fails is it's just not as visually interesting as it could be. Something that looks more "artistic" is what I would like.
It can be done, but will they be willing to spend the money to do it?
.
RelentlessRolento said:So... kinda to derail here, but Seth and the producer guy of this have stated that DLC is coming out for SFIII:OE ... besides the Gill unlock, wtf else is there to add to this????
Doubt it, but a SFIII: Fourth Strike would be insanely interesting.
kokujin said:This is basically the bottom line.Capcom was lazy and cheap with SFIV.
RelentlessRolento said:So... kinda to derail here, but Seth and the producer guy of this have stated that DLC is coming out for SFIII:OE ... besides the Gill unlock, wtf else is there to add to this????
Doubt it, but a SFIII: Fourth Strike would be insanely interesting.
God I hope so.Zombie James said:New Generation and Second Impact backgrounds and music, i'd say.
Yep, they took the easy route.Skilletor said:Lazy and cheap, lol.
I think they took the route that would attract the most people. A strictly 2D fighter doesn't have the same flash or impact that a complete visual reboot has to the larger gaming audience. It's only the hardcore and purists who want these games to stay strictly 2D and those people will probably buy it regardless.kokujin said:Yep, they took the easy route.
That would be dope, especially the backgrounds.Zombie James said:New Generation and Second Impact backgrounds and music, i'd say.
kokujin said:Yep, they took the easy route.
Truth. Elena's stage in 2I was glorious, both visually and audibly.Imm0rt4l said:That would be dope, especially the backgrounds.
Skilletor said:Easier, maybe. I think it's a bit insulting to the people who made the game to call them lazy and cheap. I may not care for the game, but it's a pretty amazing package overall. Me not liking the art style doesn't make the developers lazy or cheap.
I doubt it was easy taking all those 3D models and applying 2D hitboxes, for one.
Hyper Street Fighter III. I'd buy ten.Busaiku said:Or how about an update that lets you make it like Street Fighter II Anniversary Edition.
2nd Impact Sean would rule.
Awesome game. So many memories.The Take Out Bandit said:
The Take Out Bandit said:Just not SF4, because it looks less like Street Fighter and more like a generic 3D fighter. :\
Thought it was Chun, almost flipped shitThe Take Out Bandit said:
It was a lazy attempt, I am sure Capcom put much less effort into SFIV when comparing it to SF3.The whole game just feels half assed, and to make matters worse, they had 2 chances to fix it, and barely any real changes were done.Skilletor said:Easier, maybe. I think it's a bit insulting to the people who made the game to call them lazy and cheap. I doubt it was easy taking all those 3D models and applying 2D hitboxes, for one. I may not care for the game, but it's a pretty amazing package overall. Me not liking the art style doesn't make the developers lazy or cheap. Sprites don't appeal to the masses. This way, we've got Capcom making fighters. With sprites, probably not so much.
Now that we've got our SF4 and 3s is about to release, and I'm sure it will be the most popular version of the game ever, maybe we can get a sprite based capcom fighter.
Yeah, one from 1993, and that's not a good thing.robor said:At least it actually attempts to play like a Street Fighter game.
kokujin said:Yeah, one from 1993, and that's not a good thing.
kokujin said:It was a lazy attempt, I am sure Capcom put much less effort into SFIV when comparing it to SF3.The whole game just feels half assed, and to make matters worse, they had 2 chances to fix it, and barely any real changes were done.
Yeah, one from 1993, and that's not a good thing.
robor said:Nope, it doesn't entirely succeed in replicating ST (and has it's own issues for sure) but it's certainly better for not ignoring it.
Skilletor said:I guess we have different definitions of lazy.
SF3 was a shit fighter and its 2nd version not much better. 3s is decent. Has nothing to do with the spritework, though. That's only fodder for people to post gifs and say look how pretty this is. Doesn't sound like you would have liked SF4 any better if it was sprites, though. Still would have been a throwback to SF2.
robor said:Nope, it doesn't entirely succeed in replicating ST (and has it's own issues for sure) but it's certainly better for not ignoring it.
Skilletor said:I guess we have different definitions of lazy.
SF3 was a shit fighter and its 2nd version not much better. 3s is decent. Has nothing to do with the spritework, though. That's only fodder for people to post gifs and say look how pretty this is. Doesn't sound like you would have liked SF4 any better if it was sprites, though. Still would have been a throwback to SF2.
Skilletor said:I guess we have different definitions of lazy.
SF3 was a shit fighter and its 2nd version not much better. 3s is decent. Has nothing to do with the spritework, though. That's only fodder for people to post gifs and say look how pretty this is. Doesn't sound like you would have liked SF4 any better if it was sprites, though. Still would have been a throwback to SF2.
kokujin said:I take it you two guys like the slow plodding mess that was SF2.The game was great for the time it came out in, but after that not so much.For you claim that SF2 got it right leads me to believe that just hate the fact your old tricks just don't work anymore.You can stagnate if you want, but I will play games that have progressed past it's predecessor.It's sad to say, but the last SF game to do this came out in 1999, because IV certainly didn't make things fresh.SFIV would still suck if it had sprites, I am not playing SF2 or derivatives anymore, I have moved on.
The Take Out Bandit said:Yeah, ST had better controls.
kokujin said:I take it you two guys like the slow plodding mess that was SF2.The game was great for the time it came out in, but after that not so much.For you claim that SF2 got it right leads me to believe that just hate the fact your old tricks just don't work anymore.You can stagnate if you want, but I will play games that have progressed past it's predecessor.It's sad to say, but the last SF game to do this came out in 1999, because IV certainly didn't make things fresh.
kokujin said:I take it you two guys like the slow plodding mess that was SF2.The game was great for the time it came out in, but after that not so much.For you claim that SF2 got it right leads me to believe that just hate the fact your old tricks just don't work anymore.You can stagnate if you want, but I will play games that have progressed past it's predecessor.It's sad to say, but the last SF game to do this came out in 1999, because IV certainly didn't make things fresh.SFIV would still suck if it had sprites, I am not playing SF2 or derivatives anymore, I have moved on.
scytheavatar said:Vanilla SF3 was shit more because of the poor roster. Had they spent less effort in the art and animation and more effort in getting in more, better characters they wouldn't have to release 2 other versions of the game.
