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SFV: Ibuki is not releasing in May

So it appears that the character models were outsoucsed to some random western company that explains why the character look so ugly. Capcom still has not learnt their lesson of westernizing their Japanese IPs
The characters look ugly? Minus Ken they all look great imo
 
There has been only one Delay tho. And its for a character I dont care so yay :D

Sounds like you're in denial. The Capcom blog that they put up a few hours ago straight up says that the potential for further character delays is very real and, along with this confusion regarding the messaging between the Japan and NA sides, there are absolutely going to be more delays from the initial road map.
 
Sounds like you're in denial. The Capcom blog that they put up a few hours ago straight up says that the potential for further character delays is very real and, along with this confusion regarding the messaging between the Japan and NA sides, there are absolutely going to be more delays from the initial road map.

So one character a month could be a complete lie/misnomer at this point
 
http://www.eventhubs.com/news/2016/...-zangiefs-digital-artists-discuss-their-work/

They did a good job on all three imo. Ibuki's costume is meh, but that's hardly within their control.

A Montreal freelancer handled the most recent character, Ibuki: https://www.artstation.com/artwork/3a93m

And I think they look fine, for the most part, with the notable exceptions being Alex and Ken.

Thanks.

yeah i agree with everyone else that most of the characters look good.
 
At this point, a modified version of the existing Character Stories is probably the closest we'll get to Arcade Mode.

Honestly speaking thats leagues ahead of previous Arcade modes in SF.

They just need to throw in 2-3 random battles between the cutscenes and BLAM... Alpha 3 style Arcade mode.
 
The characters look ugly? Minus Ken they all look great imo
Alex is pretty horrific, and Rainbow Mika is Rainbow Mika, but I agree with your basic point. Some good looking character models in SF5.

It's an especially bizarre criticism in context. Did some people suddenly forget how godforsaken hideous most SF4 characters looked? I don't think those were outsourced to Western artists.
 
Seriously, I wonder how I can get a refund for the Season Pass. Because technically, everyone is getting the content SP holders have paid for so far for free and I honestly don't know what I have paid for 4 months after launch. My season pass, technically, hasn't even started yet.
 
Honestly speaking thats leagues ahead of previous Arcade modes in SF.

They just need to throw in 2-3 random battles between the cutscenes and BLAM... Alpha 3 style Arcade mode.
Exactly. All Capcom needs to do would be....
  • Weave in random fights in between the story-specific cutscenes (at story-relevant stages, like having Rashid fight someone at Forgotten Waterfall before he faces Ryu)
  • Add a difficulty toggle.
  • 2/3 Matches (or more....or less, depending on what the player wants....just make it a # of Matches Toggle)
  • Keep score like how Survival Mode does it
....& bam, instant solution to their Arcade Mode problem. No need to draw up new endings, no need to spend more cash to bring the voice actors back to the recording booth.
 
1 new character a month is an insane schedule. Especially since they aren't clone characters and are usually more unique than they were in past games.
Hell, Smash 4 took multiple months to get its DLC characters made (though they had a much smaller team than they did for the base roster).
 
Seriously, I wonder how I can get a refund for the Season Pass. Because technically, everyone is getting the content SP holders have paid for so far for free and I honestly don't know what I have paid for 4 months after launch. My season pass, technically, hasn't even started yet.

But you still get to keep using Alex & Guile after they finally get the store up. Everyone else will have to pay.

Now if you don't like those characters & never plan on using them again, I can see how regular users get the benefit of "trying before they buy." But quite honestly, getting characters you might not gel with is a risk all SP owners took the moment they paid for it.
 
And just to add on top of Haunts' comment, we're all well aware of the community's feature asks and issues some have; so both your positive and constructive feedback is invaluable and definitely helps us prioritize what's most important to current and future SFV owners.

We'll have lots of information, exciting stuff too, that we'll be sharing in the coming days and weeks.

For a starters on pc let the game have direct input support like sfiv, rebindable keys for keyboard users too.
 
Ken aside, none of the characters in SFV look bad.

Karin looks very strange, Ibuki have weird eyes and R.Mika i doubt would look great without that mask on.
I hope that in a year or so some of the characters will have a face structure overhaul because some really are strange.
 
Karin looks very strange, Ibuki have weird eyes and R.Mika i doubt would look great without that mask on.
I hope that in a year or so some of the characters will have a face structure overhaul because some really are strange.

Saw a mod that removed Mika's mask.

She looked like an uncanny valley doll kinda
 
This character release method may have been a total mistake.

It's definitely a big mistake. What they should've done was the original way like ASW, SNK, & Namco are going with games like Guilty Gear Xrd Revelator, BlazBlue: Central Fiction, Tekken 7 & KOF XIV & just have most of the characters playable on Day One. Have them all prepared before releasing the game.

