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SFXT 1.04 patch introduces game freezing glitch

I wish I had an avatar still so you could quote it? I did, before the big avatar change, and never bothered to get a new one...

I guess I don't understand what you're joking about, though. :)

Going into to huge "don't explain the joke" territory here, but your user name is "TimeKillr." Basically the joke is the the "time killer" would defend the glitch that freezes the game, or "kills time."
 
So what, is every tournament for the next month going to have to ban Rolento as a character?

Seriously, Capcom fucking sucks, goddamn. Yeah, we've made jokes about typos and shit, but this is actually fucking ridiculous. What a piece of trash company.
 
wait.

You're telling me that this game-breaking glitch isn't going to be fixed FOR A MONTH?

WHAT THE FUCK?

Strangely, the time delay for fixing something of this magnitude probably isn't Capcom's fault.

I mean yeah, it's a really, really dumb bug, and I have no idea how it slipped in, but I'm pretty sure MS/Sony have to cert this stuff.
 
Capcom says a lot of things, and they're usually half-truths at best. If there's money to be made, you can be sure that there will be a "super" version at retail.

I was wondering when you'd show up and say that, despite being told numerous times it's in their contract with Namco that they can't do that.

And I am sure I'll also be proven wrong when they eventually do haha. Can't win with Capcom these days.


Almost no one wants this game taking up precious EVO resources, but we all know it's going to be there for the same reason we had to sit through the boring Third Strike exhibition before grand finals last year: Capcom is contributing a very large sum of money to the event ($50k?).

If Evo was for the players, it'd be on 360's and they'd can SFxTK to make Marvel best out of 5.

At the very least, even if they couldn't swing the 360's, would be Marvel 3 out of 5 due to canning SFxTK.

Alas, commitments :(.

(And I totally get why they have them, I would do the same. I just hate the why's).
 
I was wondering when you'd show up and say that, despite being told numerous times it's in their contract with Namco that they can't do that.

And I am sure I'll also be proven wrong when they eventually do haha. Can't win with Capcom these days.

People keep mentioning this contract, but where is this stipulation detailed? How do we know there's a contract? Did Ono say it at some point?

Honest questions, just looking for the origin of this statement.
 
People keep mentioning this contract, but where is this stipulation detailed? How do we know there's a contract? Did Ono say it at some point?

Honest questions, just looking for the origin of this statement.

S'why I'm expecting to eventually be shot down for holding to it.

I think it was insinuated or suggested by trustworthy people like Sven and Killian.
:(.
 
Yeah, I liked SFxT for what it provided minus the DLC gems. But this stuff is inexcusable.

If Evo was for the players, it'd be on 360's and they'd can SFxTK to make Marvel best out of 5.

Actually Mr. Wiz has said that he was open to 360's being the standard but the community would have to step in and help provide the resources.

And no game can ever be 3 out of 5 at EVO. It would simply take too long.
 
Actually Mr. Wiz has said that he was open to 360's being the standard but the community would have to step in and help provide the resources.

And no game can ever be 3 out of 5 at EVO. It would simply take too long.

Naw. If they canned SFxTK, it would fit. That'd be an entire tournament not happening.

And yeah, that's what I meant by commitments. They had all the PS3's donated, so it'd be dumb to not use them instead of shelling out money for 360's.

And Microsoft is notoriously stingy on the donations of equipment because...well they don't need to.
 
I was once looking forward to this to replace Street Fighter IV. Man was I wrong.

Capcom has been hypnotized by success. They started off this generation strong with new fresh IPs like Lost Planet and Dead Rising, had their existing Devil May Cry franchise really breaking in the mainstream, and the return of their biggest franchise. Monster Hunter Tri going from completely obscure in the West, to somewhat recognizable. The impossible happened with Tatsunoko vs Capcom being brought stateside and actually selling a very respectful figure for what it was. And Resident Evil 5 became the best selling in the franchise. The company had the quality and quantity output similar to a first party vendor. Many were saying that the company was now their favorite game maker. Even surpassing Nintendo, Blizzard, and Valve. CapGod became a common meme.

Since then company has pretty much started outsourcing their games. Bionic Commando was the first try with this experiment and it failed miserably. They tried it again with Lost Planet 2 as it was outsourced and was shit. And again with Dead Rising 2. And it looks like Lost Planet 3 is going the same route. The rise of the fighting game genre has led to intense milking. Super Street Fighter IV was a fair deal, $30, tons of content, over a year later. But then Super Street Fighter IV Arcade edition was a reach too far. Not only was it yet another revision, but it was the same (or was it even more?) price as Super but with less new content. And to top it off it was actually made to be more unbalanced. They fixed this with the recent 2012 version but I can't help but think they had plans to release another revision of AE met up with their expectations. Sort of an Accent Core Plus edition in which they just add back in what they took away from the previous revision while adding a new story mode or something. Marvel vs Capcom 3 was even more puzzling. It was a very successful release but it was unfinished. But what was absolutely ridiculous was Capcom release a revision only some months after the original. On a holiday season no less.

But this game took it to a whole new level. First off from the get go people were making fun of this when it was revealed. Mostly because Capcom had said a few weeks ago that they would not be putting CvS2 on XBLA/PSN because they didn't want to "oversaturate the market". Yet they were releasing something as random as Street Fighter X Tekken. Who asked for this? And how does this make sense? I mean Street Fighter and Tekken are pretty different worlds. And why not Street Fighter X Mortal Kombat? Wouldn't that make more sense? Two big rivals in gaming. Tekken sounds better for a crossover with Virtual Fighter not Street Fighter. Not to mention the game looked pretty lazy. The asset reusing was on Capcom 90's levels. It was just like their sprites, they just exported their 3D models from Street Fighter IV, but them in this game and changed the color effects. DONE! But regardless, there were a lot of people excited to play this. Too bad that this game was released unfinished and shit.

