BossLackey
Gold Member
Fuck off with this shit. Every damn game anymore.
Why is this all of a sudden a thing as of like 3 years ago!?
Why is this all of a sudden a thing as of like 3 years ago!?
This is a good thing. It's not like you didn't just spend 30 minutes downloading 120 gig of data anyway. They could, and some do, have it is an option if you are desperate to start playing and can't wait another two minutes but it should always be available.Fuck off with this shit. Every damn game anymore.
Why is this all of a sudden a thing as of like 3 years ago!?
OP is the reason PC gamers suffer stutter.
Congratulations, hope you're proud.
It would be funny if it was and then the devs removed it. So now instead of precaching every time he tried to change guns or shoot or do anything in the middle of the match it stuttered to hell and his k/d ratio became irreparable. Then he'd really explode.What's going on lol
Not sure if OP is talking about the same thing here but i hate having to wait in Call Of Duty for the shaders to load before I can start a multiplayer match.
Is that what this is? is this what's fuelling OP's rage?
Not as annoying as people not understanding how to use the word "anymore" anymore.
Sure but It is painful anyways.Better before than during.
It really does. Devs are taking PC more and more seriously, taking the time to include PC only optimizations to prevent issues like shader stutter. Glad you noticed.This thread really sums up PC gaming in 2023.
what game?Fuck off with this shit. Every damn game anymore.
Why is this all of a sudden a thing as of like 3 years ago!?
Cuz you had to do this all over again after changing graphic settings or update driver .Why do they do this in the game and not during the installation process?
I was thinking along the lines of poorly optimised ports, shader stuttering, underdone keyboard and mouse support and of course, who doesn’t want to wait for shaders to compile after each update.It really does. Devs are taking PC more and more seriously, taking the time to include PC only optimizations to prevent issues like shader stutter. Glad you noticed.
Why do PCs have to compile shaders? Almost as if they're not a dedicated gaming platform.
That’s 33 seconds I am in the game on ps5Usually takes 34 seconds to complete. Not a big deal.
Consoles don’t have to compile shaders. Shaders are precompiled by the developers and delivered as part of the game install including updates as every machine is identical.Consoles have to compile shaders too. It's just done when an update is installed since all consoles share an identical configuration.
More why PC doesn't compile shaders before running the game?Why do they do this in the game and not during the installation process?
Which is what I wrote. Its done at update because they are identical. I'm sorry if I wasn't clear.Consoles don’t have to compile shaders. Shaders are precompiled by the developers and delivered as part of the game install including updates as every machine is identical.
Microsoft and the wider PC industry need to find a solution. Gaming on PC last gen was preferable due to fewer of these issues being present and no 60fps on consoles but the scrappy experience on PC now really isn’t sustainable.
Are you saying they’re done on the console or done by the developer before delivery of the game files?Which is what I wrote. Its done at update because they are identical. I'm sorry if I wasn't clear.
The solution is for developers to allow compiling on first run or to use vendor features like Nvidia's shader cache.
Are you saying they’re done on the console or done by the developer before delivery of the game files?
sorry but
Oh no! You're dumb!
Shaders use to be very small. That’s the short of it.Can someone explain why this shit wasn't much of a problem on DX11 and OpenGL, but now happens all the fucking time in DX12 and Vulkan?
Fuck off with this shit. Every damn game anymore.
Why is this all of a sudden a thing as of like 3 years ago!?
You are a one trick pony.That’s 33 seconds I am in the game on ps5
Badum tssss…. /a