SirMossyBloke
Member
Let Housemarque take a whack at a Xenon II: Megablast update while they're at it.
Bomb the Bass music or nothing!
Let Housemarque take a whack at a Xenon II: Megablast update while they're at it.
I feel bad because I dont know what this is. Amiga?
I feel bad because I dont know what this is. Amiga?
I feel bad because I dont know what this is. Amiga?
Looks awesome, thanks
Brilliant.
After this it will be a disappointment if we just end up with a simple side scroller for the PSN. I want those graphics.
I haven't played super metroid but you are suggesting a metroidvania shadow of the beast right?On a console that's five or six times more powerful than the PS3, it should be possible. It depends of course on what budget and resources they're given. Anyone know what country the developer is based in? I wonder whether it'll be Santa Monica or London Studio on production duty.
One other thing I noticed; how typical is it for games to receive a PEGI rating just for their CGI reveal trailer, does anyone know? Already having a PEGI rating would suggest to me that it's quite far in development, or maybe the rating was only for the trailer as there was some violence in there. I'm making myself hopeful the game is far along in development and looking for reasons I can justify that hope.
Y'know what would be supremely awesome for this game? A structure like Super Metroid. I can see that working so well with this type of game, with its atmosphere and feeling of the unknown. Anyway, here's some artwork from the original Beast games before I go home (that's another thing I loved about them: how they just introduced themselves as 'Beast' on the title screen.
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On a console that's five or six times more powerful than the PS3, it should be possible. It depends of course on what budget and resources they're given. Anyone know what country the developer is based in? I wonder whether it'll be Santa Monica or London Studio on production duty.
One other thing I noticed; how typical is it for games to receive a PEGI rating just for their CGI reveal trailer, does anyone know? Already having a PEGI rating would suggest to me that it's quite far in development, or maybe the rating was only for the trailer as there was some violence in there. I'm making myself hopeful the game is far along in development and looking for reasons I can justify that hope.
I just did a quick check on a few lossless-captures from surface-levels (jpegs will add extra colors, so it doesn't really work) eg.
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They all come out around 80 unique colors.
Chances are the count varies with the scene, but either way it's clearly closer to 100 than 40![]()
Never know the original, some question about tge main character, is it human wearing a mask/helmet or is it simply a creature with claws?
In the original he was a man transformed in a purple "weregoat"(lol), he didn't have neither the claws nor the shadow clonesNever know the original, some question about tge main character, is it human wearing a mask/helmet or is it simply a creature with claws?
I wonder if shadow clones implies co-op element.In the original he was a man transformed in a purple "weregoat"(lol), he didn't have neither the claws nor the shadow clones
I haven't played super metroid but you are suggesting a metroidvania shadow of the beast right?
Sotb was already a metroidvania imo, you were free to go where you want(except obviously the zones to unlock), there were intricate and big maps where you needed to retrieve objects to unlock doors or objects and special attacks/abilities to kill the bosses.
I suppose the second game was reasonably heavy on the Metroidvania style, but the first game was generally pretty straightforward (aside from the bastard difficulty level!). I don't know enough about the third game to really comment. Nonetheless, I would be stoked if they really emphasised that angle and pushed exploration as a key part of the game's design. Hopefully it won't just be a side scrolling violent combat game.
That'd be interesting.I wonder if shadow clones implies co-op element.
I think that's what he might have been doing in the trailer, summoning player souls. I just assumed they were AI meant to represent the souls of other players, but I suppose there could be a co-op element.Key Features:
- Explore the eerie, yet beautiful world of Karamoon, discover secret quests and unravel its darkest secrets in your bid to overthrow Maletoth
- Battle hordes of enemies in ferocious adrenaline fuelled combat, unlocking increasingly brutal moves as you draw power from the blood of your enemies.
- Discover the souls of other players and summon them to fight at your side, or to lead the way to new locations.
- Enter Survival mode to put yourself to the test, against increasingly cunning enemies in endless visceral combat.
I guess this could be a good replacement for God of War in sony's portfolio, assuming that they are dropping that franchise.
I doubt they'd drop anything as successful as God of war.
Not drop, but let it rest for awhile. Give it an off-cycle and let something like this fill the gap. Makes some sense, I think.I doubt they'd drop anything as successful as God of war.