In 3S I am more entitled to the sweat of my brow, in SF2, not so much.I have the potential to parry anything in the game, if I have the skill.I think people hated the fact people can now escape situations that were once cut and dry in 2.Parrying eliminates all problems with SF, the only flaw of 3S is balancing.If it was balanced it would easily be the greatest 2D fighting game ever made.robor said:No, I wager that the problem here is gamers not understanding what made Super Turbo great in the first place and that what you consider "progression" in my eyes is actually "regression".
The game wasn't made to be played at higher speeds, they simply sped the game up and said, "and it was good".Alpha 2 is also very good, I think capcom should worked with that formula more instead going with what A3 came out as.Skilletor said:You like 3s and you say ST is a slow, plodding mess? lol
I didn't say ST got it right. I like ST. I think 3S is okay. I dislike 4. Alpha 2 is my favorite Street Fighter.
SF series is like Final Fantasy. They each play different enough to attract a different group of people. They're also different enough to maintain a fanbase even when a newer version is release.
I thought we were talking about sprites.
This is actually a really good question. So long as the option to play in "arcade perfect" mode was prevalent, I think it would be awesome as hell to do a few things. Although, I'm not so sure about new characters, but I wouldn't be opposed to them. I'd love it personally, but it might be too much work for them unless they put another set of twins in to maximize the workload/output lolARXIN said:you know if Third Strike was an enormous hit I think it would be cool if a rebalanced version with a few new characters and backgrounds was sold as a DLC add on kinda like AE but Titled 4th Strike. I wonder if they dlc system is capable of character downloads and if creating two from scratch or bringing in some that were never in 3rd strike from other games would be too difficult?
kokujin said:In 3S I am more entitled to the sweat of my brow, in SF2, not so much.I have the potential to parry anything in the game, if I have the skill.I think people hated the fact people can now escape situations that were once cut and dry in 2.Parrying eliminates all problems with SF, the only flaw of 3S is balancing.If it was balanced it would easily be the greatest 2D fighting game ever made.
Why because situations that were guaranteed ,I can now get out of with my skill at reading my enemy and parrying.I don't suck at SF, but I am no expert.Skilletor said:Sounds like you suck at SF.
kokujin said:In 3S I am more entitled to the sweat of my brow, in SF2, not so much.I have the potential to parry anything in the game, if I have the skill.I think people hated the fact people can now escape situations that were once cut and dry in 2.Parrying eliminates all problems with SF, the only flaw of 3S is balancing.If it was balanced it would easily be the greatest 2D fighting game ever made.
kokujin said:Why because situations that were guaranteed ,I can now get out of with my skill at reading my enemy and parrying.I don't suck at SF, but I am no expert.
kokujin said:In 3S I am more entitled to the sweat of my brow, in SF2, not so much.I have the potential to parry anything in the game, if I have the skill.I think people hated the fact people can now escape situations that were once cut and dry in 2.Parrying eliminates all problems with SF, the only flaw of 3S is balancing.If it was balanced it would easily be the greatest 2D fighting game ever made.
kokujin said:Why because situations that were guaranteed ,I can now get out of with my skill at reading my enemy and parrying.I don't suck at SF, but I am no expert.
Not with the way SF2 is designed,they would have to redo every character.If SF2 had parrying it would be a much better game, and if 3S didn't it would be infinitely worse.Skilletor said:If you had skill at reading your enemy, you wouldn't be in a situation that guaranteed your opponent damage.
robor said:Hey guys! Check out how useful fireballs are in SFIII!
http://www.youtube.com/watch?v=9jEPVdhaz3M
Oh wait, they're completely fucking useless.
Awesome.
kokujin said:Not with the way SF2 is designed,they would have to redo every character.If SF2 had parrying it would be a much better game, and if 3S didn't it would be infinitely worse.
kokujin said:Becuase there's absolutely nothing clever about reading your opponent and parrying.
That's why they added EX.Every SF game after 2 has addressed the fireball.In Alpha it was airblocking, with it's crux being supers and ground normals.In 3S it was EX versions.
Becuase there's absolutely nothing clever about reading your opponent and parrying.scytheavatar said:Because the game then degrads into a contest of reading your opponent and parrying, rather than something where you can be creative and clever about?
That's why they added EX.Every SF game after 2 has addressed the fireball.In Alpha it was airblocking, with it's crux being supers and ground normals.In 3S it was EX versions.robor said:Hey guys! Check out how useful fireballs are in SFIII!
http://www.youtube.com/watch?v=9jEPVdhaz3M
Oh wait, they're completely fucking useless.
Awesome.
robor said:Hey guys! Check out how useful fireballs are in SFIII!
http://www.youtube.com/watch?v=9jEPVdhaz3M
Oh wait, they're completely fucking useless.
Awesome.
abstract alien said:It's still the fault of the player for being parried. If you know your opponent has gotten your routine down, of you decide to do the obvious wakeup DP, its still your own fault. You were predictable, and your opponent took a gamble to capitalize on said predictability. Parries are free by any means, and you give up A LOT to attempt one. Anyone who gets read like a book and parried because they want to pretend its SFII instead of SFIII, its their own fault. Play the game in front of you, not the game you wish it was.
At least, that's how it looks from my scrubby eyes.