Can someone explain why was this game such a big deal back in the day?
A nice bonus for PS4 owners.
Doubt anyone here will be able to complete the original*.
And I hope they've corrected the Hz issue that plagued the international version.
*infinite lives option as default is dumb (if I've read that right). Just leave the original cheat code in if people really want it.
Can someone explain why was this game such a big deal back in the day?
You are on about how you activated it on the Amiga right?
I doubt they will have coded the left and right mouse buttons emulation that you had to hold to activate the cheat onto the joypad though?
Can someone explain why was this game such a big deal back in the day?
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1989.
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1989.
i consider its structure to be a lightweight metroid-like, the world isn't huge but it's "open" and the blocked paths can be opened by getting a certain item or ability or by killing a certain monster.Dark Souls is the Shadow of the Beast of the 3rd person genre.
SotB looked incredible when it came out. That scrolling. Dreamy.
The soundtrack was killer.
It was open world in a sense; you could travel either left or right and explore. There was a right way to go about things but that freedom felt good.
The game was borderline - if not - impossible*, though. Many things kill you in one hit. You had to learn all the particular (awkward) hit boxes.
No lives. No checkpoints. No mercy.
It was all about learning patterns. This insane difficulty combined with incredible presentation has kept it relevant through the years.
*International versions were further plagued by the 50 to 60hz issue that wasn't taken into a account. So having off frame pacing made any attempt to hit things even harder.
I thought the cheat code was on the Megadrive version too? Or maybe my memory is toying with me.
Some people consider Moonstone to be a sort of Souls games ancestor, it was hard, you could have been killed with one hit, there were other knights trying to kill you and even aestetichally it wasn't that far from souls gamesGoing home tonight to play some SotB and SotB2 on my A500/C1084 setup.
This was the 80s' Dark Souls for sure.
Yess! i could never beat the original so it will be nice to give it another go.
does anyone know if there will be a retail version ?
As people said, graphically and sonically Pygnosis were on another level then.
The game only became vaguely enjoyable to play by the third entry though.
Stylistically Psygnosis were unique, but I do think their reputation for pretty but shallow games was justified. It was only later that the gameplay became really solid too.
This is a cool bonus for fans, but I'm more concerned about how good the new game is since I thought the original sucked in the gameplay department.
So, this comes out in about 170 hours (here in the UK, at least). Anyone interested in claiming the OT for it? Or helping me out with banners, etc?
Stylistically Psygnosis were unique, but I do think their reputation for pretty but shallow games was justified. It was only later that the gameplay became really solid too.
This is a cool bonus for fans, but I'm more concerned about how good the new game is since I thought the original sucked in the gameplay department.
Yes, the price has changed. You can cancel and preorder at the new price - if your store region allows that, I think. It worked for me in Germany.Did this game change price? I preordered it at 19.99 , but now in the store it's 14.99 .
Weird that we've heard so little about the game so far.
Good call. Who is making the OT?
If necessary, I can provide some image editing/banner creation...
Yes, the price has changed. You can cancel and preorder at the new price - if your store region allows that, I think. It worked for me in Germany.
Still no news about the OT creation? Guys, someone has to do it... and if noone does, I will...
Yes, the price has changed. You can cancel and preorder at the new price - if your store region allows that, I think. It worked for me in Germany.
Do I really need to do this? I thought the preorder price would auto-update to the new price...
I actually beat it back in the days, without any cheat.The game was borderline - if not - impossible*, though.
Most of their games weren't any more or less shallow than what was on Amiga at the time. Some of them, like Lemmings of course or the Killing Game Show, had really good gameplay. I'd say their reputation was more on games that were way too hard than shallower than the competition.Stylistically Psygnosis were unique, but I do think their reputation for pretty but shallow games was justified. It was only later that the gameplay became really solid too.
Sorry, I didn't see your reply. I have signed up for it and was planning on doing something fairly minimal like I did with Alienation or Titan Souls - but if you want to take it you're more than welcome. Otherwise I don't mind managing it and I'll welcome any help you'd like to contribute with banners or images!
Yup this is always a problem with rereleases of this kind. Arcade sticks works for me though, I played through The Last Ninja and Last Ninja 2 on Wii Virtual Console using a NeoGeo stick and it was awesome enough to bring tears to my eyes![]()
(btw, the tears had nothing to do with the devilish pixel perfect complex jumping sections where a failed jump meant instant death ;P)
Well, the original on Amiga was a PAL 50 Hz game. ^^When do reviews start going up? I could get this cheaper on EU PSN for me but I don't want to be stuck with a 50 Hz ver. of the original game =_=
btw, sup gaf:
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It's almost like they read my complains about it on GAF. Yes, atmosphere is king in SOTB. And yes, music and art-style manage to transport you in a mysterious world where you often just try to survive. Yet, they decided to implement immersion breaking on-screen combos and high-scores for whatever reason to change the game completely and by missing why people loved this difficulty rock many years ago.
I wish them best luck with their release but in my opinion it could've been way better, the universe has so much potential that could've been exploited by current gen hardware but instead we get this.
Yeah, the problem with 50Hz isn't 50Hz itself, the mode actually gives a gain in resolution so the trade-off can be good, the problem is 60Hz games straight converted to 50Hz without speed or graphics adjustments. That problem isn't there for Shadow of the Beast, the game has been developed for 50Hz.Well, the original on Amiga was a PAL 50 Hz game. ^^
According to the official OT thread, Elandyll already has the job?! You two need to coordinate this, so nobody wastes their effort.
If needed, I can provide banners and images etc.
You two clarify who is making the OT, then, if needed, contact me. Thanks![]()
Hey here is the first chapter for the game!
https://www.youtube.com/watch?v=akKxbba9dXM&feature=youtu.be&a
Hey here is the first chapter for the game!
https://www.youtube.com/watch?v=akKxbba9dXM&feature=youtu.be&a
the constant camera shake/wobble is making me sick. i hope you can turn it off. it looks like a youtube video with the "stabilizer" option enabled.
Let me see if it´s possible.
thanks. if its not, its a deal breaker for me.
sry mate, no option for it