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Shadow Of The Beast announced for PS4

I hope this game isn't all combat and nothing else. Yeah, that was the main focus of the original games, but they also had a lot of exploration and even some puzzling as well.

I feel bad because I dont know what this is. Amiga?

Yeah, it was a platform-combat 2D side scroller from the late '80s which was most notable for its amazing art, visuals and graphical leap for the time. The game itself wasn't that amazing and was bastard hard, but the sequels were arguably improved.
 
I was used in playing Super Mario in NES at that time, so when I first saw that game I was left speechless. Couldnt comprehend what I was playing. Even today.

Also this and the AtariST had the best conversion of arcade ports at that time.
It made owning a console redundant, except the Neo Geo of course.



I feel bad because I dont know what this is. Amiga?

Imagine what would happen if you had a PS3 in early 2000 instead of 2006. So great was the leap.
 
Nice surprise ! Was shocked when I saw it appearing on the screen.
I remember playing the first SOTB in my early teens on the Megadrive. No idea why I bought the game, I guess I liked the weird boxart.
Absolutely loved the art, the dark fantasy setting and the mysterious haunting music themes. Hopefully they will keep those intact as it's what makes it stand out from the crowd.

I remember getting very frustrated with the gameplay. Game doesn't really tell you what to do or where to go, you had very small hitbox with your fists or feet and since most enemies came flying at you at 100 miles per hour from all sides you had to be very fast and precise with timing your blows or you took a hit. And I'm not sure but did the game have no continues ? I once got pretty far in some sort of castle after hours of struggling, ran into a boss who immediately demolished me and than I had to start all over.. Said fuck it and never played it again.
 
Brilliant.

After this it will be a disappointment if we just end up with a simple side scroller for the PSN. I want those graphics.

On a console that's five or six times more powerful than the PS3, it should be possible. It depends of course on what budget and resources they're given. Anyone know what country the developer is based in? I wonder whether it'll be Santa Monica or London Studio on production duty.

One other thing I noticed; how typical is it for games to receive a PEGI rating just for their CGI reveal trailer, does anyone know? Already having a PEGI rating would suggest to me that it's quite far in development, or maybe the rating was only for the trailer as there was some violence in there. I'm making myself hopeful the game is far along in development and looking for reasons I can justify that hope.

Y'know what would be supremely awesome for this game? A structure like Super Metroid. I can see that working so well with this type of game, with its atmosphere and feeling of the unknown. Anyway, here's some artwork from the original Beast games before I go home (that's another thing I loved about them: how they just introduced themselves as 'Beast' on the title screen.

Shadow-of-the-Beast-Box-Front-For-Web.preview.jpg


tumblr_lwf3a5G70x1qgugqoo1_400.gif


96
 
On a console that's five or six times more powerful than the PS3, it should be possible. It depends of course on what budget and resources they're given. Anyone know what country the developer is based in? I wonder whether it'll be Santa Monica or London Studio on production duty.

One other thing I noticed; how typical is it for games to receive a PEGI rating just for their CGI reveal trailer, does anyone know? Already having a PEGI rating would suggest to me that it's quite far in development, or maybe the rating was only for the trailer as there was some violence in there. I'm making myself hopeful the game is far along in development and looking for reasons I can justify that hope.

Y'know what would be supremely awesome for this game? A structure like Super Metroid. I can see that working so well with this type of game, with its atmosphere and feeling of the unknown. Anyway, here's some artwork from the original Beast games before I go home (that's another thing I loved about them: how they just introduced themselves as 'Beast' on the title screen.

Shadow-of-the-Beast-Box-Front-For-Web.preview.jpg


tumblr_lwf3a5G70x1qgugqoo1_400.gif


96
I haven't played super metroid but you are suggesting a metroidvania shadow of the beast right?

Sotb was already a metroidvania imo, you were free to go where you want(except obviously the zones to unlock), there were intricate and big maps where you needed to retrieve objects to unlock doors or objects and special attacks/abilities to kill the bosses.
 
On a console that's five or six times more powerful than the PS3, it should be possible. It depends of course on what budget and resources they're given. Anyone know what country the developer is based in? I wonder whether it'll be Santa Monica or London Studio on production duty.

One other thing I noticed; how typical is it for games to receive a PEGI rating just for their CGI reveal trailer, does anyone know? Already having a PEGI rating would suggest to me that it's quite far in development, or maybe the rating was only for the trailer as there was some violence in there. I'm making myself hopeful the game is far along in development and looking for reasons I can justify that hope.

those ratings were for the trailer alone. unfortunately, there's no info on how long or if it's even in development. :/

developer is Heavy Spectrum, there's a link in the first post.
 
I just did a quick check on a few lossless-captures from surface-levels (jpegs will add extra colors, so it doesn't really work) eg.
shadow_of_the_beast_%2811%29.png

They all come out around 80 unique colors.