16 characters is too small for a fighting game in 2016, & just waiting each month for a character to be released will get old & tiring within everyone.
 
So it appears that the character models were outsoucsed to some random western company that explains why the character look so ugly. Capcom still has not learnt their lesson of westernizing their Japanese IPs

Wait, WHAT?!

Call me a pigheaded purist but the fact that the characters were not designed or modelled by actual Capcom Japan people means I'll never be able to see them as less than cheap imitations (even if I liked some of them). What's next, a complete UDON designed roster with (imo) ugly westernised / fake Japanese art?

Sigh...everytime I feel like I can move past this game's problems and start loving it again there is something that drags my enjoyment back down again...

Edit: might this also explain why only Ryu has those blocked hit animations? Maybe he and Chun were the only two not outsourced that got the full treatment so to speak? The same might apply to the stages with only the first one (Bustling Side Street) being developed internally complete with stage transitions while the others being outsourced (like was unveiled some time ago) and not having them (or even any interactables like in Guile's stage). Man, it seems like Capcom Japan really did not want to develop this game going by their lack of involvement and now also their discrediting of the roadmap made by Capcom USA.

I can't help but wonder if this game will ever reach a point where it feels like a fully consistent and polished game visually and artistically, instead of it feeling more and more like a thrown together mess of ideas and designs. For a series appreciated by me first and foremost for its art and visuals, bar IV arguably though I liked its art initially, this has become the low point of it for me personally.

Edit 2: Just to clarify, I'm not stating that the work done by the contract (non-Japanese) modellers is bad per se (though if Alex and Ken were amongst the outsourced characters with their weird pose / face respectively, maybe the approval process should have been tougher), only that their work will possibly never feel as authentic as something done in house by Capcom or one of their long standing partners with ties to Capcom like Dimps or Eighting. Then again, what is authenticity anymore on these large scale projects?
 
Wait, WHAT?!

Call me a pigheaded purist but the possibility (or even fact) that the characters were not designed or modelled by actual Capcom Japan people means I'll never be able to see them as less than cheap imitations even if I liked some of them. What's next, a complete UDON designed roster with (imo) ugly westernised / fake Japanese art?

Sigh...everytime I feel like I can move past this game's problems and start loving it again there is something that drags my enjoyment back down again...

Most of Capcom's recent fighters/remakes of older fighters have been developed & outsourced to other companies.

The SF IV series, Street Fighter x Tekken & SF V? Dimps.
Tatsunoko Vs. Capcom, Marvel Vs. Capcom 3/Ultimate Marvel Vs. Capcom 3? Eighting.
Super Street Fighter II Turbo HD Remix? Backbone Entertainment & UDON.
Street Fighter III: 3rd Strike Online Edition? Iron Galaxy.

Capcom hasn't had their own internal fighting game team since the PS2/Original Xbox/GameCube days.
 
Wait, WHAT?!

Call me a pigheaded purist but the fact that the characters were not designed or modelled by actual Capcom Japan people means I'll never be able to see them as less than cheap imitations even if I liked some of them. What's next, a complete UDON designed roster with (imo) ugly westernised / fake Japanese art?

Sigh...everytime I feel like I can move past this game's problems and start loving it again there is something that drags my enjoyment back down again...

Gaijins should be nowhere near the Street Fighter franchise.
 
Multiple random freelancers, actually

We know one or two but no idea on who made Ken yet

I bet the same one who did vega and r.mika. They all have that strange putty mouth style and small round teeth. Ryu Chun-li and Cammy seem to be done by another artist completely.
 
Most of Capcom's recent fighters/remakes of older fighters have been developed & outsourced to other companies.

The SF IV series, Street Fighter x Tekken & SF V? Dimps.
Marvel Vs. Capcom 3/Ultimate Marvel Vs. Capcom 3? Eighting.
Super Street Fighter II Turbo HD Remix? Backbone Entertainment & UDON.
Street Fighter III: 3rd Strike Online Edition? Iron Galaxy.

Capcom hasn't had their own internal fighting game team since the PS2/Original Xbox/GameCube days.

True, but at least most of those either used the art already created by Capcom's internal artists like Ikeno etc or were created by people working for Japanese companies that have some ties to Capcom still (like Dimps).

V seems like a product consisting of many pieces thrown together that multiple companies and people worked on, which in a way suits the World Warrior theme of the game but at the same time has created what I would call a highly inconsistent visual and artistic package (with, as said, some characters having more animations than others and some stages having more interactables / transtitions than others).