Guy is scariest main hero since decades.
http://i.minus.com/ibqUZNWmbQ53VD.gif[MG]
Nightmares here you come.[/QUOTE]
Will tell the original back story once more, since the franchise is older than many gamers:
This is Aarbron. He had been kidnapped as a child by the priests of the "Beast", later named Maletoth. They then performed tons of rituals and brainwashing on him and transformed him into the Beast's Messenger of Death. So, yeah, he was turned into a fucking evil killing machine. No wonder he is scary, brutal and knows dark magic (I think this summoning of souls is handled like Demons Souls or Dark Souls).
So, one day, Aarbrons father has been executed by those baddies, which made him recall everything ans now he uses his powers to take revenge and become hUMAn again.
That's the original story of part one...
who is making this game? I think the art is bad :/
And I heard it a hell of a lot, don't think I ever beat the first level, back in the day.The guitar riff that accompanied this ending scene was phenomenal at the time.
And I heard it a hell of a lot, don't think I ever beat the first level, back in the day.
Wonder how difficult it would be today?
I haven't the slightest clue about the legacy behind this game. Judging from all the noise, it must have been special.
Key Features:
Explore the eerie, yet beautiful world of Karamoon, discover secret quests and unravel its darkest secrets in your bid to overthrow Maletoth
Battle hordes of enemies in ferocious adrenaline fuelled combat, unlocking increasingly brutal moves as you draw power from the blood of your enemies.
Discover the souls of other players and summon them to fight at your side, or to lead the way to new locations.
Enter Survival mode to put yourself to the test, against increasingly cunning enemies in endless visceral combat.
I guess this could be a good replacement for God of War in sony's portfolio, assuming that they are dropping that franchise.
Ascension sales were very underwhelming until the price cut. I think it might be something they're considering.
The guitar riff that accompanied this ending scene was phenomenal at the time.
who is making this game? I think the art is bad :/
The Amiga computer system was ahead of it's time. Shadow of the Beast 1 was a huge leap forward in video game graphics. (the original Amiga version is superior to all others, which were later ports). The graphics alone drew a ton of attention to the game & system... the gameplay was just bat-shit insane hard (which was a major criticism).I haven't the slightest clue about the legacy behind this game. Judging from all the noise, it must have been special.
The Amiga computer system was ahead of it's time. Shadow of the Beast 1 was a huge leap forward in video game graphics. The graphics alone drew a ton of attention to the game & system... the gameplay was just bat-shit insane hard (which was a major criticism).
Oh and the cover art was illustrations by Roger Dean... who is totally boss.
My favorite is the Shadow of the Beast II longbox
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Oh, Crap!....edit: It's downloadable. Expect a 2D game akin to the original.
nah, he's just ugly.Guy is scariest main hero since decades.
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Nightmares here you come.
A company called Heavy Spectrum who are based in London. There's nothing of note in their past but they appear to be a young company. Hope they do it proud, because the Amiga period was one of my most impressionable times in gaming and I've got a lot of fondness for Psygnosis in particular.
It had amazing graphics and art style for the time, and music. Other then that I remember that it was really hard and not that interesting gameplay wise.
The Amiga computer system was ahead of it's time. Shadow of the Beast 1 was a huge leap forward in video game graphics. (the original Amiga version is superior to all others, which were later ports). The graphics alone drew a ton of attention to the game & system... the gameplay was just bat-shit insane hard (which was a major criticism).
Oh and the cover art was illustrations by Roger Dean... who is totally boss.
My favorite is the Shadow of the Beast II longbox
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Wish i owned the original art, absolutely love the alien (yet familiar) environment.
Totally agree, Psygnosis was in a league of it's own during the late 80's and early 90'sHope they do it proud, because the Amiga period was one of my most impressionable times in gaming and I've got a lot of fondness for Psygnosis in particular.
tell me more of this compendium you speak of... i'd love to get my hands on a catalog of Dean's art.Being Murrican, I missed out on the Amiga revolution, but I bought a Roger Dean compendium a few months ago and it's some of the most mind-blowing stuff I've ever seen. I really hope the final game resembles those box arts now that the technology can see it through