magwizsorc
Member
I think that in order for the mechanic to really shine it would require the enemy to have access to a lot more variety.
Hmm could the Nemesis system be used in something like Total War, it wouldnt be more than an experience system for units you control...
It was a nice idea in SoM but so shallow, as it really didnt do much to prove how you were just another hero in an open world where hierarchal changes really impacted your progress. As soon as it felt like it revolved around you its 'magic' disappeared.
ps3ud0 8)
Racing sims is another candidate. People saying it can never work have to think outside the action adventure genre, or stuff where you just kill things with swords and guns.
I feel like it would also work great in a stealth game like Dishonored. Get spotted by an officer and you get away, they get reprimanded and want revenge, so they're in the next mission with even more defenses than there normally would've been.
The best Punisher game in my imagination would run on this system. Randomly generated wise guys and mob bosses for Frank to murder.
My exact same thoughts when reading the thread title.Active Reload.
Seriously, why didn't more devs rip this off? It added such a simple, tactile pleasure to what is otherwise often a pause to your enjoyment.
Gears of War was almost a rhythm action game; stop - pop - reload/sweet spot - headshot - flank - reload/sweet spot - down an opponent - curb stomp - etc
It's such an enjoyable experience basically boiled down to the bare essentials of its mechanics. I've rarely felt a more zen like state that acing the Campus Grinder segment on insane solo, just glorious. What a wonderfully conceived combat encounter.
This would've been great in Mad Max.
Why the hell hasn't anyone made a wrestling game using it? It seems pretty much perfect.
Racing sims is another candidate. People saying it can never work have to think outside the action adventure genre, or stuff where you just kill things with swords and guns.
This would've been great in Mad Max.
Sorry I didnt explain myself, I mean it should have been a mechanic of an organic world that the hero finds himself in so even if he didnt exist it felt like those things mattered. As youve said, that wasnt really the case...I don't really understand. The system did work on its own, but you could manipulate the outcome of power struggles or even incite them yourself. You weren't meant to be 'just another hero', you were meant to use your powers to pull the strings. I think SoM has used this feature really well and it was surprisingly deep in an otherwise shallow experience about killing myriads of orcs.