Perhaps Capcom Japan started developing this game internally around the time they showed Ryu and Chun fighting on the Bustling Side Street but then had to abandon this approach in favor of faster outsourcing when Sony stepped in and perhaps shortened the development cycle. This would be one way to explain the mixed communications by several departments, or the severe lack thereof in many cases, as well as the other problems the game has like missing modes and lacking technical features like the netcode, RQ punishment, input lag and load times.

Hopefully they'll be able to salvage this game still and add more polish on all levels later, but man, the foundations sure seem messy when you consider they have to build on top of them for years to come.

Modelers don't animate

Touche. That said, maybe the animations were outsourced as well, or if not, maybe the Japanese animators did not get enough time to put in as much work into other characters? It's starting to sound a bit like the case with Dark Souls 2 where the initial pitch contained much higher quality stuff than was ever put in the final game.

Just like with that game and its often bare looking areas due to missing lighting elements or its highly inconsistent areas visually, I'd say SFV might suffer for it and I almost wish they never showed this stuff at a level they could not attain for the final product.
 
Capcom's management is an utter mess, it is known, but on top of the actual dev team being disorganized and under constant time pressure they also seem to be massively underfunded. What the fuck kind of deal did Capcom cut with Sony?
 
Most of Capcom's recent fighters/remakes of older fighters have been developed & outsourced to other companies.

The SF IV series, Street Fighter x Tekken & SF V? Dimps.
Marvel Vs. Capcom 3/Ultimate Marvel Vs. Capcom 3? Eighting.
Super Street Fighter II Turbo HD Remix? Backbone Entertainment & UDON.
Street Fighter III: 3rd Strike Online Edition? Iron Galaxy.

Capcom hasn't had their own internal fighting game team since the PS2/Original Xbox/GameCube days.

TvC was also eighting
 
That is nuts to me. Capcom isn't even bothering to make the characters themselves?

Gameplay = Dimps
Netcode = A chinese company i think
Models = Several outourcing agencies
I believe the animations were also outsourced.

But Capcom said that the game was made 60/70% in house....
Im 100% sure that the Design is indeed made in house though.
 
I enable v sync when practicing in PC version because I play in PS4s at friends' houses or tournaments.

I have more lag online with V Sync disabled. Maybe some synchronization issue but it was really bad so I turned it on again.
Maybe you also have to tweak your pre-rendered frames, but yes, tests do show that with vsync dis-engaged the game is more responsive.

Seriously, I wonder how I can get a refund for the Season Pass. Because technically, everyone is getting the content SP holders have paid for so far for free and I honestly don't know what I have paid for 4 months after launch. My season pass, technically, hasn't even started yet.
At this point, I think they should give everybody the season pass for free..........
 
So it appears that the character models were outsoucsed to some random western company that explains why the character look so ugly. Capcom still has not learnt their lesson of westernizing their Japanese IPs

The models are not bad. its the textures that they use on top of the models that are ugly. Hence Ken's face and the ugly clay art style they use for the characters
 
Outsourced modelers have zero creative freedom. They essentially build off of blueprints drafted by Capcom. The characters look "weird" because that's how Capcom wanted them to look.
 
lol, as if Capcom just takes whatever is turned into them. If the models aren't exactly what Capcom wanted they'd send them back to be reworked with notes on how to correct them.
 
this thread is reminding me of the skullgirls "what, why does one character cost 10 grand i can make it myself for free" thread

"what? capcom doesnt even care and they outsourced character models"

you know tons of companies outsource tons of things right? how does that matter. the company producing the game is ultimately in charge of what makes it into the game. its not like capcom was like "eh we're lazy, just let some random dude make a model however he wants to". i bet a huge portion of the environment assets in the last of us and uncharted 4 are outsourced, for example.
 
Nah, it's just Ken and Alex (Americans cant get Americans right?)

I know right, Benedict Arnolds!

But seriously, at the end of the day Capcom is responsible for the outcome of the product since they are directing the outsourced artists.

this thread is reminding me of the skullgirls "what, why does one character cost 10 grand i can make it myself for free" thread

"what? capcom doesnt even care and they outsourced character models"

you know tons of companies outsource tons of things right? how does that matter. the company producing the game is ultimately in charge of what makes it into the game. its not like capcom was like "eh we're lazy, just let some random dude make a model however he wants to". i bet a huge portion of the environment assets in the last of us and uncharted 4 are outsourced, for example.

"Call me a pigheaded purist but the fact that the characters were not designed or modelled by actual Capcom Japan people means I'll never be able to see them as less than cheap imitations (even if I liked some of them). What's next, a complete UDON designed roster with (imo) ugly westernised / fake Japanese art?"
/s
 
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