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Shadow of Mordor Nemesis System....where are the copycats?

Well, the tough thing is it really has to be a game where the protagonist doesn't necessarily die when killed. LOTR, you were a wraith and came back to life, so it made sense that an enemy that killed you was still around. Theses other games being mentioned, Gears, etc., wouldn't make sense because when you die its game over, retry from last save, checkpoint, etc.

It could make sense in assassins creed because you're in the Animus, but other than that, it would be hard to squeeze it into a game.

Edit: it would work awesome in Souls games.
 
If other Devs are gonna start copying it then they need to make sure it works for every player, every time. The Nemesis system sounded great on paper but it didn't do jack shit in my game.
 
Hmm could the Nemesis system be used in something like Total War, it wouldnt be more than an experience system for units you control...

It was a nice idea in SoM but so shallow, as it really didnt do much to prove how you were just another hero in an open world where hierarchal changes really impacted your progress. As soon as it felt like it revolved around you its 'magic' disappeared.

ps3ud0 8)
 
Hmm could the Nemesis system be used in something like Total War, it wouldnt be more than an experience system for units you control...

It was a nice idea in SoM but so shallow, as it really didnt do much to prove how you were just another hero in an open world where hierarchal changes really impacted your progress. As soon as it felt like it revolved around you its 'magic' disappeared.

ps3ud0 8)

I don't really understand. The system did work on its own, but you could manipulate the outcome of power struggles or even incite them yourself. You weren't meant to be 'just another hero', you were meant to use your powers to pull the strings. I think SoM has used this feature really well and it was surprisingly deep in an otherwise shallow experience about killing myriads of orcs.
 
It's not a big deal.

I had no fucking clue who the "nemesis" I fought at the end was. This system failed for me.
 
Racing sims is another candidate. People saying it can never work have to think outside the action adventure genre, or stuff where you just kill things with swords and guns.
 
The fact that people are calling it absolute shit is ridiculous, as if somehow it's inclusion made mordor a worse game.

Why are people so dead set on acting like there isn't some genuine innovation here that could be implemented better in the future with some refinements?
 
It played out pretty cool in my game, but I found it kinda frustrating in the end. Due to a few stupid mistakes and freak occurrences I had this beast of an orc who I basically avoided when possible, but when I DID have occasion to kill him he would just come back even if I beheaded him or absorbed his soul or whatever. It basically became the reason I stopped playing the game.

I'd love to see an improved version of it in another game though.

Racing sims is another candidate. People saying it can never work have to think outside the action adventure genre, or stuff where you just kill things with swords and guns.

FUUUUUUUCK. That'd be dope.

I could also see something a lot like it it playing well in a wrestling game. Or any sport really. Hockey and even baseball kinda write themselves.
 
I feel like it would also work great in a stealth game like Dishonored. Get spotted by an officer and you get away, they get reprimanded and want revenge, so they're in the next mission with even more defenses than there normally would've been.
 
I feel like it would also work great in a stealth game like Dishonored. Get spotted by an officer and you get away, they get reprimanded and want revenge, so they're in the next mission with even more defenses than there normally would've been.

The possibilities are quite endless assuming devs actually want to put the time in to flesh out the system.

With procedural generation being all the rage nowadays, its kind of sad and confusing that the nemesis system hasn't turned into an industry staple.
 
It wouldn't surprise me if we start seeing some games use a similar type of system.

Developers just need to implement it in a way where it makes sense in terms of the story and without it having it break other aspects of the game.
 
Active Reload.

Seriously, why didn't more devs rip this off? It added such a simple, tactile pleasure to what is otherwise often a pause to your enjoyment.

Gears of War was almost a rhythm action game; stop - pop - reload/sweet spot - headshot - flank - reload/sweet spot - down an opponent - curb stomp - etc

It's such an enjoyable experience basically boiled down to the bare essentials of its mechanics. I've rarely felt a more zen like state that acing the Campus Grinder segment on insane solo, just glorious. What a wonderfully conceived combat encounter.
My exact same thoughts when reading the thread title.

Didn't we have a thread a few years ago about cool game mechanics that hadn't been replicated in other games? Active Reload would be my number one.
 
Hang on, people don't like Shadow of Mordor or the nemesis system? When did this happen? I thought people had a great time with it when it came out. That's cool, but it's just news to me.
 
Racing sims is another candidate. People saying it can never work have to think outside the action adventure genre, or stuff where you just kill things with swords and guns.

This is a really good shout, you could have different clubs and losing to a racer ranks him/her up within that club/team, club gets better looking and driving cars, they push on other clubs making them weaker to keep the difficulty sort of dynamic, this seems like a better fit than SoM.
 
It's a cool concept, but not without its flaws. Would be nice to see it expanded upon in the future, be it in a Modor sequel or a different game.
 
Assassin's Creed Syndicate with whole gang war would have been a prime candidate for it. Unfortunately did they go with the standard "do side missions X to free sector X" route
 
I don't really understand. The system did work on its own, but you could manipulate the outcome of power struggles or even incite them yourself. You weren't meant to be 'just another hero', you were meant to use your powers to pull the strings. I think SoM has used this feature really well and it was surprisingly deep in an otherwise shallow experience about killing myriads of orcs.
Sorry I didnt explain myself, I mean it should have been a mechanic of an organic world that the hero finds himself in so even if he didnt exist it felt like those things mattered. As youve said, that wasnt really the case...

Great idea, not well implemented. Definitely has potential - really surprised WB didnt do a Ubisoft and made it a compulsory feature post-SoM

ps3ud0 8)
 
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