Chances are the count varies with the scene, but either way it's clearly closer to 100 than 40 ;)

Good old copper chip, could change the colour each scanline.
 
Never know the original, some question about tge main character, is it human wearing a mask/helmet or is it simply a creature with claws?
 
Never know the original, some question about tge main character, is it human wearing a mask/helmet or is it simply a creature with claws?
In the original he was a man transformed in a purple "weregoat"(lol), he didn't have neither the claws nor the shadow clones
 
I haven't played super metroid but you are suggesting a metroidvania shadow of the beast right?

Sotb was already a metroidvania imo, you were free to go where you want(except obviously the zones to unlock), there were intricate and big maps where you needed to retrieve objects to unlock doors or objects and special attacks/abilities to kill the bosses.

I suppose the second game was reasonably heavy on the Metroidvania style, but the first game was generally pretty straightforward (aside from the bastard difficulty level!). I don't know enough about the third game to really comment. Nonetheless, I would be stoked if they really emphasised that angle and pushed exploration as a key part of the game's design. Hopefully it won't just be a side scrolling violent combat game.
 
best reveal of gamescom in my opinion.

still have my longbox version of Shadow of the Beast II that my father purchased for me when i was....7 can't say i ever beat the game considering i was young and it was crazy hard, but that didn't stop my from appreciating the visuals.

The intro to Shadow of the Beast II was considered cutting edge. The Amiga was the best system on the market. Gone are the days of the boot disk :-)
 
I suppose the second game was reasonably heavy on the Metroidvania style, but the first game was generally pretty straightforward (aside from the bastard difficulty level!). I don't know enough about the third game to really comment. Nonetheless, I would be stoked if they really emphasised that angle and pushed exploration as a key part of the game's design. Hopefully it won't just be a side scrolling violent combat game.

The first was straightforward but still metroidvania imo, even if not at metroid/castlevania levels.
The point is that in the first you were free to go right(as i used to do most of the time just to hear at the music and see the graphics lol) or go left to the tree and making the level, that once done makes you return at the start, then you are supposed to go right but you are free to go left and entering again in the tree if i'm not wrong.
Just because the game had not a single big map but a series of interconnected levels doesn't mean it was not a metroidvania imo.
 
I really hope this reboot stays true to the original... aka, side scrolling game with incredible graphics, bizarre character design, puzzles, and high difficulty.

Oh and for those asking above, the main character is man corrupted and disfigured by the magic of the the "beast" lord Maletoth... He is not wearing a mask. The arms/claws, horns, etc, are the result of black magic.
 
I wonder if shadow clones implies co-op element.
That'd be interesting.

From the game's press release:
Key Features:
  • Explore the eerie, yet beautiful world of Karamoon, discover secret quests and unravel it’s darkest secrets in your bid to overthrow Maletoth
  • Battle hordes of enemies in ferocious adrenaline fuelled combat, unlocking increasingly brutal moves as you draw power from the blood of your enemies.
  • Discover the souls of other players and summon them to fight at your side, or to lead the way to new locations.
  • Enter Survival mode to put yourself to the test, against increasingly cunning enemies in endless visceral combat.
I think that's what he might have been doing in the trailer, summoning player souls. I just assumed they were AI meant to represent the souls of other players, but I suppose there could be a co-op element.
 
the trailer reminded me of that one Golden Axe Game. I know you probably tried to forget it but yes, there was a Golden Axe game and it looked like that trailer.... REMEMBER IT!
 
Guy is scariest main hero since decades.


http://i.minus.com/ibqUZNWmbQ53VD.gif[MG]

Nightmares here you come.[/QUOTE]
Will tell the original back story once more, since the franchise is older than many gamers:

This is Aarbron. He had been kidnapped as a child by the priests of the "Beast", later named Maletoth. They then performed tons of rituals and brainwashing on him and transformed him into the Beast's Messenger of Death. So, yeah, he was turned into a fucking evil killing machine. No wonder he is scary, brutal and knows dark magic (I think this summoning of souls is handled like Demons Souls or Dark Souls).
So, one day, Aarbrons father has been executed by those baddies, which made him recall everything ans now he uses his powers to take revenge and become hUMAn again.

That's the original story of part one...
 
Just to be clear, this is 2D PSN game?

I wish Sony did the same with JetMoto, Tomba and a few other games. Reboot and release on PSN for max 20 bucks. win win.
 
I haven't the slightest clue about the legacy behind this game. Judging from all the noise, it must have been special.
 
And I heard it a hell of a lot, don't think I ever beat the first level, back in the day.

Wonder how difficult it would be today?

you mean the remake or the original? most of the old commodore games had really really really bad controls. a couple of years ago I tried to play Friday the 13th on the C64 emulator. to attack you have to press the direction you want to attack + the button simultaneously. if you don't you just walk into jason and die. talk about dumbest controls ever!