Between this, the canceling of MML3, the lame looking dmc remake, and Operation Raccoon City. The company has turned to being one of the most admired companies in the industry, to a joke.
 
They are surely going for Western Development they are already learning from Bethesda for patching!

Seriously Capcom has surely fallen these days in multiple things from content and quality and what not. -_-
 
..I mean Street Fighter and Tekken are pretty different worlds. And why not Street Fighter X Mortal Kombat? Wouldn't that make more sense?..

I was with you for a moment til I got to this part.. Wouldn't work man.
Not to say that I disagree with all of what you're saying. Capcom isn't doing very well quality-wise right now.
 
I was with you for a moment til I got to this part.. Wouldn't work man.
Not to say that I disagree with all of what you're saying. Capcom isn't doing very well quality-wise right now.

I mean that in a historical pop culture sense. The two franchises were always seen as rivals in the West. Similar to say Mario and Sonic, despite the two franchises having nothing in common other than being platformers.
 
Well in happier news, as someone who got it for PC I don't have to worry about this!

Yup, every rain cloud...

..

Do we know if the bug actually exists in the PC version or not? I wonder if anybody's even checked, since most SFxT players stick with consoles.

Also, if it IS buggy on PC, it'll have the same delay as the console versions due to GFWL's certification bullshit.

Speaking of which, what's the point in having a month-long certification process if it doesn't catch something this blatant?
 
Do we know if the bug actually exists in the PC version or not? I wonder if anybody's even checked, since most SFxT players stick with consoles.

It doesn't, but only due to it being Version 1.00 - it has every other bug that has so far been fixed on console.

PC multiplayer is unplayable currently.
 
capcom is pretty much killing any would be casual interest in namco's tekken vs street fighter. they are turning the brand into a joke. at least namco has tekken tag 2 and are not as dependent on tekken vs street fighter as capcom was in sfxt. capcom was really hoping it would have sf4 kinda success so they could milk it for a few years.

Anyone who takes the bad experience we had with SFxT and applies that to TxSF is a moron. Two different companies. One lost their way, the other is still doing right by me.
 
It doesn't, but only due to it being Version 1.00 - it has every other bug that has so far been fixed on console.

PC multiplayer is unplayable currently.

So when the PC patch finally comes out, how much you wanna bet it has the rolento glitch anyway?
 
S'why I'm expecting to eventually be shot down for holding to it.

I think it was insinuated or suggested by trustworthy people like Sven and Killian.
:(.

qCyuF.gif
 
If any game is in need of a Ultimate release, it's this one. However, Capcom isn't making one. Wow.

Just focus on SF4/5 and Marvel. This side experiment is a failure. Unfortunately, it was a high-budget failure.

I bet Capcom and SNK could've gotten together for a lower budget CvS fighter and made just as much profit, and probably not too much difference in sales.
 
Whats the point of having a lengthy patch cert process if stuff like this can still get through?

I honestly would not be surprised if the patch certification 'process' is shenanigans for the platform holders to justify charging a stiff fee for every patch.

And only certain games (like say, patches for Halo) get grade A testing.
 
It rather unfortunate this game had such a troubled beginning and only seems to be getting worse as time goes by. It is not the worst fighting game Capcom has ever made, but it will be treated like it.

http://farm8.staticflickr.com/7232/7214148634_3ddd9e6484_c.jpg[IMG]

Rolento activates "Dieminioin Mode", the lamest player wins[/QUOTE]

lol

[quote="Kaijima, post: 37991682"]I honestly would not be surprised if the patch certification 'process' is shenanigans for the platform holders to justify charging a stiff fee for every patch.

And only certain games (like say, patches for Halo) get grade A testing.[/QUOTE]

I'm sure Capcom would like to patch this tomorrow, but consoles suck at patching.
 
^How would Q&A even take note of it? It's 2 projectiles clashing; out of all the stuff that could happen in a game that may cause a crash why THAT specific projectile?

It was my childhood dream, homie. Now all I gotta do is make an OT for a Capcom fighting game and I'll be set. :)

I would gladly give you the honor of making a CvSNK 2 OT should the opportunity arise~
 
Whats the point of having a lengthy patch cert process if stuff like this can still get through?

I don't think the cert process checks much for bugs like this, but rather checks that it the game follows the requirements that MS or sony have on their games, like custom soundtracks, voice chat, etc.
 
^How would Q&A even take note of it? It's 2 projectiles clashing; out of all the stuff that could happen in a game that may cause a crash why THAT specific projectile?

I would gladly give you the honor of making a CvSNK 2 OT should the opportunity arise~
It isn't the QA's job to know why bugs happen, just to find and report them. Doesn't matter why, they're paid to find this shit. I'm not aware of any reproducable freezes in the game.

That said, it's probably more the fault of sloppy coding than QA alone. Such a critical bug shouldn't be possible to happen so easily and easily reproducable in the first place.

That said, QA is supposed to catch shit like this.
 
Anyone who takes the bad experience we had with SFxT and applies that to TxSF is a moron. Two different companies. One lost their way, the other is still doing right by me.

Casual player just looking at the games on Gamestop shelf won't know the difference.
 
I honestly would not be surprised if the patch certification 'process' is shenanigans for the platform holders to justify charging a stiff fee for every patch.

And only certain games (like say, patches for Halo) get grade A testing.

Cert. process is only for making sure a patch doesn't set your Xbox on fire or something like that the instant everyone downloads it - something like this is all on Capcom unless you want a team of millions to try every little thing possible in a video game to make sure that it works internally. Per video game patch.
 
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