I'm guessing Shadow of the Beast must be horrible to play today. I'm willing to give it a try, though.
 
I haven't the slightest clue about the legacy behind this game. Judging from all the noise, it must have been special.

It had amazing graphics and art style for the time, and music. Other then that I remember that it was really hard and not that interesting gameplay wise.
 
Key Features:
Explore the eerie, yet beautiful world of Karamoon, discover secret quests and unravel it’s darkest secrets in your bid to overthrow Maletoth
Battle hordes of enemies in ferocious adrenaline fuelled combat, unlocking increasingly brutal moves as you draw power from the blood of your enemies.
Discover the souls of other players and summon them to fight at your side, or to lead the way to new locations.
Enter Survival mode to put yourself to the test, against increasingly cunning enemies in endless visceral combat.

Sounds very combat heavy, but the key word for me there is 'explore'. I hope that element gets a lot of attention too.

I guess this could be a good replacement for God of War in sony's portfolio, assuming that they are dropping that franchise.

Ascension sales were very underwhelming until the price cut. I think it might be something they're considering.

They won't drop God of War, they'll just make sure the next instalments are numbered sequels and not spin-offs. Hopefully they will give the series a rest for a few years and let SSM work on a different project or two in the meantime.

The guitar riff that accompanied this ending scene was phenomenal at the time.

Yeah, it was really haunting wasn't it? I love the soundtrack to the original games, even the mediocre tracks all had that really distinct sound and style. I really miss synthesised music in a lot of games.

who is making this game? I think the art is bad :/

A company called Heavy Spectrum who are based in London. There's nothing of note in their past but they appear to be a young company. Hope they do it proud, because the Amiga period was one of my most impressionable times in gaming and I've got a lot of fondness for Psygnosis in particular.
 
I haven't the slightest clue about the legacy behind this game. Judging from all the noise, it must have been special.
The Amiga computer system was ahead of it's time. Shadow of the Beast 1 was a huge leap forward in video game graphics. (the original Amiga version is superior to all others, which were later ports). The graphics alone drew a ton of attention to the game & system... the gameplay was just bat-shit insane hard (which was a major criticism).

Oh and the cover art was illustrations by Roger Dean... who is totally boss.
My favorite is the Shadow of the Beast II longbox
ShadowOfTheBeast2.jpg

Wish i owned the original art, absolutely love the alien (yet familiar) environment.
 
The Amiga computer system was ahead of it's time. Shadow of the Beast 1 was a huge leap forward in video game graphics. The graphics alone drew a ton of attention to the game & system... the gameplay was just bat-shit insane hard (which was a major criticism).

Oh and the cover art was illustrations by Roger Dean... who is totally boss.
My favorite is the Shadow of the Beast II longbox
ShadowOfTheBeast2.jpg

I wish it had the same art as in those old concept arts from Roger. It is still today amazing looking. I doubt he is working on a new one.
 
A company called Heavy Spectrum who are based in London. There's nothing of note in their past but they appear to be a young company. Hope they do it proud, because the Amiga period was one of my most impressionable times in gaming and I've got a lot of fondness for Psygnosis in particular.

ok, hope they deliver. they need to fix the art
 
It had amazing graphics and art style for the time, and music. Other then that I remember that it was really hard and not that interesting gameplay wise.

The Amiga computer system was ahead of it's time. Shadow of the Beast 1 was a huge leap forward in video game graphics. (the original Amiga version is superior to all others, which were later ports). The graphics alone drew a ton of attention to the game & system... the gameplay was just bat-shit insane hard (which was a major criticism).

Oh and the cover art was illustrations by Roger Dean... who is totally boss.
My favorite is the Shadow of the Beast II longbox
ShadowOfTheBeast2.jpg

Wish i owned the original art, absolutely love the alien (yet familiar) environment.

Thanks.
 
Being Murrican, I missed out on the Amiga revolution, but I bought a Roger Dean compendium a few months ago and it's some of the most mind-blowing stuff I've ever seen. I really hope the final game resembles those box arts now that the technology can see it through
 
Hope they do it proud, because the Amiga period was one of my most impressionable times in gaming and I've got a lot of fondness for Psygnosis in particular.
Totally agree, Psygnosis was in a league of it's own during the late 80's and early 90's
Psygnosis_1994_X-it.gif

It really is a shame they've been dissolved. Remnants exist inside XDev though.....
 
Being Murrican, I missed out on the Amiga revolution, but I bought a Roger Dean compendium a few months ago and it's some of the most mind-blowing stuff I've ever seen. I really hope the final game resembles those box arts now that the technology can see it through
tell me more of this compendium you speak of... i'd love to get my hands on a catalog of Dean's art.
 
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